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Author SHA1 Message Date
jheapsandClaude Sonnet 5 ae591e4212 Stop asking all-in players to act
A player who is all-in is still in the hand and still wins pots, but has nothing
left to decide. The engine didn't know that: it picked the next player to act by
walking to whoever was still in the hand, chips or no chips.

So a dealer with three players all-in pre-flop was asked to check for each of
them on the flop, the turn and the river — nine taps to say nothing — and the
action could land mid-street on someone who'd already pushed their last chip in.

Now the action passes over players who are all-in, and once fewer than two
people have chips left the betting is simply over: the bar runs Deal Flop, Turn,
River, Showdown straight through, and says "All-in — running out the board" so
the absence of a question reads as deliberate rather than as a stuck screen.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 01:37:19 -06:00
4 changed files with 63 additions and 56 deletions
@@ -1480,6 +1480,12 @@ body.hasActionBar #holdemSidebar {
font-variant-numeric: tabular-nums;
}
.actionRunout {
margin-left: auto;
color: #d8b46a;
font-size: 0.74rem;
}
.actionWho {
margin-left: auto;
color: #9c9c9c;
@@ -74,6 +74,16 @@ const ActionBar = {
players.textContent = `${remaining} ${remaining === 1 ? "player" : "players"}`;
row.appendChild(players);
// Nobody is being asked to act because nobody can — say so, or the bar just
// looks like it's waiting for something.
if (Betting.isRunningOut(this.state) && !Betting.isHandOver(this.state)) {
const runout = document.createElement("span");
runout.className = "actionRunout";
const stillIn = Betting.liveSeats(this.state).length;
runout.textContent = `All-in — running out the board (${stillIn} players)`;
row.appendChild(runout);
}
const index = this.state.actingSeatIndex;
if (index !== null && index !== undefined && !Betting.isHandOver(this.state)) {
const player = this.state.seats[index];
@@ -70,7 +70,19 @@ const Betting = {
for (let step = 1; step <= count; step++) {
const index = this.seatAt(state, fromIndex, step);
const player = state.seats[index];
if (player.inHand && !player.folded && this.stackOf(state, player) >= 0) return index;
if (player.inHand && !player.folded) return index;
}
return null;
},
// Who the dealer asks next. A player who is all-in is still in the hand and still
// wins pots, but has no decision left, so the action passes over them.
nextToAct(state, fromIndex) {
const count = state.seatCount;
for (let step = 1; step <= count; step++) {
const index = this.seatAt(state, fromIndex, step);
const player = state.seats[index];
if (player.inHand && !player.folded && this.stackOf(state, player) > this.EPSILON_CHIPS) return index;
}
return null;
},
@@ -156,7 +168,7 @@ const Betting = {
},
passAction(state, index) {
state.actingSeatIndex = this.isStreetComplete(state) ? null : this.nextLiveIndex(state, index);
state.actingSeatIndex = this.isStreetComplete(state) ? null : this.nextToAct(state, index);
},
// ---- Street and hand boundaries ----
@@ -185,24 +197,37 @@ const Betting = {
const nextStreetIndex = this.STREETS.indexOf(state.street || "preflop") + 1;
state.street = this.STREETS[nextStreetIndex] || "river";
if (this.liveSeats(state).length <= 1) {
state.actingSeatIndex = null;
return;
}
// After the flop the first live player left of the button acts — which heads-up
// is the big blind, since the button is the small blind. Naming the big blind
// directly also covers a button parked on a seat nobody is sitting in.
const { bbIndex, headsUp } = HoldemState.getBlindSeats(state);
state.actingSeatIndex = headsUp && bbIndex !== null && !state.seats[bbIndex].folded
? bbIndex
: this.nextLiveIndex(state, state.dealerSeatIndex);
// It takes two players with chips to have a bet. Once everyone left is all-in
// — or only one player still has anything behind — the rest of the board is
// just dealt out, and asking someone to check when they have nothing to check
// with only slows the dealer down.
state.actingSeatIndex = this.canStillBet(state)
? this.nextToAct(state, state.dealerSeatIndex)
: null;
},
isHandOver(state) {
return this.liveSeats(state).length <= 1;
},
// Players still in the hand who have chips left to put in. Fewer than two of them
// means the betting is finished even though the hand isn't.
seatsWithChips(state) {
return this.liveSeats(state).filter(s => this.stackOf(state, s.player) > this.EPSILON_CHIPS);
},
EPSILON_CHIPS: 0.004,
canStillBet(state) {
return this.liveSeats(state).length > 1 && this.seatsWithChips(state).length > 1;
},
// True when the hand is still live but nobody can bet again — the dealer is just
// running the board out.
isRunningOut(state) {
return this.liveSeats(state).length > 1 && !this.canStillBet(state);
},
// Deals a fresh betting round: blinds posted, action to the seat after the big
// blind, which is where a dealer expects to be looking when the cards go out.
beginHand(state) {
@@ -217,23 +242,15 @@ const Betting = {
const sb = Number(state.smallBlind) || 0;
const bb = Number(state.bigBlind) || 0;
const { sbIndex, bbIndex, headsUp } = HoldemState.getBlindSeats(state);
const sbIndex = this.seatAt(state, state.dealerSeatIndex, 1);
const bbIndex = this.seatAt(state, state.dealerSeatIndex, 2);
if (sbIndex === null || bbIndex === null) {
state.currentBet = 0;
state.actingSeatIndex = null;
return;
}
if (sb > 0) this.putIn(state, sbIndex, sb);
if (bb > 0) this.putIn(state, bbIndex, bb);
if (sb > 0 && state.seats[sbIndex].inHand) this.putIn(state, sbIndex, sb);
if (bb > 0 && state.seats[bbIndex].inHand) this.putIn(state, bbIndex, bb);
state.currentBet = this.round(Math.max(this.committed(state.seats[sbIndex]), this.committed(state.seats[bbIndex])));
state.lastRaiseSize = bb || 0;
// Heads-up the button is the small blind and acts first before the flop; with
// three or more it's the seat after the big blind.
state.actingSeatIndex = headsUp ? sbIndex : this.nextLiveIndex(state, bbIndex);
state.actingSeatIndex = this.nextToAct(state, bbIndex);
},
// Winners get their share put back in front of them.
@@ -163,36 +163,10 @@ const HoldemState = {
state.dealerSeatIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
},
// Seats dealt into this hand, in blind order starting from the seat after the
// button. Blinds follow the players, not the chairs — the seats immediately left
// of the button are empty often enough that counting chairs posts them to nobody.
liveOrderFromButton(state) {
const order = [];
for (let step = 1; step <= state.seatCount; step++) {
const index = this.nextSeatIndex(state, state.dealerSeatIndex, step);
if (state.seats[index].inHand) order.push(index);
}
return order;
},
// Who posts what. Heads-up is its own rule: with two players the button posts the
// small blind, which is the opposite of the usual order.
getBlindSeats(state) {
const live = this.liveOrderFromButton(state);
const dealerIndex = state.dealerSeatIndex;
if (live.length < 2) {
return { dealerIndex, sbIndex: null, bbIndex: null, headsUp: false };
}
if (live.length === 2) {
const buttonIsPlaying = state.seats[dealerIndex].inHand;
const sbIndex = buttonIsPlaying ? dealerIndex : live[0];
const bbIndex = live.find(i => i !== sbIndex);
return { dealerIndex, sbIndex, bbIndex, headsUp: true };
}
return { dealerIndex, sbIndex: live[0], bbIndex: live[1], headsUp: false };
const sbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
const bbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 2);
return { dealerIndex: state.dealerSeatIndex, sbIndex, bbIndex };
},
startNextHand(state) {