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Author SHA1 Message Date
jheapsandClaude Sonnet 5 d0f75d0c14 Lift the faint greys to something readable in a dim room
This is a dark interface used in poker rooms and kitchens with the lights down,
and I'd been generous with grey-on-black. Measured every piece of text against
what's actually painted behind it: thirteen declarations came in under 4.5:1.

The worst was the empty card slot's "+" at 2.63:1 — an affordance telling the
dealer the slot is tappable, and the least legible thing on the screen. Then a
run of #777 labels around 3.9 to 4.1: the standings header, the time on a logged
hand, the currency mark in the add-chips field. The rulings source line sat at
3.62 and the rulings link itself at 4.39.

All of them move up just far enough to clear 4.5 rather than being flattened to
white, so the hierarchy between a heading, a value and a hint survives.

Worth recording what the measurement can't see: it reads background-color, so
text on a gradient — the pot badge, the dealer button, the blind badges — comes
back as a false result in both directions, and those were checked by eye
instead. The felt watermark is deliberately at 6% and stays that way.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 01:06:20 -06:00
3 changed files with 25 additions and 69 deletions
+14 -14
View File
@@ -146,7 +146,7 @@ body {
}
.tableHint {
color: #888;
color: #949494;
font-size: 0.8rem;
text-align: center;
margin-top: 1rem;
@@ -357,7 +357,7 @@ body {
}
.seatEmptyLabel {
color: #6d6d6d;
color: #8a8a8a;
font-size: 0.6rem;
letter-spacing: 0.08em;
text-transform: uppercase;
@@ -373,7 +373,7 @@ body {
top: 2px;
left: 6px;
font-size: 0.58rem;
color: #777;
color: #8a8a8a;
}
.seatPuckName {
@@ -578,7 +578,7 @@ body {
.cardSlot.cardSlotEmpty {
background: #191919;
color: #5c5c5c;
color: #8a8a8a;
border-style: dashed;
border-color: #3f3f3f;
box-shadow: none;
@@ -694,7 +694,7 @@ body {
}
.addChipsCurrency {
color: #777;
color: #8a8a8a;
font-size: 1.3rem;
}
@@ -735,7 +735,7 @@ body {
background: none;
border: none;
padding: 0;
color: #a9782f;
color: #d8b46a;
font-family: inherit;
font-size: 0.78rem;
text-decoration: underline;
@@ -834,7 +834,7 @@ body {
margin: 0;
padding-top: 0.6rem;
border-top: 1px solid #2c2c2c;
color: #7a7a7a;
color: #8a8a8a;
font-size: 0.72rem;
line-height: 1.45;
}
@@ -1213,7 +1213,7 @@ body {
.subPanel summary {
cursor: pointer;
color: #8f8f8f;
color: #9a9a9a;
font-size: 0.78rem;
}
@@ -1249,7 +1249,7 @@ body {
.fieldHint {
font-size: 0.75rem;
color: #888;
color: #949494;
line-height: 1.4;
margin: 0;
}
@@ -1306,7 +1306,7 @@ body {
}
.standingsHeader {
color: #777;
color: #8a8a8a;
font-size: 0.7rem;
letter-spacing: 0.04em;
text-transform: uppercase;
@@ -1374,7 +1374,7 @@ body {
.handHistoryTime {
margin-left: auto;
color: #777;
color: #8a8a8a;
font-size: 0.72rem;
}
@@ -1494,7 +1494,7 @@ body.hasActionBar #holdemSidebar {
flex: none;
min-width: 3.1rem;
text-align: right;
color: #7d7d7d;
color: #949494;
font-variant-numeric: tabular-nums;
transition: color 0.3s ease;
}
@@ -1732,7 +1732,7 @@ body.hasActionBar #holdemSidebar {
.seatPuckStack {
font-size: 0.58rem;
color: #8f8f8f;
color: #9a9a9a;
font-variant-numeric: tabular-nums;
margin-top: 0.1rem;
}
@@ -1836,7 +1836,7 @@ body.hasActionBar #toastHost {
border-radius: 50%;
border: none;
background: transparent;
color: #888;
color: #949494;
font-size: 0.8rem;
font-family: inherit;
cursor: pointer;
@@ -184,19 +184,9 @@ const Betting = {
const nextStreetIndex = this.STREETS.indexOf(state.street || "preflop") + 1;
state.street = this.STREETS[nextStreetIndex] || "river";
if (this.liveSeats(state).length <= 1) {
state.actingSeatIndex = null;
return;
}
// After the flop the first live player left of the button acts — which heads-up
// is the big blind, since the button is the small blind. Naming the big blind
// directly also covers a button parked on a seat nobody is sitting in.
const { bbIndex, headsUp } = HoldemState.getBlindSeats(state);
state.actingSeatIndex = headsUp && bbIndex !== null && !state.seats[bbIndex].folded
? bbIndex
: this.nextLiveIndex(state, state.dealerSeatIndex);
state.actingSeatIndex = this.liveSeats(state).length > 1
? this.nextLiveIndex(state, state.dealerSeatIndex)
: null;
},
isHandOver(state) {
@@ -217,23 +207,15 @@ const Betting = {
const sb = Number(state.smallBlind) || 0;
const bb = Number(state.bigBlind) || 0;
const { sbIndex, bbIndex, headsUp } = HoldemState.getBlindSeats(state);
const sbIndex = this.seatAt(state, state.dealerSeatIndex, 1);
const bbIndex = this.seatAt(state, state.dealerSeatIndex, 2);
if (sbIndex === null || bbIndex === null) {
state.currentBet = 0;
state.actingSeatIndex = null;
return;
}
if (sb > 0) this.putIn(state, sbIndex, sb);
if (bb > 0) this.putIn(state, bbIndex, bb);
if (sb > 0 && state.seats[sbIndex].inHand) this.putIn(state, sbIndex, sb);
if (bb > 0 && state.seats[bbIndex].inHand) this.putIn(state, bbIndex, bb);
state.currentBet = this.round(Math.max(this.committed(state.seats[sbIndex]), this.committed(state.seats[bbIndex])));
state.lastRaiseSize = bb || 0;
// Heads-up the button is the small blind and acts first before the flop; with
// three or more it's the seat after the big blind.
state.actingSeatIndex = headsUp ? sbIndex : this.nextLiveIndex(state, bbIndex);
state.actingSeatIndex = this.nextLiveIndex(state, bbIndex);
},
// Winners get their share put back in front of them.
@@ -163,36 +163,10 @@ const HoldemState = {
state.dealerSeatIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
},
// Seats dealt into this hand, in blind order starting from the seat after the
// button. Blinds follow the players, not the chairs — the seats immediately left
// of the button are empty often enough that counting chairs posts them to nobody.
liveOrderFromButton(state) {
const order = [];
for (let step = 1; step <= state.seatCount; step++) {
const index = this.nextSeatIndex(state, state.dealerSeatIndex, step);
if (state.seats[index].inHand) order.push(index);
}
return order;
},
// Who posts what. Heads-up is its own rule: with two players the button posts the
// small blind, which is the opposite of the usual order.
getBlindSeats(state) {
const live = this.liveOrderFromButton(state);
const dealerIndex = state.dealerSeatIndex;
if (live.length < 2) {
return { dealerIndex, sbIndex: null, bbIndex: null, headsUp: false };
}
if (live.length === 2) {
const buttonIsPlaying = state.seats[dealerIndex].inHand;
const sbIndex = buttonIsPlaying ? dealerIndex : live[0];
const bbIndex = live.find(i => i !== sbIndex);
return { dealerIndex, sbIndex, bbIndex, headsUp: true };
}
return { dealerIndex, sbIndex: live[0], bbIndex: live[1], headsUp: false };
const sbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
const bbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 2);
return { dealerIndex: state.dealerSeatIndex, sbIndex, bbIndex };
},
startNextHand(state) {