Compare commits
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d0f75d0c14 |
@@ -146,7 +146,7 @@ body {
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}
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.tableHint {
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color: #888;
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color: #949494;
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font-size: 0.8rem;
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text-align: center;
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margin-top: 1rem;
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@@ -357,7 +357,7 @@ body {
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}
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.seatEmptyLabel {
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color: #6d6d6d;
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color: #8a8a8a;
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font-size: 0.6rem;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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@@ -373,7 +373,7 @@ body {
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top: 2px;
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left: 6px;
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font-size: 0.58rem;
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color: #777;
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color: #8a8a8a;
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}
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.seatPuckName {
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@@ -578,7 +578,7 @@ body {
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.cardSlot.cardSlotEmpty {
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background: #191919;
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color: #5c5c5c;
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color: #8a8a8a;
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border-style: dashed;
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border-color: #3f3f3f;
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box-shadow: none;
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@@ -694,7 +694,7 @@ body {
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}
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.addChipsCurrency {
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color: #777;
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color: #8a8a8a;
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font-size: 1.3rem;
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}
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@@ -735,7 +735,7 @@ body {
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background: none;
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border: none;
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padding: 0;
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color: #a9782f;
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color: #d8b46a;
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font-family: inherit;
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font-size: 0.78rem;
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text-decoration: underline;
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@@ -834,7 +834,7 @@ body {
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margin: 0;
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padding-top: 0.6rem;
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border-top: 1px solid #2c2c2c;
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color: #7a7a7a;
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color: #8a8a8a;
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font-size: 0.72rem;
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line-height: 1.45;
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}
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@@ -1213,7 +1213,7 @@ body {
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.subPanel summary {
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cursor: pointer;
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color: #8f8f8f;
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color: #9a9a9a;
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font-size: 0.78rem;
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}
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@@ -1249,7 +1249,7 @@ body {
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.fieldHint {
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font-size: 0.75rem;
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color: #888;
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color: #949494;
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line-height: 1.4;
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margin: 0;
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}
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@@ -1306,7 +1306,7 @@ body {
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}
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.standingsHeader {
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color: #777;
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color: #8a8a8a;
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font-size: 0.7rem;
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letter-spacing: 0.04em;
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text-transform: uppercase;
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@@ -1374,7 +1374,7 @@ body {
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.handHistoryTime {
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margin-left: auto;
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color: #777;
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color: #8a8a8a;
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font-size: 0.72rem;
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}
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@@ -1494,7 +1494,7 @@ body.hasActionBar #holdemSidebar {
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flex: none;
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min-width: 3.1rem;
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text-align: right;
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color: #7d7d7d;
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color: #949494;
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font-variant-numeric: tabular-nums;
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transition: color 0.3s ease;
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}
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@@ -1732,7 +1732,7 @@ body.hasActionBar #holdemSidebar {
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.seatPuckStack {
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font-size: 0.58rem;
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color: #8f8f8f;
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color: #9a9a9a;
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font-variant-numeric: tabular-nums;
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margin-top: 0.1rem;
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}
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@@ -1836,7 +1836,7 @@ body.hasActionBar #toastHost {
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border-radius: 50%;
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border: none;
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background: transparent;
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color: #888;
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color: #949494;
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font-size: 0.8rem;
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font-family: inherit;
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cursor: pointer;
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@@ -184,19 +184,9 @@ const Betting = {
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const nextStreetIndex = this.STREETS.indexOf(state.street || "preflop") + 1;
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state.street = this.STREETS[nextStreetIndex] || "river";
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if (this.liveSeats(state).length <= 1) {
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state.actingSeatIndex = null;
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return;
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}
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// After the flop the first live player left of the button acts — which heads-up
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// is the big blind, since the button is the small blind. Naming the big blind
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// directly also covers a button parked on a seat nobody is sitting in.
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const { bbIndex, headsUp } = HoldemState.getBlindSeats(state);
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state.actingSeatIndex = headsUp && bbIndex !== null && !state.seats[bbIndex].folded
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? bbIndex
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: this.nextLiveIndex(state, state.dealerSeatIndex);
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state.actingSeatIndex = this.liveSeats(state).length > 1
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? this.nextLiveIndex(state, state.dealerSeatIndex)
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: null;
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},
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isHandOver(state) {
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@@ -217,23 +207,15 @@ const Betting = {
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const sb = Number(state.smallBlind) || 0;
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const bb = Number(state.bigBlind) || 0;
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const { sbIndex, bbIndex, headsUp } = HoldemState.getBlindSeats(state);
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const sbIndex = this.seatAt(state, state.dealerSeatIndex, 1);
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const bbIndex = this.seatAt(state, state.dealerSeatIndex, 2);
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if (sbIndex === null || bbIndex === null) {
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state.currentBet = 0;
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state.actingSeatIndex = null;
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return;
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}
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if (sb > 0) this.putIn(state, sbIndex, sb);
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if (bb > 0) this.putIn(state, bbIndex, bb);
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if (sb > 0 && state.seats[sbIndex].inHand) this.putIn(state, sbIndex, sb);
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if (bb > 0 && state.seats[bbIndex].inHand) this.putIn(state, bbIndex, bb);
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state.currentBet = this.round(Math.max(this.committed(state.seats[sbIndex]), this.committed(state.seats[bbIndex])));
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state.lastRaiseSize = bb || 0;
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// Heads-up the button is the small blind and acts first before the flop; with
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// three or more it's the seat after the big blind.
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state.actingSeatIndex = headsUp ? sbIndex : this.nextLiveIndex(state, bbIndex);
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state.actingSeatIndex = this.nextLiveIndex(state, bbIndex);
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},
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// Winners get their share put back in front of them.
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@@ -163,36 +163,10 @@ const HoldemState = {
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state.dealerSeatIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
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},
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// Seats dealt into this hand, in blind order starting from the seat after the
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// button. Blinds follow the players, not the chairs — the seats immediately left
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// of the button are empty often enough that counting chairs posts them to nobody.
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liveOrderFromButton(state) {
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const order = [];
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for (let step = 1; step <= state.seatCount; step++) {
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const index = this.nextSeatIndex(state, state.dealerSeatIndex, step);
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if (state.seats[index].inHand) order.push(index);
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}
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return order;
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},
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// Who posts what. Heads-up is its own rule: with two players the button posts the
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// small blind, which is the opposite of the usual order.
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getBlindSeats(state) {
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const live = this.liveOrderFromButton(state);
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const dealerIndex = state.dealerSeatIndex;
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if (live.length < 2) {
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return { dealerIndex, sbIndex: null, bbIndex: null, headsUp: false };
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}
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if (live.length === 2) {
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const buttonIsPlaying = state.seats[dealerIndex].inHand;
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const sbIndex = buttonIsPlaying ? dealerIndex : live[0];
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const bbIndex = live.find(i => i !== sbIndex);
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return { dealerIndex, sbIndex, bbIndex, headsUp: true };
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}
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return { dealerIndex, sbIndex: live[0], bbIndex: live[1], headsUp: false };
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const sbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 1);
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const bbIndex = this.nextSeatIndex(state, state.dealerSeatIndex, 2);
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return { dealerIndex: state.dealerSeatIndex, sbIndex, bbIndex };
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},
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startNextHand(state) {
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Reference in New Issue
Block a user