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ae591e4212 |
@@ -1480,6 +1480,12 @@ body.hasActionBar #holdemSidebar {
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font-variant-numeric: tabular-nums;
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}
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.actionRunout {
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margin-left: auto;
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color: #d8b46a;
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font-size: 0.74rem;
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}
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.actionWho {
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margin-left: auto;
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color: #9c9c9c;
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@@ -74,6 +74,16 @@ const ActionBar = {
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players.textContent = `${remaining} ${remaining === 1 ? "player" : "players"}`;
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row.appendChild(players);
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// Nobody is being asked to act because nobody can — say so, or the bar just
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// looks like it's waiting for something.
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if (Betting.isRunningOut(this.state) && !Betting.isHandOver(this.state)) {
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const runout = document.createElement("span");
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runout.className = "actionRunout";
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const stillIn = Betting.liveSeats(this.state).length;
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runout.textContent = `All-in — running out the board (${stillIn} players)`;
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row.appendChild(runout);
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}
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const index = this.state.actingSeatIndex;
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if (index !== null && index !== undefined && !Betting.isHandOver(this.state)) {
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const player = this.state.seats[index];
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@@ -70,7 +70,19 @@ const Betting = {
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for (let step = 1; step <= count; step++) {
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const index = this.seatAt(state, fromIndex, step);
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const player = state.seats[index];
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if (player.inHand && !player.folded && this.stackOf(state, player) >= 0) return index;
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if (player.inHand && !player.folded) return index;
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}
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return null;
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},
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// Who the dealer asks next. A player who is all-in is still in the hand and still
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// wins pots, but has no decision left, so the action passes over them.
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nextToAct(state, fromIndex) {
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const count = state.seatCount;
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for (let step = 1; step <= count; step++) {
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const index = this.seatAt(state, fromIndex, step);
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const player = state.seats[index];
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if (player.inHand && !player.folded && this.stackOf(state, player) > this.EPSILON_CHIPS) return index;
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}
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return null;
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},
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@@ -156,7 +168,7 @@ const Betting = {
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},
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passAction(state, index) {
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state.actingSeatIndex = this.isStreetComplete(state) ? null : this.nextLiveIndex(state, index);
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state.actingSeatIndex = this.isStreetComplete(state) ? null : this.nextToAct(state, index);
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},
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// ---- Street and hand boundaries ----
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@@ -184,8 +196,13 @@ const Betting = {
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const nextStreetIndex = this.STREETS.indexOf(state.street || "preflop") + 1;
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state.street = this.STREETS[nextStreetIndex] || "river";
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state.actingSeatIndex = this.liveSeats(state).length > 1
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? this.nextLiveIndex(state, state.dealerSeatIndex)
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// It takes two players with chips to have a bet. Once everyone left is all-in
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// — or only one player still has anything behind — the rest of the board is
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// just dealt out, and asking someone to check when they have nothing to check
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// with only slows the dealer down.
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state.actingSeatIndex = this.canStillBet(state)
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? this.nextToAct(state, state.dealerSeatIndex)
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: null;
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},
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@@ -193,6 +210,24 @@ const Betting = {
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return this.liveSeats(state).length <= 1;
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},
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// Players still in the hand who have chips left to put in. Fewer than two of them
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// means the betting is finished even though the hand isn't.
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seatsWithChips(state) {
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return this.liveSeats(state).filter(s => this.stackOf(state, s.player) > this.EPSILON_CHIPS);
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},
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EPSILON_CHIPS: 0.004,
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canStillBet(state) {
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return this.liveSeats(state).length > 1 && this.seatsWithChips(state).length > 1;
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},
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// True when the hand is still live but nobody can bet again — the dealer is just
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// running the board out.
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isRunningOut(state) {
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return this.liveSeats(state).length > 1 && !this.canStillBet(state);
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},
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// Deals a fresh betting round: blinds posted, action to the seat after the big
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// blind, which is where a dealer expects to be looking when the cards go out.
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beginHand(state) {
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@@ -215,7 +250,7 @@ const Betting = {
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state.currentBet = this.round(Math.max(this.committed(state.seats[sbIndex]), this.committed(state.seats[bbIndex])));
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state.lastRaiseSize = bb || 0;
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state.actingSeatIndex = this.nextLiveIndex(state, bbIndex);
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state.actingSeatIndex = this.nextToAct(state, bbIndex);
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},
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// Winners get their share put back in front of them.
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@@ -18,7 +18,6 @@ const PotWizard = {
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this.playerLabelById = new Map(
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players.map(p => [p.id, this.labelFor(p, state.seats.indexOf(p))])
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);
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this.seatIndexById = new Map(players.map(p => [p.id, state.seats.indexOf(p)]));
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const contributions = players.map(p => ({
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id: p.id,
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contribution: HoldemState.computeContribution(p, state.chipLegend, state.basePotAmount),
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@@ -50,20 +49,6 @@ const PotWizard = {
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this.totals.set(id, (this.totals.get(id) || 0) + amount);
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},
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// A chopped pot rarely divides exactly, and the odd chip goes to the first player
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// left of the button — not to whoever the dealer happened to tick first. The
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// calculator hands leftovers out in the order it's given the winners, so ordering
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// them here is what makes the payout match the rule.
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orderFromButton(ids) {
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const distance = new Map();
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for (let step = 1; step <= this.state.seatCount; step++) {
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distance.set(HoldemState.nextSeatIndex(this.state, this.state.dealerSeatIndex, step), step);
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}
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return [...ids].sort((a, b) =>
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(distance.get(this.seatIndexById.get(a)) ?? 0) - (distance.get(this.seatIndexById.get(b)) ?? 0)
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);
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},
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renderStep() {
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// Auto-resolve any round where only one player is left standing — nothing to ask.
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let contenders = PotCalculator.getContenders(this.entries);
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@@ -142,7 +127,7 @@ const PotWizard = {
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confirmBtn.addEventListener("click", () => {
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const selected = Array.from(choices.querySelectorAll("input:checked")).map(i => i.value);
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if (selected.length === 0) return;
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const result = PotCalculator.resolveRound(this.entries, this.orderFromButton(selected));
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const result = PotCalculator.resolveRound(this.entries, selected);
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this.recordRound(result);
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this.entries = result.updatedEntries;
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this.renderStep();
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