Stop asking all-in players to act #38
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jheaps
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feature/casino-holdem-allin-runout into master
pull from: feature/casino-holdem-allin-runout
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Same approach as #37 — checking the engine against how the game actually works, rather than adding to it.
A player who is all-in is still in the hand and still wins pots, but has nothing left to decide. The engine did not know that: it chose the next player to act by walking to whoever was still in the hand, chips or no chips.
So a dealer with three players all-in pre-flop was asked to check for each of them on the flop, the turn and the river — nine taps to say nothing — and mid-street the action could land on someone who had already pushed their last chip in.
Now the action passes over all-in players, and once fewer than two people have chips the betting is over: the bar runs Deal Flop → Turn → River → Showdown straight through, labelled "All-in — running out the board" so the absence of a question reads as deliberate rather than as a stuck screen.
Validation (Playwright, headed)
The stricter invariant is what found the real scope of this. My first fix only covered the street boundary, and the randomised run immediately flagged 12 hands where the action still passed to an all-in player mid-street — there were three places choosing who acts next, not one. Without that assertion I would have shipped a third of the fix.
Branched from
master; touchesbetting.js,actionBar.jsand one new CSS rule. Independent of #33–#37 except for a one-line addition toholdem.css.Pull request closed