Pass the button to the next player, not the next chair #39
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jheaps
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feature/casino-holdem-button-moves into master
pull from: feature/casino-holdem-button-moves
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Third in the run of rules checks, and a sibling of #37 — same root cause, different symptom: the tool counts chairs where it should count players.
The button moved one seat per hand regardless of whether anyone was sitting there. At a ten-seat table with four players — an ordinary home game — it spent five hands out of eight on an empty chair.
That reads as untidy, but the real problem is fairness. Position and the blinds are meant to come round to each player at the same rate. Rotating past empty chairs breaks that: a player with three empty seats to their right takes the button far less often than one sitting in a cluster, while both pay blinds every time the rotation reaches them. In a game where people are settling up at the end, that is a real complaint waiting to happen.
The button now skips to the next seat actually dealt in.
Validation (Playwright, headed)
seat0 → seat3 → seat4 → seat8and repeats — never an empty chair, where before it landed on one five times in eight hands.Checked against the other open work:
git merge-treereports zero conflicts against both #37 and #38, which touch neighbouring code. This can merge in any order relative to them.Pull request closed