Count the house's cut instead of calling it missing chips #106
@@ -86,6 +86,32 @@
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</label>
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<p class="fieldHint">Blinds post themselves each hand. Seats without their own stack start here.</p>
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<details class="subPanel">
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<summary>House take</summary>
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<div class="subPanelBody">
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<div class="blindsRow">
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<label class="fieldRow">
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<span>Rake (%)</span>
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<input type="number" id="rakePercentInput" min="0" max="100" step="0.5" placeholder="0" />
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</label>
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<label class="fieldRow">
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<span>Cap ($)</span>
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<input type="number" id="rakeCapInput" min="0" step="1" placeholder="none" />
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</label>
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</div>
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<label class="fieldRow">
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<span>No flop, no drop</span>
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<input type="checkbox" id="rakeNoFlopInput" />
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</label>
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<p class="fieldHint">
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Taken from the pot when it's awarded, and shown before anything is pushed.
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Rounded down to a chip the table has, so the players keep what the house
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can't make. Leave the percentage at zero for a game that doesn't rake.
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</p>
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<p class="fieldHint" id="rakeTakenHint" hidden></p>
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</div>
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</details>
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<details class="subPanel">
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<summary>Without live betting</summary>
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<div class="subPanelBody">
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@@ -132,6 +158,10 @@
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<span>Taken off the table</span>
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<span id="bankDiscarded"></span>
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</div>
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<div class="bankReconcileRow" id="bankRakedRow" hidden>
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<span>House take</span>
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<span id="bankRaked"></span>
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</div>
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<p id="bankReconcileVerdict" class="bankReconcileVerdict"></p>
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</div>
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@@ -2898,6 +2898,20 @@ body.hasActionBar #toastHost {
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color: #ff6b6b;
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}
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/* What the house takes, above the payouts it comes out of. Stated in the summary
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rather than only in the log afterwards: this is the dealer's last chance to
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disagree with the arithmetic before the chips move, and money taken quietly is the
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one thing a tool like this must never do. */
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.potWizardRake {
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margin: 0 0 0.7rem;
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padding: 0.45rem 0.6rem;
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border-radius: 8px;
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background: rgba(216, 180, 106, 0.1);
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border: 1px solid rgba(216, 180, 106, 0.35);
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color: #e8cf9a;
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font-size: 0.82rem;
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}
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.potWizardSummary ul {
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list-style: none;
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padding: 0;
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@@ -20,7 +20,11 @@ const HandHistoryExport = {
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// who owes what — doesn't work without cleaning every cell first. The commas were
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// quoted correctly, so the file parsed; it just wouldn't add up.
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toCsv(handHistory, standings = [], { notes = "" } = {}) {
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const rows = [["Hand #", "Time", "Pot", "Payouts"]];
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// The rake gets its own column rather than being folded into the pot: the two
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// numbers answer different questions — what was in the middle, and what the
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// house took out of it — and a night's worth of the second one is what the box
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// is counted against.
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const rows = [["Hand #", "Time", "Pot", "House take", "Payouts"]];
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// handHistory is stored newest-first; the export reads better oldest-first.
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[...handHistory].reverse().forEach(entry => {
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const payouts = (entry.payouts || [])
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@@ -30,6 +34,7 @@ const HandHistoryExport = {
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entry.handNumber,
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this.formatTimestamp(entry.timestamp),
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Money.forSheet(entry.pot),
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Money.forSheet(entry.rake || 0),
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payouts,
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]);
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});
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@@ -192,11 +192,15 @@ document.addEventListener("DOMContentLoaded", () => {
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hooks.save(state);
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Render.renderAll();
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PotWizard.open(state, payouts => {
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PotWizard.open(state, (payouts, { rake = 0 } = {}) => {
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const paid = payouts.map(p => `${p.label} ${Money.format(p.amount)}`).join(", ");
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runUndoable(paid ? `Paid ${paid}.` : "Hand closed with nothing to pay out.", () => {
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const withRake = rake > 0 ? `${paid}, house ${Money.format(rake)}` : paid;
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runUndoable(withRake ? `Paid ${withRake}.` : "Hand closed with nothing to pay out.", () => {
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if (rake > 0) {
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state.rakeTaken = Money.round((Number(state.rakeTaken) || 0) + rake);
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}
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if (payouts.length > 0) {
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HoldemState.recordHand(state, payouts);
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HoldemState.recordHand(state, payouts, rake);
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// Winnings go straight back in front of the player, so the next
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// hand's stacks are already right.
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Betting.creditWinnings(state, payouts);
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@@ -462,6 +466,25 @@ document.addEventListener("DOMContentLoaded", () => {
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});
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});
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// The house's cut. Kept as a group rather than three loose fields, because
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// migrate() guarantees the shape and half a rake object would be a table nobody
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// could read back.
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const readRake = () => {
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const percent = Number(document.getElementById("rakePercentInput").value);
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const cap = Number(document.getElementById("rakeCapInput").value);
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state.rake = {
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percent: Number.isFinite(percent) ? Math.min(100, Math.max(0, percent)) : 0,
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cap: Number.isFinite(cap) && cap > 0 ? Money.round(cap) : null,
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noFlopNoDrop: document.getElementById("rakeNoFlopInput").checked,
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};
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hooks.save(state);
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Render.renderAll();
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};
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["rakePercentInput", "rakeCapInput"].forEach(id => {
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document.getElementById(id).addEventListener("input", readRake);
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});
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document.getElementById("rakeNoFlopInput").addEventListener("change", readRake);
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document.getElementById("closeSeatEditorBtn").addEventListener("click", () => Render.closeSeatEditor());
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document.getElementById("addChipsConfirmBtn").addEventListener("click", () => AddChips.confirm());
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@@ -86,6 +86,21 @@ const Money = {
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return this.fromCents(Math.ceil(cents / step) * step);
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},
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// And down, for money coming *out* of a pot rather than going into it.
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//
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// The rake is the one amount in this tool that leaves the table, so the direction
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// of the rounding is a decision about whose money it is. Down: a house that can't
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// make 40c out of its chips takes nothing rather than a dollar, and the players
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// keep the difference. Being wrong in the players' favour is the only way to be
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// wrong about this that nobody has to argue about.
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downToChip(amount, legend) {
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const step = this.chipStepCents(legend);
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if (step <= 0) return this.round(amount);
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const cents = this.toCents(amount);
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if (cents <= 0) return 0;
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return this.fromCents(Math.floor(cents / step) * step);
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},
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chipBreakdown(amount, legend) {
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let cents = this.toCents(amount);
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if (cents <= 0) return { chips: [], remainder: 0 };
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@@ -232,6 +232,24 @@ const PotWizard = {
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return wrap;
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},
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// What the house takes out of this pot, and what is left to push.
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//
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// Worked out here rather than at the end so the dealer sees it before anything
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// moves: the summary is the last chance to disagree with the arithmetic, and a
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// rake that only appeared in the hand log afterwards would be the tool taking
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// money quietly.
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rakeSplit() {
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const gross = Array.from(this.totals.entries()).map(([id, amount]) => ({
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id,
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label: this.playerLabelById.get(id),
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amount,
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}));
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const pot = gross.reduce((sum, p) => sum + p.amount, 0);
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const sawFlop = (this.state.street || "preflop") !== "preflop";
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const rake = HoldemState.rakeOn(this.state, pot, sawFlop);
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return { pot, sawFlop, ...HoldemState.applyRake(gross, rake) };
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},
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renderSummary() {
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const wrap = document.createElement("div");
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wrap.className = "potWizardSummary";
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@@ -240,6 +258,20 @@ const PotWizard = {
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heading.textContent = "Final Payouts";
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wrap.appendChild(heading);
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const split = this.rakeSplit();
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const rakeSet = Number((this.state.rake || {}).percent) > 0;
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if (rakeSet && this.totals.size > 0) {
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const line = document.createElement("p");
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line.className = "potWizardRake";
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const cap = Number(this.state.rake.cap) > 0 ? `, capped at ${Money.format(this.state.rake.cap)}` : "";
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line.textContent = split.rake > 0
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? `House takes ${Money.format(split.rake)} of ${Money.format(split.pot)} — ${this.state.rake.percent}%${cap}.`
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: split.sawFlop
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? `No rake on this one — ${this.state.rake.percent}% of ${Money.format(split.pot)} doesn't make a chip the table has.`
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: "No flop, no drop — nothing taken from a pot that ended before the flop.";
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wrap.appendChild(line);
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}
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if (this.totals.size === 0) {
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const empty = document.createElement("p");
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empty.className = "fieldHint";
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@@ -248,7 +280,7 @@ const PotWizard = {
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} else {
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const legend = (this.state && this.state.chipLegend) || [];
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const list = document.createElement("ul");
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for (const [id, amount] of this.totals.entries()) {
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for (const { id, amount } of split.payouts) {
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const li = document.createElement("li");
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li.textContent = `${this.playerLabelById.get(id)} — ${Money.format(amount)}`;
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@@ -275,13 +307,12 @@ const PotWizard = {
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applyBtn.className = "holdemBtn holdemBtnAccent";
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applyBtn.textContent = "Start Next Hand";
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applyBtn.addEventListener("click", () => {
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const payouts = Array.from(this.totals.entries()).map(([id, amount]) => ({
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id,
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label: this.playerLabelById.get(id),
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amount,
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}));
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// Recomputed rather than reused from the render: the same numbers, but
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// taken at the moment the dealer commits rather than when they last
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// looked at the screen.
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const paid = this.rakeSplit();
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this.close();
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this.onFinished(payouts);
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this.onFinished(paid.payouts, { rake: paid.rake, pot: paid.pot });
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});
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actions.appendChild(applyBtn);
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@@ -47,6 +47,19 @@ const Render = {
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document.getElementById("smallBlindInput").value = this.state.smallBlind ?? "";
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document.getElementById("bigBlindInput").value = this.state.bigBlind ?? "";
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document.getElementById("defaultStackInput").value = this.state.defaultStack ?? "";
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const rake = this.state.rake || {};
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document.getElementById("rakePercentInput").value = rake.percent || "";
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document.getElementById("rakeCapInput").value = rake.cap ?? "";
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document.getElementById("rakeNoFlopInput").checked = rake.noFlopNoDrop !== false;
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// What the house has actually taken tonight, said where the rake is set rather
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// than only in the bank check — a dealer who changes the percentage mid-session
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// wants to see the running total right there.
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const taken = Math.max(0, Number(this.state.rakeTaken) || 0);
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const hint = document.getElementById("rakeTakenHint");
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hint.hidden = taken <= 0;
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if (taken > 0) hint.textContent = `Taken so far tonight: ${Money.format(taken)}.`;
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},
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// Whether this device can actually drag a seat. HTML5 drag events are never
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@@ -1145,10 +1158,26 @@ const Render = {
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}
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}
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// Same idea for the house's cut, and the more important of the two: a raked
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// game moves chips off the table every single hand, so without this line the
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// check reads as a shortfall that grows all night.
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const rakedRow = document.getElementById("bankRakedRow");
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if (rakedRow) {
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rakedRow.hidden = !(bank.raked > 0);
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if (bank.raked > 0) {
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document.getElementById("bankRaked").textContent = Money.format(bank.raked);
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}
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}
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const verdict = document.getElementById("bankReconcileVerdict");
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// What has left the table on purpose, whichever way it went.
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const accountedFor = [
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bank.discarded > 0 ? `${Money.format(bank.discarded)} taken off it` : null,
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bank.raked > 0 ? `${Money.format(bank.raked)} in the house's cut` : null,
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].filter(Boolean);
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if (bank.balanced) {
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verdict.textContent = bank.discarded > 0
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? `Balanced — the cash covers every chip on the table, once the ${Money.format(bank.discarded)} taken off it is counted.`
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verdict.textContent = accountedFor.length > 0
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? `Balanced — the cash covers every chip on the table, once the ${accountedFor.join(" and the ")} is counted.`
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: "Balanced — the cash covers every chip on the table.";
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} else if (bank.difference > 0) {
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verdict.textContent =
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@@ -104,6 +104,12 @@ const HoldemState = {
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// announced hand by hand, so this is cleared with every other one-deal
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// decision rather than standing until somebody turns it off.
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straddleCount: 0,
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// What the house takes, if it takes anything. Percent zero is a game that
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// doesn't rake, which is nearly all of them and the default.
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rake: { percent: 0, cap: null, noFlopNoDrop: true },
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// What it has taken so far tonight. A session total, not a per-hand one:
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// it is the number the box is checked against at the end.
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rakeTaken: 0,
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// Which seats actually put a straddle out when the hand was dealt, so the
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// felt can badge them. Read off the deal rather than worked out again
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// later, the same way the posted blinds are.
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@@ -213,6 +219,15 @@ const HoldemState = {
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// whatever is in front of those players is already in their committed
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// chips, and nothing is owed on top of it.
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if (!(Number(parsed.straddleCount) > 0)) parsed.straddleCount = 0;
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// A table saved before the house took anything takes nothing, which is
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// also the right answer for one that never will.
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const rake = parsed.rake && typeof parsed.rake === "object" ? parsed.rake : {};
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parsed.rake = {
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percent: Math.min(100, Math.max(0, Number(rake.percent) || 0)),
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cap: Number(rake.cap) > 0 ? Money.round(Number(rake.cap)) : null,
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noFlopNoDrop: rake.noFlopNoDrop !== false,
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};
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parsed.rakeTaken = Math.max(0, Money.round(Number(parsed.rakeTaken) || 0));
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if (!Array.isArray(parsed.postedStraddles)) parsed.postedStraddles = [];
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// A table saved before dealing and betting were separate has no flag, and
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@@ -679,11 +694,15 @@ const HoldemState = {
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// Must be called before startNextHand() clears the seats: the per-player `ledger`
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// it stores alongside the payouts is what session standings are summed from later,
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// and it needs this hand's contributions while they're still on the table.
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recordHand(state, payouts) {
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recordHand(state, payouts, rake = 0) {
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if (typeof state.handNumber !== "number") state.handNumber = 1;
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if (!Array.isArray(state.handHistory)) state.handHistory = [];
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const pot = payouts.reduce((sum, p) => sum + p.amount, 0);
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// The pot as it was, house cut included — the number the table saw in the
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// middle. What each player took is separately recorded and is net of it, so
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// the two together say where every chip went.
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const taken = Money.round(Math.max(0, Number(rake) || 0));
|
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const pot = Money.round(payouts.reduce((sum, p) => sum + p.amount, 0) + taken);
|
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const wonById = new Map(payouts.map(p => [p.id, p.amount]));
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const ledger = state.seats
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.map((player, index) => ({
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@@ -698,6 +717,7 @@ const HoldemState = {
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handNumber: state.handNumber,
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timestamp: Date.now(),
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pot,
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rake: taken,
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payouts,
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ledger,
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});
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@@ -818,6 +838,67 @@ const HoldemState = {
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//
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// Chips in play counts everything a player could hand back: what's in front of
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// them and what's in the middle waiting to be won.
|
||||
// ---- The house's cut ----
|
||||
//
|
||||
// A game that takes a rake or a time charge has chips leaving the table every hand,
|
||||
// and until now the bank check called them missing: it added up the buy-ins,
|
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// added up the chips on the felt, and told the dealer somebody had been paid for
|
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// chips they never got. The house's cut is the one thing on this table that is
|
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// supposed to go and not come back, so it is counted rather than mourned.
|
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//
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// Percentage with a cap, which is what nearly every room and home game runs. Zero
|
||||
// percent is a game that doesn't rake, which is the default and the common case.
|
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|
||||
// What the house takes from a pot of this size.
|
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//
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// "No flop, no drop" is the rule almost everyone plays: a hand that ends before the
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// flop pays nothing, because the players never got a hand out of it. It is on by
|
||||
// default and can be turned off for a house that rakes every pot.
|
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rakeOn(state, pot, sawFlop = true) {
|
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const rake = state.rake || {};
|
||||
const percent = Number(rake.percent) || 0;
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const amount = Money.round(Number(pot) || 0);
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if (percent <= 0 || amount <= 0) return 0;
|
||||
if (rake.noFlopNoDrop !== false && !sawFlop) return 0;
|
||||
|
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const uncapped = (amount * percent) / 100;
|
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const cap = Number(rake.cap);
|
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const capped = cap > 0 ? Math.min(uncapped, cap) : uncapped;
|
||||
// Never more than the pot, however the numbers were typed in.
|
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return Money.downToChip(Math.min(capped, amount), state.chipLegend);
|
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},
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// The same payouts with the house's cut taken out of them.
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//
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// Off the top of the whole pot, then shared out in proportion — which for the hand
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||||
// a dealer actually deals, with one winner, is just "winner gets the pot less the
|
||||
// rake". Split pots take it proportionally, and whatever the rounding leaves over
|
||||
// goes back to the winners in turn rather than to the house: the house asked for a
|
||||
// number, and it gets that number, not that number plus dust.
|
||||
applyRake(payouts, rake) {
|
||||
const total = payouts.reduce((sum, p) => sum + p.amount, 0);
|
||||
const taken = Money.round(Math.min(Math.max(0, rake), total));
|
||||
if (taken <= 0) return { payouts: payouts.map(p => ({ ...p })), rake: 0 };
|
||||
|
||||
const kept = Money.toCents(total) - Money.toCents(taken);
|
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const shares = payouts.map(p => {
|
||||
const exact = (Money.toCents(p.amount) * kept) / Money.toCents(total);
|
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return { payout: p, cents: Math.floor(exact) };
|
||||
});
|
||||
|
||||
// Floor everybody, then hand the leftover cents out one at a time, biggest
|
||||
// share first — the same shape as the odd-chip rule the split calculator uses.
|
||||
let spare = kept - shares.reduce((sum, s) => sum + s.cents, 0);
|
||||
[...shares]
|
||||
.sort((a, b) => b.payout.amount - a.payout.amount)
|
||||
.forEach(share => { if (spare > 0) { share.cents += 1; spare -= 1; } });
|
||||
|
||||
return {
|
||||
payouts: shares.map(share => ({ ...share.payout, amount: Money.fromCents(share.cents) })),
|
||||
rake: taken,
|
||||
};
|
||||
},
|
||||
|
||||
bankReconciliation(state) {
|
||||
const cashIn = state.seats.reduce((sum, p) => sum + Math.max(0, Number(p.buyIns) || 0), 0);
|
||||
const chipsInPlay = state.seats.reduce(
|
||||
@@ -837,11 +918,16 @@ const HoldemState = {
|
||||
// hunting for a miscount that never happened.
|
||||
const discarded = Math.max(0, Money.round(Number(state.discarded) || 0));
|
||||
|
||||
const difference = Money.round(chipsInPlay + discarded - cashIn);
|
||||
// Chips the house has taken. Off the table for good, like the discards, and
|
||||
// for a better reason: the box is supposed to have them.
|
||||
const raked = Math.max(0, Money.round(Number(state.rakeTaken) || 0));
|
||||
|
||||
const difference = Money.round(chipsInPlay + discarded + raked - cashIn);
|
||||
return {
|
||||
cashIn: Money.round(cashIn),
|
||||
chipsInPlay: Money.round(chipsInPlay),
|
||||
discarded,
|
||||
raked,
|
||||
difference,
|
||||
// Half a cent of float dust isn't a discrepancy worth alarming anyone over.
|
||||
balanced: Math.abs(difference) <= Money.EPSILON,
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
// The house's cut.
|
||||
//
|
||||
// A game that rakes has chips leaving the table every hand, and the bank check used to
|
||||
// call them missing: buy-ins in, chips on the felt, and a dealer told somebody had been
|
||||
// paid for chips they never got. The cut is the one thing here that is supposed to go
|
||||
// and not come back.
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { Money, HoldemState, Betting, makeTable, chipsOnTable } = require("./load");
|
||||
|
||||
const raking = (rake, extra = {}) => {
|
||||
const state = makeTable({ seatCount: 6, stack: 200, ...extra });
|
||||
state.rake = { percent: 0, cap: null, noFlopNoDrop: true, ...rake };
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("what the house takes", () => {
|
||||
test("nothing, unless somebody says otherwise", () => {
|
||||
const state = makeTable({ seatCount: 6 });
|
||||
assert.equal(state.rake.percent, 0);
|
||||
assert.equal(HoldemState.rakeOn(state, 100), 0);
|
||||
});
|
||||
|
||||
test("a percentage of the pot", () => {
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 5 }), 100), 5);
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 10 }), 60), 6);
|
||||
});
|
||||
|
||||
test("no more than the cap", () => {
|
||||
const state = raking({ percent: 5, cap: 5 });
|
||||
assert.equal(HoldemState.rakeOn(state, 100), 5);
|
||||
assert.equal(HoldemState.rakeOn(state, 400), 5, "still five on a pot four times the size");
|
||||
assert.equal(HoldemState.rakeOn(state, 40), 2, "under the cap it is just the percentage");
|
||||
});
|
||||
|
||||
test("no flop, no drop", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
assert.equal(HoldemState.rakeOn(state, 100, false), 0, "hand ended before the flop");
|
||||
assert.equal(HoldemState.rakeOn(state, 100, true), 5);
|
||||
});
|
||||
|
||||
test("unless the house rakes every pot", () => {
|
||||
const state = raking({ percent: 5, noFlopNoDrop: false });
|
||||
assert.equal(HoldemState.rakeOn(state, 100, false), 5);
|
||||
});
|
||||
|
||||
test("nothing it can't make out of the table's chips, rounded the players' way", () => {
|
||||
// 5% of $30 is $1.50, and this table's smallest chip is a dollar.
|
||||
const state = raking({ percent: 5 });
|
||||
assert.equal(HoldemState.rakeOn(state, 30), 1);
|
||||
// 5% of $10 is 50c — under a chip, so the house takes nothing at all.
|
||||
assert.equal(HoldemState.rakeOn(state, 10), 0);
|
||||
});
|
||||
|
||||
test("never more than the pot, whatever gets typed in", () => {
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 100 }), 20), 20);
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 5, cap: 500 }), 20), 1);
|
||||
});
|
||||
|
||||
test("nothing out of an empty pot", () => {
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 5 }), 0), 0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("taking it out of the pot", () => {
|
||||
const winner = amount => [{ id: "a", label: "Ann", amount }];
|
||||
|
||||
test("one winner just gets the pot less the cut", () => {
|
||||
const { payouts, rake } = HoldemState.applyRake(winner(100), 5);
|
||||
assert.equal(rake, 5);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [95]);
|
||||
});
|
||||
|
||||
test("a split pot shares what's left, in proportion", () => {
|
||||
const { payouts } = HoldemState.applyRake(
|
||||
[{ id: "a", label: "Ann", amount: 60 }, { id: "b", label: "Ben", amount: 40 }], 10);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [54, 36]);
|
||||
});
|
||||
|
||||
test("the rounding leftovers go back to the players, not to the house", () => {
|
||||
// $100 split three ways less $7: 93 doesn't divide evenly, and every cent of
|
||||
// it has to land on somebody.
|
||||
const { payouts, rake } = HoldemState.applyRake([
|
||||
{ id: "a", label: "Ann", amount: 34 },
|
||||
{ id: "b", label: "Ben", amount: 33 },
|
||||
{ id: "c", label: "Cal", amount: 33 },
|
||||
], 7);
|
||||
assert.equal(rake, 7);
|
||||
assert.equal(Money.round(payouts.reduce((sum, p) => sum + p.amount, 0)), 93);
|
||||
});
|
||||
|
||||
test("what goes out plus what the house keeps is what was in the middle", () => {
|
||||
[[100, 5], [37.5, 1.25], [1000, 0], [9, 9]].forEach(([pot, rake]) => {
|
||||
const result = HoldemState.applyRake(winner(pot), rake);
|
||||
assert.equal(Money.round(result.payouts[0].amount + result.rake), pot, `${pot} less ${rake}`);
|
||||
});
|
||||
});
|
||||
|
||||
test("asking for more than the pot takes the pot, not more", () => {
|
||||
const { payouts, rake } = HoldemState.applyRake(winner(20), 50);
|
||||
assert.equal(rake, 20);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [0]);
|
||||
});
|
||||
|
||||
test("no rake, no change — the same payouts come back", () => {
|
||||
const { payouts, rake } = HoldemState.applyRake(winner(80), 0);
|
||||
assert.equal(rake, 0);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [80]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("what the box is checked against", () => {
|
||||
test("raked chips are gone but not missing", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
state.seats.forEach(p => { p.buyIns = 200; });
|
||||
const before = HoldemState.bankReconciliation(state);
|
||||
assert.equal(before.balanced, true);
|
||||
|
||||
// The house takes $10 out of the middle: somebody's stack is $10 lighter.
|
||||
state.seats[0].stack = 190;
|
||||
state.rakeTaken = 10;
|
||||
const after = HoldemState.bankReconciliation(state);
|
||||
assert.equal(after.raked, 10);
|
||||
assert.equal(after.balanced, true, "the check still balances");
|
||||
});
|
||||
|
||||
test("and are told apart from the ones that went astray", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
state.seats.forEach(p => { p.buyIns = 200; });
|
||||
state.seats[0].stack = 180;
|
||||
state.rakeTaken = 10;
|
||||
const check = HoldemState.bankReconciliation(state);
|
||||
assert.equal(check.raked, 10);
|
||||
assert.equal(check.difference, -10, "ten dollars really are missing");
|
||||
assert.equal(check.balanced, false);
|
||||
});
|
||||
|
||||
test("a table that has never raked reads exactly as it did before", () => {
|
||||
const state = makeTable({ seatCount: 6 });
|
||||
state.seats.forEach(p => { p.buyIns = 100; p.stack = 100; });
|
||||
const check = HoldemState.bankReconciliation(state);
|
||||
assert.equal(check.raked, 0);
|
||||
assert.equal(check.balanced, true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the record of it", () => {
|
||||
test("the hand log keeps the pot as the table saw it, and the cut beside it", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "P1", amount: 95 }], 5);
|
||||
const [entry] = state.handHistory;
|
||||
assert.equal(entry.pot, 100, "the pot in the middle");
|
||||
assert.equal(entry.rake, 5);
|
||||
assert.equal(entry.payouts[0].amount, 95, "what the winner actually took");
|
||||
});
|
||||
|
||||
test("a hand with no rake records a zero rather than nothing", () => {
|
||||
const state = makeTable({ seatCount: 6 });
|
||||
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "P1", amount: 40 }]);
|
||||
assert.equal(state.handHistory[0].rake, 0);
|
||||
assert.equal(state.handHistory[0].pot, 40);
|
||||
});
|
||||
|
||||
test("a table saved before the house took anything takes nothing", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(makeTable({ seatCount: 6 })));
|
||||
delete parsed.rake;
|
||||
delete parsed.rakeTaken;
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.equal(migrated.rake.percent, 0);
|
||||
assert.equal(migrated.rake.noFlopNoDrop, true);
|
||||
assert.equal(migrated.rakeTaken, 0);
|
||||
});
|
||||
|
||||
test("nonsense in a saved rake is cleaned up rather than trusted", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(makeTable({ seatCount: 6 })));
|
||||
parsed.rake = { percent: -5, cap: -1, noFlopNoDrop: false };
|
||||
parsed.rakeTaken = -20;
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.equal(migrated.rake.percent, 0);
|
||||
assert.equal(migrated.rake.cap, null);
|
||||
assert.equal(migrated.rake.noFlopNoDrop, false, "that one is a real choice");
|
||||
assert.equal(migrated.rakeTaken, 0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the file the dealer hands over", () => {
|
||||
const { HandHistoryExport } = require("./load");
|
||||
|
||||
test("has a column for what the house took", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
HoldemState.recordHand(state, [{ id: "a", label: "Ann", amount: 95 }], 5);
|
||||
HoldemState.recordHand(state, [{ id: "b", label: "Ben", amount: 40 }], 0);
|
||||
|
||||
// Oldest hand first, and money as bare numbers so a spreadsheet can total it.
|
||||
const csv = HandHistoryExport.toCsv(state.handHistory);
|
||||
const [header, raked, unraked] = csv.split("\n");
|
||||
assert.match(header, /Pot,House take,Payouts/);
|
||||
assert.match(raked, /,100\.00,5\.00,/, "the raked hand says how much was taken");
|
||||
assert.match(unraked, /,40\.00,0\.00,/, "and the unraked one says nothing was");
|
||||
});
|
||||
});
|
||||
|
||||
describe("a raked hand, end to end", () => {
|
||||
test("the chips add up: stacks plus the house's cut equal what was bought in", () => {
|
||||
// 5/10 blinds, so six callers make a pot big enough for 5% to be a whole chip.
|
||||
// At 1/2 the same hand makes $12, 5% of which is 60c and rounds away to
|
||||
// nothing — which is the rule working, not a hand worth testing the bank on.
|
||||
const state = raking({ percent: 5, cap: 5 }, { smallBlind: 5, bigBlind: 10 });
|
||||
state.seats.forEach(p => { p.buyIns = 200; });
|
||||
Betting.beginHand(state);
|
||||
// Everyone calls the big blind, then it is checked down.
|
||||
state.seats.forEach((p, i) => { if (p.inHand) Betting.putIn(state, i, Betting.toCall(state, p)); });
|
||||
Betting.sweepToHandTotals(state);
|
||||
|
||||
const pot = state.seats.reduce((sum, p) => sum + (Number(p.amountOverride) || 0), 0);
|
||||
const rake = HoldemState.rakeOn(state, pot, true);
|
||||
assert.equal(pot, 60);
|
||||
assert.equal(rake, 3);
|
||||
|
||||
const { payouts } = HoldemState.applyRake([{ id: state.seats[0].id, label: "P1", amount: pot }], rake);
|
||||
state.rakeTaken = rake;
|
||||
HoldemState.recordHand(state, payouts, rake);
|
||||
Betting.creditWinnings(state, payouts);
|
||||
HoldemState.startNextHand(state);
|
||||
|
||||
assert.equal(Money.round(chipsOnTable(state) + state.rakeTaken), 1200);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user