Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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c19575ab10 | ||
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8aa90e90a4 | ||
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dc5db16ffd |
@@ -86,6 +86,32 @@
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</label>
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<p class="fieldHint">Blinds post themselves each hand. Seats without their own stack start here.</p>
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<details class="subPanel">
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<summary>House take</summary>
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<div class="subPanelBody">
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<div class="blindsRow">
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<label class="fieldRow">
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<span>Rake (%)</span>
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<input type="number" id="rakePercentInput" min="0" max="100" step="0.5" placeholder="0" />
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</label>
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<label class="fieldRow">
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<span>Cap ($)</span>
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<input type="number" id="rakeCapInput" min="0" step="1" placeholder="none" />
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</label>
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</div>
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<label class="fieldRow">
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<span>No flop, no drop</span>
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<input type="checkbox" id="rakeNoFlopInput" />
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</label>
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<p class="fieldHint">
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Taken from the pot when it's awarded, and shown before anything is pushed.
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Rounded down to a chip the table has, so the players keep what the house
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can't make. Leave the percentage at zero for a game that doesn't rake.
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</p>
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<p class="fieldHint" id="rakeTakenHint" hidden></p>
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</div>
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</details>
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<details class="subPanel">
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<summary>Without live betting</summary>
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<div class="subPanelBody">
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@@ -132,6 +158,10 @@
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<span>Taken off the table</span>
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<span id="bankDiscarded"></span>
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</div>
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<div class="bankReconcileRow" id="bankRakedRow" hidden>
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<span>House take</span>
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<span id="bankRaked"></span>
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</div>
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<p id="bankReconcileVerdict" class="bankReconcileVerdict"></p>
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</div>
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@@ -820,6 +820,43 @@ button,
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outline-offset: 1px;
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}
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/* Seats close enough together that full-size pucks would overlap. The class is set
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from a measurement render.js takes off the ring itself — the closest two neighbours,
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straight line — because no media query can see it: the same 390px phone is roomy at
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six seats and crowded at nine, and a wide landscape felt crowds at its ends while
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its rim says there is space. Not scoped to a screen size for the same reason. */
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.seatsTight .seat {
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/* 58 was chosen by measurement and 46 was tried against it. On a roomy phone 46
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cleared every overlap at nine seats where 58 left two — but in the state that
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actually matters, a hand with a side pot where the bar has grown and the felt has
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shrunk to suit, 46 overlapped four times and 58 twice. Pucks touching at that
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density is the felt being small, not the puck being wide, and paying for it with
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an ellipsis on every long name buys nothing. What has to hold is that each seat
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keeps its own centre, so a tap lands on the player it was aimed at, and that is
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measured at every size. */
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width: 58px;
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min-height: 38px;
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padding: 3px 4px;
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}
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.seatsTight .seatPuckName {
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margin-top: 0.35rem;
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font-size: 0.62rem;
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}
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.seatsTight .seatPuckStack {
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font-size: 0.55rem;
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}
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/* The hole cards give up their line here. A puck this close to its neighbours is 64px
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tall and the seats at the ends of a landscape felt are 55px apart, so the line has to
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come from somewhere — and of the four things on a puck, the cards are the one the
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dealer is holding in their other hand. Name, bet and stack stay. The seat editor
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still shows the cards in full. */
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.seatsTight .seatPuckCards {
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display: none;
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}
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/* ---------- Seat editor panel (sidebar form for the selected seat) ---------- */
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.seatEditorPanel {
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@@ -2861,6 +2898,20 @@ body.hasActionBar #toastHost {
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color: #ff6b6b;
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}
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/* What the house takes, above the payouts it comes out of. Stated in the summary
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rather than only in the log afterwards: this is the dealer's last chance to
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disagree with the arithmetic before the chips move, and money taken quietly is the
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one thing a tool like this must never do. */
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.potWizardRake {
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margin: 0 0 0.7rem;
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padding: 0.45rem 0.6rem;
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border-radius: 8px;
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background: rgba(216, 180, 106, 0.1);
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border: 1px solid rgba(216, 180, 106, 0.35);
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color: #e8cf9a;
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font-size: 0.82rem;
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}
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.potWizardSummary ul {
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list-style: none;
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padding: 0;
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@@ -2921,34 +2972,20 @@ body.hasActionBar #toastHost {
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That trade was real then and isn't now: seats are spaced by distance around the
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rim rather than by angle, so a shorter felt no longer piles them up. Re-measured
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at 360x640 with the bar grown by a side pot, where the bottom seat sat 38px
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inside it: capped, the felt is 240px and the ring clears the bar by 50, with the
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audit clean at 6, 9 and 10 seats. Scroll room is not an answer for a seat that is
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covered rather than merely below the fold. */
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inside it: the ring now clears the bar by 50. Scroll room is not an answer for a
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seat that is covered rather than merely below the fold.
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The room is spent on height, not on both. Capping the *width* by it — the wide
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layout's way, because there the felt is sized from its width — kept the table
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square and threw away 96px of a 360px screen: 240x240 inside a 336px column. A
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max-height leaves the width alone and lets the aspect ratio give way, so a short
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screen gets a wide oval, which is the shape a poker table is anyway. Measured at
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360x640: 336x240 rather than 240x240, same clearance, and the twelve-seat ring
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that was crowded at 240 comes out clean. Where the room isn't the binding
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constraint — 390x844 and up — nothing changes and the table stays round. */
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#pokerTableWrap {
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max-width: calc(var(--feltRoomPx, 100vh) / var(--feltAspect));
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}
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/* A felt small enough that the rim can't give each seat its own puck width. Set
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from the measured rim in render.js rather than from the window, because the
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question is how much table there is per player, which no media query can see:
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nine seats on a 240px felt get 72px of rim each and the puck is 76 across. */
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.seatsTight .seat {
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width: 58px;
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min-height: 38px;
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padding: 3px 4px;
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}
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.seatsTight .seatPuckName {
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margin-top: 0.35rem;
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font-size: 0.62rem;
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}
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.seatsTight .seatPuckStack {
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font-size: 0.55rem;
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}
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.seatsTight .seatPuckCards {
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font-size: 0.58rem;
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max-width: none;
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max-height: var(--feltRoomPx, 100vh);
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}
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/* Stacked, with the action that ends the hand furthest from a stray thumb. */
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@@ -3020,10 +3057,18 @@ body.hasActionBar #toastHost {
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}
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/* Keeps every puck inside the viewport: the ring is drawn within this box,
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so half a puck of padding is exactly enough to stop the overhang. */
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so half a puck of padding is exactly enough to stop the overhang.
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Half a puck is the right answer when the felt is tall enough to spare it. On a
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phone held sideways it isn't: the felt is 96px tall there once the action bar has
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grown, and 26px off the top and bottom left the ring 44px of height to work with
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— less than half the table. That is what kept the seats at the ends stacked no
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matter what shape the rim was.
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Above about 216px of felt the flat 26px still wins, so nothing upright changes. */
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#seatsLayer,
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#betsLayer {
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inset: 26px 44px;
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inset: min(26px, 12%) 44px;
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}
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/* Narrower than the desktop puck: at a full ten-handed table the ring is
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@@ -3312,6 +3357,11 @@ body.hasActionBar #toastHost {
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a table that is already as short as the screen allows. */
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aspect-ratio: auto;
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max-width: none;
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/* This branch already spends the measured room on its own height. The phone
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block's max-height is the same number arriving twice, and applying it here
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took the felt down to the floor value and crowded the ring — measured at
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640x360, two seats lost their centres to their neighbours. */
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||||
max-height: none;
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||||
}
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||||
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||||
/* The page's own top padding is 32px of nothing, on the screen that has the least
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@@ -3387,6 +3437,16 @@ body.hasActionBar #toastHost {
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||||
min-height: 40px;
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}
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||||
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/* The same inset the phone layout uses, which this branch never had because it is
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matched on height rather than width — so an 844px-wide phone on its side drew its
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ring against the felt's full box. With the rim a stadium, the top rail is flat,
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which put the button seat's dealer chip over the Resolve Pot button in the header
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above. Percentages of a short felt, so the ring keeps the height it needs. */
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#seatsLayer,
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#betsLayer {
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inset: min(26px, 12%) 44px;
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}
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||||
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||||
}
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/* ---------- Short phones, upright ----------
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@@ -20,7 +20,11 @@ const HandHistoryExport = {
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// who owes what — doesn't work without cleaning every cell first. The commas were
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// quoted correctly, so the file parsed; it just wouldn't add up.
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toCsv(handHistory, standings = [], { notes = "" } = {}) {
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const rows = [["Hand #", "Time", "Pot", "Payouts"]];
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// The rake gets its own column rather than being folded into the pot: the two
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// numbers answer different questions — what was in the middle, and what the
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// house took out of it — and a night's worth of the second one is what the box
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// is counted against.
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const rows = [["Hand #", "Time", "Pot", "House take", "Payouts"]];
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// handHistory is stored newest-first; the export reads better oldest-first.
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[...handHistory].reverse().forEach(entry => {
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const payouts = (entry.payouts || [])
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@@ -30,6 +34,7 @@ const HandHistoryExport = {
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entry.handNumber,
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this.formatTimestamp(entry.timestamp),
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Money.forSheet(entry.pot),
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Money.forSheet(entry.rake || 0),
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payouts,
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]);
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});
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@@ -192,11 +192,15 @@ document.addEventListener("DOMContentLoaded", () => {
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hooks.save(state);
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Render.renderAll();
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||||
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PotWizard.open(state, payouts => {
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PotWizard.open(state, (payouts, { rake = 0 } = {}) => {
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const paid = payouts.map(p => `${p.label} ${Money.format(p.amount)}`).join(", ");
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runUndoable(paid ? `Paid ${paid}.` : "Hand closed with nothing to pay out.", () => {
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const withRake = rake > 0 ? `${paid}, house ${Money.format(rake)}` : paid;
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runUndoable(withRake ? `Paid ${withRake}.` : "Hand closed with nothing to pay out.", () => {
|
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if (rake > 0) {
|
||||
state.rakeTaken = Money.round((Number(state.rakeTaken) || 0) + rake);
|
||||
}
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if (payouts.length > 0) {
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HoldemState.recordHand(state, payouts);
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HoldemState.recordHand(state, payouts, rake);
|
||||
// Winnings go straight back in front of the player, so the next
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||||
// hand's stacks are already right.
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||||
Betting.creditWinnings(state, payouts);
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||||
@@ -462,6 +466,25 @@ document.addEventListener("DOMContentLoaded", () => {
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||||
});
|
||||
});
|
||||
|
||||
// The house's cut. Kept as a group rather than three loose fields, because
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||||
// migrate() guarantees the shape and half a rake object would be a table nobody
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||||
// could read back.
|
||||
const readRake = () => {
|
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const percent = Number(document.getElementById("rakePercentInput").value);
|
||||
const cap = Number(document.getElementById("rakeCapInput").value);
|
||||
state.rake = {
|
||||
percent: Number.isFinite(percent) ? Math.min(100, Math.max(0, percent)) : 0,
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||||
cap: Number.isFinite(cap) && cap > 0 ? Money.round(cap) : null,
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||||
noFlopNoDrop: document.getElementById("rakeNoFlopInput").checked,
|
||||
};
|
||||
hooks.save(state);
|
||||
Render.renderAll();
|
||||
};
|
||||
["rakePercentInput", "rakeCapInput"].forEach(id => {
|
||||
document.getElementById(id).addEventListener("input", readRake);
|
||||
});
|
||||
document.getElementById("rakeNoFlopInput").addEventListener("change", readRake);
|
||||
|
||||
document.getElementById("closeSeatEditorBtn").addEventListener("click", () => Render.closeSeatEditor());
|
||||
|
||||
document.getElementById("addChipsConfirmBtn").addEventListener("click", () => AddChips.confirm());
|
||||
|
||||
@@ -86,6 +86,21 @@ const Money = {
|
||||
return this.fromCents(Math.ceil(cents / step) * step);
|
||||
},
|
||||
|
||||
// And down, for money coming *out* of a pot rather than going into it.
|
||||
//
|
||||
// The rake is the one amount in this tool that leaves the table, so the direction
|
||||
// of the rounding is a decision about whose money it is. Down: a house that can't
|
||||
// make 40c out of its chips takes nothing rather than a dollar, and the players
|
||||
// keep the difference. Being wrong in the players' favour is the only way to be
|
||||
// wrong about this that nobody has to argue about.
|
||||
downToChip(amount, legend) {
|
||||
const step = this.chipStepCents(legend);
|
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if (step <= 0) return this.round(amount);
|
||||
const cents = this.toCents(amount);
|
||||
if (cents <= 0) return 0;
|
||||
return this.fromCents(Math.floor(cents / step) * step);
|
||||
},
|
||||
|
||||
chipBreakdown(amount, legend) {
|
||||
let cents = this.toCents(amount);
|
||||
if (cents <= 0) return { chips: [], remainder: 0 };
|
||||
|
||||
@@ -232,6 +232,24 @@ const PotWizard = {
|
||||
return wrap;
|
||||
},
|
||||
|
||||
// What the house takes out of this pot, and what is left to push.
|
||||
//
|
||||
// Worked out here rather than at the end so the dealer sees it before anything
|
||||
// moves: the summary is the last chance to disagree with the arithmetic, and a
|
||||
// rake that only appeared in the hand log afterwards would be the tool taking
|
||||
// money quietly.
|
||||
rakeSplit() {
|
||||
const gross = Array.from(this.totals.entries()).map(([id, amount]) => ({
|
||||
id,
|
||||
label: this.playerLabelById.get(id),
|
||||
amount,
|
||||
}));
|
||||
const pot = gross.reduce((sum, p) => sum + p.amount, 0);
|
||||
const sawFlop = (this.state.street || "preflop") !== "preflop";
|
||||
const rake = HoldemState.rakeOn(this.state, pot, sawFlop);
|
||||
return { pot, sawFlop, ...HoldemState.applyRake(gross, rake) };
|
||||
},
|
||||
|
||||
renderSummary() {
|
||||
const wrap = document.createElement("div");
|
||||
wrap.className = "potWizardSummary";
|
||||
@@ -240,6 +258,20 @@ const PotWizard = {
|
||||
heading.textContent = "Final Payouts";
|
||||
wrap.appendChild(heading);
|
||||
|
||||
const split = this.rakeSplit();
|
||||
const rakeSet = Number((this.state.rake || {}).percent) > 0;
|
||||
if (rakeSet && this.totals.size > 0) {
|
||||
const line = document.createElement("p");
|
||||
line.className = "potWizardRake";
|
||||
const cap = Number(this.state.rake.cap) > 0 ? `, capped at ${Money.format(this.state.rake.cap)}` : "";
|
||||
line.textContent = split.rake > 0
|
||||
? `House takes ${Money.format(split.rake)} of ${Money.format(split.pot)} — ${this.state.rake.percent}%${cap}.`
|
||||
: split.sawFlop
|
||||
? `No rake on this one — ${this.state.rake.percent}% of ${Money.format(split.pot)} doesn't make a chip the table has.`
|
||||
: "No flop, no drop — nothing taken from a pot that ended before the flop.";
|
||||
wrap.appendChild(line);
|
||||
}
|
||||
|
||||
if (this.totals.size === 0) {
|
||||
const empty = document.createElement("p");
|
||||
empty.className = "fieldHint";
|
||||
@@ -248,7 +280,7 @@ const PotWizard = {
|
||||
} else {
|
||||
const legend = (this.state && this.state.chipLegend) || [];
|
||||
const list = document.createElement("ul");
|
||||
for (const [id, amount] of this.totals.entries()) {
|
||||
for (const { id, amount } of split.payouts) {
|
||||
const li = document.createElement("li");
|
||||
li.textContent = `${this.playerLabelById.get(id)} — ${Money.format(amount)}`;
|
||||
|
||||
@@ -275,13 +307,12 @@ const PotWizard = {
|
||||
applyBtn.className = "holdemBtn holdemBtnAccent";
|
||||
applyBtn.textContent = "Start Next Hand";
|
||||
applyBtn.addEventListener("click", () => {
|
||||
const payouts = Array.from(this.totals.entries()).map(([id, amount]) => ({
|
||||
id,
|
||||
label: this.playerLabelById.get(id),
|
||||
amount,
|
||||
}));
|
||||
// Recomputed rather than reused from the render: the same numbers, but
|
||||
// taken at the moment the dealer commits rather than when they last
|
||||
// looked at the screen.
|
||||
const paid = this.rakeSplit();
|
||||
this.close();
|
||||
this.onFinished(payouts);
|
||||
this.onFinished(paid.payouts, { rake: paid.rake, pot: paid.pot });
|
||||
});
|
||||
actions.appendChild(applyBtn);
|
||||
|
||||
|
||||
@@ -47,6 +47,19 @@ const Render = {
|
||||
document.getElementById("smallBlindInput").value = this.state.smallBlind ?? "";
|
||||
document.getElementById("bigBlindInput").value = this.state.bigBlind ?? "";
|
||||
document.getElementById("defaultStackInput").value = this.state.defaultStack ?? "";
|
||||
|
||||
const rake = this.state.rake || {};
|
||||
document.getElementById("rakePercentInput").value = rake.percent || "";
|
||||
document.getElementById("rakeCapInput").value = rake.cap ?? "";
|
||||
document.getElementById("rakeNoFlopInput").checked = rake.noFlopNoDrop !== false;
|
||||
|
||||
// What the house has actually taken tonight, said where the rake is set rather
|
||||
// than only in the bank check — a dealer who changes the percentage mid-session
|
||||
// wants to see the running total right there.
|
||||
const taken = Math.max(0, Number(this.state.rakeTaken) || 0);
|
||||
const hint = document.getElementById("rakeTakenHint");
|
||||
hint.hidden = taken <= 0;
|
||||
if (taken > 0) hint.textContent = `Taken so far tonight: ${Money.format(taken)}.`;
|
||||
},
|
||||
|
||||
// Whether this device can actually drag a seat. HTML5 drag events are never
|
||||
@@ -91,12 +104,21 @@ const Render = {
|
||||
// circle when there's nothing to measure — the same answer the ring gave before it
|
||||
// asked.
|
||||
feltAspect() {
|
||||
if (typeof document === "undefined") return 1;
|
||||
const wrap = document.getElementById("pokerTableWrap");
|
||||
if (!wrap) return 1;
|
||||
const box = wrap.getBoundingClientRect();
|
||||
if (!box.width || !box.height) return 1;
|
||||
return box.width / box.height;
|
||||
const box = this.ringBox();
|
||||
return box ? box.width / box.height : 1;
|
||||
},
|
||||
|
||||
// The box a seat's left/top percentages actually resolve against. Not the felt: on
|
||||
// a phone the seat layer is inset by half a puck so the outermost seats don't hang
|
||||
// off the screen, and measuring the felt instead put the ring's shape out by that
|
||||
// inset — twelve seats at 640x360 were computed 90px apart and drawn 60px apart,
|
||||
// which is the difference between "fine" and "overlapping".
|
||||
ringBox() {
|
||||
if (typeof document === "undefined") return null;
|
||||
const layer = document.getElementById("seatsLayer") || document.getElementById("pokerTableWrap");
|
||||
if (!layer) return null;
|
||||
const box = layer.getBoundingClientRect();
|
||||
return box.width && box.height ? box : null;
|
||||
},
|
||||
|
||||
// Bets sit on the felt between their player and the pot, the way chips actually
|
||||
@@ -108,8 +130,11 @@ const Render = {
|
||||
// anything visible — it is just the honest way to say "on that player's spoke",
|
||||
// and it saves the second walk.
|
||||
betPosition(index, count, aspect = this.feltAspect()) {
|
||||
const angle = this.ringAngles(count, 44, 42, aspect)[index];
|
||||
return { left: 50 + 27 * Math.cos(angle), top: 50 + 25 * Math.sin(angle) };
|
||||
const seat = this.seatPosition(index, count, aspect);
|
||||
return {
|
||||
left: 50 + (seat.left - 50) * (27 / 44),
|
||||
top: 50 + (seat.top - 50) * (25 / 42),
|
||||
};
|
||||
},
|
||||
|
||||
// Seats spaced evenly around the rim — by the distance between them, not by the
|
||||
@@ -127,33 +152,100 @@ const Render = {
|
||||
// an ellipse's has no closed form — 720 steps is far more than enough for a rim a
|
||||
// few hundred pixels long, and it runs once per render.
|
||||
positionOnRing(index, count, rx, ry, aspect = 1) {
|
||||
const target = this.ringAngles(count, rx, ry, aspect)[index];
|
||||
return {
|
||||
left: 50 + rx * Math.cos(target),
|
||||
top: 50 + ry * Math.sin(target),
|
||||
};
|
||||
return this.ringPositions(count, rx, ry, aspect)[index];
|
||||
},
|
||||
|
||||
// Past this much wider than tall, the rim stops being an ellipse and becomes a
|
||||
// stadium — two straight rails with a semicircular cap at each end.
|
||||
//
|
||||
// An ellipse that flat has nowhere to put the seats near its ends. At 640x360 with
|
||||
// the bar grown by a side pot the felt is 616x96, and six seats came out with two
|
||||
// of them stacked 25px apart at each end, pucks 64px tall. No puck size fixes 25px:
|
||||
// the shape is wrong. A stadium's cap is a half-circle of the felt's own height, so
|
||||
// an end holds one seat and the rest of the table is rail — which is how a real
|
||||
// poker table is built, and why it is shaped that way.
|
||||
//
|
||||
// Only where it is needed. Anything rounder than this keeps the ellipse it has
|
||||
// always had: measured, the cut-off lands between a landscape phone (4.4 and up)
|
||||
// and every other layout the tool has (1.45 at 1280x900, 1.0 to 1.4 on a phone
|
||||
// upright), so no currently-working table changes shape.
|
||||
STADIUM_RATIO: 2.5,
|
||||
|
||||
// Seats spaced evenly around whichever rim this table has, as percentages.
|
||||
ringPositions(count, rx, ry, aspect = 1) {
|
||||
if (count <= 0) return [];
|
||||
const halfWidth = rx * aspect;
|
||||
const halfHeight = ry;
|
||||
if (halfWidth <= halfHeight * this.STADIUM_RATIO) {
|
||||
return this.ringAngles(count, rx, ry, aspect).map(angle => ({
|
||||
left: 50 + rx * Math.cos(angle),
|
||||
top: 50 + ry * Math.sin(angle),
|
||||
}));
|
||||
}
|
||||
return this.stadiumPositions(count, halfWidth, halfHeight, aspect);
|
||||
},
|
||||
|
||||
// The same walk, around a stadium instead. Its perimeter has a closed form, so
|
||||
// this needs no sampling: two rails of 2(A-B) and two caps of piB.
|
||||
stadiumPositions(count, halfWidth, halfHeight, aspect) {
|
||||
const rail = halfWidth - halfHeight;
|
||||
const cap = Math.PI * halfHeight;
|
||||
const perimeter = 4 * rail + 2 * cap;
|
||||
|
||||
return Array.from({ length: count }, (_, seat) => {
|
||||
// Clockwise from the top centre, so seat one sits where it always has.
|
||||
let walked = (perimeter * seat) / count;
|
||||
let x;
|
||||
let y;
|
||||
if (walked <= rail) { // top rail, going right
|
||||
x = walked;
|
||||
y = -halfHeight;
|
||||
} else if (walked <= rail + cap) { // right cap
|
||||
const turned = (walked - rail) / halfHeight;
|
||||
x = rail + halfHeight * Math.sin(turned);
|
||||
y = -halfHeight * Math.cos(turned);
|
||||
} else if (walked <= 3 * rail + cap) { // bottom rail, going left
|
||||
x = rail - (walked - rail - cap);
|
||||
y = halfHeight;
|
||||
} else if (walked <= 3 * rail + 2 * cap) { // left cap
|
||||
const turned = (walked - 3 * rail - cap) / halfHeight;
|
||||
x = -rail - halfHeight * Math.sin(turned);
|
||||
y = halfHeight * Math.cos(turned);
|
||||
} else { // top rail, back to the start
|
||||
x = -rail + (walked - 3 * rail - 2 * cap);
|
||||
y = -halfHeight;
|
||||
}
|
||||
return { left: 50 + x / aspect, top: 50 + y };
|
||||
});
|
||||
},
|
||||
|
||||
RING_STEPS: 720,
|
||||
ringCache: {},
|
||||
|
||||
// How much rim each seat gets, in pixels. Ramanujan's approximation for an
|
||||
// ellipse's perimeter, which is well inside a pixel at these sizes.
|
||||
rimPerSeat(count) {
|
||||
const wrap = document.getElementById("pokerTableWrap");
|
||||
if (!wrap || !count) return Infinity;
|
||||
const box = wrap.getBoundingClientRect();
|
||||
const a = (box.width * 44) / 100;
|
||||
const b = (box.height * 42) / 100;
|
||||
if (!a || !b) return Infinity;
|
||||
const perimeter = Math.PI * (3 * (a + b) - Math.sqrt((3 * a + b) * (a + 3 * b)));
|
||||
return perimeter / count;
|
||||
// The closest two neighbouring seats come to each other, straight line, in pixels.
|
||||
//
|
||||
// Rim length divided by seat count was the first answer and it is the wrong one:
|
||||
// it measures the walk between two seats rather than the gap between them, and on
|
||||
// a flat ellipse those are nothing alike. At 640x360 six seats had 193px of rim
|
||||
// each and sat 56px apart, because at the ends of a long oval the rim doubles back
|
||||
// and two seats a long walk apart are stacked one above the other.
|
||||
closestSeatGapPx(count, box = this.ringBox()) {
|
||||
if (count < 2 || !box || !box.width || !box.height) return Infinity;
|
||||
|
||||
const points = this.ringPositions(count, 44, 42, box.width / box.height).map(seat => ({
|
||||
x: (seat.left / 100) * box.width,
|
||||
y: (seat.top / 100) * box.height,
|
||||
}));
|
||||
return points.reduce((closest, point, i) => {
|
||||
const next = points[(i + 1) % points.length];
|
||||
return Math.min(closest, Math.hypot(point.x - next.x, point.y - next.y));
|
||||
}, Infinity);
|
||||
},
|
||||
|
||||
// A puck is 76px across. Under about that much rim each, neighbours start covering
|
||||
// each other's middles, and a tap meant for one player lands on the next — so the
|
||||
// pucks come down a size rather than the table pretending it has room it hasn't.
|
||||
SEAT_ROOM_PX: 88,
|
||||
// A puck is 76px across, so neighbours whose centres are closer than that overlap
|
||||
// by definition; a few pixels more keeps them from touching. Under it the pucks
|
||||
// come down a size rather than the table pretending it has room it hasn't.
|
||||
SEAT_ROOM_PX: 84,
|
||||
|
||||
// Called on every render and again whenever the felt is resized — the action bar
|
||||
// growing mid-hand shortens the table, and the seats have to answer that without
|
||||
@@ -162,7 +254,7 @@ const Render = {
|
||||
const layer = document.getElementById("seatsLayer");
|
||||
if (!layer || !this.state) return;
|
||||
layer.classList.toggle("seatsTight",
|
||||
this.rimPerSeat(this.state.seatCount) < this.SEAT_ROOM_PX);
|
||||
this.closestSeatGapPx(this.state.seatCount) < this.SEAT_ROOM_PX);
|
||||
},
|
||||
|
||||
// The angles that cut the rim into `count` equal lengths, starting at the top.
|
||||
@@ -1066,10 +1158,26 @@ const Render = {
|
||||
}
|
||||
}
|
||||
|
||||
// Same idea for the house's cut, and the more important of the two: a raked
|
||||
// game moves chips off the table every single hand, so without this line the
|
||||
// check reads as a shortfall that grows all night.
|
||||
const rakedRow = document.getElementById("bankRakedRow");
|
||||
if (rakedRow) {
|
||||
rakedRow.hidden = !(bank.raked > 0);
|
||||
if (bank.raked > 0) {
|
||||
document.getElementById("bankRaked").textContent = Money.format(bank.raked);
|
||||
}
|
||||
}
|
||||
|
||||
const verdict = document.getElementById("bankReconcileVerdict");
|
||||
// What has left the table on purpose, whichever way it went.
|
||||
const accountedFor = [
|
||||
bank.discarded > 0 ? `${Money.format(bank.discarded)} taken off it` : null,
|
||||
bank.raked > 0 ? `${Money.format(bank.raked)} in the house's cut` : null,
|
||||
].filter(Boolean);
|
||||
if (bank.balanced) {
|
||||
verdict.textContent = bank.discarded > 0
|
||||
? `Balanced — the cash covers every chip on the table, once the ${Money.format(bank.discarded)} taken off it is counted.`
|
||||
verdict.textContent = accountedFor.length > 0
|
||||
? `Balanced — the cash covers every chip on the table, once the ${accountedFor.join(" and the ")} is counted.`
|
||||
: "Balanced — the cash covers every chip on the table.";
|
||||
} else if (bank.difference > 0) {
|
||||
verdict.textContent =
|
||||
|
||||
@@ -104,6 +104,12 @@ const HoldemState = {
|
||||
// announced hand by hand, so this is cleared with every other one-deal
|
||||
// decision rather than standing until somebody turns it off.
|
||||
straddleCount: 0,
|
||||
// What the house takes, if it takes anything. Percent zero is a game that
|
||||
// doesn't rake, which is nearly all of them and the default.
|
||||
rake: { percent: 0, cap: null, noFlopNoDrop: true },
|
||||
// What it has taken so far tonight. A session total, not a per-hand one:
|
||||
// it is the number the box is checked against at the end.
|
||||
rakeTaken: 0,
|
||||
// Which seats actually put a straddle out when the hand was dealt, so the
|
||||
// felt can badge them. Read off the deal rather than worked out again
|
||||
// later, the same way the posted blinds are.
|
||||
@@ -213,6 +219,15 @@ const HoldemState = {
|
||||
// whatever is in front of those players is already in their committed
|
||||
// chips, and nothing is owed on top of it.
|
||||
if (!(Number(parsed.straddleCount) > 0)) parsed.straddleCount = 0;
|
||||
// A table saved before the house took anything takes nothing, which is
|
||||
// also the right answer for one that never will.
|
||||
const rake = parsed.rake && typeof parsed.rake === "object" ? parsed.rake : {};
|
||||
parsed.rake = {
|
||||
percent: Math.min(100, Math.max(0, Number(rake.percent) || 0)),
|
||||
cap: Number(rake.cap) > 0 ? Money.round(Number(rake.cap)) : null,
|
||||
noFlopNoDrop: rake.noFlopNoDrop !== false,
|
||||
};
|
||||
parsed.rakeTaken = Math.max(0, Money.round(Number(parsed.rakeTaken) || 0));
|
||||
if (!Array.isArray(parsed.postedStraddles)) parsed.postedStraddles = [];
|
||||
|
||||
// A table saved before dealing and betting were separate has no flag, and
|
||||
@@ -679,11 +694,15 @@ const HoldemState = {
|
||||
// Must be called before startNextHand() clears the seats: the per-player `ledger`
|
||||
// it stores alongside the payouts is what session standings are summed from later,
|
||||
// and it needs this hand's contributions while they're still on the table.
|
||||
recordHand(state, payouts) {
|
||||
recordHand(state, payouts, rake = 0) {
|
||||
if (typeof state.handNumber !== "number") state.handNumber = 1;
|
||||
if (!Array.isArray(state.handHistory)) state.handHistory = [];
|
||||
|
||||
const pot = payouts.reduce((sum, p) => sum + p.amount, 0);
|
||||
// The pot as it was, house cut included — the number the table saw in the
|
||||
// middle. What each player took is separately recorded and is net of it, so
|
||||
// the two together say where every chip went.
|
||||
const taken = Money.round(Math.max(0, Number(rake) || 0));
|
||||
const pot = Money.round(payouts.reduce((sum, p) => sum + p.amount, 0) + taken);
|
||||
const wonById = new Map(payouts.map(p => [p.id, p.amount]));
|
||||
const ledger = state.seats
|
||||
.map((player, index) => ({
|
||||
@@ -698,6 +717,7 @@ const HoldemState = {
|
||||
handNumber: state.handNumber,
|
||||
timestamp: Date.now(),
|
||||
pot,
|
||||
rake: taken,
|
||||
payouts,
|
||||
ledger,
|
||||
});
|
||||
@@ -818,6 +838,67 @@ const HoldemState = {
|
||||
//
|
||||
// Chips in play counts everything a player could hand back: what's in front of
|
||||
// them and what's in the middle waiting to be won.
|
||||
// ---- The house's cut ----
|
||||
//
|
||||
// A game that takes a rake or a time charge has chips leaving the table every hand,
|
||||
// and until now the bank check called them missing: it added up the buy-ins,
|
||||
// added up the chips on the felt, and told the dealer somebody had been paid for
|
||||
// chips they never got. The house's cut is the one thing on this table that is
|
||||
// supposed to go and not come back, so it is counted rather than mourned.
|
||||
//
|
||||
// Percentage with a cap, which is what nearly every room and home game runs. Zero
|
||||
// percent is a game that doesn't rake, which is the default and the common case.
|
||||
|
||||
// What the house takes from a pot of this size.
|
||||
//
|
||||
// "No flop, no drop" is the rule almost everyone plays: a hand that ends before the
|
||||
// flop pays nothing, because the players never got a hand out of it. It is on by
|
||||
// default and can be turned off for a house that rakes every pot.
|
||||
rakeOn(state, pot, sawFlop = true) {
|
||||
const rake = state.rake || {};
|
||||
const percent = Number(rake.percent) || 0;
|
||||
const amount = Money.round(Number(pot) || 0);
|
||||
if (percent <= 0 || amount <= 0) return 0;
|
||||
if (rake.noFlopNoDrop !== false && !sawFlop) return 0;
|
||||
|
||||
const uncapped = (amount * percent) / 100;
|
||||
const cap = Number(rake.cap);
|
||||
const capped = cap > 0 ? Math.min(uncapped, cap) : uncapped;
|
||||
// Never more than the pot, however the numbers were typed in.
|
||||
return Money.downToChip(Math.min(capped, amount), state.chipLegend);
|
||||
},
|
||||
|
||||
// The same payouts with the house's cut taken out of them.
|
||||
//
|
||||
// Off the top of the whole pot, then shared out in proportion — which for the hand
|
||||
// a dealer actually deals, with one winner, is just "winner gets the pot less the
|
||||
// rake". Split pots take it proportionally, and whatever the rounding leaves over
|
||||
// goes back to the winners in turn rather than to the house: the house asked for a
|
||||
// number, and it gets that number, not that number plus dust.
|
||||
applyRake(payouts, rake) {
|
||||
const total = payouts.reduce((sum, p) => sum + p.amount, 0);
|
||||
const taken = Money.round(Math.min(Math.max(0, rake), total));
|
||||
if (taken <= 0) return { payouts: payouts.map(p => ({ ...p })), rake: 0 };
|
||||
|
||||
const kept = Money.toCents(total) - Money.toCents(taken);
|
||||
const shares = payouts.map(p => {
|
||||
const exact = (Money.toCents(p.amount) * kept) / Money.toCents(total);
|
||||
return { payout: p, cents: Math.floor(exact) };
|
||||
});
|
||||
|
||||
// Floor everybody, then hand the leftover cents out one at a time, biggest
|
||||
// share first — the same shape as the odd-chip rule the split calculator uses.
|
||||
let spare = kept - shares.reduce((sum, s) => sum + s.cents, 0);
|
||||
[...shares]
|
||||
.sort((a, b) => b.payout.amount - a.payout.amount)
|
||||
.forEach(share => { if (spare > 0) { share.cents += 1; spare -= 1; } });
|
||||
|
||||
return {
|
||||
payouts: shares.map(share => ({ ...share.payout, amount: Money.fromCents(share.cents) })),
|
||||
rake: taken,
|
||||
};
|
||||
},
|
||||
|
||||
bankReconciliation(state) {
|
||||
const cashIn = state.seats.reduce((sum, p) => sum + Math.max(0, Number(p.buyIns) || 0), 0);
|
||||
const chipsInPlay = state.seats.reduce(
|
||||
@@ -837,11 +918,16 @@ const HoldemState = {
|
||||
// hunting for a miscount that never happened.
|
||||
const discarded = Math.max(0, Money.round(Number(state.discarded) || 0));
|
||||
|
||||
const difference = Money.round(chipsInPlay + discarded - cashIn);
|
||||
// Chips the house has taken. Off the table for good, like the discards, and
|
||||
// for a better reason: the box is supposed to have them.
|
||||
const raked = Math.max(0, Money.round(Number(state.rakeTaken) || 0));
|
||||
|
||||
const difference = Money.round(chipsInPlay + discarded + raked - cashIn);
|
||||
return {
|
||||
cashIn: Money.round(cashIn),
|
||||
chipsInPlay: Money.round(chipsInPlay),
|
||||
discarded,
|
||||
raked,
|
||||
difference,
|
||||
// Half a cent of float dust isn't a discrepancy worth alarming anyone over.
|
||||
balanced: Math.abs(difference) <= Money.EPSILON,
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
// The house's cut.
|
||||
//
|
||||
// A game that rakes has chips leaving the table every hand, and the bank check used to
|
||||
// call them missing: buy-ins in, chips on the felt, and a dealer told somebody had been
|
||||
// paid for chips they never got. The cut is the one thing here that is supposed to go
|
||||
// and not come back.
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { Money, HoldemState, Betting, makeTable, chipsOnTable } = require("./load");
|
||||
|
||||
const raking = (rake, extra = {}) => {
|
||||
const state = makeTable({ seatCount: 6, stack: 200, ...extra });
|
||||
state.rake = { percent: 0, cap: null, noFlopNoDrop: true, ...rake };
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("what the house takes", () => {
|
||||
test("nothing, unless somebody says otherwise", () => {
|
||||
const state = makeTable({ seatCount: 6 });
|
||||
assert.equal(state.rake.percent, 0);
|
||||
assert.equal(HoldemState.rakeOn(state, 100), 0);
|
||||
});
|
||||
|
||||
test("a percentage of the pot", () => {
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 5 }), 100), 5);
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 10 }), 60), 6);
|
||||
});
|
||||
|
||||
test("no more than the cap", () => {
|
||||
const state = raking({ percent: 5, cap: 5 });
|
||||
assert.equal(HoldemState.rakeOn(state, 100), 5);
|
||||
assert.equal(HoldemState.rakeOn(state, 400), 5, "still five on a pot four times the size");
|
||||
assert.equal(HoldemState.rakeOn(state, 40), 2, "under the cap it is just the percentage");
|
||||
});
|
||||
|
||||
test("no flop, no drop", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
assert.equal(HoldemState.rakeOn(state, 100, false), 0, "hand ended before the flop");
|
||||
assert.equal(HoldemState.rakeOn(state, 100, true), 5);
|
||||
});
|
||||
|
||||
test("unless the house rakes every pot", () => {
|
||||
const state = raking({ percent: 5, noFlopNoDrop: false });
|
||||
assert.equal(HoldemState.rakeOn(state, 100, false), 5);
|
||||
});
|
||||
|
||||
test("nothing it can't make out of the table's chips, rounded the players' way", () => {
|
||||
// 5% of $30 is $1.50, and this table's smallest chip is a dollar.
|
||||
const state = raking({ percent: 5 });
|
||||
assert.equal(HoldemState.rakeOn(state, 30), 1);
|
||||
// 5% of $10 is 50c — under a chip, so the house takes nothing at all.
|
||||
assert.equal(HoldemState.rakeOn(state, 10), 0);
|
||||
});
|
||||
|
||||
test("never more than the pot, whatever gets typed in", () => {
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 100 }), 20), 20);
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 5, cap: 500 }), 20), 1);
|
||||
});
|
||||
|
||||
test("nothing out of an empty pot", () => {
|
||||
assert.equal(HoldemState.rakeOn(raking({ percent: 5 }), 0), 0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("taking it out of the pot", () => {
|
||||
const winner = amount => [{ id: "a", label: "Ann", amount }];
|
||||
|
||||
test("one winner just gets the pot less the cut", () => {
|
||||
const { payouts, rake } = HoldemState.applyRake(winner(100), 5);
|
||||
assert.equal(rake, 5);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [95]);
|
||||
});
|
||||
|
||||
test("a split pot shares what's left, in proportion", () => {
|
||||
const { payouts } = HoldemState.applyRake(
|
||||
[{ id: "a", label: "Ann", amount: 60 }, { id: "b", label: "Ben", amount: 40 }], 10);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [54, 36]);
|
||||
});
|
||||
|
||||
test("the rounding leftovers go back to the players, not to the house", () => {
|
||||
// $100 split three ways less $7: 93 doesn't divide evenly, and every cent of
|
||||
// it has to land on somebody.
|
||||
const { payouts, rake } = HoldemState.applyRake([
|
||||
{ id: "a", label: "Ann", amount: 34 },
|
||||
{ id: "b", label: "Ben", amount: 33 },
|
||||
{ id: "c", label: "Cal", amount: 33 },
|
||||
], 7);
|
||||
assert.equal(rake, 7);
|
||||
assert.equal(Money.round(payouts.reduce((sum, p) => sum + p.amount, 0)), 93);
|
||||
});
|
||||
|
||||
test("what goes out plus what the house keeps is what was in the middle", () => {
|
||||
[[100, 5], [37.5, 1.25], [1000, 0], [9, 9]].forEach(([pot, rake]) => {
|
||||
const result = HoldemState.applyRake(winner(pot), rake);
|
||||
assert.equal(Money.round(result.payouts[0].amount + result.rake), pot, `${pot} less ${rake}`);
|
||||
});
|
||||
});
|
||||
|
||||
test("asking for more than the pot takes the pot, not more", () => {
|
||||
const { payouts, rake } = HoldemState.applyRake(winner(20), 50);
|
||||
assert.equal(rake, 20);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [0]);
|
||||
});
|
||||
|
||||
test("no rake, no change — the same payouts come back", () => {
|
||||
const { payouts, rake } = HoldemState.applyRake(winner(80), 0);
|
||||
assert.equal(rake, 0);
|
||||
assert.deepEqual(payouts.map(p => p.amount), [80]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("what the box is checked against", () => {
|
||||
test("raked chips are gone but not missing", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
state.seats.forEach(p => { p.buyIns = 200; });
|
||||
const before = HoldemState.bankReconciliation(state);
|
||||
assert.equal(before.balanced, true);
|
||||
|
||||
// The house takes $10 out of the middle: somebody's stack is $10 lighter.
|
||||
state.seats[0].stack = 190;
|
||||
state.rakeTaken = 10;
|
||||
const after = HoldemState.bankReconciliation(state);
|
||||
assert.equal(after.raked, 10);
|
||||
assert.equal(after.balanced, true, "the check still balances");
|
||||
});
|
||||
|
||||
test("and are told apart from the ones that went astray", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
state.seats.forEach(p => { p.buyIns = 200; });
|
||||
state.seats[0].stack = 180;
|
||||
state.rakeTaken = 10;
|
||||
const check = HoldemState.bankReconciliation(state);
|
||||
assert.equal(check.raked, 10);
|
||||
assert.equal(check.difference, -10, "ten dollars really are missing");
|
||||
assert.equal(check.balanced, false);
|
||||
});
|
||||
|
||||
test("a table that has never raked reads exactly as it did before", () => {
|
||||
const state = makeTable({ seatCount: 6 });
|
||||
state.seats.forEach(p => { p.buyIns = 100; p.stack = 100; });
|
||||
const check = HoldemState.bankReconciliation(state);
|
||||
assert.equal(check.raked, 0);
|
||||
assert.equal(check.balanced, true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the record of it", () => {
|
||||
test("the hand log keeps the pot as the table saw it, and the cut beside it", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "P1", amount: 95 }], 5);
|
||||
const [entry] = state.handHistory;
|
||||
assert.equal(entry.pot, 100, "the pot in the middle");
|
||||
assert.equal(entry.rake, 5);
|
||||
assert.equal(entry.payouts[0].amount, 95, "what the winner actually took");
|
||||
});
|
||||
|
||||
test("a hand with no rake records a zero rather than nothing", () => {
|
||||
const state = makeTable({ seatCount: 6 });
|
||||
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "P1", amount: 40 }]);
|
||||
assert.equal(state.handHistory[0].rake, 0);
|
||||
assert.equal(state.handHistory[0].pot, 40);
|
||||
});
|
||||
|
||||
test("a table saved before the house took anything takes nothing", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(makeTable({ seatCount: 6 })));
|
||||
delete parsed.rake;
|
||||
delete parsed.rakeTaken;
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.equal(migrated.rake.percent, 0);
|
||||
assert.equal(migrated.rake.noFlopNoDrop, true);
|
||||
assert.equal(migrated.rakeTaken, 0);
|
||||
});
|
||||
|
||||
test("nonsense in a saved rake is cleaned up rather than trusted", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(makeTable({ seatCount: 6 })));
|
||||
parsed.rake = { percent: -5, cap: -1, noFlopNoDrop: false };
|
||||
parsed.rakeTaken = -20;
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.equal(migrated.rake.percent, 0);
|
||||
assert.equal(migrated.rake.cap, null);
|
||||
assert.equal(migrated.rake.noFlopNoDrop, false, "that one is a real choice");
|
||||
assert.equal(migrated.rakeTaken, 0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the file the dealer hands over", () => {
|
||||
const { HandHistoryExport } = require("./load");
|
||||
|
||||
test("has a column for what the house took", () => {
|
||||
const state = raking({ percent: 5 });
|
||||
HoldemState.recordHand(state, [{ id: "a", label: "Ann", amount: 95 }], 5);
|
||||
HoldemState.recordHand(state, [{ id: "b", label: "Ben", amount: 40 }], 0);
|
||||
|
||||
// Oldest hand first, and money as bare numbers so a spreadsheet can total it.
|
||||
const csv = HandHistoryExport.toCsv(state.handHistory);
|
||||
const [header, raked, unraked] = csv.split("\n");
|
||||
assert.match(header, /Pot,House take,Payouts/);
|
||||
assert.match(raked, /,100\.00,5\.00,/, "the raked hand says how much was taken");
|
||||
assert.match(unraked, /,40\.00,0\.00,/, "and the unraked one says nothing was");
|
||||
});
|
||||
});
|
||||
|
||||
describe("a raked hand, end to end", () => {
|
||||
test("the chips add up: stacks plus the house's cut equal what was bought in", () => {
|
||||
// 5/10 blinds, so six callers make a pot big enough for 5% to be a whole chip.
|
||||
// At 1/2 the same hand makes $12, 5% of which is 60c and rounds away to
|
||||
// nothing — which is the rule working, not a hand worth testing the bank on.
|
||||
const state = raking({ percent: 5, cap: 5 }, { smallBlind: 5, bigBlind: 10 });
|
||||
state.seats.forEach(p => { p.buyIns = 200; });
|
||||
Betting.beginHand(state);
|
||||
// Everyone calls the big blind, then it is checked down.
|
||||
state.seats.forEach((p, i) => { if (p.inHand) Betting.putIn(state, i, Betting.toCall(state, p)); });
|
||||
Betting.sweepToHandTotals(state);
|
||||
|
||||
const pot = state.seats.reduce((sum, p) => sum + (Number(p.amountOverride) || 0), 0);
|
||||
const rake = HoldemState.rakeOn(state, pot, true);
|
||||
assert.equal(pot, 60);
|
||||
assert.equal(rake, 3);
|
||||
|
||||
const { payouts } = HoldemState.applyRake([{ id: state.seats[0].id, label: "P1", amount: pot }], rake);
|
||||
state.rakeTaken = rake;
|
||||
HoldemState.recordHand(state, payouts, rake);
|
||||
Betting.creditWinnings(state, payouts);
|
||||
HoldemState.startNextHand(state);
|
||||
|
||||
assert.equal(Money.round(chipsOnTable(state) + state.rakeTaken), 1200);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
});
|
||||
@@ -92,6 +92,100 @@ describe("a felt wider than it is tall", () => {
|
||||
});
|
||||
});
|
||||
|
||||
describe("how close the closest two seats come", () => {
|
||||
// What decides whether the pucks shrink. Rim length per seat was the first answer
|
||||
// and it is the wrong question: it measures the walk between two seats, not the
|
||||
// gap. On a long oval the rim doubles back at the ends, so two seats a long walk
|
||||
// apart end up stacked one above the other.
|
||||
const gap = (count, width, height) => Render.closestSeatGapPx(count, { width, height });
|
||||
|
||||
test("a flat table no longer stacks two seats at each end", () => {
|
||||
// 616x96: the landscape felt on a 640x360 phone once the bar has grown. On an
|
||||
// ellipse that flat the end pair came out 25px apart with 64px pucks. The rim
|
||||
// is a stadium at this shape, so an end holds one seat.
|
||||
assert.ok(gap(6, 616, 96) > 70, `${gap(6, 616, 96).toFixed(0)}px apart`);
|
||||
assert.ok(gap(12, 616, 96) > 40, `${gap(12, 616, 96).toFixed(0)}px apart at twelve seats`);
|
||||
});
|
||||
|
||||
test("an ellipse's ends are still closer than its rim suggests, which is why the shape changes", () => {
|
||||
// Same felt, forced through the ellipse the tool uses for rounder tables.
|
||||
const asEllipse = Render.ringAngles(6, 44, 42, 616 / 96).map(angle => ({
|
||||
x: ((50 + 44 * Math.cos(angle)) / 100) * 616,
|
||||
y: ((50 + 42 * Math.sin(angle)) / 100) * 96,
|
||||
}));
|
||||
const closest = asEllipse.reduce((least, point, i) => {
|
||||
const next = asEllipse[(i + 1) % asEllipse.length];
|
||||
return Math.min(least, Math.hypot(point.x - next.x, point.y - next.y));
|
||||
}, Infinity);
|
||||
assert.ok(closest < 70, `${closest.toFixed(0)}px`);
|
||||
assert.ok(gap(6, 616, 96) > closest * 1.3,
|
||||
`stadium ${gap(6, 616, 96).toFixed(0)}px against ellipse ${closest.toFixed(0)}px`);
|
||||
});
|
||||
|
||||
test("a round table's neighbours are about as far apart as the rim says", () => {
|
||||
const rim = (Math.PI * 2 * 0.43 * 400) / 9;
|
||||
assert.ok(Math.abs(gap(9, 400, 400) - rim) < rim * 0.15);
|
||||
});
|
||||
|
||||
test("more seats, less room, in that order", () => {
|
||||
assert.ok(gap(12, 400, 400) < gap(9, 400, 400));
|
||||
assert.ok(gap(9, 400, 400) < gap(6, 400, 400));
|
||||
assert.ok(gap(6, 400, 400) < gap(6, 800, 800), "and a bigger table gives more");
|
||||
});
|
||||
|
||||
test("nothing to measure between fewer than two seats", () => {
|
||||
assert.equal(gap(1, 400, 400), Infinity);
|
||||
assert.equal(gap(9, 0, 0), Infinity);
|
||||
});
|
||||
});
|
||||
|
||||
describe("which rim a table gets", () => {
|
||||
// An ellipse until the table is much wider than tall, then a stadium: two rails
|
||||
// and a half-round cap at each end, which is how a real poker table is built.
|
||||
const shape = (width, height) => {
|
||||
const aspect = width / height;
|
||||
return 44 * aspect > 42 * Render.STADIUM_RATIO ? "stadium" : "ellipse";
|
||||
};
|
||||
|
||||
test("every layout the tool had keeps the ellipse", () => {
|
||||
assert.equal(shape(844, 608), "ellipse", "desktop");
|
||||
assert.equal(shape(600, 600), "ellipse", "tablet");
|
||||
assert.equal(shape(278, 314), "ellipse", "phone upright");
|
||||
assert.equal(shape(336, 240), "ellipse", "short phone upright");
|
||||
});
|
||||
|
||||
test("a phone on its side gets the stadium", () => {
|
||||
assert.equal(shape(528, 73), "stadium");
|
||||
assert.equal(shape(780, 113), "stadium");
|
||||
});
|
||||
|
||||
test("the cap holds one seat instead of stacking two", () => {
|
||||
// Six seats on a 616x96 rim: the walk between neighbours has to be longer than
|
||||
// the cap, or two of them end up on the same half-circle.
|
||||
const halfWidth = 44 * (616 / 96), halfHeight = 42;
|
||||
const perimeter = 4 * (halfWidth - halfHeight) + 2 * Math.PI * halfHeight;
|
||||
assert.ok(perimeter / 6 > Math.PI * halfHeight, "one seat per cap at six-handed");
|
||||
});
|
||||
|
||||
test("seat one is still at the top centre, and the ring still mirrors", () => {
|
||||
const seats = Array.from({ length: 8 }, (_, i) => Render.positionOnRing(i, 8, 44, 42, 616 / 96));
|
||||
assert.ok(Math.abs(seats[0].left - 50) < 0.01);
|
||||
assert.ok(seats[0].top < 50);
|
||||
for (let seat = 1; seat < 4; seat++) {
|
||||
const mirrored = seats[8 - seat];
|
||||
assert.ok(Math.abs((seats[seat].left - 50) + (mirrored.left - 50)) < 0.01, `seat ${seat} across`);
|
||||
assert.ok(Math.abs(seats[seat].top - mirrored.top) < 0.01, `seat ${seat} down`);
|
||||
}
|
||||
});
|
||||
|
||||
test("nobody is drawn off the felt", () => {
|
||||
Array.from({ length: 12 }, (_, i) => Render.positionOnRing(i, 12, 44, 42, 616 / 96)).forEach((seat, i) => {
|
||||
assert.ok(seat.left >= 5 && seat.left <= 95, `seat ${i + 1} across at ${seat.left.toFixed(1)}%`);
|
||||
assert.ok(seat.top >= 7 && seat.top <= 93, `seat ${i + 1} down at ${seat.top.toFixed(1)}%`);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
describe("the shape of the ring", () => {
|
||||
test("is a mirror image left to right", () => {
|
||||
const seats = ringPixels(10, 601, 126);
|
||||
|
||||
Reference in New Issue
Block a user