8aa90e90a4b823076eb159b92ab416a1da447758
The last two rounds left one thing failing and said so: a landscape phone with six or twelve seats stacked two of them 25px apart at each end of the felt, with pucks 64px tall. It has been there since seats were first spaced by distance rather than by angle. Three things were wrong at once, and it needed all three. The rim is the wrong shape when the table is very flat. An ellipse 616px wide and 96px tall has nowhere to put the seats near its ends: the curve doubles back on itself, so two seats a long walk apart come out one above the other. Past two and a half times wider than tall the rim is now a stadium — two straight rails with a half-round cap at each end, which is how a real poker table is built and exactly why it is built that way. A cap is a half-circle of the felt's own height, so an end takes one seat and the rest is rail. Only past that ratio: measured, the cut-off lands between a landscape phone at 4.4 and every other layout the tool has, 1.45 at 1280x900 and 1.0 to 1.4 upright, so no working table changes shape. The ring had less height than the felt did. The seat layer is inset by half a puck to keep the outermost seats on screen, and 26px off the top and bottom of a 96px felt left 44px to work with — less than half the table, which is why no rim shape could have fixed it alone. The inset is a percentage where the felt is short. The landscape branch never had that rule at all, because it is matched on height while the inset lives in a width query, so an 844px-wide phone on its side drew its ring against the felt's whole box; with a flat-topped stadium rail that put a dealer button over Resolve Pot in the header. And the puck was a line too tall. In the tight state the hole cards give up their row: of the four things on a puck, the cards are the one the dealer is holding in their other hand, and the seat editor still shows them. That took the puck from 64px to 55px, which is what finally cleared the ends. Measured across 36 combinations of nine viewports and 2, 6, 9 and 12 seats: the closest two seats at 640x360 go from 25px apart to 55px, and every combination is clean. Then 216 audits across thirteen viewports, three seat counts and both a mouse and a thumb: no failures, no console errors. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
Description
No description provided
142 MiB
Languages
JavaScript
68.4%
CSS
14.1%
C#
8%
HTML
4.5%
C++
4.4%
Other
0.5%