Commit Graph
300 Commits
Author SHA1 Message Date
jheapsandClaude Opus 5 f07144acd8 Give the table the screen back when the phone is on its side
A phone held sideways is 640x360: short of height and swimming in width. The layout
spent the whole of that shortage on one column — 70px of header, 85px of felt, 205px
of action bar. Two rows of seat pucks 55px tall have to fit inside 85px of felt, which
they cannot, so seven of nine finished past the rail with up to 17px of puck floating
on the page. That single fault was 96 of the 98 offenders the layout audit could find
anywhere.

No amount of shrinking fixes it, because the shortage was never in the table. The bar
is 205px tall and 529 wide to hold three buttons and a status line, and it was taking
that height from the one element that needed height. So in landscape it moves: the bar
becomes a rail down the right-hand side, the table takes the column beside it, and the
felt goes from 529x85 to 409x205 — an actual oval, with room for two rows of pucks and
a gap between them. It also puts Fold, Call and Raise under the right thumb rather than
along the bottom edge, where a landscape grip has the palm.

Which layout the bar is in is declared by the stylesheet in a custom property and read
back by actionBar.js, because the one thing that must not exist is a second copy of
that media query written in JavaScript.

Then the ring stopped predicting itself. seatRingRadii works out the widest ring whose
outermost puck still finishes inside the rail, and it is right about a puck it measured
before the width search settled and before a name wrapped or was shortened — each worth
up to 15px of height arriving after the answer. Four viewports finished with the top
seat 5-6px over. render.js now checks the drawn result the way the audit judges it: if
the worst puck hangs 6px past the rail, the ring comes in by 6px and they are placed
again. A layout that predicts itself has to be right about the future; one that measures
itself only has to be right about the present.

Also in this round:

- Names shorten at a word instead of being chopped mid-one. "Mike from work" on a
  nine-handed phone was "Mike f…"; he is Mike. A name never ends on a joining word,
  because "Mike from" looks cut off rather than shortened, and the whole name is on the
  tooltip either way.

- The blind badge is counted in what a seat needs. It always points away from the table,
  which was taken to mean it costs nothing between two seats — true of a straight rail
  and false of a ring, where neighbours sit at different heights. Three tables had a
  player's stack painted under the next player's SB or BB, and that badge outranks
  everything else on the felt. It also got shorter, 15px to 12: clearing its own name at
  5px of overhang instead of 9 hands every chair in the ring four pixels back, which at
  640x360 is the difference between a 66px puck and a 48px one.

- Border-box, inherited, for the whole app rather than nine elements opting in one at a
  time. Both elements that hadn't went wrong in the same afternoon: the rail overran the
  page's padding by 25px and put Resolve Pot underneath itself, and the raise pad's
  amount field pushed a horizontal scrollbar across a 640px phone.

- The raise amount field is thumb-sized. The rule that sizes fields for a finger names
  the settings panels and the seat form, so the one field on the one surface built for
  thumbs was 36px on every phone in the list. The sweep never saw it because it had no
  step that opened the raise pad; it has one now, and that step also caught the rail
  squeezing its own status line under the pad.

- mobile-web-app-capable alongside Apple's older name, which Chrome has been calling
  deprecated in this page's console on every load.

The audit goes from 19 failing configurations and 98 offenders to 2 and 3, across 294
audits — thirteen viewports, three table shapes, a mouse and a thumb. What is left is
twelve players on a 360px phone with the raise pad open, where twelve pucks at the 44px
minimum genuinely do not fit on the felt; the search reports that rather than papering
over it. Each new mechanism was checked by breaking it on purpose: removing the settle
pass puts 26 offenders back, dropping the badge from the footprint 5, and un-sizing the
raise field is caught by the step that now opens it.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-04 17:19:11 -06:00
jheaps fbc4bd9a3e Merge pull request 'Hold'em dealer: a felt that fits, and a table that reads its own showdown' (#118) from polish/holdem-seat-collisions into master
Build and Deploy / build-deploy (push) Successful in 1m11s
Reviewed-on: #118
2026-09-04 15:28:46 -06:00
jheapsandClaude Opus 5 cd57c16050 Let the table tell the dealer who won
An option — off by default, and off means the tool is exactly what it was.

Turn it on and the community cards go on the felt. Each street asks for the cards as
it is dealt: the picker opens on the flop the moment the flop button is pressed, and
again on the turn and the river, because the moment a dealer is holding those cards is
the only moment they know what they are without turning the board round. Three taps,
then one, then one. The picker is the same sheet as the hole cards, which now knows
about the middle of the table too — the seven of clubs cannot be on the flop and in
somebody's hand, and until now it could.

Turning the players' cards over is unchanged. That already worked the way it should.

What is new is what happens next. Resolve Pot stops asking who won and says so:

    Alexandra wins $50 with three of a kind, nines.

with every hand at the table read out under its player's name, the winner already
ticked, and the button reading "Pay Alexandra". A chop comes out as "Christopher and
Mike from work split it, $22.50 each, with a pair of aces", both ticked. The dealer
still confirms — the tool reads the cards, a person still says the pot is good, and a
hand entered wrong is corrected by unticking rather than by starting over.

It declines rather than guesses. A board that isn't five cards, a player who hasn't
turned over, the same card entered in two places: each says which of those it is and
hands the question back, and the wizard is the one it always was. Who is *ahead* and
who *won* are different claims and only the second one can pay somebody.

Side pots are read per round, not once. The best hand takes the main pot and is then
out of the question; the side pot goes to the best of who is left, which is a different
answer and the one the tool has to ask for again.

handRank.js is the only module here that can pay the wrong person without anybody
noticing, so it is built to be checkable rather than clever: rank five cards, then take
the best of the twenty-one five-card hands in seven. Beside the written cases — every
category against every other, the wheel and the steel wheel, three kickers deep, the
counterfeited two pair, the board that plays — it is checked against a second evaluator
written a different way, on twenty thousand random seven-card hands and four thousand
random pairs of them. An ace that keeps its value in the wheel, a dropped two-pair
kicker and a flush read only by its top card were each introduced on purpose and each
caught.

The board takes the middle of the felt, sized from the room the seat ring actually
leaves — measured against every seat rather than the ring's widest point, which is only
the answer for a seat sitting exactly on the horizontal axis and had two pucks on top
of the board while claiming 77px of clearance either side. Where there is no middle to
take, it moves to a strip above the table: a phone on its side has a felt 528x83 with
55px pucks, so the ring closes over the centre entirely and a board in it is a board
with players painted on top.

That strip found an older bug. It costs the felt height, and a felt that changes size
had only ever been re-measured, never laid out again: the seats follow it on their own,
being placed in percentages, but a bet chip anchored inside a seat is placed in pixels
off that seat's centre. Measured at 640x360, the chips were positioned for a felt 83px
tall and painted on one of 60 — seat 3's $5 came to rest on seat 4's puck, and two
pairs of seat pucks were overlapping. The bar growing mid-hand does the same thing: a
side pot appearing is 55px off the felt. Both fixed.

The sweep grew a third table — the same five players in the same nine chairs as the
second, with the board on, so the only thing that differs between those two rows is the
board itself. It earned its place on the first run.

728 unit tests. 216 audits: what is left is the seat ring hanging past the rail on a
landscape phone, the known residual, plus five or six pixels more of it on the layouts
where the strip takes the felt's height, and a blind badge over a stack on a packed
twelve-seat portrait table.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-04 11:18:33 -06:00
jheapsandClaude Opus 5 2a080eab6a Give every bet on the felt somewhere to be
The chips were the last thing on the table nobody had measured, and the sweep had
never seen one: it audited a table that had never had a bet placed on it, so a third
of what is on the felt during a hand went unlooked at for the tool's whole life. It
posts blinds, deals and calls three times now before it measures anything.

What that found, and what this fixes:

- Chips accumulated. Seats are kept and updated in place rather than rebuilt, so
  clearing the bets layer stopped clearing the ones anchored inside a seat and
  nothing else ever did. An iPhone 14 had one chip per seat after the deal and five
  by the third render; a dealer's every tap left another disc on the felt.

- The ring-or-cling decision asked how wide the window was. A phone held sideways is
  844px across and gives the felt 117px: it passed the width test, took the ring, and
  every chip on it was painted under a puck — the seats carry z-index 1 and the bets
  layer carries none, so a chip that lands under one is gone, and with it the only
  number saying what that player has in. Measured now, and only measured.

- Getting clear of a box was `edgeReach(puck) + edgeReach(chip)`, which is right only
  straight up, down or sideways. Two axis-aligned boxes are clear when they are apart
  on one axis, so the travel is the reach of the box you get by adding their widths
  and their heights. At 768x1024 a $10 leaving a seat on the diagonal wanted 88px and
  got 77, and came to rest 11px inside its own player's puck — every seat off the four
  compass points, which is most of them.

- Every chip was laid out at the first chip's size. A chip is as wide as the number on
  it: "$5" is 21px and "$10" is 27px on a phone, so each $10 was placed as if it were
  6px narrower than it is. The widest is no better: at 768x1024 one 47px chip made the
  whole table give up a ring the other four had room for.

- Anchored chips settled where they landed. At 640x360 the felt is 528x83 and a puck
  is 55 of those pixels tall: clearing it takes 41px, the players facing each other are
  70px apart, and both chips set off 41px into a gap that is 70 wide. Three overlapping
  pairs on a twelve-handed table. Each chip now gives ground only to something it is
  actually standing on, a pixel at a time — a midline rule or a single scale factor
  both punish the seats at the ends of a rail, which were never going to hit anything.

- Nothing knew the pot total was there. Seat 1's $10 was sitting on "Pot $65".

Two things off the felt, from the same sweep:

- The toast outlived its news. "Next hand — button on seat 2. [Undo]" stayed up while
  the hand was dealt and three players called: an offer to move the button, wired to a
  snapshot that predates the hand, so taking it would have thrown the hand away without
  saying so. It was also in the way of thirty small screens' seats and controls. The
  bar drops it as it takes the next action; the bar's own Undo names what it would
  actually take back.

- The pot dialog cut a name off. Three players in the pot on a Galaxy S8, two rows
  visible, the third below a hairline that reads as the end of the list — a dealer
  ticking the two they could see would have paid two thirds of a three-way pot. The
  85vh budget was still subtracting the action bar's height from a dialog that has sat
  above the bar since its z-index was fixed, and a player's ceiling moves beside their
  name on a short screen. All three fit now, and where a list does run on, it runs on
  under a fade rather than stopping dead on a row boundary.

The pot badge goes on a phone held sideways: 86x66 of a 692x113 felt, for a number the
action bar prints three inches below it, standing in the only band a bet chip has.

The audit stopped calling one thing another. An element clipped away by a panel that
scrolls is not covered by whatever is painted at that height — the wizard's third
winner came back for four viewports as "fully covered by button Confirm Winner(s)".

190 audits: 25 failing configurations to 7, and every one of those seven is the seat
ring hanging past the rail on a landscape phone, which is the known residual from the
last round. 663 unit tests, 44 of them new.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 17:05:47 -06:00
jheapsandClaude Opus 5 f93e0935ef Give every seat its own pixels
Six players at a nine-handed table is the most ordinary table this tool draws, and on
every phone in the sweep one of them had their stack painted under the player next to
them. Measured across nine viewports and six table sizes: seventeen of fifty-four
tables hid a name or a stack behind something belonging to another seat.

Two causes, and the layout only knew about a third of one of them.

The felt decided how big a puck could be from a single number — the straight-line
distance between the closest two *neighbouring* seats, judged against a fraction of a
puck's width. Distance has one number in it and a puck is half again as wide as it is
tall, so the same 84px was generous side by side and nowhere near enough on the
diagonal. And neighbours are the wrong pairs to ask about: on a phone held sideways the
felt is 528x87, the ring is very nearly a straight line, and the seat that lands on top
of you is the one across the table. Ten of the tables in the sweep had a collision that
a neighbours-only check cannot see — seats 1 and 7, overlapping by 68px, while every
adjacent pair had room.

seatsCollide() asks the real question instead: do any two of these boxes want the same
pixels. Two equal axis-aligned boxes overlap exactly when their centres are closer than
one box in both axes, so it is an answer rather than a proxy, and it looks at every
pair.

The second cause was the small blind badge, sitting at `left: -6px` — hanging off its
own puck's left corner onto whatever was beside it. On an iPhone Pro Max at six seats,
with the pucks not touching at all, "SB" was painted across the next player's $1,137.
All three badges now sit inside the puck's width, and in the same place as each other:
a seat only ever wears one, so two positions bought nothing except making the dealer's
eye find which of two spots this seat was using before it could read which blind it is.

Then the layout had to be able to act on the answer, and it couldn't. It chose between
two widths — 96px or 58px — and if neither fitted it widened the ring and let the seats
overlap, on the reasoning that a dealer can see an overhang but cannot see a tap landing
on the wrong player. That trade is real; it was also a false choice, because the tables
that overlapped did not want either number. At nine seats a Galaxy S8 had room for a
61px puck, an iPhone 14 for 68, a Pixel 7 for 74, an iPhone Pro Max for 79. Three media
queries declared three more of these numbers — 78px, 64px, 62px — at three breakpoints,
guessing at something a media query cannot see: the same 390px phone has room for a 90px
puck at four seats and 61 at nine.

So the width is searched for now, not chosen. render.js walks candidates from the top,
applies each one, measures what the browser actually drew, and takes the widest that
leaves every seat its own box. There was a width that worked on every table in the
sweep; the code was never asking for it. Ten candidates is ten forced layouts, so the
result is cached against the felt's size, the seat count and the names — measured 12.5ms
cold, 0.8ms warm, and renderSeats runs after every tap.

Three things this got wrong on the way, all caught by measuring rather than reading:

  The badge overhang was folded into the space between two seats. That collapsed the
  ring on a phone held sideways — 87px of height, and 18px of badge is most of the room
  the ring has to move in — until a six-handed landscape table was unsatisfiable at any
  width. It didn't belong there: the badge points *away* from the table at both ends, so
  two seats facing each other across the felt wear them back to back.

  box-sizing: border-box, which the puck needed so the searched number means the width
  it is drawn at, quietly turned every min-height from a content height into a drawn one.
  An empty chair went from a 52px tap target to a 42px one on every phone in the sweep.
  The audit found it; the four min-heights have each gained the padding and border they
  used to be quoted without.

  The new audit check reported a name under a neighbour on a table whose seats were 9px
  apart. A puck's name is a `-webkit-box` with `line-clamp`, and getClientRects() hands
  back a rect for every line the text *would* have taken, including the ones the clamp
  throws away — so the probe was hit-testing 30px below the puck, where nothing is
  painted. It clips to what is painted now.

uiAudit gains "no seat covers another seat's writing", the complement of the check
already there for a puck's own decoration on its own name — which is why nothing caught
this: seatLabelsClear() only ever looked inside one seat. Fault-injected against the
previous version: eighteen configurations, naming both causes.

And the sweep itself now runs two table shapes. It had run one for its whole life —
five players at a nine-handed table — and how crowded the felt is depends on how many
people are sitting down far more than on anything a viewport can report. A full table
was never once looked at.

632 tests, 0 failures. 190 audits across thirteen viewports at two table shapes, with a
mouse and with a thumb. Every table from two seats to twelve now keeps its own text on
every viewport in the sweep. One configuration still reports: a dozen players on a
640x360 phone, where the felt is 87px tall and two rows of 55px pucks cannot both fit
and stay on the rail — the ring grows 8px past the edge to keep the seats off each
other, which is the trade the old code named and got right. Left reported rather than
tuned away.

Names on a crowded phone table truncate harder than they did, because the puck is now
sized to fit instead of allowed to overlap: "Christopher" is "Christ…" at nine seats on
an iPhone 14. The full name is in the DOM, in the seat's form and in the sidebar. The
next lever on that is the seat layer's inset, which is still a fixed 44px of "half a
puck" for a puck that is no longer 96px wide — worth 54px to 60px where it was measured.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 13:23:31 -06:00
jheaps 190ccebf6c Merge pull request 'Hold'em dealer: a reachable Confirm, a table that fits, offline, and a quieter first screen' (#117) from polish/holdem-offline-and-render into master
Build and Deploy / build-deploy (push) Successful in 1m42s
Reviewed-on: #117
2026-09-03 12:24:00 -06:00
jheapsandClaude Opus 5 c052ee32c8 Put the Confirm button back on screen
Opened the pot wizard — the one dialog in this tool that divides money — and its
Confirm button was below a scroll. Not on a tall table, not on one screen: at
every size I measured, with six players and a side pot.

  iPhone 14 390x844   244px of the dialog below the fold
  Galaxy S8 360x640   417px
  844x390 landscape   583px
  desktop 1280x900    172px

Nothing on screen said there was anything under the list of names, so a dealer
with the table waiting had to scroll a list of players to find the only control
that finishes the hand.

Two goes at this, and the first was wrong. A sticky footer is the obvious
answer and it cannot work here: the actions were the last child of the
scrolling content, so their containing block ended exactly where they did and
`bottom` had no room to lift them. Sticky on the *header* did work, for the
mirror-image reason — its container extends below it — which is what made the
failure confusing to read. Capping the player list wasn't enough either; the
pot breakdown and the log still overflowed on a short screen.

So the dialog is a proper column now: a title that doesn't move, a body that
scrolls, and a footer outside the scroll. potWizard.js appends its buttons to
the footer instead of into the body, and clears both together so a step can't
inherit the previous step's buttons. Measured after: Confirm on screen and
hit-testable at all six configurations, twelve-handed on a Galaxy S8 included,
and the dialog itself no longer scrolls at all.

The checkboxes are painted now, too. `accent-color` only ever coloured the tick
— the box around it stayed the platform's own bright white square, which on a
near-black dialog was the loudest thing on screen and the last raw control in a
tool where everything else had been drawn. Same surface ramp, same corner
radius, and a tick drawn with clip-path so it can't pick up a substituted font.

uiAudit gains "an open dialog's buttons are on screen", which hit-tests rather
than trusting geometry — a button can be inside the viewport and still be under
something. Fault-injected: putting the footer back inside the scrolling body
reports Confirm 105px below the fold.

Two things checked and left alone, because they turned out to be right: the
standings table hides three columns on narrow screens through a container query
keyed to the sidebar rather than the viewport, which is why a desktop shows
fewer columns than an iPad — the sidebar is the narrower box there. And In/Won/
Net read $0 for hands settled outside the wizard, which the comment above them
already explains.

Caught by my own guard on the way past: the token test read `scroll-padding` as
`padding` and failed the spacing scale. Correct by its rules, wrong in substance
— those values are a sticky bar's measured height, not a step in the rhythm — so
the lookbehind now rejects a hyphen as well as a word character. Re-fault-
injected to confirm it still catches a real ad-hoc gap.

619 tests, 0 failures. 65 layout audits across 13 viewports x 5 table sizes and
35 across the five overlays. The whole wizard walked end to end: side pot
resolved, hand logged, $1,560 on the table before and after.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 12:20:02 -06:00
jheapsandClaude Opus 5 1f3dda180f Make the table big enough for the game around it
Looked at the felt at three times scale and the seats were falling off it. Not
sitting at a rail — hanging past the outer edge of the table into the page,
half a puck on green and half on nothing. Measured:

  1280x900, nine-handed   five of nine seats past the rail, worst 49px
  844x390,  six-handed    all six, worst 20px
  430x932,  six-handed    two, worst 12px
  360x640,  nine-handed   none

The ring sat at a flat 44% by 42% of the seat layer at every size, two numbers
picked against a phone. A fixed pair can only be right for one ratio of puck to
felt, and the felt's ratio changes with every viewport — so it was a different
amount of wrong on each one, which is exactly what makes something look like a
mistake rather than a choice.

The radius is derived now: the widest ring whose outermost seat still finishes
inside the table, worked out from the measured table, seat layer and puck. It
can only ever pull seats in — the old pair is kept as the ceiling — and it falls
back to that pair whenever there is nothing to measure, which is every call from
the unit tests and the first render before the felt is laid out.

Three things this turned up on the way, each caught by the sweep:

  * The seat layer is not centred on the table. Its insets differ top from
    bottom, so the first version — which assumed symmetry and worked from half
    widths — left a phone with 12px still over the rail. It works in absolute
    pixels against the nearer edge now.

  * The radius and the puck size depend on each other: the ring is limited by
    how big a puck is, the puck is sized by the `seatsTight` class, and that
    class was decided from the gaps between seats, measured at a radius that
    hadn't been worked out yet. Fixing the gap measurement then made a
    nine-handed phone overhang that had been fine, because the two were chasing
    each other. It is settled by trying the candidates in preference order
    instead: the roomy layout if everything fits, the tight one if not, and if
    neither fits, tight pucks on a ring widened only as far as it takes to stop
    seats colliding — because two seats fighting over a tap is a worse failure
    than a puck over the rail. A dealer can see an overhang; they cannot see
    that the seat they pressed wasn't the one that answered.

  * The spacing threshold was a flat 84px, the figure a 96px puck was judged
    against. Asking a 68px tight puck to keep a 96px puck's distance is a test
    it can never pass, so every landscape table fell through to the fallback and
    took an overhang it didn't need. It is a ratio now, not a number.

Result: worst overhang anywhere goes 49px to 9px, and 59 of 65 configurations
are completely clean. Desktop, tablet and every phone held upright: nothing over
the rail at all.

Residual, reported rather than tuned away: six configurations still overhang by
1-9px, all of them landscape at 640x360 and 667x375, where the felt is about
110-125px tall and no ring puts readable pucks inside that. The audit check is
left strict so they stay visible.

uiAudit gains "seats and chips stay on the table", which runs at every viewport
in the sweep. Fault-injected: putting the flat 44/42 back reproduces the original
failure exactly, including seat 3 at 49px.

Faster, too, because the measuring got hoisted out of the per-seat loops while I
was in there:

  renderSeats   7.3ms -> 1.8ms
  renderAll    12.4ms -> 6.8ms

619 tests, 0 failures. 65 layout audits across 13 viewports x 5 table sizes.
Offline re-verified: a whole hand with the network cut, $800 conserved.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 11:55:51 -06:00
jheapsandClaude Opus 5 3ffce9d7c1 Stop the empty table shouting, and point at the next step
The first screen a dealer ever sees was the one nobody had looked at. Opened
fresh, with nothing saved, the tool showed:

  * the word EMPTY, in capitals, ten times across the felt
  * Resolve Pot as the accent-green primary — on a table with no players and no
    pot, so the loudest control on screen was the one that could do least
  * Next Hand, with no button to move
  * no indication anywhere of what to do first, except a grey caption under the
    felt saying "tap a seat to edit"

An empty state is the one screen a new user is guaranteed to meet, and this one
described itself ten times without once saying what to do.

**The felt stops repeating itself.** An open chair is already dashed instead of
solid, faded, and has no stack under it — that reads at a glance, which is how a
dealer looks at a felt, and it reads the same on the one open chair at a full
table, which is the case the label was actually for. The word is gone from all
ten, and the seat numbers underneath it are now the thing you see. What the word
carried for anyone reading by ear moves to an aria-label on the seat, which now
says more than the sighted version ever did: "Seat 3, empty", "Seat 1, Ann".

**The bar says what the table is.** It used to hide itself when nobody was
seated — silent at exactly the moment a dealer has never used this before. It
now says "Nobody's at the table yet." with one full-width button, Seat a player,
which opens the seat editor on the first free chair. That is the same panel
tapping a seat gives them, so the button teaches the gesture rather than
replacing it.

**Two dead controls stop pretending.** Resolve Pot and Next Hand are disabled
until somebody is at the table, which takes the accent green off the button that
cannot work and leaves the only green on screen on the one that can. Disabled
rather than hidden: hiding them would move the header the moment the first
player is named, and a control that vanishes teaches nothing about what it was
for. Next Hand's own explanatory title is kept and handed back when it
re-enables.

One bug of my own, found by walking the flow rather than by reading it: after
typing a name both header buttons stayed greyed out, still captioned "nobody is
at the table yet". commitSeatChange refreshes narrowly on purpose — a full
render on every keystroke takes the name field out from under the dealer
mid-word — and the comment directly above it already warns about this exact trap
for the action bar. The header needed the same line.

609 tests, 0 failures. 65 layout audits across 13 viewports x 5 table sizes,
0 failures — the empty table is now one of those sizes, and had never been
audited before. Re-verified with the network cut: the first-run screen, the CTA
and seating a player all work offline.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 11:14:30 -06:00
jheapsandClaude Opus 5 5d5093f3cc Make the dealer tool work with no signal, and stop it shouting
Three findings this round, all measured on the running page.

**1. The tool needed the internet to exist.**

The night already survived anything — it lives in localStorage — but the page
did not. Reload in somebody's back room with one bar of signal and a dealer
holding a phone in one hand and a deck in the other got a browser error page
with nine players waiting. Verified: with no worker, an offline reload is
net::ERR_INTERNET_DISCONNECTED.

There is now a service worker (wwwroot/casino/sw.js) and a manifest, so the
tool installs to a home screen and runs with the network switched off. Measured
end to end: 19 assets cached from one ordinary visit, then with the context
offline the page loads, draws six seats, applies its CSS, and plays a whole
hand — blinds posted, four calls, $800 still on the table.

Three decisions worth writing down:

  * The precache list is read off the document rather than kept in the worker.
    Every stylesheet and script is already in the DOM; a hand-written file list
    stays right until somebody adds a script tag, and then the tool is quietly
    offline-broken until a dealer finds out at a table.
  * No skipWaiting. A new worker taking over a live page can hand it assets
    from a different release than the ones it started with, and this page loads
    seventeen scripts that expect to agree with each other.
  * Stale-while-revalidate for assets, not cache-first — see finding 3.

Scope is /casino/ rather than /casino/texasholdem/, because a scope has to be a
prefix of the page it controls and "/casino/texasholdem" does not start with
"/casino/texasholdem/". Anything in scope the worker wasn't told about goes
straight to the network.

Program.cs needed .webmanifest added to the MIME map: an unknown extension is
not served with the wrong type, it is not served at all, and a 404 manifest is
exactly the silent failure that stops a browser ever offering "Add to Home
Screen".

**2. A screen reader read out the whole action bar after every tap.**

The bar carried aria-live on the element whose entire contents render() rebuilds
each action. Measured, after one tap:

  "PRE-FLOP Pot $15 9 players Bob · $250 behind 0:00 ↶ dealing the hand U
   Fold Call $10 Raise"

Nothing in it is wrong; it is unusable at the speed a hand is dealt, and it is
the documented anti-pattern — a live region has to be a stable element whose
text changes, not a container that gets replaced. There is now a small
role="status" element that exists from page load and says one sentence:
"Dee to act, $10 to call. Pot $15." Guarded on the sentence rather than on the
state, because render() runs for many reasons that don't change whose turn it
is, and a live region handed the same words twice reads them twice.

**3. Every tap rebuilt ninety DOM nodes.**

renderSeats did `innerHTML = ""` and then cloned a template, attached three sets
of listeners and set a dozen attributes per chair — on every render, and
renderAll runs after every action. Profiled on a nine-handed table:

  renderSeats   7.3ms -> 4.0ms
  renderAll    12.4ms -> 9.5ms

The pucks are built once and updated in place, which is what the rest of that
function was already doing to their contents. A seat's node belongs to its index
for as long as the table is that size, so the listeners still close over the
index; only a change in the number of chairs rebuilds the row. Verified that
listeners don't stack: one click after six renders fires the hook exactly once,
and resizing 9 -> 4 -> 10 renumbers correctly.

Found along the way and deliberately left alone: ViewData["cssVersion"] renders
empty on every page of the site, so the ?v= cache-busting has never worked. It
is inert — Program.cs sends Cache-Control: no-store on all static files — and
the service worker was the only reason to care, which is why it uses
stale-while-revalidate instead. Noted in TexasHoldem.cshtml.

608 tests, 0 failures, including a new announcing.test.js. 52 layout audits
across 13 viewports x 4 table sizes: 0 failures, and the action bar still
doesn't change height mid-hand. Gestures re-verified after the seat refactor:
double-tap fold, long-press menu, give-the-button, and the active dealer chip.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 10:51:27 -06:00
jheaps aaf96543a8 Merge pull request 'Hold'em dealer: blind fix, design tokens, and the decrowd' (#116) from fix/naming-a-blind-deals-the-hand into master
Build and Deploy / build-deploy (push) Successful in 1m36s
Reviewed-on: #116
2026-09-03 10:26:50 -06:00
jheapsandClaude Opus 5 2e9c55af21 Give the felt back the screen the chrome was using
Measured on a 390x844 phone, six-handed, same table before and after:

                        before   after
  header                  193px    120px
  felt starts at          225px    152px
  controls on screen         27       18
  bordered elements          37       22
  text elements              61       49

A quarter of the screen went on chrome before the dealer saw the table.

**The header.** Six equally weighted buttons in two rows, of which two are
per-hand controls. The other four have gone where they belong rather than into
a "more" menu — that relocates crowding instead of removing it. Reset Table is
in the Session panel now, beside Clear history and the save/load pair: it is
the control that throws the night away and it was sitting in the same weight as
Resolve Pot, the most-pressed button in a session. Quick Split is down with
Common rulings, where the other "open something else" link already lived. The
way back to the site is a quiet link at the top, where a back link goes.

The subtitle is gone. It was one sentence of orientation on a tool used
nightly, and the landscape and short-phone rules already hid it — the layout
had decided it was expendable on every screen this is actually used on.

**Teaching copy, once.** Table Setup shipped open, so the first screen was the
most crowded one; it now opens only on a table nobody has set up yet, decided
once at load so it cannot reopen itself under a dealer who just shut it. The
gesture hint under the felt goes after the first deal of the session — keyed to
the hand number, not to bettingOpen, which was the obvious test and the wrong
one: it would have appeared and disappeared twice a hand, shunting the panel
stack up and down all night.

**Borders.** Panels had a border, a lighter background and a shadow — three
ways of drawing one edge. The standings had a rule under every row, which is
what makes a list read as ruled paper. Both drop the line and keep the
grouping; the standings header keeps its rule, because that one marks a change
of kind. Fields and buttons keep theirs: those say "interactive", which is not
decoration.

**The felt itself.** Names wrap to two lines instead of ellipsising, so
"Christopher" and "Mike from work" are readable rather than "Chri..." and "Mike
fro..." — the truncation was eating exactly the half a dealer typed to tell two
Mikes apart. And a stack of $1,234,567 rendered at 7px; it now drops the
thousands separators before it drops the type size, so the same number is eight
characters at 10px with every digit intact. The comment above fitAmount was
right that abbreviating loses precision — but precision the dealer cannot read
is not precision.

Two things tried and reverted, both measured:
  * Reserving the second name line made every puck the height of the tallest
    (69-73px became a uniform 88). Fifteen pixels on all nine seats is felt
    spent on chrome, which is what this round is trying to give back.
  * Dropping the name a type step to fit more on one line still did not fit
    "Christopher" on the button seat, where the dealer chip takes 22px of the
    row — so it cost legibility and bought nothing.

Known limit: a single word too long for a puck breaks across the two lines, and
gets a hyphen only where the browser has hyphenation dictionaries. Real phones
do; headless Chromium does not, so audit screenshots show "Christo / pher". The
whole name is visible either way, which it was not before.

599 tests, 0 failures. 52 layout audits across 13 viewports x 4 table sizes
(2, 6, 9, 12 seats) and 20 across the five overlays: 0 failures, and the action
bar still does not change height mid-hand at any of them. The back link was
caught by the audit at 56x13 when it stopped being a button; its hit area is
44px now, paid for with negative margins so the header keeps the 73px.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 10:17:08 -06:00
jheapsandClaude Opus 5 8b43614b1c Give the stylesheet a vocabulary, and stop the bar moving
The tool read as crowded on screens where nothing overlapped, and the reason
turned out to be arithmetic rather than taste: holdem.css used 42 different
spacing values, 31 font sizes, 14 border-radii and 139 colours, and defined
three custom properties. Every number had been picked by hand at the moment it
was needed. A 0.42rem gap beside a 0.45rem gap beside a 0.5rem gap gives the
eye no rhythm to lock onto, so it reads the whole surface as noise.

So: constrained scales, and everything snapped to them. Seven spacing steps on
an 8px rhythm, eight type sizes, four corners, and a four-step surface ramp
that stays off pure black — shadows are invisible on #000 and white-on-black
smears on the OLED phone this is used on. 661 values rewritten; colour mentions
halved, 381 to 174. Nothing here changes what the tool does.

Two things were measurably moving under the dealer's thumb, and both are fixed
by reserving space rather than by animating anything:

  * The undo pill named the last action, so it resized on every single tap.
    Measured across one hand: 148, 110, 109, 108, 109, 110, 120px. It is now a
    fixed 10rem, with the label in its own element so it can ellipsize without
    truncating through the keycap beside it.

  * The action bar is fixed to the bottom, so anything that changes its height
    moves its top edge. The status row wraps, and it wrapped differently as the
    street and pot changed. It now holds two lines' worth of room whenever a
    hand is running. Across 13 viewports x 3 table sizes, the bar no longer
    changes height mid-hand at all.

Numbers that change while the dealer watches — pot, stacks, bets, standings —
are now set in tabular figures, so a pot ticking $18 to $21 stops shuffling its
digits sideways.

Two regressions the sweeps caught on the way, both from the snapping:
  * The Add Chips field cleared 44px by way of its font size plus its padding,
    so moving either dropped it to 42. It states its own min-height now; a
    touch target shouldn't be an accident of two other numbers.
  * The bar came out 2px shorter in landscape, which grew the felt, which
    lifted the top seat's dealer button 2px into the header. That clearance was
    structurally 1-7px, so the top seat inset became a floor rather than a
    ceiling instead of chasing the 2px.

tests/holdem/designTokens.test.js keeps the scales honest — a new value has to
be a step or an exception with a reason. Fault-injected four ways.

599 tests, 0 failures. 39 layout audits across 13 viewports and 3 table sizes,
plus 35 across the five overlays: 0 failures.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 03:11:13 -06:00
jheapsandClaude Opus 5 42b9e83e8f Don't deal the hand when the dealer names a blind
The seat menu's "Make small blind" / "Make big blind" / "Blinds follow the
button again" all re-posted the blinds whenever `Betting.onlyBlindsIn(state)`
was true. That condition means "nothing has happened in this hand except the
blinds" — which is true of a hand one second old and equally true of a table
sitting in setup with no cards out and nothing committed.

So naming a blind before the deal ran repostBlinds -> beginHand: betting
opened, two stacks docked, the action bar up and waiting on the seat after the
big blind. The dealer had said where the blinds go and the tool heard "deal".

Betting.blindsArePosted() is the question these three actually wanted — the
blinds are down only once a hand is open — and it's the guard makeDealer was
already using by hand. Before the deal, naming a blind now moves a badge and
nothing else; the toast says "Dee has the small blind next hand." rather than
claiming she posted it. Mid-hand behaviour is unchanged: chips come back and
go in again from the new positions, and the chip count stays straight.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 11:11:34 -06:00
jheaps 419c1de2a0 Merge pull request 'Hold'em dealer: 55 polish rounds, one merge' (#101) from release/casino-holdem-polish into master
Build and Deploy / build-deploy (push) Successful in 1m32s
Reviewed-on: #101
2026-09-02 10:00:14 -06:00
jheaps 470fbc0d26 Add the seat-name round to the release 2026-09-02 09:52:35 -06:00
jheapsandClaude Opus 5 c4e842f3e3 Stop the button's chip sitting on top of the name underneath it
A phone screenshot, mid-hand, eight-handed: the seat with the button reads
"Christop" and then a white D. The name is centred across the whole puck and the
chip sits in its top-right corner on a layer above, so a long name runs
underneath and stops — measured, "Christopher" lost 20px of its 64px box.

The bad part is the silence. The text believed it had the room it was being
painted out of, so no ellipsis appeared: nothing on screen said the name went on.
On the one seat at the table a dealer looks at most.

The name now keeps out of the chip's corner on the seat that has the button, so a
long one ends in an ellipsis before it gets there. Only that seat — every other
puck has its full width, because the chip on those is invisible.

And the audit has a check for it now. Nothing it had would have caught this: the
occlusion check is about controls a thumb has to reach, and this is a label a
dealer has to read. The new one measures every seat's name against its own chip
and badges, and the fix was undone by hand to confirm it fires — "20px under
button.dealerChip.active".

182 audits across 13 viewports, both input kinds, plain and straddled tables,
every overlay: clean.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 09:52:00 -06:00
jheaps 1d9353c94e Add the hidden-means-hidden round to the release 2026-09-02 09:37:29 -06:00
jheapsandClaude Opus 5 8616636212 Make hidden mean hidden, and check that it does
Three rounds inside the money, so this one was a look at the thing. On a desktop
screenshot of a table mid-session there is a small empty box under the bank
check: 21 pixels wide, 44 tall, no text, no purpose. It is the "Take $600 from 3
players" button from three rounds ago, which sets `hidden` when there is nothing
to record — and `hidden` was losing.

The attribute carries its `display: none` from the browser's own stylesheet,
which is the weakest rule in the cascade, so any class that sets a display beats
it. Every button class here sets `inline-flex`. This is not a new discovery in
this file either: seven overlays already carry their own `[hidden] { display:
none }`, each one presumably found the same way. One global rule now covers all
of them, so there is no ninth.

The audit had been telling me. Its touch check reported the box as "could not be
probed (drawn 21x44)" — in the warnings, which my sweeps printed only sometimes
and never failed on. So the check now says the plainer thing: an element that
claims to be hidden and is drawn anyway is a fault, not a note. It is in runAll
with the rest, and the bug was put back by hand to confirm it fires.

The same warning stream had a second thing in it: the waiting list's Add button
was 43px wide. Three letters, one pixel under the rule, and a thumb doesn't know
the word is short.

182 audits across 13 viewports, both input kinds, every overlay and a table with
a rake, a cash-out, a waiting list and six logged hands on it: clean, and the
only note left is the one that says the 44px rule stood itself down on a mouse.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 09:36:51 -06:00
jheaps 6174981cdc Add the assumed-contributions round to the release 2026-09-02 09:21:57 -06:00
jheapsandClaude Opus 5 4db6f6e4d3 Take the chips the pot was priced with, not just pay them out
Two rounds of asking where the tool disagrees with itself, and here is the last
of it — the one that was actually creating money.

There are two ways a contribution gets in. Tapping the action moves chips: the
bet leaves the stack, sits in front of the player, and is swept into their hand
total. The other is the "without live betting" panel — a base pot amount, or
chips counted out on a seat — for a dealer recording a hand they are watching
rather than driving. Nothing leaves anybody's stack there.

The pot wizard prices both the same way, and awarding it credits the winner. So
in the second mode the table simply grew. Measured at a three-handed table with a
$50 base pot: stacks 200, 200, 200 before, pot priced at $150, and afterwards
350, 200, 200 — six hundred dollars of chips became seven hundred and fifty, and
the bank check, newly able to see it, blamed a rebuy nobody had made.

So before the pot is pushed, whatever was assumed rather than taken comes off the
stacks that assumed it, and is recorded where a swept bet lives. Chips already
committed or swept are left alone — they have been paid once, and taking them
twice is the same bug the other way round. A base pot on top of a live bet
collects only the difference. Nobody is charged more than they are holding, and
an empty chair or a seat sitting out is charged nothing at all.

The same hand now ends 300, 150, 150: the table has the six hundred it started
with, and the bank check is balanced before, during and after.

13 new tests, with the already-paid test disabled on purpose to confirm five of
them catch the double charge. Walked through the UI in base-pot mode: pot badge
$150, wizard pricing three seats at $50 each, and afterwards the felt holding
exactly what it held before.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 09:21:19 -06:00
jheaps 0ad5592687 Add the one-stack-rule round to the release 2026-09-02 09:06:07 -06:00
jheapsandClaude Opus 5 1c2e716508 Ask the same two questions the same way everywhere
The round before this found the bank check and the standings reading a seat's own
stack where the felt reads the table's starting stack — two parts of the tool
disagreeing about how much money was on the table. That was worth a sweep, and
the sweep found more.

The colour-up panel had the same fault. It is the panel that says "count out
2×$100 for this player", and on a table opened the ordinary way — a starting
stack and some names — it showed nothing at all. The one table where every stack
is a round number made of the largest chips there are was the table it had
nothing to say about.

The other question, "is anybody in this chair", existed in four spellings: in the
seat count, in the seat menu twice, in the waiting list, and twice more in the
state module. Three of them looked at name, chips and cash; one also looked at a
hand being dealt. A chair that counts as occupied for one and empty for another
is how somebody's chips get given away — measured, a seat marked in hand with no
name and no stack yet was on offer to the next person in the waiting queue, on
top of whoever was already playing it.

Both questions now have one implementation and one name:

    "What is this seat holding?"   HoldemState.chipsHeldBy
    "Is anybody in this chair?"    HoldemState.seatInPlay

10 new tests, including one that pins the bank check, the standings and the
settle-up plan to the same total, and one that pins the seat count and the open
seats to the same set of empty chairs. The occupancy test was cut back to its old
three-part form on purpose to confirm the waiting-list case fails.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 09:05:32 -06:00
jheaps 236c52567e Add the starting-stack accounting round to the release 2026-09-02 08:53:35 -06:00
jheapsandClaude Opus 5 1689ecb4f0 Count the chips the table is actually playing with
"Starting stack" is how a night opens. The setup panel offers it and says what it
means — "seats without their own stack start here" — and everything a dealer
looks at reads it: the puck, the action bar, what a player is allowed to bet.

The money side didn't. The bank check and the standings read `seat.stack`
directly, which is null for exactly those seats. Measured on a three-handed table
with a $200 starting stack and nobody's own stack typed in: the felt played for
$600, the bank check reported no chips in play and pronounced itself balanced,
and the standings — the list a dealer settles the night from — listed nobody at
all. Three players, six hundred dollars, and the tool's own accounting said the
table was empty.

Both now ask the same question the felt asks. The check reports $600 in play
against nothing taken, which is the truth: those chips have not been paid for.
Empty chairs are excluded, or the starting stack would make every one of them
look like somebody holding two hundred dollars — a ten-seat table would have
opened with $2,000 of imaginary chips.

Being told is only half of it. The verdict names the seats rather than saying
"somebody's rebuy probably wasn't recorded", because the dealer's next move is to
go to a particular chair and the tool knows which. And the seats holding the
table's starting stack — the dealer's own instruction, said once in the setup
panel — can be written down in one tap instead of six trips through Add chips.
Only those: what somebody's forgotten rebuy was is a question only the dealer can
answer, and guessing it would be the tool inventing money, which is the fault
this round is about.

14 new tests, with the stack source and the empty-chair test broken on purpose to
confirm they fail. Walked through in the browser from a cleared table: set the
starting stack, name three seats, and the panel goes from "balanced, no chips" to
"$600 more in chips than cash taken. Ann, Ben and Cal are holding chips with no
buy-in written down" — then to balanced, with the buy-ins recorded and undoable.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 08:52:56 -06:00
jheaps b8655be258 Add the waiting-list round to the release 2026-09-02 08:38:21 -06:00
jheapsandClaude Opus 5 55eb569d3b Keep the list of who's next, instead of leaving it on a napkin
A full home game always has two or three people standing behind the chairs, and
the list of who's next lives on a napkin or in the dealer's head. That is where
the argument an hour later comes from. The tool had just learned to open a chair
— somebody cashes out and the seat is free — and had nothing to say about who
should sit in it.

The Session panel keeps the list in order of arrival, which is the only ordering
anybody has ever agreed to. Whoever is at the front is offered the first open
chair by number, and everybody else waits their turn: a list that isn't kept in
order is a pile of names, and jumping the queue is the thing a dealer gets
shouted at for. With the table full it says so rather than offering a seat that
doesn't exist. The same offer appears on the empty chair's own menu — "Seat
Priya" — because tapping the chair somebody is about to sit in is what a dealer's
hand does anyway.

Sitting somebody down puts their name on the chair and nothing else. No stack, no
buy-in, not dealt in: they haven't paid yet, and inventing chips for them would
put money on the table nobody has handed over, which is the one thing the bank
check exists to catch. Add chips is the next thing the dealer does, and it is one
tap away in the same menu.

Two people called Mike are two people — the list is keyed by id, not by name.
Names are trimmed, blanks are refused, and a saved list from a table that never
had one comes back empty rather than undefined.

15 new tests, with the occupied-chair guard removed and a stack handed to the new
player on purpose to confirm they fail. Walked through the browser: two names
added to a full table, a player cashed out to open seat 2, the front of the queue
seated there with nothing in front of them, the bank still balanced, and the
second name taken off the list. 156 audits with the list populated, including a
name long enough to test the row.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 08:37:44 -06:00
jheaps 7e420ce747 Add the misdeal round to the release 2026-09-02 08:24:05 -06:00
jheapsandClaude Opus 5 86886ac126 Take a hand back, which the rulings sheet has been asking for all along
This tool has told dealers to redeal on a misdeal since the rulings sheet was
written — first card to the wrong seat, a seat entitled to a hand dealt out, one
of the first two cards exposed — and it had no way to do it. The only control
that ended a live hand was Next Hand, which says out loud that it takes the money
off the table without paying anybody. That is the right answer for an abandoned
pot and the wrong one for a misdeal, where the blinds and the calls belong to the
people who put them in.

Undo covers the first second of it: "↶ dealing the hand" is one tap. But the
action history lives in memory, so a dealer who is three calls in, or who has
refreshed the page mid-hand, has nothing — and a refresh mid-hand is exactly the
situation this tool has spent rounds making survivable everywhere else.

Misdeal appears in the header while a hand is out and goes away when it isn't:
before the deal there is nothing to take back, and afterwards it would be
offering to unwind a hand that has already been paid. It says what it will do to
the money — "$25 goes back to the players who put it in, cards are cleared, and
the same button deals again" — and adds a note when two or more players have
already acted, because most rooms let a deal stand at that point. It doesn't
refuse: which conditions make a misdeal is the dealer's call and the sheet is
right there.

What comes back is everything, including chips already swept into hand totals on
an earlier street — the first version returned only the current street's and
would have quietly kept a flop's betting. What stays is the button, the blinds,
the straddle and anyone posting in: a misdeal is the same hand dealt again, not
the next one, so the hand number doesn't move and nothing is logged.

13 new tests, with the sweep and the straddle broken on purpose to confirm they
catch it. Measured through the UI: pot $25 with three players in, take it back,
every stack is exactly $200 again, the bank still balances, and dealing again
posts the same blinds on the same players from the same button. 156 audits with
the button live, including a landscape header that stays one row at 46px.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 08:23:27 -06:00
jheaps c36d7f60bd Add the cash-out round to the release 2026-09-02 08:09:26 -06:00
jheapsandClaude Opus 5 f966d8c340 Pay somebody out and keep the chair, the cash and the record straight
The most ordinary thing that happens at a home game after midnight — somebody
counts up and goes home — and the tool had nothing for it. Freeing the chair
meant wiping the seat by hand, and the bank check then declared their whole stack
missing: "someone has paid for chips they haven't been given", for the rest of
the night. Measured on a balanced table, cashing a player out with $350 in front
of them left the check $350 short. Wiping their buy-in as well silenced it, at
the price of losing their entire night from the standings and from the file the
dealer hands over at the end.

Cashing out is two facts, and both have to survive the empty chair: the box took
their cash, and the box handed their chips back. Both are kept now, so the chair
opens and the money still adds up.

Cash out… is in the seat menu. It says what to count — "$350 — 3×$100, 2×$25" —
what they bought in for, and whether they leave up or down, because that is the
sentence the dealer says while their hands are moving. The bank check gains a
Paid out line and reads "balanced ... once the $350 paid out to players who have
left is counted", alongside the discards and the house's cut. The standings keep
them with a stripe and the words "· paid out", so nobody counts money out to them
twice at 2am, and the export marks them the same way.

It refuses to pay anybody with money still in the middle: taking chips out of a
pot other people can win, or handing the same chips over twice, are both worse
than waiting for the hand to finish. The chair gets a fresh id, because the
person who had it has gone and the next player to sit down is not them.

Two things this turned up. The first draft worked out what a seat was holding by
itself, read `Number(null)` as a perfectly good zero, and offered to pay a player
with no stack set nothing at all — it asks Betting now, which owns that rule.
The second was mine and the audit caught it: marking the departed row with
opacity took the In and Won cells to 3.83:1, under AA, on the very list a dealer
settles from. It is a stripe instead.

19 new tests, with the departed buy-in dropped from the check and the pot guard
disabled on purpose to confirm they fail. Walked through in the browser: menu,
confirm, payout, bank, standings, undo, and the refusal.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 08:08:46 -06:00
jheaps 15cec18256 Add the clock round to the release 2026-09-02 05:40:45 -06:00
jheapsandClaude Opus 5 0e2821257f Run the clock on a player, instead of counting in your head
The bar has had a stopwatch on the acting seat for a while: how long this player
has been thinking, so the dealer knows when it's worth a nudge. What it never had
was the thing a dealer actually does about it. Calling the clock is a procedure —
a player asks, the dealer grants it, the player gets a set time and then a
countdown said out loud, and if they still haven't acted the hand is decided for
them. Running that from this tool meant counting in your head while the table
argued about whether it had been thirty seconds yet.

Thirty and then ten, which is the common form and what the TDA writes down. The
countdown is the part the table hears, so it is marked apart rather than being
ten more seconds of the same: the readout switches to a bare number and turns
red. At zero the bar says the ruling in the dealer's own words and offers it as
one button.

The ruling depends on what they were facing, and getting that backwards is the
part worth being careful about. Facing a bet, the hand is dead. Facing nothing,
it is checked — nobody gets folded for being slow when checking was free.

Three things about where it sits. The button appears only once somebody has been
thinking long enough for the table to start asking, which is the same threshold
the stopwatch already marks, so an ordinary hand costs no room at all: measured
at 390x844, the bar is 152px with or without it. It is 44px like everything else
a thumb has to find — it was drawn at 36 and the audit called it at every touch
viewport the moment the check ran, which is the rule doing its job on a control
that kills a hand. And once the count is over the Stop button goes, because there
is nothing left to stop: at 640x360 its 94px pushed the undo control onto a
second line and the taller bar covered the two bottom seats.

The ordinary Fold/Check/Raise stay underneath the ruling. A player who speaks up
as the count ends is still acting, and whether it was in time is the dealer's
call, not the tool's.

11 new tests, and both halves of the ruling were inverted on purpose to check
they catch it. Watched end to end in the browser at shortened intervals: the
button appears, the count runs down, the ruling lands, and the hand is killed —
or checked — with the undo control naming what happened.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 05:40:06 -06:00
jheaps 9c8d981e2d Add the house-take round to the release 2026-09-02 05:13:11 -06:00
jheapsandClaude Opus 5 c19575ab10 Count the house's cut instead of calling it missing chips
A game that takes a rake has chips leaving the table every hand, and the bank
check had no idea. It added up the buy-ins, added up the chips on the felt, and
told the dealer somebody had been paid for chips they were never given — a
shortfall that grows all night and points at a miscount that never happened.
Every home game that takes a drop for the beer fund hits this on hand one.

So the tool takes it, rather than watching it go. Under Table Setup: a
percentage, an optional cap, and "no flop, no drop" — the rule almost everyone
plays, on by default, where a hand that ends before the flop pays nothing. Zero
percent is a game that doesn't rake, which is most of them and the default, and
nothing about that game changes.

Where it shows up is the point. The pot wizard says "House takes $2 of $40 — 5%,
capped at $5" above the payouts, before a chip moves, because the summary is the
dealer's last chance to disagree with the arithmetic and money taken quietly is
the one thing a tool like this must never do. The bank check gets a House take
line and says "balanced ... once the $2 in the house's cut is counted". The hand
log keeps the pot as the table saw it with the cut recorded beside it, and the
export has a column for it, so the night's total is one sum in a spreadsheet.

Two decisions worth stating. The rake rounds *down* to a chip the table actually
has: a house that can't make 40c takes nothing and the players keep it, which is
the only way to be wrong about this that nobody argues with. And on a split pot
it comes off the top, then what is left is shared in proportion — with the
rounding leftovers going back to the winners rather than to the house, which
asked for a number and gets that number, not that number plus dust.

Measured end to end through the UI: 5% capped at $5 on a $40 pot pays $38 and
banks $2; four stacks plus the cut come to exactly the $800 bought in; the bank
check reads balanced. With no-flop-no-drop on, a hand folded round pre-flop pays
the full $15 and takes nothing; with it off the same hand pays $14 and takes $1.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 05:12:33 -06:00
jheaps 907e0165db Add the stadium ring round to the release 2026-09-02 04:59:37 -06:00
jheapsandClaude Opus 5 8aa90e90a4 Give a phone on its side the table shape it needs
The last two rounds left one thing failing and said so: a landscape phone with
six or twelve seats stacked two of them 25px apart at each end of the felt, with
pucks 64px tall. It has been there since seats were first spaced by distance
rather than by angle. Three things were wrong at once, and it needed all three.

The rim is the wrong shape when the table is very flat. An ellipse 616px wide and
96px tall has nowhere to put the seats near its ends: the curve doubles back on
itself, so two seats a long walk apart come out one above the other. Past two and
a half times wider than tall the rim is now a stadium — two straight rails with a
half-round cap at each end, which is how a real poker table is built and exactly
why it is built that way. A cap is a half-circle of the felt's own height, so an
end takes one seat and the rest is rail. Only past that ratio: measured, the
cut-off lands between a landscape phone at 4.4 and every other layout the tool
has, 1.45 at 1280x900 and 1.0 to 1.4 upright, so no working table changes shape.

The ring had less height than the felt did. The seat layer is inset by half a
puck to keep the outermost seats on screen, and 26px off the top and bottom of a
96px felt left 44px to work with — less than half the table, which is why no rim
shape could have fixed it alone. The inset is a percentage where the felt is
short. The landscape branch never had that rule at all, because it is matched on
height while the inset lives in a width query, so an 844px-wide phone on its side
drew its ring against the felt's whole box; with a flat-topped stadium rail that
put a dealer button over Resolve Pot in the header.

And the puck was a line too tall. In the tight state the hole cards give up their
row: of the four things on a puck, the cards are the one the dealer is holding in
their other hand, and the seat editor still shows them. That took the puck from
64px to 55px, which is what finally cleared the ends.

Measured across 36 combinations of nine viewports and 2, 6, 9 and 12 seats: the
closest two seats at 640x360 go from 25px apart to 55px, and every combination is
clean. Then 216 audits across thirteen viewports, three seat counts and both a
mouse and a thumb: no failures, no console errors.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 04:58:59 -06:00
jheaps 86e1570618 Add the phone felt round to the release 2026-09-02 04:34:05 -06:00
jheapsandClaude Opus 5 dc5db16ffd Let the phone table use the width it has
Last round capped the felt so the ring would clear the action bar, and capped the
wrong dimension. The wide layout sizes the felt from its width, so capping the
width is how you shorten it there — on a phone the felt is already the full width
of the column, and capping that threw away 96px of a 360px screen: a 240x240
table inside a 336px space, with nine pucks crowding it.

A max-height instead leaves the width alone and lets the aspect ratio give way,
which turns a short screen into a wide oval — the shape a poker table is. At
360x640: 336x240 rather than 240x240, same clearance over the bar, and the
twelve-seat ring that was crowded at 240 comes out clean, which closes the one
combination left failing last round. Where the room isn't the binding constraint,
390x844 and up, nothing changes and the table stays round. The landscape branch
now says max-height: none, because it already spends the same measured room on
its own height and applying it twice took the felt to the floor value.

The measurement that decides whether pucks shrink was also wrong, in a way that
only showed up once it was asked a hard question. Rim length per seat measures
the walk between two seats, not the gap between them, and on a long oval the rim
doubles back at the ends: twelve seats at 640x360 had 193px of rim each and sat
60px apart. It now measures the closest two neighbours directly, off the ring
itself — and off the seat layer rather than the felt, because the layer is inset
by half a puck on a phone and the felt's box put the answer out by 30px.

That makes the rule geometric rather than about screen size, so it is no longer
scoped to a phone media query: a wide landscape felt crowds at its ends while its
rim claims there is room, and now it is told so.

Pucks still touch at nine and twelve seats on a small screen. Tried 46px against
58px: on a roomy phone 46 cleared every overlap where 58 left two, but in a hand
with a side pot, where the bar has grown and the felt has shrunk to suit, 46
overlapped four times and 58 twice. That is the felt being small, not the puck
being wide, and paying for it with an ellipsis on every long name buys nothing.
What has to hold is that each seat keeps its own centre, and that is measured at
every size.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 04:33:25 -06:00
jheaps 6df400322e Add the audit round to the release 2026-09-02 04:03:25 -06:00
jheapsandClaude Opus 5 b9b2237dbe Run the two checks the audit had and never used
runAll() did not include the contrast check — it simply wasn't in the list — and
touch targets sat behind an opt-in flag nothing passed. So "the audit is clean"
has meant nine checks rather than eleven for a long run of rounds, and the two
left out are the two whose faults a dealer meets in a dim room with their thumb.
Both were written, tested, and then never called; the contrast checker was built
across two rounds and every sweep since has been silent about colour.

The standalone runner had a second version of the same hole: the 44px rule
stands itself down where `hover: hover` says there's a pointer, and a headless
desktop browser is a pointer, so a single pass had never measured a touch target
at any viewport. It now runs every viewport twice, once with a mouse and once
with a thumb.

A check that decides it doesn't apply now says so, rather than reporting an empty
offenders list — which reads exactly like a pass.

Faded text is measured instead of filed as unchecked. `opacity` on a box fades
the box and its text together onto whatever is behind it, so a dimmed seat is not
grey text on a dark puck: it is a faded puck and faded text both landing on the
page. Both halves are composited that way now. Two exemptions remain and both say
so out loud: a disabled control, which WCAG itself excuses, and a link inside a
sentence, whose size is set by the line it sits in.

What running them found, and this round fixes:

  - the chair number on every seat: #8a8a8a at 9px, 3.39:1 once the empty seat's
    fade is composited, on the label that answers "which seat is that?";
  - Quick Split's amount field at 37px tall and its delete button at 30px across,
    on a page whose targets had never been measured;
  - and on a 360x640 phone with the bar grown by a side pot, the bottom seat
    sitting 38px inside it.

That last one brings back a cap this project measured and rejected once: capping
the felt to the room left fixed the six-seat ring and broke the nine-seat one.
That trade was real then and isn't now — seats are spaced by distance around the
rim rather than by angle, so a shorter felt no longer piles them up. Re-measured
across 30 combinations of five phone sizes and 2 to 12 seats: every one clean
except twelve seats at 360x640, where a 240px felt and a 64px puck cannot both be
true. Where the rim can't give each seat a puck's width, the pucks come down a
size, measured from the rim itself rather than from a media query.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 04:02:43 -06:00
jheaps ca9ac7b6af Add the straddle round to the release 2026-09-02 03:32:58 -06:00
jheapsandClaude Opus 5 fc866597eb Deal the straddle, instead of leaving the dealer to fake it
A straddle is a blind raise put out before the cards by the player left of the
big blind, for twice it. Home games run them constantly, and the tool had no
idea they existed — so a dealer's only way through was to deal the hand and have
the straddler "raise" to $4, which gets the money right and the other two rules
wrong.

There are three at once:

  - the amount doubles as it goes left, and re-straddles carry on doubling;
  - first to act is left of the *straddler*, not left of the big blind, and the
    straddler keeps the option when it comes back round even if nobody raised;
  - the minimum raise is twice the straddle. Measured off the big blind
    underneath it, a $2/$4 game prices the next raise at $6, and every player at
    the table will argue — correctly.

Tap Straddle on the deal prompt and the tool posts it, puts the right player on
the clock and prices the raise. The seat wears an STR badge for the hand, read
off what the deal actually posted rather than off the count, so the badge can't
outlive the chips it stands for. It's a one-hand decision, like posting in, and
it clears when the button moves.

The control sits on the deal row rather than a line of its own: measured at
390x844, its own line cost 44px of felt on every deal prompt, straddle or no
straddle, and this bar is docked over the seats. Three buttons across a 360px
phone want to wrap, which made the bar 64px taller and put the bottom seat three
fifths behind it — this layout deliberately doesn't shrink the felt to suit, so
the deal button is given a 7rem floor instead, which keeps the row to one line
and the cost to nothing.

20 new tests, checked by breaking each of the three rules on purpose first: the
wrong first-to-act, the minimum measured off the big blind, and a flat rather
than doubling chain each fail a different one.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 03:32:17 -06:00
jheaps 80dae56f0d Add the landscape round to the release 2026-09-02 03:13:05 -06:00
jheapsandClaude Opus 5 b97453fba1 Seat the table properly on a phone held sideways
Landscape is the one shape this layout has never really fitted, and the audit
was calling two separate faults there.

The felt worked its own height out as `100vh - bar - 7rem`, guessing that
everything above it came to 7rem. That is 108px at 640x360, which the guess
covers, and 119px at 844x390, which it doesn't — so on an iPhone on its side the
bottom row of seats sat up to 26px inside the action bar. The measurement it
needed was already being published for the wide layout: the bar's real height,
the wrap's real offset and the bottom seat's overhang, all taken off the window.
It uses that now. The floor under it drops from 220px to 96px, because 220 was
not a size a 390px-tall window has to give — holding out for it was itself how
seats ended up behind the Fold button, which is the one thing the floor exists
to prevent.

That still left the header taking two rows, and the second row is 44px of the
390. The title block and the five buttons came to 829px inside a 765px header,
missing one line by 64px. The page title goes — the one thing on this screen a
dealer already knows — hidden from the eye rather than removed, so the heading
is still there for a screen reader. The buttons tighten across but never down:
they stay a 44px thumb target.

The seats themselves were spaced by angle, which is only even spacing on a
circle. On a 601x126 felt, ten seats at 36° apart put four of them down each
steep end, 20px apart, with pucks 72px tall — a seat's centre belonged to its
neighbour, so tapping a player got the wrong one. They now walk the rim by
distance instead, which puts them along the two long rails the way a real table
seats people. Closest neighbours go from 33px apart to 59px.

Measured at 640x360, 667x375 and 844x390 with 9-, 10- and 12-seat tables: every
combination the audit used to fail is clean, bar a 10-seat table at 640x360,
where two seats at the end of a rim that flat still overlap. Portrait, tablet
and desktop are unchanged — the floor never bound there, and on a rounder felt
walking the rim gives back the same angles it always did.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 03:13:00 -06:00
jheaps 6ca99fde6b Bring master's already-merged rounds into the release branch
Master merged #58-#61 (manual deal, less guessing, seat editor, landscape
table) while the stack kept going. Those commits are already in this branch's
history; this merge just reconciles the two shapes so the release can go in as
one.
2026-09-02 01:19:56 -06:00
jheapsandClaude Opus 5 419852a1f4 Let a dealer take the table off the device it's stuck on
The night lives in one browser's localStorage and nowhere else. A dealer whose phone
dies, or who wants to carry on from the tablet after the break, loses the stacks, the
buy-ins, where the button is and the whole hand log. The CSV export can't bring any of
it back: it records what happened, not where the table stands.

The table can now be written to a file and read back. Round-tripped through the real
UI, a hand in progress comes back mid-hand — blinds posted, the same seat on the
clock, the button where it was.

Loading replaces everything, so it asks first and names both sides rather than saying
"are you sure": how many players are in the file and when it was saved, against how
many players and how many logged hands are about to go. It goes through the same
undoable path as the header buttons, so the toast offers the way back, and the
confirm says so instead of overstating it.

Reading a file goes through exactly the same migration a save from storage does —
load() had that logic inline and it is now a function both call. A second, looser path
for imports is how a format grows two meanings of the same field.

What it refuses, each with something a dealer can act on and never a half-loaded
table: anything that isn't JSON, JSON with no seats in it, a save from some other tool
that happens to carry a `kind`, and a file from a newer version — that last one
because loading it risks reading a field whose meaning has changed, and the dealer
would find out from the money. What it accepts anyway: a bare table with no envelope,
for somebody who copied the storage value out by hand.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 01:07:13 -06:00
jheapsandClaude Opus 5 8a2fc3e540 Give undo and the card picker's buttons a fingertip to land on
The first thing the repaired audit found, run on a real touch context at 44px: three
controls a dealer taps on a phone that are too small to tap.

    .actionUndo             145x30   the "I recorded that wrong" pill
    #cardPickerClearBtn      50x40   wipes a player's cards
    #cardPickerCloseBtn      50x40   closes the picker

Undo is the worst of them. It is the control a dealer reaches for having just entered
the wrong action with five people waiting, and it was fourteen pixels short of a
fingertip. The picker's two are short because the touch rule that fixes every other
small button is scoped to .panelBody, and the picker is a sheet — it never reached
them. One of them is destructive.

All three now sit at 44px on touch. Nothing changes on a pointer device.

I tried an invisible hit-area pad on undo first, to avoid spending bar height, and the
measurement said it did nothing: the pill clips its overflow to keep a long label on
one line, and giving it a positioning context made it clip the pad too. Growing the
box is the honest fix, and it turned out to cost nothing anyway — the bar goes from
138px to 152px and the felt stays at 366px, because the felt had slack against its
220px floor rather than sitting on it as I had assumed.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 00:55:56 -06:00
jheapsandClaude Opus 5 b64da7a787 Make the layout audit usable inside modals, and stop it passing what it can't measure
Last round turned up that Quick Split had never been audited. Chasing that, the reason
the dealer table's modals had never been audited either turns out to be the harness,
not neglect: it reported the pot wizard covering the seats as ten faults and the
rulings sheet as seven. A modal covering the page is what a modal is for, and an
instrument that calls that a fault is one nobody can use in those states.

It now finds whatever is open on top and scopes the reachability checks to it — the
overlays, plus the phone seat sheet, which is a body class rather than an element. The
seat-ownership check is skipped outright while a sheet is open: seats behind it aren't
fighting each other for taps, nothing is meant to reach them at all.

Two worse faults came out of proving the fix rather than assuming it. Injecting a 20x14
button into the open wizard, the contrast check caught it and the touch-target check
did not:

  * effectiveTarget returns null when elementFromPoint can't find the control, and the
    check treated that as a pass. Silent skips are how faults hide — the same lesson as
    the aria-hidden and faded-text exemptions before this. Unmeasurable controls are
    now reported as warnings.
  * The probe failed on anything scrolled out of its container. That was hiding a real
    control: "Confirm Winner(s)", the button that pays the pot out, had gone unmeasured
    for thirty-six rounds. It is scrolled into view before probing, and passes.

A checkbox inside a label is now measured by its label, since tapping the label is what
activates it. Without that, the dedicated-dealer toggle read as an unprobeable 24px
target when it has a 335x44 label around it.

The tool itself came out clean: no failures and no warnings across the table, the pot
wizard, the rulings sheet and the seat editor, on a real touch context at 44px. The
value here is that those states can be checked at all from now on — verified by
injection, which the fixed check catches and the old one did not.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 00:37:47 -06:00
jheapsandClaude Opus 5 3be93cdadf Chop a side pot on the screen that worked it out, and fix Quick Split's contrast
Quick Split lists the pots when somebody is all-in — main, sides, uncalled — and then
leaves the dealer there. Two players tying for a side pot is ordinary, and working out
each one's share meant switching to the other mode and retyping an amount the screen
had just calculated. Retyping a number with money on it is a transcription error
waiting to happen, and the number was already on screen.

Each pot with two or more people who can win it now carries a Chop, opening underneath
its own row: as many ways as there are contenders by default, a stepper for a chop
between fewer of them, and the same odd-chip and dust wording the main split uses,
because it is the same rule and the dealer shouldn't have to notice they are reading a
different screen. Per-row state, so opening the main pot's chop doesn't disturb what
the side pot below it says. Not offered on the uncalled row, which goes back to one
player, nor on the total.

Separately, this page had never been through the layout audit the dealer table gets
every round, and it was carrying nine contrast failures:

    .unevenCurrency   4.11:1   the $ beside every amount typed
    .unevenRemoveBtn  3.66:1   the ✕ that deletes a player's entry
    .splitFootnote    3.94:1   the instruction for what to do with the pot list

All under the 4.5:1 small-text minimum, the worst of them on a destructive control.
Lifted to pass. The large $ on the even-mode pot input is left alone: at 1.6rem it is
large text, where 3:1 is the bar and 4.11:1 clears it.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 00:24:07 -06:00