Commit Graph
147 Commits
Author SHA1 Message Date
jheaps 7143e4e701 Merge pull request 'Feature/casino holdem undo toasts' (#19) from feature/casino-holdem-undo-toasts into master
Build and Deploy / build-deploy (push) Successful in 1m15s
Reviewed-on: #19
2026-08-31 18:41:22 -06:00
jheaps e8797b8dc2 Merge branch 'master' into feature/casino-holdem-undo-toasts 2026-08-31 18:41:13 -06:00
jheaps 48bd3682f2 Merge pull request 'Make the four seat states readable across the table' (#18) from feature/casino-holdem-seat-legibility into feature/casino-holdem-undo-toasts
Reviewed-on: #18
2026-08-31 18:39:58 -06:00
jheapsandClaude Sonnet 5 1e1bdcccce Make the four seat states readable across the table
A seat could be live in the hand, folded, sitting out, or empty, and three of
those looked nearly the same: a plain dark puck, or a dimmed one. An unclaimed
chair was indistinguishable from a nameless player, and nothing positively said
"this player is in" — the dealer had to infer it from whether a dollar badge
happened to be showing.

Each state now has one look. Live gets a green edge. Folded gets a red edge and
a struck-through name, so it reads as out rather than merely faint. An empty
chair is the only dashed outline and says so. Sitting out just fades — and
fades less than it used to, since that player is still someone the dealer may
need to deal back in, and at 0.4 the name was nearly gone.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 18:36:54 -06:00
jheaps aee172a5cd Merge pull request 'Quick Split: chop a pot from your phone without setting up a table' (#15) from feature/casino-holdem-quick-split into master
Build and Deploy / build-deploy (push) Successful in 1m14s
Reviewed-on: #15
2026-08-31 18:33:05 -06:00
jheaps d206758729 Merge branch 'master' into feature/casino-holdem-quick-split 2026-08-31 18:32:56 -06:00
jheaps 4afc3649cc Merge pull request 'Make the dealer table usable on a phone' (#16) from feature/casino-holdem-mobile-table into feature/casino-holdem-quick-split
Reviewed-on: #16
2026-08-31 18:31:52 -06:00
jheaps 3866bdb335 Merge pull request 'Replace the browser confirm boxes with undo and in-page dialogs' (#17) from feature/casino-holdem-undo-toasts into feature/casino-holdem-mobile-table
Reviewed-on: #17
2026-08-31 18:31:40 -06:00
jheaps 71b33f8623 Merge pull request 'Give the Hold'em dealer a session record: hand history, CSV export and standings' (#14) from feature/casino-holdem-hand-history into master
Build and Deploy / build-deploy (push) Successful in 1m13s
Reviewed-on: #14
2026-08-31 18:31:19 -06:00
jheapsandClaude Sonnet 5 d01c67fc45 Replace the browser confirm boxes with undo and in-page dialogs
Three system confirm() dialogs sat in the middle of dealing. The worst was on
Next Hand — the most-pressed button in a session, asking "are you sure?" every
single time, stealing focus and, on a phone, taking over the screen.

Next Hand now just happens, and a toast says where the button landed with an
Undo beside it for the few seconds anyone would notice a misclick. The same
undo covers the pot wizard, which is the more valuable case: paying the wrong
player is a real mistake, and rolling it back restores the hand history entry
and the session standings along with the seats. The snapshot is in-memory only
— an undo is for the mistake you just made, not one from last night.

The two genuinely destructive actions keep a confirmation, but as an in-page
dialog that matches the table instead of the browser's own: Escape or the
backdrop cancels, Enter confirms, and on a phone the buttons go full width with
Cancel nearest the thumb.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 18:22:50 -06:00
jheapsandClaude Sonnet 5 a39675f975 Make the dealer table usable on a phone
Two things were broken on a narrow screen. The seat ring is drawn on a radius
measured from the table wrap, so at phone width the left- and right-most seats
hung off the edge of the viewport — at a ten-handed table two players were
simply not on screen. And tapping a seat opened an editor far enough down the
page that it looked like nothing had happened.

The ring is now inset by half a puck on phones, which keeps every seat on
screen, and the pucks are narrower there so neighbours stop overlapping where
the ring flattens out at the top and bottom. The seat editor becomes a bottom
sheet that slides up over the table: grip, Done button, tap the same seat again
to dismiss, table still visible above it. Its controls grow to thumb size, and
every field goes to 16px — below that iOS zooms the page on focus and the
dealer has to pinch back out mid-hand.

Header actions become full-width tap targets, and the page padding tightens to
give the table the width it needs. Nothing above 700px changes.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 18:11:09 -06:00
jheapsandClaude Sonnet 5 870dee4a29 Add a phone-first Quick Split screen for chopping a pot mid-hand
The dealer table is a two-handed, big-screen tool. A dealer standing over a
chopped pot with a phone in one hand and players waiting needs an answer in
seconds, not a table to set up first — so /casino/texasholdem/quicksplit is
the whole job on one screen: type the pot, tap how many ways, tap the
smallest chip in play, read the payout. Nothing to configure, nothing saved.

It splits in whole chips rather than raw arithmetic, because a dealer can't
push half a chip across the felt: everyone gets the same stack and the
remainder is called out as odd chips going one at a time to the first
players left of the button. A pot that doesn't divide into the chosen
denomination says so instead of quietly hiding the difference.

Money formatting moves out of render.js into its own file so this screen can
use it without pulling in the whole seat/chip UI.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 17:53:18 -06:00
jheapsandClaude Sonnet 5 bcfc1f2f52 Track session standings so the dealer can settle up at the end of the night
The hand log answered "what happened in hand 12"; it couldn't answer "what
does Alice owe". Each resolved pot now records a per-seat ledger (what that
player put in, what they took down) alongside the payouts, and a Session
Standings panel sums it into one row per player — paid in, won, net, sorted
by who's up. The CSV export carries the same table, so one file covers both
the hand-by-hand trail and the cash-out numbers.

Keyed by seat id rather than name, so renaming or reseating a player doesn't
split their totals. Hands recorded before this change have no ledger and are
skipped rather than counted wrong.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 17:37:48 -06:00
jheapsandClaude Sonnet 5 d168fedf1f Add a CSV export for the Texas Hold'em hand history log
A dedicated dealer needs a paper trail that outlives the browser tab, not
just a scrollable in-app panel — the Export CSV button downloads the full
resolved-pot log (hand #, time, pot, payouts) for recordkeeping or a
disputed chip count after the session ends.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 17:26:11 -06:00
jheapsandClaude Sonnet 5 68e263f325 Add a persistent hand history log to the Texas Hold'em dealer tool
Give the dealer a running record of resolved pots — hand number, total
pot, who got paid what, and the time — instead of losing that
information the moment the pot wizard closes. It's the kind of audit
trail a real dealer needs when a chip count gets disputed after the
fact.

- state.js tracks state.handNumber and state.handHistory (capped at 200
  entries) and persists both through the existing localStorage save/load
  path, with backfill defaults for tables saved before this change.
- potWizard.js now hands its final payouts back to the caller instead of
  discarding them once "Start Next Hand" is clicked.
- main.js records a history entry (skipping hands where nobody actually
  won anything) before advancing to the next hand, and wires up a "Clear
  history" control that also resets the hand counter.
- A new sidebar panel lists history entries newest-first; the header
  shows a running "Hand #N" badge next to the existing subtitle.

Verified via Playwright MCP: seated two players, resolved a pot, and
confirmed the header's hand counter incremented, the history panel
listed the payout, the entry survived a full page reload (localStorage
persistence), and Clear History reset both the log and the counter. No
console errors during the flow.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01C3NiiUDimoKDJ8GjC3KL3x
2026-08-31 17:15:23 -06:00
jheaps 105a74bc51 Merge pull request 'Feature/casino texas holdem' (#13) from feature/casino-texas-holdem into master
Build and Deploy / build-deploy (push) Successful in 1m11s
Reviewed-on: #13
2026-08-31 16:06:56 -06:00
jheaps dce7e0f688 Merge pull request 'Add dedicated-dealer mode and redesign the Hold'em table' (#12) from feature/casino-holdem-dealer-mode-polish into feature/casino-texas-holdem
Reviewed-on: #12
2026-08-31 15:58:17 -06:00
jheapsandClaude Sonnet 5 3851786b90 Add dedicated-dealer mode and redesign the table's visuals
Add a "Dedicated dealer (not a seat)" toggle for tables run by someone
outside the game: it hides every seat's dealer button while blinds keep
rotating automatically off the same internal position each hand.

Also gave the table a real casino look, based on reference felt/rail and
seat-pod patterns found via web search (huggingface.co/spaces/Estazz/
PokerGameDesigner, github.com/Tehes/poker): a richer radial felt gradient,
a gold piping ring inside a wood-toned rail, a subtle center watermark, a
pill-shaped chip-well pot badge, softer seat pucks with a pill-badge total
and red/black suit coloring on cards, and casino-chip-styled dealer/blind
badges (the dealer chip now dims to a faint disc on other seats and only
lights up on hover, decluttering the ring of ten clickable buttons down to
one visible button on the actual dealer).

Verified via Playwright MCP: toggle hides/reveals dealer chips correctly,
SB/BB still track it, no console errors.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 15:26:32 -06:00
jheaps 8e7d94e6f9 Merge pull request 'Fix Texas Hold'em dealer page: script timing crash and seat overlap' (#11) from feature/casino-texas-holdem into master
Build and Deploy / build-deploy (push) Successful in 1m8s
Reviewed-on: #11
2026-08-31 15:03:37 -06:00
jheapsandClaude Sonnet 5 25bf67062a Fix Texas Hold'em dealer page: script timing crash and seat overlap
main.js ran an IIFE immediately, but the layout renders @section Scripts
inside <head> before <body> exists, so every getElementById() call hit
null. Wrapped init in DOMContentLoaded, matching the rest of the codebase
(e.g. ChessScripts/chessMain.js).

Separately, the original seat cards packed a full data-entry form (name,
toggles, 2 cards, 5 chip counters, $ override, custom fields) into each of
up to 24 positions around a circle — at any screen size, adjacent seats
overlapped badly. Replaced with compact seat "pucks" for the table view
(name, cards, total, blind/dealer badges) plus a dedicated seat editor
panel in the sidebar that opens for whichever seat is clicked.

Verified via Playwright MCP: load with no console errors, drag-and-drop
seat swap, and a 3-way side-pot resolution (short all-in capped correctly,
remainder awarded to the next-best hand) end to end.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 15:01:18 -06:00
jheaps 5d71572df6 Merge pull request 'Add Casino demo section with a Texas Hold'em dealer's pot-splitting assistant' (#10) from feature/casino-texas-holdem into master
Build and Deploy / build-deploy (push) Successful in 1m16s
Reviewed-on: #10
2026-08-31 14:39:02 -06:00
jheapsandClaude Sonnet 5 98f95df8fb Add Casino demo section with a Texas Hold'em dealer's pot-splitting assistant
New /casino hub page (Texas Hold'em live, other table games marked coming
soon) and /casino/texasholdem: a drag-and-drop seating table with
auto-rotating blinds, per-seat chip/dollar contribution tracking, and a
side-pot resolution wizard that asks who won and who's next until every
dollar in the pot (including dead money from folds) is assigned.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 14:25:44 -06:00
jheaps b7c9227bb8 Merge pull request 'Learn fractional win-rate advantage instead of unbounded plus/minus' (#9) from feature/fractional-learned-weights into master
Build and Deploy / build-deploy (push) Successful in 1m25s
2026-08-31 13:43:09 -06:00
jheapsandClaude Sonnet 5 ddb309f6db Learn fractional win-rate advantage instead of unbounded plus/minus
Piece-square and feature weights now converge to a presence-weighted
fractional win-rate per cell (percent of games won with a piece there
minus percent lost), tracked via running visits/score sums instead of
an incrementally clamped nudge. The training signal is also scaled by
how much of a game's result is NOT already explained by the winner's
average material edge (via the standard centipawn win-probability
curve), so a piece no longer gets credit merely for existing on the
winning side of a material blowout in the endgame.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 13:40:57 -06:00
jheaps 2db4048ed2 Merge pull request 'Time out Stockfish process exit so finished self-play games cant wedge in the store' (#8) from fix/stockfish-dispose-hang into master
Build and Deploy / build-deploy (push) Successful in 1m18s
Reviewed-on: #8
2026-08-31 12:22:28 -06:00
jheapsandClaude Sonnet 5 2f53c2f0ed Time out Stockfish process exit so finished self-play games can't wedge in the store
DisposeAsync awaited WaitForExitAsync with no timeout; a Stockfish process that
doesn't exit on "quit" blocked GameStore's removal task forever, leaving the
finished game stuck in the store and cluttering the live-watch list indefinitely.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018CmAti1baCjidbJM2HeJfk
2026-08-31 11:23:59 -06:00
jheaps 7562ded92a Merge pull request 'Bound how long the blog cache serves stale entries' (#7) from fix/blog-cache-staleness into master
Build and Deploy / build-deploy (push) Successful in 1m4s
Reviewed-on: #7
2026-08-26 17:24:29 -06:00
Josh-HeapsandClaude Opus 5 392b9ec212 Bound how long the blog cache serves stale entries
A failed fetch fell back to the cached value with no limit, so an unreachable
blog API kept the post list rendering while every uncached slug returned 404.
Stale entries now survive an hour past their TTL, then get dropped and logged
at error so the outage surfaces the same way for every key.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-08-26 17:22:51 -06:00
jheaps 769c7819e0 Merge pull request 'fix workflows take 2' (#6) from fix/workflows into master
Build and Deploy / build-deploy (push) Successful in 1m6s
Reviewed-on: #6
2026-08-26 15:46:12 -06:00
Josh-Heaps c048529654 fix workflows take 2 2026-08-26 15:45:29 -06:00
jheaps e8eb90a085 Merge pull request 'Put workflow in the right spot' (#4) from fix/workflows into master
Build and Deploy / build-deploy (push) Failing after 1m7s
Reviewed-on: #4
2026-08-26 15:39:47 -06:00
Josh-Heaps fc167ae2b0 Put workflow in the right spot 2026-08-26 15:39:11 -06:00
jheaps 088f05e0d2 Merge pull request 'add deploy workflow for gitea' (#3) from gitea/workflows into master
Build and Deploy / build (push) Failing after 34s
Build and Deploy / deploy (push) Skipped
Playwright Tests / playwright-tests (push) Failing after 50s
Reviewed-on: #3
2026-08-26 15:33:17 -06:00
Josh-Heaps 04dcae7993 add deploy workflow for gitea
.NET / build (pull_request) Successful in 50s
Playwright Tests / playwright-tests (pull_request) Failing after 54s
2026-08-26 15:15:51 -06:00
Josh Heaps f956f4bffa Merge pull request #29 from JoshHeaps/chess-ui-overhaul
Build and Deploy / build (push) Failing after 1m22s
Build and Deploy / deploy (push) Skipped
Playwright Tests / playwright-tests (push) Failing after 58s
Bug fixes
2026-06-13 22:03:35 -06:00
Josh-Heaps a53b0c2e43 Bug fixes 2026-06-13 22:01:12 -06:00
Josh Heaps edc4d70678 Merge pull request #28 from JoshHeaps/chess-ui-overhaul
change deploy
2026-06-13 21:34:22 -06:00
Josh-Heaps 3bfcbaa190 change deploy 2026-06-13 21:33:53 -06:00
Josh Heaps 59b318b75c Merge pull request #27 from JoshHeaps/chess-ui-overhaul
revert everything, these changes were a mistake
2026-06-13 20:30:57 -06:00
Josh-Heaps e5e0c9cc48 revert everything, these changes were a mistake 2026-06-13 20:30:26 -06:00
Josh Heaps 3947bd0daf Merge pull request #26 from JoshHeaps/chess-ui-overhaul
bug fixes
2026-06-13 20:14:20 -06:00
Josh-Heaps b99525ae51 fix deploy 2026-06-13 20:13:54 -06:00
Josh-Heaps 9da7b1986b bug fixes 2026-06-13 20:06:56 -06:00
Josh Heaps a0b8c2602a Merge pull request #25 from JoshHeaps/chess-ui-overhaul
fix deploy
2026-06-13 19:44:26 -06:00
Josh-Heaps 7604798e68 fix deploy 2026-06-13 19:43:40 -06:00
Josh Heaps 02163a4fc4 Merge pull request #24 from JoshHeaps/chess-ui-overhaul
Chess UI overhaul
2026-06-13 18:47:56 -06:00
Josh-Heaps 1680d13b05 bug fix 2026-06-13 18:47:31 -06:00
Josh-Heaps a1e2ad9c2d Bug fixes 2026-06-13 18:44:14 -06:00
Josh Heaps 26b4c0e59b Merge pull request #23 from JoshHeaps/chess-ui-overhaul
Chess UI overhaul
2026-06-13 17:32:16 -06:00
Josh-Heaps aeef320cb4 auto train 2026-06-13 17:30:09 -06:00