Print the two shortcuts a dealer had no way to find #76
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jheaps
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fix/casino-holdem-shortcut-discovery into fix/casino-holdem-rulings-index-compact
pull from: fix/casino-holdem-shortcut-discovery
merge into: :fix/casino-holdem-rulings-index-compact
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:feature/socialism
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:fix/holdem-dealer-chip-eats-its-seat
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:polish/holdem-offline-and-render
:fix/naming-a-blind-deals-the-hand
:release/casino-holdem-polish
:fix/casino-holdem-phone-look
:fix/casino-holdem-sidebar-crowding
:fix/casino-holdem-contribution-rule
:fix/casino-holdem-one-stack-rule
:fix/casino-holdem-default-stack-buyin
:feat/casino-holdem-waiting-list
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:feat/casino-holdem-cash-out
:feat/casino-holdem-clock
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:fix/casino-holdem-stadium-ring
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:feat/casino-holdem-table-file
:fix/casino-holdem-touch-targets
:fix/casino-holdem-audit-modal-blindspot
:fix/casino-holdem-quicksplit-chop
:fix/casino-holdem-buildable-bet-sizes
:fix/casino-holdem-pot-sized-raise
:fix/casino-holdem-chips-to-count-out
:fix/casino-holdem-first-buy-in
:fix/casino-holdem-seating-a-table
:fix/casino-holdem-showdown-order
:fix/casino-holdem-hand-log-filter
:fix/casino-holdem-posting-in
:fix/casino-holdem-dead-button
:fix/casino-holdem-discarded-pot
:fix/casino-holdem-honest-tank-clock
:fix/casino-holdem-export-the-notes
:fix/casino-holdem-stacks-in-chips
:fix/casino-holdem-close-audit-blind-spots
:fix/casino-holdem-readable-dim-states
:fix/casino-holdem-drop-broken-watermark
:fix/casino-holdem-two-tabs
:fix/casino-holdem-unreadable-save
:fix/casino-holdem-say-when-not-saving
:fix/casino-holdem-shortcut-discovery
:fix/casino-holdem-rulings-index-compact
:fix/casino-holdem-rulings-index
:fix/casino-holdem-payout-in-chips
:fix/casino-holdem-move-seat-on-touch
:fix/casino-holdem-amount-fields-select
:fix/casino-holdem-touch-targets-by-pointer
:fix/casino-holdem-button-box-model
:fix/casino-holdem-blind-badge-placement
:fix/casino-holdem-buyin-deals-in
:fix/casino-holdem-bet-vs-raise
:fix/casino-holdem-deal-around-broke
:fix/casino-holdem-settle-up
:fix/casino-holdem-allin-and-bar
:fix/casino-holdem-one-dealer-button
:fix/casino-holdem-manual-deal
:fix/casino-holdem-less-guessing
:feature/casino-holdem-seat-editor
:fix/casino-holdem-landscape-table
:feature/casino-holdem-acting-seat
:feature/casino-holdem-raise-guard
:feature/casino-holdem-first-run
:feature/casino-holdem-contrast-audit
:feature/casino-holdem-layout-audit
:feature/casino-holdem-blind-fairness
:feature/casino-holdem-rulings-depth
:feature/casino-holdem-bank-audit
:feature/casino-holdem-fewer-taps
:feature/casino-holdem-render-perf
:feature/casino-holdem-keyboard-focus
:feature/casino-holdem-resilience
:feature/casino-holdem-messy-tables
:feature/casino-holdem-touch-mobile
:chore/casino-holdem-tech-debt
:feature/casino-holdem-dealer-batch
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:feature/casino-holdem-button-moves
:feature/casino-holdem-allin-runout
:feature/casino-holdem-heads-up
:feature/casino-holdem-contrast
:feature/casino-holdem-touch-audit
:feature/casino-holdem-wizard-polish
:feature/casino-quicksplit-side-pots
:feature/casino-holdem-rebuys
:feature/casino-holdem-rulings
:feature/casino-holdem-sidebar-polish
:feature/casino-holdem-keyboard
:feature/casino-holdem-action-undo
:feature/casino-holdem-pace
:feature/casino-holdem-side-pot-breakdown
:feature/casino-holdem-gestures
:feature/casino-holdem-card-picker
:feature/casino-holdem-live-betting
:feature/casino-holdem-bet-chips
:feature/casino-holdem-seat-legibility
:feature/casino-holdem-undo-toasts
:feature/casino-holdem-quick-split
:feature/casino-holdem-mobile-table
:feature/casino-holdem-hand-history
:feature/casino-texas-holdem
:feature/casino-holdem-dealer-mode-polish
:feature/fractional-learned-weights
:fix/stockfish-dispose-hang
:fix/blog-cache-staleness
:fix/workflows
:gitea/workflows
:echo-acoustic-ranging
:chess-ui-overhaul
:feature/customChessEngine
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:AddProject
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Seven keys drive this tool. Five are printed on the control they press — F on Fold, C on Call, R on Raise, ↵ on Deal and on Raise to, esc on Cancel. Two were printed on nothing at all: Stacked on #75.
A dealer who learned F, C and R from the buttons had no way to discover the other two existed — and they're the two worth knowing: A is the fastest action in the tool and U is the one that saves a misclick.
Both are on their controls now. The key lookup matches any of a button's classes, so the raise pad's four quick amounts share one class for their looks while only All-in carries a key.
And a legend in the sidebar
All seven with what they do, built from the same list the handlers are keyed off. There's a test that every key in the map has a line in the legend, and that every line names a key that really is bound — a shortcut with no line is one nobody can find, which is the whole bug this fixes.
The panel is hidden on a touch device. A phone has no keys to press, and that's the same
pointer: coarsequestion the touch-target rules ask rather than a guess about width.One thing I broke and fixed on the way
.actionKeypins itself to the top-right corner of a big action button. The undo control is a 30px pill withoverflow: hiddenand no positioning context, so the U escaped it and floated above the action bar — visible in the screenshot before I looked properly. It has its own inline class now, checked at six sizes: the cap sits inside the pill and inside the bar, and the pill isn't clipped.Validation
5 tests (249 total). Driven at six sizes across touch and pointer contexts: the undo pill shows U, the raise pad shows A on All-in and nothing on Min / ½ pot / Pot, the legend lists all seven, and it's
display: noneon a phone. Contrast clean, layout audit clean but for the landscape phone already documented in #63, no console errors.Pull request closed