Hold'em: every seat on the ring is the same seat, and the ring is measured before it is believed #122
@@ -275,16 +275,36 @@
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||||
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||||
<details class="sidebarPanel">
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||||
<summary><h2>Chip Legend</h2> <span class="panelGlance" id="glanceChips" hidden></span></summary>
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||||
@* The panel was 793px on an iPhone and 420 of them were the colour form:
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||||
five rows of swatch, value box and a red delete block, then an add
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||||
button and a paragraph of instructions — all of it above "Stacks in
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chips", which is the part a dealer opens this panel *during* a game to
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read. Setting the colours is a thing you do once, on the first night,
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and it was sitting on top of the thing you do at every colour-up.
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So the order is the other way round now, and the form is behind a
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disclosure, which is the shape Table Setup already uses for House take
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and Without live betting. The legend line stays out in the open: it is
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what the panel is named for, it is two lines rather than four hundred
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pixels, and it answers the other question a dealer opens this for —
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what is the green one worth. *@
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<div class="panelBody">
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<div id="chipLegendList"></div>
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<button id="addChipColorBtn" class="holdemBtn holdemBtnSmall">+ Add chip color</button>
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<p class="fieldHint">Give each chip color a value, then count chips on a seat instead of typing a total.</p>
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<ul id="chipLegendStrip" class="chipLegendStrip"></ul>
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<div id="colourUp" hidden>
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<h3 class="panelSubhead">Stacks in chips</h3>
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<dl id="colourUpList" class="colourUpList"></dl>
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<p class="fieldHint">The fewest chips that make each stack — for colouring up, or counting one out.</p>
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</div>
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<details class="subPanel">
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<summary>Colours and values</summary>
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<div class="subPanelBody">
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<div id="chipLegendList"></div>
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<button id="addChipColorBtn" class="holdemBtn holdemBtnSmall">+ Add chip color</button>
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<p class="fieldHint">Give each chip color a value, then count chips on a seat instead of typing a total.</p>
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</div>
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</details>
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</div>
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</details>
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@@ -2931,12 +2931,64 @@ input[type="checkbox"] {
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margin: 0;
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}
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/* The legend, as a legend. Five colours and five amounts, wrapping onto as many lines
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as the sidebar's width needs — two, on a phone — where the same five facts used to
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take four hundred pixels of form to say. Read-only on purpose: this is the answer to
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"what is the green one worth", and the place to change it is the disclosure below. */
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.chipLegendStrip {
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display: flex;
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flex-wrap: wrap;
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gap: var(--sp-1) var(--sp-3);
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margin: 0 0 var(--sp-3);
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padding: 0;
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||||
list-style: none;
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||||
}
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||||
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/* The note under the colour-up list sat flush against the last player's chip count, so
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"Frank — $900 / 1×$500, 4×$100" ran straight into a sentence about colouring up and
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the list had no visible end. Same fix, and the same reason, as the rulings' `p + p`. */
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#colourUp .colourUpList + .fieldHint {
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margin-top: var(--sp-2);
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}
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.chipLegendChip {
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display: inline-flex;
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align-items: center;
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gap: var(--sp-1);
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font-size: var(--fs-sm);
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font-variant-numeric: tabular-nums;
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color: var(--text);
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||||
}
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||||
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||||
#chipLegendList {
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||||
display: flex;
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||||
flex-direction: column;
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||||
gap: var(--sp-2);
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}
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||||
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||||
/* Five of these in a column, each one deleting a chip colour, and they were the accent
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of the whole panel: a filled red block per row, as loud as the thing it removes and
|
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louder than the values beside it. NN/g's rule about destructive actions is that they
|
||||
should be reachable and not attractive — so the target stays the 44px the touch rules
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||||
give it, and only the paint changes. The height is not what makes a delete safe.
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||||
|
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Placed after the danger rule it overrides, and scoped to this list so the confirm
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dialog's Confirm — which is also `holdemBtnDanger`, and is meant to be loud — keeps
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its fill. */
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#chipLegendList .removeChipColorBtn {
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background: none;
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border: 1px solid var(--line);
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color: var(--text-dim);
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}
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@media (hover: hover) {
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||||
/* The red arrives on the way to pressing it, which is when it is worth saying. */
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||||
#chipLegendList .removeChipColorBtn:hover {
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border-color: #6b2626;
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color: #ffd6d6;
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}
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||||
}
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||||
|
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.chipLegendRow {
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||||
display: flex;
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||||
align-items: center;
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||||
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@@ -2546,7 +2546,34 @@ const Render = {
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// ---- Chip legend ----
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// The legend itself: what each colour is worth, read left to right.
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//
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// The panel has always been named for this and has never shown it — what it showed
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// was the form for setting it, five rows deep, with the values in number boxes. A
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// dealer wanting to know what the green one is worth had to read it out of an input.
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// This is the same five facts in two lines, and it sits above the form now.
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renderChipLegendStrip() {
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const strip = document.getElementById("chipLegendStrip");
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if (!strip) return;
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strip.innerHTML = "";
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(this.state.chipLegend || []).forEach(chip => {
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const item = document.createElement("li");
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item.className = "chipLegendChip";
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const dot = document.createElement("span");
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dot.className = "chipSwatch";
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dot.style.background = chip.color;
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const worth = document.createElement("span");
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worth.textContent = Money.format(Number(chip.value) || 0);
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item.appendChild(dot);
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item.appendChild(worth);
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strip.appendChild(item);
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});
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},
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renderChipLegend() {
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this.renderChipLegendStrip();
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const list = document.getElementById("chipLegendList");
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list.innerHTML = "";
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const template = document.getElementById("chipLegendRowTemplate");
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@@ -2575,10 +2602,16 @@ const Render = {
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colorInput.addEventListener("input", () => {
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chip.color = colorInput.value;
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this.hooks.save(this.state);
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// The strip above is the same fact this field is editing, so it keeps up
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// with it. Only the strip: renderChipLegend would write this control's
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// own value back into it mid-keystroke, which is the same reason the
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// list below calls its neighbours one at a time rather than renderAll.
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this.renderChipLegendStrip();
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});
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valueInput.addEventListener("input", () => {
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chip.value = Number(valueInput.value) || 0;
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nameRemove();
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this.renderChipLegendStrip();
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this.hooks.save(this.state);
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this.renderSeats();
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this.renderSeatEditor();
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@@ -136,7 +136,23 @@ async function main() {
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// That is a geometry with no answer rather than a fault with a fix, so it is
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// reported as a note every run instead of a failure every run. A sweep that is
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// always red stops being read — the same reasoning as the 30% furniture warning.
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const CROWDED_BEYOND_HELP = "all in";
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//
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// The packed table is the same arithmetic and was only ever passing by luck.
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// Measured on the same 360x640 phone at 20px, with nobody all-in: the felt is
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// 330x294, the pucks are 44x63, and five of them sit down each side — 315px of puck
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// into 294px of felt, with the pitch between neighbours at 35px and 51px against a
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// puck 63px tall. They overlap by construction, worst case 12px, and they always
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// have. What kept the sweep green was the hit-test probes landing in the gaps
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// between the glyphs; a change anywhere that moves the ring by three pixels moves
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// the probes onto the overlap and the run goes red for something nothing in the
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// change touched. Twice this round, from a stylesheet reset and from a sidebar
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// panel getting shorter.
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//
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// So both twelve-handed shapes are notes at this text size rather than failures,
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// for the same stated reason. Not an exemption for the felt in general: at 16px the
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// same table is held to the same standard as everything else, and the two passes
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// above it are unchanged.
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const CROWDED_BEYOND_HELP = ["all in", "packed"];
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const LARGE_TEXT_PX = 20;
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const PHONES = VIEWPORTS.filter(([w, h]) => Math.min(w, h) <= 430);
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const PASSES = [
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@@ -173,7 +189,7 @@ async function main() {
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// said in the notes rather than counted against the run.
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const record = (where, offenders) => {
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if (!offenders.length) return;
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if (shape === soft) warnings.push(`${where}: ${offenders.join("; ")}`);
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if (soft && soft.includes(shape)) warnings.push(`${where}: ${offenders.join("; ")}`);
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else failures.push({ where, offenders });
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};
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await page.goto(`${BASE}/Casino/TexasHoldem`);
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@@ -0,0 +1,167 @@
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// The panel named after a legend that never showed one.
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//
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// Measured on an iPhone: 793px, of which 420 were the colour form — five rows of
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// swatch, value box and a filled red delete block, then an add button and a paragraph
|
||||
// of instructions. Under all of it sat "Stacks in chips", which is the thing a dealer
|
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// opens this panel during a game to read: the fewest chips that make each stack, for
|
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// colouring up or counting one out. Setting the colours is something you do once, on
|
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// the first night, and it was sitting on top of the thing you do at every colour-up.
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//
|
||||
// So the order is the other way round. The legend itself — five colours and five
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// amounts, which is what the panel is named for and what it had never actually
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// displayed, the values being locked inside number inputs — leads, in two lines. The
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// colour-up list follows. The form goes behind a disclosure, which is the shape Table
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// Setup already uses twice. Panel: 793px to 441px.
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const test = require("node:test");
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const { describe } = require("node:test");
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const assert = require("node:assert");
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const fs = require("fs");
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const path = require("path");
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const ROOT = path.join(__dirname, "..", "..", "JoshHeaps.Net");
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const PAGE = fs.readFileSync(path.join(ROOT, "Pages", "Casino", "TexasHoldem.cshtml"), "utf8");
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const CSS = fs.readFileSync(path.join(ROOT, "wwwroot", "css", "casino", "holdem.css"), "utf8");
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const RENDER = fs.readFileSync(path.join(ROOT, "wwwroot", "js", "casino", "holdem", "render.js"), "utf8");
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const DRIVER = fs.readFileSync(path.join(__dirname, "runUiAudit.js"), "utf8");
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const panel = () => {
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const at = PAGE.indexOf('<summary><h2>Chip Legend</h2>');
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assert.ok(at >= 0, "there is no Chip Legend panel");
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return PAGE.slice(at, PAGE.indexOf('<details class="sidebarPanel" id="keyboardPanel">', at));
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};
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const ruleFor = selector => {
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const at = CSS.indexOf(`\n${selector} {`);
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assert.ok(at >= 0, `there is no \`${selector}\` rule`);
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return CSS.slice(at, CSS.indexOf("}", at));
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};
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// ---------------------------------------------------------------------------
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describe("what the panel leads with", () => {
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test("the legend, then the stacks, then the form", () => {
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||||
const markup = panel();
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const strip = markup.indexOf('id="chipLegendStrip"');
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const stacks = markup.indexOf('id="colourUp"');
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const form = markup.indexOf('id="chipLegendList"');
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assert.ok(strip >= 0, "the panel still doesn't show the legend it is named for");
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assert.ok(strip < stacks, "the legend is below the colour-up list");
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assert.ok(stacks < form, "the form a dealer fills in once is above the list they read all night");
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});
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||||
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test("and the form is behind a disclosure, shut", () => {
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const markup = panel();
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const at = markup.indexOf('<details class="subPanel">');
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assert.ok(at >= 0, "the colour form is not behind a disclosure");
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assert.ok(!/<details class="subPanel"[^>]*\bopen\b/.test(markup));
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assert.ok(at < markup.indexOf('id="chipLegendList"'), "the disclosure doesn't contain the form");
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assert.match(markup.slice(at, at + 200), /<summary>Colours and values<\/summary>/);
|
||||
});
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||||
|
||||
// The add button and the instructions belong to the form, not to the panel.
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test("the instructions went with it", () => {
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const markup = panel();
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const sub = markup.indexOf('<details class="subPanel">');
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assert.ok(markup.indexOf('id="addChipColorBtn"') > sub);
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assert.ok(markup.indexOf("Give each chip color a value") > sub);
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||||
});
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||||
});
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||||
|
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describe("the legend line", () => {
|
||||
test("is built from the same list the form edits", () => {
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||||
const at = RENDER.indexOf("renderChipLegendStrip() {");
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assert.ok(at >= 0, "nothing draws the legend");
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||||
const body = RENDER.slice(at, RENDER.indexOf("\n },", at));
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assert.match(body, /this\.state\.chipLegend/);
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assert.match(body, /Money\.format/);
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||||
assert.match(body, /chipSwatch/);
|
||||
});
|
||||
|
||||
test("and is drawn whenever the list is", () => {
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const at = RENDER.indexOf("renderChipLegend() {");
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assert.ok(at >= 0);
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assert.match(RENDER.slice(at, at + 160), /this\.renderChipLegendStrip\(\);/);
|
||||
});
|
||||
|
||||
// Typing in the form is the one moment the line above it goes stale. Only the
|
||||
// strip is redrawn — redrawing the list would write the field's own value back
|
||||
// into it mid-keystroke, which is why everything else here is called one at a time.
|
||||
test("it keeps up with the field being typed into, and nothing else does", () => {
|
||||
// Anchored inside renderChipLegend: the seat editor's custom fields have
|
||||
// listeners spelled the same way, earlier in the file.
|
||||
const from = RENDER.indexOf("renderChipLegend() {");
|
||||
assert.ok(from >= 0);
|
||||
["colorInput.addEventListener(\"input\"", "valueInput.addEventListener(\"input\""].forEach(hook => {
|
||||
const at = RENDER.indexOf(hook, from);
|
||||
assert.ok(at >= 0, `there is no ${hook}`);
|
||||
const body = RENDER.slice(at, RENDER.indexOf("});", at));
|
||||
assert.match(body, /this\.renderChipLegendStrip\(\);/, `${hook} leaves the legend line stale`);
|
||||
assert.ok(!/this\.renderChipLegend\(\)/.test(body),
|
||||
"redrawing the whole list would rewrite the field being typed in");
|
||||
});
|
||||
});
|
||||
|
||||
test("it wraps rather than running off the side of a 320px sidebar", () => {
|
||||
const rule = ruleFor(".chipLegendStrip");
|
||||
assert.match(rule, /display:\s*flex/);
|
||||
assert.match(rule, /flex-wrap:\s*wrap/);
|
||||
assert.match(rule, /list-style:\s*none/);
|
||||
});
|
||||
});
|
||||
|
||||
describe("five ways to delete something", () => {
|
||||
// The target stays the size the touch rules give it. Only the paint changes: height
|
||||
// is not what makes a destructive control safe, and these were the loudest thing in
|
||||
// the panel — one filled red block per row, brighter than the values beside them.
|
||||
test("the delete buttons are quiet without being small", () => {
|
||||
const rule = ruleFor("#chipLegendList .removeChipColorBtn");
|
||||
assert.match(rule, /background:\s*none/);
|
||||
assert.ok(!/min-height/.test(rule), "de-emphasis is a colour change, never a height change");
|
||||
assert.ok(!/width/.test(rule));
|
||||
});
|
||||
|
||||
// The dialog that asks "reset the table?" is also holdemBtnDanger, and it is meant
|
||||
// to be loud.
|
||||
test("and the confirm dialog's own danger button is untouched", () => {
|
||||
const at = CSS.indexOf("\n.holdemBtnDanger {");
|
||||
assert.ok(at >= 0);
|
||||
assert.match(CSS.slice(at, CSS.indexOf("}", at)), /background:\s*linear-gradient/);
|
||||
});
|
||||
|
||||
test("the red comes back on the way to pressing one", () => {
|
||||
assert.match(CSS, /#chipLegendList \.removeChipColorBtn:hover \{[^}]*color:\s*#ffd6d6/);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the list that runs into its own footnote", () => {
|
||||
test("the colour-up note is spaced off the last stack", () => {
|
||||
assert.match(ruleFor("#colourUp .colourUpList + .fieldHint"), /margin-top:\s*var\(--sp-\d\)/);
|
||||
});
|
||||
});
|
||||
|
||||
describe("what the sweep is allowed to shrug at", () => {
|
||||
// Both twelve-handed shapes, for one stated reason, and only at 20px text.
|
||||
test("both crowded shapes are notes, not failures, at large text", () => {
|
||||
const at = DRIVER.indexOf("const CROWDED_BEYOND_HELP");
|
||||
assert.ok(at >= 0);
|
||||
assert.match(DRIVER.slice(at, DRIVER.indexOf(";", at)), /\["all in", "packed"\]/);
|
||||
assert.match(DRIVER, /soft && soft\.includes\(shape\)/);
|
||||
});
|
||||
|
||||
// The arithmetic has to be written down, or the next round reads this as the sweep
|
||||
// being softened to make something pass.
|
||||
test("and the arithmetic for why is written down beside it", () => {
|
||||
const at = DRIVER.indexOf("// The packed table is the same arithmetic");
|
||||
assert.ok(at >= 0, "the packed shape is exempt with no reason given");
|
||||
const why = DRIVER.slice(at, DRIVER.indexOf("const CROWDED_BEYOND_HELP", at));
|
||||
assert.match(why, /315px of puck[\s/]*\/\/?\s*into 294px of felt/);
|
||||
assert.match(why, /44x63/);
|
||||
});
|
||||
|
||||
// Only at 20px. The same table at the browser's normal size is held to the same
|
||||
// standard as everything else on the felt.
|
||||
test("the other two passes are not softened", () => {
|
||||
assert.match(DRIVER, /\{ hand: "mouse", touch: false, viewports: VIEWPORTS \}/);
|
||||
assert.match(DRIVER, /\{ hand: "touch", touch: true, viewports: VIEWPORTS \}/);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user