diff --git a/JoshHeaps.Net/Pages/Casino/TexasHoldem.cshtml b/JoshHeaps.Net/Pages/Casino/TexasHoldem.cshtml index b6dea7b..0d8445f 100644 --- a/JoshHeaps.Net/Pages/Casino/TexasHoldem.cshtml +++ b/JoshHeaps.Net/Pages/Casino/TexasHoldem.cshtml @@ -26,7 +26,10 @@
Blinds post themselves each hand. Seats without their own stack start here.
- -Turn this on if a person outside the game deals — no seat shows the dealer button, but blinds still rotate automatically each hand.
- - @* The label used to lead with "Track the board", which is the feature's name - rather than what pressing it does to your evening. What it does is put a - card sheet in front of you at four moments: each street, and the showdown. *@ -Every time you deal a street, a sheet asks which cards came off the deck, and puts them on the felt. At the showdown it asks for each hand that turns over — then Resolve Pot reads the winner and the amount instead of asking you. Close the sheet at any point to go back to picking the winner yourself.
- - @* On by default, and the only setting here that is. A dealer has to - opt in to the tool doing more than they asked; they should not have - to opt in to it staying readable. *@ -Stops the phone dimming and locking between the flop and the turn. It only holds while betting is open, so the screen sleeps as usual during breaks — and the tool says so the first time it takes hold.
-Blinds post themselves each hand. Seats without their own stack start here.
+ + @* All three change what the tool does rather than what the table is, + and all three are set once and then left alone. The glance says so + when one of them is not on its default, because a switch you cannot + see is a switch you cannot remember turning on. *@ +Turn this on if a person outside the game deals — no seat shows the dealer button, but blinds still rotate automatically each hand.
+ + @* The label used to lead with "Track the board", which is the feature's name + rather than what pressing it does to your evening. What it does is put a + card sheet in front of you at four moments: each street, and the showdown. *@ +Every time you deal a street, a sheet asks which cards came off the deck, and puts them on the felt. At the showdown it asks for each hand that turns over — then Resolve Pot reads the winner and the amount instead of asking you. Close the sheet at any point to go back to picking the winner yourself.
+ + @* On by default, and the only setting here that is. A dealer has to + opt in to the tool doing more than they asked; they should not have + to opt in to it staying readable. *@ +Stops the phone dimming and locking between the flop and the turn. It only holds while betting is open, so the screen sleeps as usual during breaks — and the tool says so the first time it takes hold.
+- If the fourth board card gets turned before the betting round is finished, - that card is out of play for the round. Finish the betting, then burn and - turn what would have been the fifth card in the fourth card's place. -
-- A one-off is usually just backed up if no one has acted behind them. - Doing it repeatedly is what earns a penalty. -
-- Any player may ask for a clock once a decision is taking unreasonably - long; it is the dealer, not the table, who grants it. The player then - gets a set time and a countdown out loud — thirty seconds and ten is the - usual form. -
-- If the count reaches zero with no action, the hand is dead if - they were facing a bet, and checked if they were not: nobody is - folded for slowness when checking was free. The action bar runs the - count once you tap Call the clock, and offers the ruling as one - button when it ends. -
-- The player left of the big blind may put out twice it before the cards, - without looking. It is a blind bet, not a raise made in turn, so it does - three things at once: everyone else acts first, the minimum raise becomes - twice the straddle, and the straddler still has the option when the - action comes back — they may raise even if nobody raised into them. -
-- Re-straddles carry on to the left, each doubling again, and stop before - the small blind. Tap Straddle on the deal prompt and the tool - posts it, puts the right player on the clock and prices the raise; - the seat wears an STR badge for the hand. -
-+ If the fourth board card gets turned before the betting round is finished, + that card is out of play for the round. Finish the betting, then burn and + turn what would have been the fifth card in the fourth card's place. +
+- Somebody shoving in less than a full raise — say $3 more when the last - raise was $8 — does not give the players behind them another go. Anyone - who has already acted owes the difference or folds; they don't get to - raise again because a short stack happened to land between them. -
-- A player who hadn't acted yet keeps full rights and may still raise, and - the minimum raise stays measured off the last full raise, not - off the short one. The action bar follows this for you. -
-+ A one-off is usually just backed up if no one has acted behind them. + Doing it repeatedly is what earns a penalty. +
+- Bet more than anyone was able to call and the excess is returned to you - before the showdown — it was never contested, so it isn't part of the - pot. The pot breakdown shows it as "uncalled" rather than pretending it's - a side pot you could win. -
-+ Any player may ask for a clock once a decision is taking unreasonably + long; it is the dealer, not the table, who grants it. The player then + gets a set time and a countdown out loud — thirty seconds and ten is the + usual form. +
++ If the count reaches zero with no action, the hand is dead if + they were facing a bet, and checked if they were not: nobody is + folded for slowness when checking was free. The action bar runs the + count once you tap Call the clock, and offers the ruling as one + button when it ends. +
+- The most common argument at a home table. A player facing a bet who - pushes out a single oversized chip without saying anything has - called — not raised, however big the chip is. To raise with one - chip you have to say "raise" before it lands; say it without an amount - and the raise is the most that chip allows. -
-- Facing no bet, the same silent chip is a bet of the whole chip. And a - clear verbal declaration in turn is binding either way — if words and - chips disagree, whichever came first is the action. -
-+ The player left of the big blind may put out twice it before the cards, + without looking. It is a blind bet, not a raise made in turn, so it does + three things at once: everyone else acts first, the minimum raise becomes + twice the straddle, and the straddler still has the option when the + action comes back — they may raise even if nobody raised into them. +
++ Re-straddles carry on to the left, each doubling again, and stop before + the small blind. Tap Straddle on the deal prompt and the tool + posts it, puts the right player on the clock and prices the raise; + the seat wears an STR badge for the hand. +
+- At least as much again as the last raise, or the big blind if there - hasn't been one. Anything between a call and that minimum isn't a raise - a player can make — it's a call, unless they're putting their last chips - in. The raise pad says so if you type one, and won't stop you: your - ruling beats the arithmetic. -
-+ Somebody shoving in less than a full raise — say $3 more when the last + raise was $8 — does not give the players behind them another go. Anyone + who has already acted owes the difference or folds; they don't get to + raise again because a short stack happened to land between them. +
++ A player who hadn't acted yet keeps full rights and may still raise, and + the minimum raise stays measured off the last full raise, not + off the short one. The action bar follows this for you. +
+- If there was a bet on the river, the last player to bet or raise shows - first. If the river was checked all the way round, it's the first live - player left of the button. Nobody has to be asked twice — a player may - always turn their hand over early if they want to. -
-- When everyone is all-in before the river there was no final round to - lead, so it falls to whoever last put money in, on whichever street that - was. The action bar names the seat and the reason at every showdown, so - the call is already made before anyone asks. -
-+ Bet more than anyone was able to call and the excess is returned to you + before the showdown — it was never contested, so it isn't part of the + pot. The pot breakdown shows it as "uncalled" rather than pretending it's + a side pot you could win. +
+- When a chopped pot won't divide evenly, the odd chip goes to the first - player left of the button, not to whoever the dealer happened to tick - first. Pot payouts here order the winners that way, so the leftover lands - on the right seat every time. -
-+ The most common argument at a home table. A player facing a bet who + pushes out a single oversized chip without saying anything has + called — not raised, however big the chip is. To raise with one + chip you have to say "raise" before it lands; say it without an amount + and the raise is the most that chip allows. +
++ Facing no bet, the same silent chip is a bet of the whole chip. And a + clear verbal declaration in turn is binding either way — if words and + chips disagree, whichever came first is the action. +
+- A bet is whatever goes in on the first trip to the stack, unless the - amount was said out loud first. Reaching back for more chips without - having said "raise" is a string bet, and only the first motion stands. - Saying the number is always enough on its own: "raise to sixty" binds - whatever order the chips arrive in. -
-- It's the rule home games invoke most and enforce least, and both are - fine — the point is that a player can't watch the table react and then - decide how much to bet. Say it, or push it all at once. -
-+ At least as much again as the last raise, or the big blind if there + hasn't been one. Anything between a call and that minimum isn't a raise + a player can make — it's a call, unless they're putting their last chips + in. The raise pad says so if you type one, and won't stop you: your + ruling beats the arithmetic. +
++ If there was a bet on the river, the last player to bet or raise shows + first. If the river was checked all the way round, it's the first live + player left of the button. Nobody has to be asked twice — a player may + always turn their hand over early if they want to. +
++ When everyone is all-in before the river there was no final round to + lead, so it falls to whoever last put money in, on whichever street that + was. The action bar names the seat and the reason at every showdown, so + the call is already made before anyone asks. +
++ When a chopped pot won't divide evenly, the odd chip goes to the first + player left of the button, not to whoever the dealer happened to tick + first. Pot payouts here order the winners that way, so the leftover lands + on the right seat every time. +
++ A bet is whatever goes in on the first trip to the stack, unless the + amount was said out loud first. Reaching back for more chips without + having said "raise" is a string bet, and only the first motion stands. + Saying the number is always enough on its own: "raise to sixty" binds + whatever order the chips arrive in. +
++ It's the rule home games invoke most and enforce least, and both are + fine — the point is that a player can't watch the table react and then + decide how much to bet. Say it, or push it all at once. +
+Follows the Tournament Directors Association rules, which most rooms and @@ -675,26 +783,65 @@