Pay somebody out and keep the chair, the cash and the record straight #108
@@ -162,6 +162,10 @@
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<span>House take</span>
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<span id="bankRaked"></span>
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</div>
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<div class="bankReconcileRow" id="bankPaidOutRow" hidden>
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<span>Paid out</span>
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<span id="bankPaidOut"></span>
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</div>
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<p id="bankReconcileVerdict" class="bankReconcileVerdict"></p>
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</div>
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@@ -2294,6 +2294,24 @@ body.hasActionBar #holdemSidebar {
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font-weight: 600;
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}
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/* A player who has taken their chips and gone. Still on the list, because the box took
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their cash and the night's record has to say so, but set apart so nobody counts money
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out to them twice at 2am.
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Set apart by a stripe rather than by fading the row, which is what this first did:
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at 0.72 the contrast check measured the In and Won cells at 3.83:1, under AA, on the
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list a dealer settles the night from. The row says "paid out" in words next to the
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name — it doesn't need to be hard to read as well. */
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.standingsRow.standingsGone {
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background: rgba(255, 255, 255, 0.04);
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border-left: 2px solid #4a4a4a;
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padding-left: 0.35rem;
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}
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.standingsRow.standingsGone .standingsName {
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font-style: italic;
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}
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/* ---------- Side-pot breakdown ---------- */
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.potBreakdown {
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@@ -54,7 +54,10 @@ const HandHistoryExport = {
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rows.push(["Player", "Paid In", "Won", "Net", "Bought In", "Chips Now", "Up/Down", "Notes"]);
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standings.forEach(row => {
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rows.push([
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row.name,
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// Somebody who has gone home is marked in the file the same way the
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// panel marks them, because this is the copy that gets read at the
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// end of the night when nobody remembers who has already been paid.
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row.cashedOut ? `${row.name} (paid out)` : row.name,
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Money.forSheet(row.in),
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Money.forSheet(row.won),
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Money.forSheet(row.net),
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@@ -96,6 +96,39 @@ document.addEventListener("DOMContentLoaded", () => {
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});
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},
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// Somebody is done for the night. The dealer counts their chips out, the chair
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// opens, and both halves of what happened stay on the record — the cash the box
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// took from them, and the chips it handed back. Wiping the seat by hand did
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// neither: it left the bank check declaring their whole stack missing for the
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// rest of the night.
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cashOut: async index => {
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const allowed = HoldemState.canCashOut(state, index);
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if (!allowed.ok) {
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Toast.show(allowed.reason, { duration: 4000 });
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return;
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}
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const preview = HoldemState.cashOutPreview(state, index);
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const result = preview.net === 0
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? "even for the night"
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: preview.net > 0
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? `up ${Money.format(preview.net)}`
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: `down ${Money.format(Math.abs(preview.net))}`;
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const chips = preview.breakdown ? ` — ${preview.breakdown}` : "";
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const ok = await Dialog.confirm({
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title: `Cash out ${preview.name}?`,
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message: `Count out ${Money.format(preview.chips)}${chips}. They bought in for ` +
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`${Money.format(preview.boughtIn)}, so they leave ${result}. The chair opens up, and the ` +
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`night's record keeps both their buy-in and this payout so the bank still balances.`,
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confirmLabel: `Pay ${Money.format(preview.chips)}`,
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});
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if (!ok) return;
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runUndoable(`${preview.name} cashed out for ${Money.format(preview.chips)}.`,
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() => HoldemState.cashOut(state, index));
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},
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// Two players change chairs. Undoable like every other seat action, because a
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// swap is easy to aim wrong and the seats look alike at a glance.
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swapSeats: (from, to) => {
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@@ -1012,7 +1012,14 @@ const Render = {
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const template = document.getElementById("standingsRowTemplate");
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standings.forEach(row => {
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const node = template.content.firstElementChild.cloneNode(true);
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node.querySelector(".standingsName").textContent = row.name;
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// Somebody who has gone home is still on the list — they played, and the
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// box took their cash — but the number beside them is money already handed
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// over, not chips waiting to be counted. Marked, or a dealer settling up at
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// 2am pays them twice.
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node.classList.toggle("standingsGone", !!row.cashedOut);
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node.querySelector(".standingsName").textContent = row.cashedOut
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? `${row.name} · paid out`
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: row.name;
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node.querySelector(".standingsIn").textContent = Money.format(row.in);
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node.querySelector(".standingsWon").textContent = Money.format(row.won);
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@@ -1169,11 +1176,23 @@ const Render = {
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}
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}
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// Chips handed back to people who have gone home. The third way money leaves
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// this table on purpose, and the one a dealer is asked about most: "where did
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// Ann's four hundred go?"
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const paidRow = document.getElementById("bankPaidOutRow");
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if (paidRow) {
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paidRow.hidden = !(bank.paidOut > 0);
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if (bank.paidOut > 0) {
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document.getElementById("bankPaidOut").textContent = Money.format(bank.paidOut);
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}
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}
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const verdict = document.getElementById("bankReconcileVerdict");
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// What has left the table on purpose, whichever way it went.
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const accountedFor = [
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bank.discarded > 0 ? `${Money.format(bank.discarded)} taken off it` : null,
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bank.raked > 0 ? `${Money.format(bank.raked)} in the house's cut` : null,
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bank.paidOut > 0 ? `${Money.format(bank.paidOut)} paid out to players who have left` : null,
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].filter(Boolean);
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if (bank.balanced) {
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verdict.textContent = accountedFor.length > 0
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@@ -47,6 +47,13 @@ const SeatMenu = {
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run: () => this.hooks.toggleDealtIn(index),
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});
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// Leaving for the night, which is a different thing from sitting out a hand:
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// the chips go back over the rail and the chair opens. Offered only for a seat
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// that has somebody in it, since an empty chair has nobody to pay.
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if ((player.name || "").trim() || Number(player.buyIns) > 0 || Number(player.stack) > 0) {
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actions.push({ label: "Cash out…", run: () => this.hooks.cashOut(index) });
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}
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if (!this.state.dedicatedDealer && index !== this.state.dealerSeatIndex) {
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actions.push({ label: "Give the button", run: () => this.hooks.makeDealer(index) });
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}
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@@ -110,6 +110,11 @@ const HoldemState = {
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// What it has taken so far tonight. A session total, not a per-hand one:
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// it is the number the box is checked against at the end.
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rakeTaken: 0,
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// People who have taken their chips and gone. Kept for the night rather
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// than forgotten with the seat: the box took their cash and paid it back
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// out, and both halves have to stay on the record or the bank check reads
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// as a shortfall for the rest of the evening.
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cashedOut: [],
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// Which seats actually put a straddle out when the hand was dealt, so the
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// felt can badge them. Read off the deal rather than worked out again
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// later, the same way the posted blinds are.
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@@ -228,6 +233,17 @@ const HoldemState = {
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noFlopNoDrop: rake.noFlopNoDrop !== false,
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};
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parsed.rakeTaken = Math.max(0, Money.round(Number(parsed.rakeTaken) || 0));
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parsed.cashedOut = Array.isArray(parsed.cashedOut)
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? parsed.cashedOut
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.filter(row => row && row.id)
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.map(row => ({
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id: row.id,
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name: String(row.name || "").slice(0, 40),
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buyIns: Math.max(0, Money.round(Number(row.buyIns) || 0)),
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chips: Math.max(0, Money.round(Number(row.chips) || 0)),
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at: Number(row.at) || 0,
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}))
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: [];
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if (!Array.isArray(parsed.postedStraddles)) parsed.postedStraddles = [];
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// A table saved before dealing and betting were separate has no flag, and
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@@ -753,6 +769,15 @@ const HoldemState = {
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// Cash bought in and chips currently in front don't come from the hand log at
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// all, so they're read off the seat rather than summed — a rebuy isn't a hand.
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const seatById = new Map(state.seats.map(p => [p.id, p]));
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// And for anyone who has gone home, off the record their cash-out left behind.
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// Without this they read as a player who bought in for nothing and is holding
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// nothing, in the very list the dealer settles the night from.
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const goneById = new Map((state.cashedOut || []).map(row => [row.id, row]));
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goneById.forEach((row, id) => {
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if (totals.has(id)) return;
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totals.set(id, { id, name: row.name, in: 0, won: 0 });
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});
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// Anyone who has money in the game belongs in the settle-up, whether or not
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// they've been in a logged hand yet. Building the list from the hand log alone
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@@ -774,8 +799,16 @@ const HoldemState = {
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return Array.from(totals.values())
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.map(t => {
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const seat = seatById.get(t.id);
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const boughtIn = seat ? Money.round(Number(seat.buyIns) || 0) : 0;
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const chipsNow = seat ? Money.round(Number(seat.stack) || 0) : 0;
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const gone = goneById.get(t.id);
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const boughtIn = seat
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? Money.round(Number(seat.buyIns) || 0)
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: (gone ? gone.buyIns : 0);
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// What a departed player is "holding" is what the box handed them on
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// the way out. It is no longer on the table, so it is marked as paid
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// rather than counted again at the end of the night.
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const chipsNow = seat
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? Money.round(Number(seat.stack) || 0)
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: (gone ? gone.chips : 0);
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// Chips already pushed into the hand in progress are still this
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// player's money until it's won. Leaving them out makes the cash
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// position disagree with the hand log for as long as a hand is open —
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@@ -806,6 +839,10 @@ const HoldemState = {
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// a $340 stack read as "$140" at the exact moment cash changed
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// hands.
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chipsInFront: Money.round(chipsNow + inFrontOfThem),
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// Set once they have taken their chips and left, so the panel and
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// the export can say so rather than showing a player still sitting
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// there with a stack.
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cashedOut: !!gone && !seat,
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cashPosition: Money.round(chipsNow + inFrontOfThem - boughtIn),
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notes,
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};
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@@ -838,6 +875,84 @@ const HoldemState = {
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//
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// Chips in play counts everything a player could hand back: what's in front of
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// them and what's in the middle waiting to be won.
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// ---- Somebody leaving with their chips ----
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//
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// The most ordinary thing that happens at a home game after midnight, and the tool
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// had nothing for it. A dealer's only way to free the chair was to wipe the seat by
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// hand, and then the bank check — which adds up cash taken against chips on the
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// table — declared the departing player's whole stack missing: "someone has paid
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// for chips they haven't been given", for the rest of the night. Wiping their
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// buy-in as well silenced it, at the price of losing their night from the standings
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// and the file the dealer hands over.
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//
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// Cashing out is two facts, and both have to survive the empty chair: the box took
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// their cash, and the box paid their chips back out.
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// Can this seat be cashed out right now?
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canCashOut(state, index) {
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const player = state.seats[index];
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if (!player) return { ok: false, reason: "There's nobody in that seat." };
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const inPot = Money.round((Number(player.committed) || 0) + (Number(player.amountOverride) || 0));
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if (inPot > 0) {
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return {
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ok: false,
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// Paying someone out with money still in the middle would either take
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// chips out of a pot other people can win, or hand them chips twice.
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reason: `${this.displayName(player, index)} has ${Money.format(inPot)} in the pot. Finish the hand first.`,
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};
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}
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return { ok: true };
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},
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// What the dealer counts out, and what the seat's night comes to.
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cashOutPreview(state, index) {
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const player = state.seats[index];
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if (!player) return null;
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// Betting owns the answer to "what is this seat holding" — including the rule
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// that a seat which has never been given a stack is holding the table's
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// starting one. Asking it rather than working it out again here: the first
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// draft of this did, read `Number(null)` as a perfectly good zero, and offered
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// to pay a player nothing.
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const chips = Money.round(Math.max(0, Betting.stackOf(state, player)));
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const boughtIn = Money.round(Math.max(0, Number(player.buyIns) || 0));
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return {
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index,
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name: this.displayName(player, index),
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chips,
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boughtIn,
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// Their result for the night, in the direction a banker says it: positive
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// means the box is paying out more than it took from them.
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net: Money.round(chips - boughtIn),
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breakdown: Money.formatChipBreakdown(chips, state.chipLegend),
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};
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},
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// Hand them their chips and free the chair, keeping both halves on the record.
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cashOut(state, index) {
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const allowed = this.canCashOut(state, index);
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if (!allowed.ok) return allowed;
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const preview = this.cashOutPreview(state, index);
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const leavingId = state.seats[index].id;
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if (!Array.isArray(state.cashedOut)) state.cashedOut = [];
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state.cashedOut.push({
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id: leavingId,
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name: preview.name,
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buyIns: preview.boughtIn,
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chips: preview.chips,
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at: Date.now(),
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});
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// The chair opens for the next player. A fresh id, because the person who had
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// it has gone and their night is now filed under the old one — reusing it would
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// merge two people's results the moment somebody new sits down.
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const seat = this.makePlayer();
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state.seats[index] = seat;
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// Anyone owed a hand by this seat is no longer owed one.
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state.postingIn = (state.postingIn || []).filter(id => id !== leavingId);
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return { ok: true, ...preview };
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},
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// ---- The house's cut ----
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//
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// A game that takes a rake or a time charge has chips leaving the table every hand,
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@@ -900,7 +1015,12 @@ const HoldemState = {
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},
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bankReconciliation(state) {
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const cashIn = state.seats.reduce((sum, p) => sum + Math.max(0, Number(p.buyIns) || 0), 0);
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const gone = Array.isArray(state.cashedOut) ? state.cashedOut : [];
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// Cash the box took from people who have since left counts as taken: it is in
|
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// the box, and forgetting it with the seat is what used to make a cash-out read
|
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// as a shortfall all night.
|
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const cashIn = state.seats.reduce((sum, p) => sum + Math.max(0, Number(p.buyIns) || 0), 0) +
|
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gone.reduce((sum, row) => sum + Math.max(0, Number(row.buyIns) || 0), 0);
|
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const chipsInPlay = state.seats.reduce(
|
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(sum, p) =>
|
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sum +
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@@ -922,12 +1042,17 @@ const HoldemState = {
|
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// for a better reason: the box is supposed to have them.
|
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const raked = Math.max(0, Money.round(Number(state.rakeTaken) || 0));
|
||||
|
||||
const difference = Money.round(chipsInPlay + discarded + raked - cashIn);
|
||||
// Chips handed back over the rail. Off the table like the other two, and the
|
||||
// one the dealer can point at when somebody asks where the money went.
|
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const paidOut = Money.round(gone.reduce((sum, row) => sum + Math.max(0, Number(row.chips) || 0), 0));
|
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|
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const difference = Money.round(chipsInPlay + discarded + raked + paidOut - cashIn);
|
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return {
|
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cashIn: Money.round(cashIn),
|
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chipsInPlay: Money.round(chipsInPlay),
|
||||
discarded,
|
||||
raked,
|
||||
paidOut,
|
||||
difference,
|
||||
// Half a cent of float dust isn't a discrepancy worth alarming anyone over.
|
||||
balanced: Math.abs(difference) <= Money.EPSILON,
|
||||
|
||||
@@ -0,0 +1,229 @@
|
||||
// Somebody leaving with their chips.
|
||||
//
|
||||
// The most ordinary thing that happens at a home game after midnight, and the tool had
|
||||
// nothing for it. Freeing the chair meant wiping the seat by hand, and then the bank
|
||||
// check — cash taken against chips on the table — declared the departing player's whole
|
||||
// stack missing for the rest of the night. Wiping their buy-in too silenced it, at the
|
||||
// price of losing their night from the standings and the file the dealer hands over.
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { Money, HoldemState, Betting, makeTable } = require("./load");
|
||||
|
||||
const table = () => {
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 200 });
|
||||
["Ann", "Ben", "Cal", "Dee"].forEach((name, i) => {
|
||||
state.seats[i].name = name;
|
||||
state.seats[i].buyIns = 200;
|
||||
});
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("counting them out", () => {
|
||||
test("the preview is what the dealer's hands follow", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
const preview = HoldemState.cashOutPreview(state, 0);
|
||||
assert.equal(preview.name, "Ann");
|
||||
assert.equal(preview.chips, 350, "what they are holding");
|
||||
assert.equal(preview.boughtIn, 200);
|
||||
assert.equal(preview.net, 150, "up for the night");
|
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assert.match(preview.breakdown, /\d+×\$\d+/, "and the chips that make it");
|
||||
});
|
||||
|
||||
test("a player who is down reads as down, not as a smaller stack", () => {
|
||||
const state = table();
|
||||
state.seats[1].stack = 60;
|
||||
assert.equal(HoldemState.cashOutPreview(state, 1).net, -140);
|
||||
});
|
||||
|
||||
test("a seat that never set a stack is holding the table's starting stack", () => {
|
||||
const state = table();
|
||||
state.defaultStack = 200;
|
||||
state.seats[2].stack = null;
|
||||
assert.equal(HoldemState.cashOutPreview(state, 2).chips, 200);
|
||||
});
|
||||
});
|
||||
|
||||
describe("what it refuses", () => {
|
||||
test("paying somebody with money still in the middle", () => {
|
||||
const state = table();
|
||||
Betting.beginHand(state);
|
||||
const bb = state.seats.findIndex(p => (Number(p.committed) || 0) > 0);
|
||||
const refusal = HoldemState.canCashOut(state, bb);
|
||||
assert.equal(refusal.ok, false);
|
||||
assert.match(refusal.reason, /in the pot/);
|
||||
// And the refusal is the whole story: nothing moved.
|
||||
assert.equal(HoldemState.cashOut(state, bb).ok, false);
|
||||
assert.equal((state.cashedOut || []).length, 0);
|
||||
assert.ok(state.seats[bb].name, "the seat is untouched");
|
||||
});
|
||||
|
||||
test("an empty chair, which has nobody to pay", () => {
|
||||
const state = table();
|
||||
const refusal = HoldemState.canCashOut(state, 99);
|
||||
assert.equal(refusal.ok, false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the chair afterwards", () => {
|
||||
test("is empty and ready for the next player", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
HoldemState.cashOut(state, 0);
|
||||
const seat = state.seats[0];
|
||||
assert.equal(seat.name, "");
|
||||
assert.equal(seat.stack, null);
|
||||
assert.equal(seat.buyIns, 0);
|
||||
assert.equal(seat.inHand, false);
|
||||
});
|
||||
|
||||
test("belongs to somebody new, so two people's nights can't merge", () => {
|
||||
const state = table();
|
||||
const wasId = state.seats[0].id;
|
||||
HoldemState.cashOut(state, 0);
|
||||
assert.notEqual(state.seats[0].id, wasId);
|
||||
});
|
||||
|
||||
test("and isn't owed the blind the person before them was posting", () => {
|
||||
const state = table();
|
||||
state.postingIn = [state.seats[0].id, state.seats[1].id];
|
||||
HoldemState.cashOut(state, 0);
|
||||
assert.deepEqual(state.postingIn, [state.seats[1].id]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the bank check", () => {
|
||||
test("balanced before, balanced after — the chips went somewhere known", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50;
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
|
||||
HoldemState.cashOut(state, 0);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.paidOut, 350);
|
||||
assert.equal(bank.cashIn, 800, "their buy-in is still cash the box took");
|
||||
assert.equal(bank.chipsInPlay, 450);
|
||||
assert.equal(bank.balanced, true);
|
||||
});
|
||||
|
||||
test("this is the fault it fixes: wiping the seat by hand loses $350", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50; // so the table starts out balanced
|
||||
// What a dealer had to do before: empty the chair themselves.
|
||||
state.seats[0].name = "";
|
||||
state.seats[0].stack = null;
|
||||
state.seats[0].inHand = false;
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.balanced, false);
|
||||
assert.equal(bank.difference, -350, "the tool called it missing money");
|
||||
});
|
||||
|
||||
test("chips that really are missing still show as missing", () => {
|
||||
// Counting a cash-out must not become a way of swallowing a genuine shortfall.
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50; // balanced to start with
|
||||
HoldemState.cashOut(state, 0);
|
||||
state.seats[2].stack = 150; // and now fifty chips have gone astray
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.balanced, false);
|
||||
assert.equal(bank.difference, -50);
|
||||
});
|
||||
|
||||
test("a rake and a cash-out are counted apart", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.rakeTaken = 12;
|
||||
state.seats[1].stack = 38; // the rake came out of Ben's stack
|
||||
HoldemState.cashOut(state, 0);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.raked, 12);
|
||||
assert.equal(bank.paidOut, 350);
|
||||
assert.equal(bank.balanced, true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the record of their night", () => {
|
||||
test("they stay in the standings with what they bought and what they left with", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "Ann", amount: 150 }]);
|
||||
HoldemState.cashOut(state, 0);
|
||||
|
||||
const ann = HoldemState.sessionStandings(state).find(row => row.name === "Ann");
|
||||
assert.ok(ann, "still on the list");
|
||||
assert.equal(ann.boughtIn, 200);
|
||||
assert.equal(ann.chipsInFront, 350, "what the box handed over");
|
||||
assert.equal(ann.cashPosition, 150);
|
||||
assert.equal(ann.cashedOut, true, "and marked, so nobody pays them twice");
|
||||
});
|
||||
|
||||
test("somebody still sitting there is not marked", () => {
|
||||
const state = table();
|
||||
HoldemState.cashOut(state, 0);
|
||||
const ben = HoldemState.sessionStandings(state).find(row => row.name === "Ben");
|
||||
assert.equal(ben.cashedOut, false);
|
||||
});
|
||||
|
||||
test("two people leaving are both kept", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50;
|
||||
HoldemState.cashOut(state, 0);
|
||||
HoldemState.cashOut(state, 1);
|
||||
assert.equal(state.cashedOut.length, 2);
|
||||
assert.equal(HoldemState.bankReconciliation(state).paidOut, 400);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
|
||||
test("a table saved before any of this existed has nobody cashed out", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(table()));
|
||||
delete parsed.cashedOut;
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.deepEqual(migrated.cashedOut, []);
|
||||
assert.equal(HoldemState.bankReconciliation(migrated).paidOut, 0);
|
||||
});
|
||||
|
||||
test("nonsense in a saved record is cleaned up rather than trusted", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(table()));
|
||||
parsed.cashedOut = [
|
||||
{ id: "a", name: "Ann", buyIns: -5, chips: "350", at: "nope" },
|
||||
{ name: "no id" },
|
||||
null,
|
||||
];
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.equal(migrated.cashedOut.length, 1);
|
||||
assert.equal(migrated.cashedOut[0].buyIns, 0);
|
||||
assert.equal(migrated.cashedOut[0].chips, 350);
|
||||
assert.equal(migrated.cashedOut[0].at, 0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the table carries on", () => {
|
||||
test("the next hand deals round the empty chair", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
HoldemState.cashOut(state, 0);
|
||||
HoldemState.startNextHand(state);
|
||||
Betting.beginHand(state);
|
||||
|
||||
assert.equal(state.seats[0].inHand, false, "nobody is in the empty chair");
|
||||
assert.equal(Betting.liveSeats(state).length, 3);
|
||||
assert.ok(state.actingSeatIndex !== null, "somebody is on the clock");
|
||||
});
|
||||
|
||||
test("and the money still adds up once it has", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50;
|
||||
HoldemState.cashOut(state, 0);
|
||||
HoldemState.startNextHand(state);
|
||||
Betting.beginHand(state);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(Money.round(bank.chipsInPlay + bank.paidOut), bank.cashIn);
|
||||
assert.equal(bank.balanced, true);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user