Run the clock on a player, instead of counting in your head #107
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jheaps
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feat/casino-holdem-clock into feat/casino-holdem-rake
pull from: feat/casino-holdem-clock
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The bar has had a stopwatch on the acting seat for a while — how long this player has been thinking, so the dealer knows when it's worth a nudge. What it never had is the thing a dealer actually does about it. Calling the clock is a procedure: a player asks, the dealer grants it, the player gets a set time and then a countdown said out loud, and if they still haven't acted the hand is decided for them. Running that from this tool meant counting in your head while the table argued about whether it had been thirty seconds yet.
Thirty and then ten, which is the common form and what the TDA writes down. The countdown is the part the table hears, so it's marked apart rather than being ten more seconds of the same: the readout switches to a bare number and turns red. At zero the bar states the ruling in the dealer's own words and offers it as one button.
The ruling depends on what they were facing, and getting that backwards is the part worth being careful about:
The ordinary Fold/Check/Raise stay underneath. A player who speaks up as the count ends is still acting, and whether it was in time is the dealer's call, not the tool's.
Three things about where it sits
Validated
One measurement worth stating
At 640x360 in the expired state the bar clears the bottom seats by 5px. Positive at every size measured, but that is the tightest margin on the board: a phone on its side with the count run out is the most crowded this bar ever gets.
jheaps referenced this pull request2026-09-02 05:41:05 -06:00
Pull request closed