Seat the table properly on a phone held sideways #100
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jheaps
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fix/casino-holdem-landscape-ring into feat/casino-holdem-table-file
pull from: fix/casino-holdem-landscape-ring
merge into: :feat/casino-holdem-table-file
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:fix/casino-holdem-stacks-in-chips
:fix/casino-holdem-close-audit-blind-spots
:fix/casino-holdem-readable-dim-states
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:fix/casino-holdem-bet-vs-raise
:fix/casino-holdem-deal-around-broke
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:fix/casino-holdem-allin-and-bar
:fix/casino-holdem-one-dealer-button
:fix/casino-holdem-manual-deal
:fix/casino-holdem-less-guessing
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:feature/casino-holdem-pace
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:feature/casino-holdem-card-picker
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:feature/casino-holdem-undo-toasts
:feature/casino-holdem-quick-split
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:feature/casino-texas-holdem
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:feature/fractional-learned-weights
:fix/stockfish-dispose-hang
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:echo-acoustic-ranging
:chess-ui-overhaul
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Landscape is the one shape this layout has never really fitted, and the audit was calling two separate faults there.
The felt guessed at the header. It sized itself as
100vh - bar - 7rem, assuming everything above it came to 7rem. That is 108px at 640x360, which the guess covers, and 119px at 844x390, which it doesn't — so on an iPhone on its side the bottom row of seats sat up to 26px inside the action bar. The measurement it needed was already published for the wide layout, so it uses that now. The floor under it drops from 220px to 96px: 220 is not a size a 390px-tall window has to give, and holding out for it was itself how seats ended up behind the Fold button — the one thing the floor exists to prevent.The header took two rows, and the second row is 44px of the 390. The title block and the five buttons came to 829px inside a 765px header, missing one line by 64px. The page title goes — the one thing on this screen a dealer already knows — hidden from the eye rather than removed, so the heading is still there for a screen reader. The buttons tighten across but never down: they stay a 44px thumb target.
The seats were spaced by angle, which is only even spacing on a circle. On a 601x126 felt, ten seats at 36° apart put four of them down each steep end, 20px apart, with pucks 72px tall — a seat's centre belonged to its neighbour, so tapping a player got the wrong one. They now walk the rim by distance, which puts them along the two long rails the way a real table seats people. Closest neighbours go from 33px apart to 59px.
Validated
hasTouch,isMobile, coarse pointer, no hover) at 844x390, 390x844 and 640x360: clean.One correction
Moving a bet chip onto its seat's own angle is in here, and my first note called it a fix. Measured, the two answers are within 0.42° — invisible. It is the honest way to say "on that player's spoke" and it saves a second walk round the rim, nothing more; the test asserts the chip is on the seat's line and short of it, which is a property that can actually fail.
jheaps referenced this pull request2026-09-02 03:14:22 -06:00
Pull request closed