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Author SHA1 Message Date
jheapsandClaude Opus 5 b97453fba1 Seat the table properly on a phone held sideways
Landscape is the one shape this layout has never really fitted, and the audit
was calling two separate faults there.

The felt worked its own height out as `100vh - bar - 7rem`, guessing that
everything above it came to 7rem. That is 108px at 640x360, which the guess
covers, and 119px at 844x390, which it doesn't — so on an iPhone on its side the
bottom row of seats sat up to 26px inside the action bar. The measurement it
needed was already being published for the wide layout: the bar's real height,
the wrap's real offset and the bottom seat's overhang, all taken off the window.
It uses that now. The floor under it drops from 220px to 96px, because 220 was
not a size a 390px-tall window has to give — holding out for it was itself how
seats ended up behind the Fold button, which is the one thing the floor exists
to prevent.

That still left the header taking two rows, and the second row is 44px of the
390. The title block and the five buttons came to 829px inside a 765px header,
missing one line by 64px. The page title goes — the one thing on this screen a
dealer already knows — hidden from the eye rather than removed, so the heading
is still there for a screen reader. The buttons tighten across but never down:
they stay a 44px thumb target.

The seats themselves were spaced by angle, which is only even spacing on a
circle. On a 601x126 felt, ten seats at 36° apart put four of them down each
steep end, 20px apart, with pucks 72px tall — a seat's centre belonged to its
neighbour, so tapping a player got the wrong one. They now walk the rim by
distance instead, which puts them along the two long rails the way a real table
seats people. Closest neighbours go from 33px apart to 59px.

Measured at 640x360, 667x375 and 844x390 with 9-, 10- and 12-seat tables: every
combination the audit used to fail is clean, bar a 10-seat table at 640x360,
where two seats at the end of a rim that flat still overlap. Portrait, tablet
and desktop are unchanged — the floor never bound there, and on a rounder felt
walking the rim gives back the same angles it always did.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 03:13:00 -06:00
jheapsandClaude Opus 5 419852a1f4 Let a dealer take the table off the device it's stuck on
The night lives in one browser's localStorage and nowhere else. A dealer whose phone
dies, or who wants to carry on from the tablet after the break, loses the stacks, the
buy-ins, where the button is and the whole hand log. The CSV export can't bring any of
it back: it records what happened, not where the table stands.

The table can now be written to a file and read back. Round-tripped through the real
UI, a hand in progress comes back mid-hand — blinds posted, the same seat on the
clock, the button where it was.

Loading replaces everything, so it asks first and names both sides rather than saying
"are you sure": how many players are in the file and when it was saved, against how
many players and how many logged hands are about to go. It goes through the same
undoable path as the header buttons, so the toast offers the way back, and the
confirm says so instead of overstating it.

Reading a file goes through exactly the same migration a save from storage does —
load() had that logic inline and it is now a function both call. A second, looser path
for imports is how a format grows two meanings of the same field.

What it refuses, each with something a dealer can act on and never a half-loaded
table: anything that isn't JSON, JSON with no seats in it, a save from some other tool
that happens to carry a `kind`, and a file from a newer version — that last one
because loading it risks reading a field whose meaning has changed, and the dealer
would find out from the money. What it accepts anyway: a bare table with no envelope,
for somebody who copied the storage value out by hand.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 01:07:13 -06:00
9 changed files with 692 additions and 27 deletions
@@ -155,6 +155,17 @@
<button id="exportHistoryBtn" class="holdemBtn holdemBtnSmall">Export CSV</button>
<button id="clearHistoryBtn" class="holdemBtn holdemBtnSmall holdemBtnDanger">Clear history</button>
</div>
<h3 class="panelSubhead">The table itself</h3>
<p class="fieldHint">
The night lives in this browser and nowhere else. Save it to a file to carry it
to another device, or to have something to come back to if this one dies.
</p>
<div class="handHistoryActions">
<button id="saveTableBtn" class="holdemBtn holdemBtnSmall">Save table file</button>
<button id="loadTableBtn" class="holdemBtn holdemBtnSmall">Load table file</button>
<input id="loadTableInput" type="file" accept="application/json,.json" hidden />
</div>
</div>
</details>
+53 -7
View File
@@ -3247,11 +3247,18 @@ body.hasActionBar #toastHost {
why a seat's centre belonged to its neighbour.
Landscape has width and no height, so the table takes the width it has and
is only as tall as the room left over. */
--feltRoom: calc(100vh - var(--actionBarHeight, 0px) - 7rem);
is only as tall as the room left over.
The height comes from --feltRoomPx, the same measured value the wide layout
caps its width by: the bar's real height, the wrap's real offset and the
bottom seat's overhang, all taken off the window. This branch used to work
it out itself as `100vh - bar - 7rem`, guessing that everything above the
felt came to 7rem. It comes to 108px at 640x360, which the guess covers, and
119px at 844x390, which it doesn't — so on an iPhone on its side the bottom
three seats sat up to 26px inside the action bar. Nothing here needs to
guess; the measurement was already being published. */
width: 100%;
height: var(--feltRoom);
min-height: 7rem;
height: var(--feltRoomPx, calc(100vh - var(--actionBarHeight, 0px) - 7rem));
/* This branch sets its own height outright, so neither the aspect ratio nor the
cap derived from it has anything to say here — and the cap would only narrow
a table that is already as short as the screen allows. */
@@ -3259,16 +3266,55 @@ body.hasActionBar #toastHost {
max-width: none;
}
/* The page's own top padding is 32px of nothing, on the screen that has the least
to spare. */
#holdemApp {
padding-top: 0.5rem;
}
/* The header ate 148px of a 390px-tall window, which was most of the reason the
table started below the fold. Here it only needs to be a title bar. */
table started below the fold. Here it only needs to be a title bar.
It still wrapped to two rows, and that second row is 44px of the 390 — the title
block and the five buttons came to 829px inside a 765px header at 844x390, so
they missed sharing one line by 64px, and at 640x360 by rather more. What goes is
the page title: the one thing on this screen a dealer already knows. It is hidden
from the eye rather than removed, so the page keeps its heading for a screen
reader and for the browser's own outline. The hand number stays — nothing else on
the screen says which hand this is. */
#holdemHeader {
margin-bottom: 0.4rem;
gap: 0.35rem;
flex-wrap: nowrap;
align-items: center;
}
#holdemHeader h1 {
font-size: 1.05rem;
padding-bottom: 0.15rem;
position: absolute;
width: 1px;
height: 1px;
margin: -1px;
padding: 0;
overflow: hidden;
clip-path: inset(50%);
white-space: nowrap;
}
.handCounterBadge {
margin-top: 0;
}
/* Tightened across, never down: the buttons keep the 44px a thumb needs. */
#holdemHeaderActions {
flex-wrap: nowrap;
gap: 0.35rem;
}
#holdemHeaderActions .holdemBtn {
padding-left: 0.55rem;
padding-right: 0.55rem;
font-size: 0.78rem;
white-space: nowrap;
}
.holdemSubtitle {
@@ -53,7 +53,14 @@ const ActionBar = {
// moving the seats, and getting a different answer on the next pass.
SEAT_OVERHANG_PX: 37,
FELT_GAP_PX: 8,
FELT_MIN_PX: 220,
// The floor is a guard against a measurement that has gone wrong — not a size the
// window has agreed to hand over. It used to be 220px, which a phone on its side
// hasn't got: at 844x390 there are 99px between the header and the bar, and holding
// out for 220 is how the bottom row of seats came to sit 26px inside the Fold
// button. A floor that puts seats behind the bar defeats the one thing the floor is
// for, so it drops to the smallest felt still worth drawing and the measurement
// wins above it.
FELT_FLOOR_PX: 96,
// How tall the felt can be and still leave the whole ring of seats above the bar.
//
@@ -66,14 +73,22 @@ const ActionBar = {
//
// The wrap's offset is taken in document space rather than viewport space, so
// scrolling the page doesn't resize the table under the dealer's hands.
feltRoomFor(windowHeight, barHeight, topInDocument) {
const room = windowHeight - barHeight - topInDocument -
this.SEAT_OVERHANG_PX - this.FELT_GAP_PX;
return Math.max(this.FELT_FLOOR_PX, Math.round(room));
},
publishFeltRoom(barHeight) {
const wrap = document.getElementById("pokerTableWrap");
if (!wrap) return;
// Taking the top before the height is set matters: the wrap sits below the
// header in normal flow, so its own height never moves its top and this can't
// chase itself around the screen.
const topInDocument = wrap.getBoundingClientRect().top + window.scrollY;
const room = window.innerHeight - barHeight - topInDocument -
this.SEAT_OVERHANG_PX - this.FELT_GAP_PX;
document.documentElement.style.setProperty(
"--feltRoomPx", `${Math.max(this.FELT_MIN_PX, Math.round(room))}px`);
"--feltRoomPx",
`${this.feltRoomFor(window.innerHeight, barHeight, topInDocument)}px`);
},
// Anything to act on? A hand with nobody dealt in doesn't get a bar — and that
@@ -598,6 +598,72 @@ document.addEventListener("DOMContentLoaded", () => {
Toast.show("Hand history cleared.", { duration: 2500 });
});
document.getElementById("saveTableBtn").addEventListener("click", () => {
const blob = new Blob([HoldemState.toBackup(state)], { type: "application/json" });
const url = URL.createObjectURL(blob);
const link = document.createElement("a");
link.href = url;
link.download = HoldemState.backupFileName();
document.body.appendChild(link);
link.click();
document.body.removeChild(link);
URL.revokeObjectURL(url);
Toast.show(`Table saved as ${link.download}.`, { duration: 3500 });
});
document.getElementById("loadTableBtn").addEventListener("click", () => {
document.getElementById("loadTableInput").click();
});
document.getElementById("loadTableInput").addEventListener("change", async e => {
const file = e.target.files && e.target.files[0];
// Cleared straight away so picking the same file twice still fires a change.
e.target.value = "";
if (!file) return;
let text;
try {
text = await file.text();
} catch {
Toast.show("That file couldn't be read.", { duration: 4000 });
return;
}
const result = HoldemState.fromBackup(text);
if (result.error) {
Toast.show(result.error, { duration: 5000 });
return;
}
// Loading replaces everything: stacks, buy-ins, the button, the log. Naming
// what is about to be lost is the difference between a dealer choosing that
// and discovering it — and the current table might be the live one.
const here = HoldemState.sessionStandings(state).length;
const incoming = HoldemState.sessionStandings(result.table).length;
const when = result.savedAt ? new Date(result.savedAt) : null;
const saidWhen = when && !Number.isNaN(when.getTime())
? ` It was saved ${when.toLocaleString()}.`
: "";
const ok = await Dialog.confirm({
title: "Replace this table?",
message:
`The file has a table with ${incoming} ${incoming === 1 ? "player" : "players"} in it.${saidWhen} ` +
`Loading it replaces the table on screen — ${here} ${here === 1 ? "player" : "players"}, ` +
`${(state.handHistory || []).length} logged ${(state.handHistory || []).length === 1 ? "hand" : "hands"}. ` +
`Undo will bring it back for a few seconds; after that it is gone.`,
confirmLabel: "Load it",
danger: true,
});
if (!ok) return;
runUndoable("loading a saved table", () => {
// Replace the contents rather than the reference: everything on the page
// holds a pointer to this object.
Object.keys(state).forEach(key => { delete state[key]; });
Object.assign(state, result.table);
});
});
// The filter is how the dealer looks at the log, not something about the table, so
// it lives on the view: it isn't saved, isn't undoable, and doesn't reach the other
// tab. Clearing the history clears it too, since there is nothing left to filter.
@@ -82,26 +82,100 @@ const Render = {
// ---- Seats around the table (compact pucks) ----
seatPosition(index, count) {
return this.positionOnRing(index, count, 44, 42);
seatPosition(index, count, aspect = this.feltAspect()) {
return this.positionOnRing(index, count, 44, 42, aspect);
},
// How many times wider than tall the felt actually is, which is the one thing the
// ring needs from the layout and can't work out from percentages. Falls back to a
// circle when there's nothing to measure — the same answer the ring gave before it
// asked.
feltAspect() {
if (typeof document === "undefined") return 1;
const wrap = document.getElementById("pokerTableWrap");
if (!wrap) return 1;
const box = wrap.getBoundingClientRect();
if (!box.width || !box.height) return 1;
return box.width / box.height;
},
// Bets sit on the felt between their player and the pot, the way chips actually
// do — closer in than the seats, on the same spoke. The bets layer is inset to
// match the seat ring (see the CSS), so this one radius holds at every size.
betPosition(index, count) {
return this.positionOnRing(index, count, 27, 25);
//
// The angle is the seat's own rather than one walked again round a tighter ellipse.
// The two answers are within half a degree of each other, so this is not a fix for
// anything visible — it is just the honest way to say "on that player's spoke",
// and it saves the second walk.
betPosition(index, count, aspect = this.feltAspect()) {
const angle = this.ringAngles(count, 44, 42, aspect)[index];
return { left: 50 + 27 * Math.cos(angle), top: 50 + 25 * Math.sin(angle) };
},
positionOnRing(index, count, rx, ry) {
const angle = -90 + (360 / count) * index;
const radians = (angle * Math.PI) / 180;
// Seats spaced evenly around the rim — by the distance between them, not by the
// angle they sit at.
//
// Equal angles are only equal spacing on a circle. The felt is an ellipse, and a
// phone on its side makes it a very flat one: 601x126 at 640x360. Ten seats at 36°
// apart then put four of them down each steep side, where 36° of turn is barely any
// distance — seats 3 and 4 came out at the same x and 20px apart vertically, each
// puck 72px tall. Their centres landed on each other, so tapping a player got their
// neighbour, and the layout audit had been calling it at 640x360 and 667x375.
//
// Walking the perimeter instead puts the seats where a real table has them: along
// the two long rails, one at each end. The arc length is summed numerically because
// an ellipse's has no closed form — 720 steps is far more than enough for a rim a
// few hundred pixels long, and it runs once per render.
positionOnRing(index, count, rx, ry, aspect = 1) {
const target = this.ringAngles(count, rx, ry, aspect)[index];
return {
left: 50 + rx * Math.cos(radians),
top: 50 + ry * Math.sin(radians),
left: 50 + rx * Math.cos(target),
top: 50 + ry * Math.sin(target),
};
},
RING_STEPS: 720,
ringCache: {},
// The angles that cut the rim into `count` equal lengths, starting at the top.
// Every seat on a ring wants the same answer, so it is worked out once per shape
// and kept — the ring only changes when the table is resized or the window is.
ringAngles(count, rx, ry, aspect) {
if (count <= 0) return [];
const key = `${count}:${rx}:${ry}:${aspect.toFixed(3)}`;
if (this.ringCache[key]) return this.ringCache[key];
const start = -Math.PI / 2;
// Percentages of the width and of the height are not the same distance, so the
// horizontal radius is scaled into the vertical one's units before measuring.
const a = rx * aspect;
const b = ry;
const step = (2 * Math.PI) / this.RING_STEPS;
const cumulative = [0];
for (let i = 1; i <= this.RING_STEPS; i++) {
const from = start + (i - 1) * step;
const to = start + i * step;
const dx = a * (Math.cos(to) - Math.cos(from));
const dy = b * (Math.sin(to) - Math.sin(from));
cumulative.push(cumulative[i - 1] + Math.hypot(dx, dy));
}
const perimeter = cumulative[this.RING_STEPS];
const angles = [];
let walked = 0;
for (let seat = 0; seat < count; seat++) {
const wanted = (perimeter * seat) / count;
while (walked < this.RING_STEPS && cumulative[walked + 1] < wanted) walked++;
// Interpolate inside the step the seat falls in, so the answer doesn't
// jump in 0.5° increments.
const spanned = cumulative[walked + 1] - cumulative[walked];
const into = spanned > 0 ? (wanted - cumulative[walked]) / spanned : 0;
angles.push(start + (walked + into) * step);
}
this.ringCache[key] = angles;
return angles;
},
// Colour a bet by the biggest chip that fits it, so a table with a chip legend
// gets bets that look like the chips actually being pushed out.
chipColorFor(amount) {
@@ -164,13 +164,18 @@ const HoldemState = {
return this.createDefault();
},
load() {
let raw = null;
try {
raw = localStorage.getItem(this.STORAGE_KEY);
if (!raw) return this.createDefault();
const parsed = JSON.parse(raw);
if (!parsed || !Array.isArray(parsed.seats)) return this.failedLoad(raw);
// Everything a table has to be put through before it can be trusted, whichever
// direction it arrived from.
//
// Pulled out of load() so a table read from a file goes through exactly the same
// checks as one read from storage. A second, looser path for imports is how a
// format grows two meanings of the same field.
//
// Returns null for anything that isn't a table at all; every other repair is
// silent and forward, the way a save from an older version is treated.
migrate(parsed) {
if (!parsed || !Array.isArray(parsed.seats)) return null;
{
if (typeof parsed.handNumber !== "number" || parsed.handNumber < 1) parsed.handNumber = 1;
if (!Array.isArray(parsed.handHistory)) parsed.handHistory = [];
if (typeof parsed.discarded !== "number" || !(parsed.discarded >= 0)) parsed.discarded = 0;
@@ -215,12 +220,85 @@ const HoldemState = {
});
return parsed;
}
},
load() {
let raw = null;
try {
raw = localStorage.getItem(this.STORAGE_KEY);
if (!raw) return this.createDefault();
const migrated = this.migrate(JSON.parse(raw));
if (!migrated) return this.failedLoad(raw);
return migrated;
} catch {
// Malformed JSON — a truncated write, another tab, a browser hiccup.
return this.failedLoad(raw);
}
},
// ---- Taking the table off this device ------------------------------------
//
// A night lives in one browser's localStorage and nowhere else. A dealer whose
// phone dies, or who wants to carry on from the tablet after the break, loses the
// stacks, the buy-ins, where the button is and the whole hand log — and the CSV
// export can't bring any of that back, because it records what happened rather
// than where the table stands.
//
// So the table can be written out as a file and read back in. Same shape that goes
// into storage, wrapped in enough to recognise it later.
BACKUP_KIND: "casino.holdem.table",
BACKUP_VERSION: 1,
toBackup(state) {
return JSON.stringify({
kind: this.BACKUP_KIND,
version: this.BACKUP_VERSION,
savedAt: new Date().toISOString(),
table: state,
}, null, 2);
},
// Reads a file back. Returns { table } on success, or { error } with something a
// dealer can act on — never a half-loaded table, because the failure mode there is
// a night that looks restored and isn't.
fromBackup(text) {
let parsed;
try {
parsed = JSON.parse(text);
} catch {
return { error: "That file isn't a saved table — it couldn't be read as JSON." };
}
if (!parsed || typeof parsed !== "object") {
return { error: "That file isn't a saved table." };
}
// A bare table, from someone who copied the storage value out by hand, is
// still a table. The envelope is a convenience, not a password.
const table = parsed.kind === this.BACKUP_KIND || parsed.table ? parsed.table : parsed;
if (parsed.kind && parsed.kind !== this.BACKUP_KIND) {
return { error: "That file is a save from something else, not a Hold'em table." };
}
const migrated = this.migrate(table);
if (!migrated) {
return { error: "That file doesn't have a table in it — no seats were found." };
}
if (parsed.version > this.BACKUP_VERSION) {
// Newer than this build understands. Loading it anyway risks reading a
// field that has changed meaning, and the dealer would find out from the
// money, so say so instead.
return { error: "That table was saved by a newer version of this tool. Update, then load it." };
}
return { table: migrated, savedAt: parsed.savedAt || null };
},
// What the file is called. Dated, because a dealer who saves twice in a night
// should not have to guess which is which.
backupFileName(now = new Date()) {
const pad = n => String(n).padStart(2, "0");
return `holdem-table-${now.getFullYear()}-${pad(now.getMonth() + 1)}-${pad(now.getDate())}` +
`-${pad(now.getHours())}${pad(now.getMinutes())}.json`;
},
// True once a save has failed. The UI reads this to keep saying so, because a
// toast is a moment and this is a fact about the rest of the night.
saveFailed: false,
+73
View File
@@ -0,0 +1,73 @@
// How tall the felt is allowed to be.
//
// The bar is fixed to the bottom of the screen and grows with the hand, so the table
// has to be told what is left. Everything below is the arithmetic that decides it —
// the part that can be wrong without anyone noticing until a seat is behind the Fold
// button.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const { ActionBar } = require("./load");
// window height, bar height, and how far down the page the felt starts.
const room = (windowHeight, barHeight, top) => ActionBar.feltRoomFor(windowHeight, barHeight, top);
describe("the room left for the felt", () => {
test("is what the window has after the bar, the header and the bottom seat", () => {
const reserved = ActionBar.SEAT_OVERHANG_PX + ActionBar.FELT_GAP_PX;
assert.equal(room(900, 127, 146), 900 - 127 - 146 - reserved);
});
test("shrinks when the bar grows mid-hand", () => {
// Side pots make the bar taller exactly when the dealer most needs to see who
// is still in.
const quiet = room(900, 117, 146);
const sidePots = room(900, 172, 146);
assert.equal(quiet - sidePots, 55);
});
test("leaves the bottom seat's overhang out of it", () => {
// The seat pucks hang below the felt's edge; the felt has to stop short by that
// much or the ring ends up in the bar even though the felt doesn't.
assert.ok(ActionBar.SEAT_OVERHANG_PX > 30, "half a puck");
assert.ok(room(900, 127, 146) < 900 - 127 - 146);
});
});
describe("a window too short to give what was asked", () => {
// A phone on its side: 390px tall, 127px of that is the bar and 119px is
// everything above the felt. What's left is under 100.
const landscape = () => room(390, 127, 119);
test("gets the measurement, not a comfortable number", () => {
// The floor used to be 220px, which this window hasn't got. Holding out for it
// put the bottom row of seats 26px inside the action bar — the exact fault the
// measurement exists to prevent.
assert.ok(landscape() < 150, `${landscape()}px`);
assert.ok(landscape() + 119 + 127 <= 390, "the felt still ends above the bar");
});
test("still draws a table rather than a line", () => {
assert.equal(ActionBar.feltRoomFor(200, 160, 100), ActionBar.FELT_FLOOR_PX);
assert.equal(ActionBar.feltRoomFor(0, 0, 0), ActionBar.FELT_FLOOR_PX);
});
test("never returns something a browser can't lay out", () => {
[[390, 300, 200], [100, 90, 90], [-10, 0, 0]].forEach(([h, bar, top]) => {
const answer = ActionBar.feltRoomFor(h, bar, top);
assert.ok(Number.isFinite(answer) && answer > 0, `${h}/${bar}/${top} gave ${answer}`);
});
});
});
describe("a window with room to spare", () => {
test("hands over everything that's left, floor or no floor", () => {
const reserved = ActionBar.SEAT_OVERHANG_PX + ActionBar.FELT_GAP_PX;
assert.equal(room(1000, 127, 146), 1000 - 127 - 146 - reserved);
assert.equal(room(1366, 120, 206), 1366 - 120 - 206 - reserved);
});
test("gives a whole number of pixels", () => {
assert.equal(room(844.4, 127.6, 223.2) % 1, 0);
});
});
+147
View File
@@ -0,0 +1,147 @@
// Where the seats sit on the rim.
//
// The ring used to space seats by angle, which is only the same as spacing them evenly
// when the felt is a circle. On a phone held sideways the felt is 601x126, and equal
// angles put four seats down each steep end, 20px apart, with pucks 72px tall — so a
// seat's centre belonged to its neighbour and tapping a player got the wrong one.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const { Render } = require("./load");
// The seats as a dealer sees them: pixels on a felt of a given size.
const ringPixels = (count, width, height, rx = 44, ry = 42) => {
const aspect = width / height;
return Array.from({ length: count }, (_, i) => {
const pos = Render.positionOnRing(i, count, rx, ry, aspect);
return { x: (pos.left / 100) * width, y: (pos.top / 100) * height };
});
};
const gaps = (points) => points.map((p, i) => {
const next = points[(i + 1) % points.length];
return Math.hypot(next.x - p.x, next.y - p.y);
});
// What the ring did before: one turn cut into equal angles.
const byAngle = (index, count, rx, ry) => {
const radians = ((-90 + (360 / count) * index) * Math.PI) / 180;
return { left: 50 + rx * Math.cos(radians), top: 50 + ry * Math.sin(radians) };
};
describe("a round table", () => {
test("still spaces seats by angle, because on a circle that is the same thing", () => {
for (let seat = 0; seat < 9; seat++) {
const now = Render.positionOnRing(seat, 9, 40, 40, 1);
const before = byAngle(seat, 9, 40, 40);
assert.ok(Math.abs(now.left - before.left) < 0.2, `seat ${seat} left`);
assert.ok(Math.abs(now.top - before.top) < 0.2, `seat ${seat} top`);
}
});
test("seat one is at the top, whatever shape the felt is", () => {
[[600, 600], [601, 126], [351, 351], [949, 683]].forEach(([w, h]) => {
const first = Render.positionOnRing(0, 10, 44, 42, w / h);
assert.ok(Math.abs(first.left - 50) < 0.01, `${w}x${h} left`);
assert.ok(first.top < 50, `${w}x${h} is above the middle`);
});
});
});
describe("a felt wider than it is tall", () => {
// 640x360 landscape: the size the audit was failing at.
const wide = () => ringPixels(10, 601, 126);
const byAnglePixels = () => Array.from({ length: 10 }, (_, i) => {
const pos = byAngle(i, 10, 44, 42);
return { x: (pos.left / 100) * 601, y: (pos.top / 100) * 126 };
});
// The two seats at the right-hand end, which is where they crowd.
const endPairApart = (seats) => {
const rightmost = [...seats].sort((a, b) => b.x - a.x).slice(0, 2);
return Math.abs(rightmost[0].y - rightmost[1].y);
};
test("pulls the pair at each end apart", () => {
// They still share the end — ten seats on a rim this flat have nowhere else to
// be — but they stop sitting on top of each other.
const now = endPairApart(wide());
const before = endPairApart(byAnglePixels());
assert.ok(now > before * 1.4, `${now.toFixed(1)}px now, ${before.toFixed(1)}px before`);
});
test("nearly doubles the room between the closest two neighbours", () => {
// Not equal spacing in a straight line — at the ends the rim turns back on
// itself, so the same walk along it covers less ground across. Even there the
// gap goes from a third of a puck to most of one.
const now = Math.min(...gaps(wide()));
const before = Math.min(...gaps(byAnglePixels()));
assert.ok(now > before * 1.7, `${now.toFixed(1)}px now, ${before.toFixed(1)}px before`);
assert.ok(now > 55, `${now.toFixed(1)}px`);
});
test("never sits two seats on the same spot", () => {
const seats = wide();
seats.forEach((seat, i) => {
seats.slice(i + 1).forEach((other, j) => {
const apart = Math.hypot(seat.x - other.x, seat.y - other.y);
assert.ok(apart > 50, `seats ${i + 1} and ${i + j + 2} are ${apart.toFixed(1)}px apart`);
});
});
});
});
describe("the shape of the ring", () => {
test("is a mirror image left to right", () => {
const seats = ringPixels(10, 601, 126);
for (let seat = 1; seat < 5; seat++) {
const mirrored = seats[10 - seat];
assert.ok(Math.abs((seats[seat].x - 300.5) + (mirrored.x - 300.5)) < 0.5, `seat ${seat} across`);
assert.ok(Math.abs(seats[seat].y - mirrored.y) < 0.5, `seat ${seat} down`);
}
});
test("holds for the smallest and largest tables the seat count allows", () => {
[2, 3, 4, 9, 12, 24].forEach(count => {
const seats = ringPixels(count, 601, 126);
assert.equal(seats.length, count);
seats.forEach((seat, i) => {
assert.ok(Number.isFinite(seat.x) && Number.isFinite(seat.y), `${count}-handed seat ${i + 1}`);
assert.ok(seat.x >= 0 && seat.x <= 601, `${count}-handed seat ${i + 1} is on the felt`);
});
assert.ok(Math.min(...gaps(seats)) > 0, `${count}-handed seats are distinct`);
});
});
test("shares the rim out equally on a round table at any size", () => {
[3, 6, 9, 10, 24].forEach(count => {
const spacing = gaps(ringPixels(count, 500, 500, 40, 40));
const shortest = Math.min(...spacing);
const longest = Math.max(...spacing);
assert.ok(longest - shortest < 0.5,
`${count}-handed gaps ran ${shortest.toFixed(1)}-${longest.toFixed(1)}px`);
});
});
test("asked for no seats, offers no positions", () => {
assert.deepEqual(Render.ringAngles(0, 44, 42, 1), []);
});
test("puts each bet between its own player and the pot", () => {
// Where a dealer pushes the chips: on that player's line to the middle, short
// of the seat.
const bearing = (point) => Math.atan2(point.top - 50, point.left - 50);
const outFromMiddle = (point) => Math.hypot(point.left - 50, point.top - 50);
[[601, 126], [810, 583], [351, 351]].forEach(([w, h]) => {
for (let seat = 0; seat < 9; seat++) {
const player = Render.seatPosition(seat, 9, w / h);
const bet = Render.betPosition(seat, 9, w / h);
const offBy = Math.abs(bearing(bet) - bearing(player)) * (180 / Math.PI);
assert.ok(offBy < 1, `${w}x${h} seat ${seat + 1} is ${offBy.toFixed(1)}° off its spoke`);
assert.ok(outFromMiddle(bet) < outFromMiddle(player), `${w}x${h} seat ${seat + 1} is short of the seat`);
}
});
});
});
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// Taking the table off this device.
//
// A night lives in one browser's localStorage and nowhere else. A dealer whose phone
// dies, or who wants to carry on from the tablet after the break, loses the stacks,
// the buy-ins, where the button is and the whole hand log — and the CSV export can't
// bring any of that back, because it records what happened rather than where the
// table stands.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const { HoldemState, Betting, makeTable } = require("./load");
const aNight = () => {
const state = makeTable({ seatCount: 9, seated: [0, 1, 2, 3], stack: 200, dealerSeatIndex: 1 });
["Ann", "Ben", "Cal", "Dee"].forEach((name, i) => {
state.seats[i].name = name;
state.seats[i].buyIns = 200;
});
state.seats[2].stack = 340;
state.notes = "Cal owes the bar $12";
Betting.beginHand(state);
HoldemState.recordHand(state, [{ id: state.seats[2].id, label: "Cal", amount: 60 }]);
return state;
};
describe("a table written out and read back", () => {
test("comes back the same table", () => {
const before = aNight();
const after = HoldemState.fromBackup(HoldemState.toBackup(before)).table;
assert.deepEqual(after.seats.map(p => p.name), before.seats.map(p => p.name));
assert.deepEqual(after.seats.map(p => p.stack), before.seats.map(p => p.stack));
assert.deepEqual(after.seats.map(p => p.buyIns), before.seats.map(p => p.buyIns));
assert.equal(after.dealerSeatIndex, before.dealerSeatIndex);
assert.equal(after.handNumber, before.handNumber);
assert.equal(after.notes, before.notes);
assert.equal(after.handHistory.length, before.handHistory.length);
});
test("keeps the things a CSV can't carry", () => {
// The whole reason this exists: an export records what happened, not where the
// table stands.
const before = aNight();
const after = HoldemState.fromBackup(HoldemState.toBackup(before)).table;
assert.equal(after.bettingOpen, before.bettingOpen, "a hand in progress is still in progress");
assert.deepEqual(after.postedBlinds, before.postedBlinds, "so the next rotation is right");
assert.equal(after.street, before.street);
assert.deepEqual(after.seats.map(p => p.committed), before.seats.map(p => p.committed));
assert.deepEqual(after.chipLegend, before.chipLegend);
});
test("the standings and the bank check agree across the trip", () => {
const before = aNight();
const after = HoldemState.fromBackup(HoldemState.toBackup(before)).table;
assert.deepEqual(HoldemState.sessionStandings(after), HoldemState.sessionStandings(before));
assert.deepEqual(HoldemState.bankReconciliation(after), HoldemState.bankReconciliation(before));
});
test("it can be dealt from straight away", () => {
const before = aNight();
HoldemState.startNextHand(before);
const after = HoldemState.fromBackup(HoldemState.toBackup(before)).table;
Betting.beginHand(after);
assert.equal(after.bettingOpen, true);
assert.ok(after.actingSeatIndex !== null, "somebody is on the clock");
});
});
describe("what it refuses", () => {
const refuses = (text, because) => {
const result = HoldemState.fromBackup(text);
assert.ok(result.error, because);
assert.equal(result.table, undefined, "and never hands back half a table");
};
test("something that isn't JSON", () => {
refuses("not a file", "unreadable");
refuses("", "empty");
});
test("JSON that isn't a table", () => {
refuses('{"hello":"world"}', "no seats in it");
refuses("[1,2,3]", "an array of nothing");
refuses("null", "null");
});
test("a save from something else that happens to be JSON", () => {
refuses('{"kind":"some.other.tool","table":{"seats":[]}}', "wrong kind");
});
test("a file from a newer version, rather than guessing at it", () => {
// Loading it risks reading a field whose meaning has changed, and the dealer
// would find out from the money.
const backup = JSON.parse(HoldemState.toBackup(aNight()));
backup.version = HoldemState.BACKUP_VERSION + 1;
const result = HoldemState.fromBackup(JSON.stringify(backup));
assert.match(result.error, /newer version/i);
});
});
describe("what it accepts anyway", () => {
test("a bare table, with no envelope around it", () => {
// Somebody who copied the storage value out by hand. The envelope is a
// convenience, not a password.
const state = aNight();
const result = HoldemState.fromBackup(JSON.stringify(state));
assert.ok(!result.error);
assert.deepEqual(result.table.seats.map(p => p.name), state.seats.map(p => p.name));
});
test("a table from before fields that exist now, migrated on the way in", () => {
// Same repairs a save from an older version gets, because it is the same
// function — a second, looser path for imports is how a format grows two
// meanings of the same field.
const state = aNight();
const raw = JSON.parse(JSON.stringify(state));
delete raw.deadButton;
delete raw.postedBlinds;
delete raw.dealtLastHand;
delete raw.discarded;
raw.seats.forEach(p => { delete p.buyIns; });
const { table, error } = HoldemState.fromBackup(JSON.stringify({
kind: HoldemState.BACKUP_KIND, version: 1, table: raw,
}));
assert.ok(!error);
assert.equal(table.deadButton, false);
assert.deepEqual(table.dealtLastHand, []);
assert.equal(table.discarded, 0);
assert.equal(table.seats[0].buyIns, 0);
});
test("the time it was saved comes back with it", () => {
const result = HoldemState.fromBackup(HoldemState.toBackup(aNight()));
assert.ok(result.savedAt, "so the dealer can tell two files apart");
assert.ok(!Number.isNaN(new Date(result.savedAt).getTime()));
});
});
describe("the file itself", () => {
test("is named with the date and time, so two saves in a night are told apart", () => {
const at = new Date(2026, 8, 2, 21, 5);
assert.equal(HoldemState.backupFileName(at), "holdem-table-2026-09-02-2105.json");
});
test("says what it is, for anyone finding it in a downloads folder", () => {
const parsed = JSON.parse(HoldemState.toBackup(aNight()));
assert.equal(parsed.kind, "casino.holdem.table");
assert.equal(parsed.version, 1);
assert.ok(parsed.table.seats.length > 0);
});
});