Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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cfb83a2ba6 | ||
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4071be5329 |
@@ -103,6 +103,7 @@
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<details class="sidebarPanel">
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<summary>Session</summary>
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<div class="panelBody">
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<p id="storageWarning" class="storageWarning" hidden></p>
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<h3 class="panelSubhead">Standings</h3>
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<div class="standingsTableWrap">
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<div id="standingsTable">
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@@ -1095,6 +1095,19 @@ button,
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line-height: 1.5;
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}
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/* Amber, like the bank check's disagreement — both are "your record of the night is
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wrong and you can still do something about it". */
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.storageWarning {
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margin: 0;
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padding: 0.5rem 0.6rem;
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border: 1px solid rgba(240, 180, 106, 0.45);
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border-radius: 7px;
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background: rgba(240, 180, 106, 0.08);
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color: #f0b46a;
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font-size: 0.76rem;
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line-height: 1.4;
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}
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/* The shortcut legend. A touch device has no keys to press, so it doesn't get a panel
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telling it about them — the same pointer question the touch-target rules ask. */
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@media (pointer: coarse) {
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@@ -458,6 +458,16 @@ document.addEventListener("DOMContentLoaded", () => {
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// Escape is Modal's job now, for this sheet and the five others that never had it.
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const rulingsOverlay = document.getElementById("rulingsOverlay");
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const closeRulings = () => { rulingsOverlay.hidden = true; };
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// The one time the browser refuses to save, say so out loud as well as leaving the
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// standing warning in the Session panel. Set before the first render so a failure
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// during start-up is caught too.
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HoldemState.onSaveFailed = () => {
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Toast.show(
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"This table isn't being saved — refreshing would lose it. Keep this tab open.",
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{ duration: 12000 });
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Render.renderStorageWarning();
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};
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// The shortcut legend, built from the same list the handlers are keyed off, so a
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// shortcut can't exist without a line here saying what it does.
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const legend = document.getElementById("shortcutLegend");
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@@ -561,4 +571,14 @@ document.addEventListener("DOMContentLoaded", () => {
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if ((state.handHistory || []).length === 0) return;
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HandHistoryExport.download(state.handHistory, HoldemState.sessionStandings(state));
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});
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// The load happens on the first line of this file, long before there's a Toast to
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// show it in, so this is checked here rather than wired as a callback. The standing
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// warning in the Session panel doesn't need it — that reads the flag every render —
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// but an empty table is a thing a dealer needs told, not left to notice.
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if (HoldemState.loadFailed) {
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Toast.show(
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"The saved table couldn't be read, so this one started empty.",
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{ duration: 12000 });
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}
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});
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@@ -751,6 +751,34 @@ const Render = {
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this.renderBankReconciliation();
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this.renderSettleUp(standings);
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this.renderStorageWarning();
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},
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// A toast is a moment; this table not being saved is a fact about the rest of the
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// night. It sits at the top of the panel a dealer opens to check the money, and it
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// stays there, because the raise pad dismisses toasts and the one time this warning
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// matters is the one time it must not have been missed.
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renderStorageWarning() {
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const host = document.getElementById("storageWarning");
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if (!host) return;
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host.hidden = !HoldemState.saveFailed && !HoldemState.loadFailed;
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if (host.hidden) return;
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// Both can be true at once — a browser having trouble with storage tends to
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// have it in both directions — and the one that explains an empty table goes
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// first, because that's the question the dealer is standing there asking.
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const lines = [];
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if (HoldemState.loadFailed) {
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lines.push(
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"The saved table couldn't be read, so this one started empty. " +
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"The unreadable copy has been kept rather than written over.");
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}
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if (HoldemState.saveFailed) {
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lines.push(
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"This table isn't being saved — the browser refused. It'll keep working, " +
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"but closing or refreshing this tab loses the session. Export CSV below keeps a copy.");
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}
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host.textContent = lines.join(" ");
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},
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// The last step the standings stopped short of. Six signed numbers at 2am is not
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@@ -81,12 +81,45 @@ const HoldemState = {
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};
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},
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// Where an unreadable save is kept instead of being written over.
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RECOVERY_KEY: "casino.holdem.state.v1.unreadable",
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// True when there was a saved table and it couldn't be read. Same pair as
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// saveFailed above, for the same reason: the UI has to be able to say so.
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loadFailed: false,
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onLoadFailed: null,
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// A saved table that won't parse becomes an empty table, which is the only thing
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// it can become — but it used to become one silently, and then the first edit
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// saved over the top of it. A dealer mid-session saw an empty felt with no idea
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// whether they'd mis-tapped Reset or the browser had lost the night, and whatever
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// a person might have picked out of the raw JSON was gone a tap later.
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//
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// So the unreadable value is moved aside first. It is not offered as a restore —
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// half a JSON document isn't a table, and pretending otherwise would be worse than
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// an empty one — but it stops being destroyed, and somebody who wants the
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// standings out of it still can.
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failedLoad(raw) {
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if (!this.loadFailed) {
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this.loadFailed = true;
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try {
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if (raw) localStorage.setItem(this.RECOVERY_KEY, raw);
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} catch {
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// No room to keep it. Nothing more to try, and the warning below is
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// the part that actually matters.
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}
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if (typeof this.onLoadFailed === "function") this.onLoadFailed();
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}
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return this.createDefault();
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},
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load() {
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let raw = null;
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try {
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const raw = localStorage.getItem(this.STORAGE_KEY);
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raw = localStorage.getItem(this.STORAGE_KEY);
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if (!raw) return this.createDefault();
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const parsed = JSON.parse(raw);
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if (!parsed || !Array.isArray(parsed.seats)) return this.createDefault();
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if (!parsed || !Array.isArray(parsed.seats)) return this.failedLoad(raw);
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if (typeof parsed.handNumber !== "number" || parsed.handNumber < 1) parsed.handNumber = 1;
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if (!Array.isArray(parsed.handHistory)) parsed.handHistory = [];
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@@ -118,16 +151,37 @@ const HoldemState = {
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return parsed;
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} catch {
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return this.createDefault();
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// Malformed JSON — a truncated write, another tab, a browser hiccup.
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return this.failedLoad(raw);
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}
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},
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// True once a save has failed. The UI reads this to keep saying so, because a
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// toast is a moment and this is a fact about the rest of the night.
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saveFailed: false,
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// Called the first time a save fails. Set by the UI.
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onSaveFailed: null,
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save(state) {
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try {
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localStorage.setItem(this.STORAGE_KEY, JSON.stringify(state));
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} catch {
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// Storage full/unavailable (private browsing, etc.) — the table still works
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// for the rest of the session, it just won't survive a refresh.
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return true;
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} catch (error) {
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// Storage full, or private browsing. The table still works for the rest of
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// the session — it just won't survive a refresh, and nothing used to say
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// so. That is the same shape of fault the bank check exists for: silent
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// until it is too late to do anything about it. A dealer who finds out by
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// refreshing has lost the night's standings, and the only warning they got
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// was the table being empty.
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//
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// Announced once. A dealer tapping a bar thirty times a hand does not need
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// thirty of these.
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if (!this.saveFailed) {
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this.saveFailed = true;
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if (typeof this.onSaveFailed === "function") this.onSaveFailed(error);
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}
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return false;
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}
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},
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@@ -0,0 +1,114 @@
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// What happens when the saved table can't be read.
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//
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// An unreadable save can only become an empty table. What it must not do is become
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// one silently and then get written over by the first edit.
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const test = require("node:test");
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const assert = require("node:assert");
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const { HoldemState } = require("./load");
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function withStored(value, { readOnly = false } = {}) {
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const store = new Map();
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if (value !== undefined) store.set(HoldemState.STORAGE_KEY, value);
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globalThis.localStorage = {
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getItem: key => (store.has(key) ? store.get(key) : null),
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setItem(key, val) {
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if (readOnly) throw new Error("QuotaExceededError");
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store.set(key, val);
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},
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removeItem: key => store.delete(key),
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};
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return store;
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}
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test.beforeEach(() => {
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HoldemState.loadFailed = false;
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HoldemState.onLoadFailed = null;
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});
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test.after(() => {
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delete globalThis.localStorage;
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HoldemState.loadFailed = false;
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HoldemState.onLoadFailed = null;
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});
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test("nothing stored is a new table, not a failure", () => {
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withStored(undefined);
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const state = HoldemState.load();
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assert.equal(HoldemState.loadFailed, false);
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assert.ok(Array.isArray(state.seats));
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});
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test("a good save loads and reports nothing", () => {
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const store = withStored(undefined);
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const original = HoldemState.createDefault();
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original.handNumber = 34;
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HoldemState.save(original);
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const state = HoldemState.load();
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assert.equal(HoldemState.loadFailed, false);
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assert.equal(state.handNumber, 34);
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assert.equal(store.has(HoldemState.RECOVERY_KEY), false);
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});
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test("a truncated save is reported rather than silently becoming an empty table", () => {
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const good = JSON.stringify(HoldemState.createDefault());
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withStored(good.slice(0, Math.floor(good.length * 0.7)));
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const state = HoldemState.load();
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assert.equal(HoldemState.loadFailed, true);
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assert.ok(Array.isArray(state.seats), "it still hands back a usable table");
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});
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test("valid JSON of the wrong shape counts as unreadable too", () => {
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withStored(JSON.stringify({ hello: "world" }));
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HoldemState.load();
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assert.equal(HoldemState.loadFailed, true);
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});
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test("the unreadable copy is kept instead of being written over", () => {
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// This is the half that matters: whatever a person could have picked out of the
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// raw JSON used to be gone the moment the dealer touched a seat.
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const broken = '{"seats":[{"name":"Ann","stack":250},{"name":"Ben"';
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const store = withStored(broken);
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HoldemState.load();
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assert.equal(store.get(HoldemState.RECOVERY_KEY), broken);
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});
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test("a later save doesn't touch the copy that was set aside", () => {
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const broken = '{"seats":[{"name":"Ann"';
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const store = withStored(broken);
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const state = HoldemState.load();
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state.handNumber = 2;
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HoldemState.save(state);
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assert.equal(store.get(HoldemState.RECOVERY_KEY), broken);
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assert.notEqual(store.get(HoldemState.STORAGE_KEY), broken);
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});
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test("the listener fires once, not on every read", () => {
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withStored("{not json");
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let told = 0;
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HoldemState.onLoadFailed = () => { told++; };
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HoldemState.load();
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HoldemState.load();
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HoldemState.load();
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assert.equal(told, 1);
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});
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test("no room to keep the copy is not a crash", () => {
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// Storage that refuses writes is exactly the storage most likely to hand back a
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// half-written value in the first place.
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withStored("{not json", { readOnly: true });
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let state;
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assert.doesNotThrow(() => { state = HoldemState.load(); });
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assert.ok(Array.isArray(state.seats));
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assert.equal(HoldemState.loadFailed, true);
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});
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@@ -0,0 +1,95 @@
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// What happens when the browser refuses to save.
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//
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// The table keeps working — that was always true and is still the right behaviour.
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// What was missing is anybody being told, which is the same shape of fault the bank
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// check exists for: silent until it's too late to act on.
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const test = require("node:test");
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const assert = require("node:assert");
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const { HoldemState, makeTable } = require("./load");
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function withStorage(behaviour) {
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const calls = [];
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globalThis.localStorage = {
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setItem(key, value) {
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calls.push({ key, value });
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if (behaviour === "throw") {
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const error = new Error("QuotaExceededError");
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error.name = "QuotaExceededError";
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throw error;
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}
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},
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getItem: () => null,
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removeItem() {},
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};
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return calls;
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}
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test.beforeEach(() => {
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HoldemState.saveFailed = false;
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HoldemState.onSaveFailed = null;
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});
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test.after(() => {
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delete globalThis.localStorage;
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HoldemState.saveFailed = false;
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HoldemState.onSaveFailed = null;
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});
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test("a save that works says so and leaves no mark", () => {
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withStorage("ok");
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const state = makeTable({ seatCount: 6, seated: [0, 1], stack: 100 });
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assert.equal(HoldemState.save(state), true);
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assert.equal(HoldemState.saveFailed, false);
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});
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test("a save that fails says so rather than throwing", () => {
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withStorage("throw");
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const state = makeTable({ seatCount: 6, seated: [0, 1], stack: 100 });
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assert.equal(HoldemState.save(state), false);
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assert.equal(HoldemState.saveFailed, true);
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});
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test("the table is told once, not on every action", () => {
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// A dealer taps the bar thirty times a hand and doesn't need thirty warnings.
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withStorage("throw");
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const state = makeTable({ seatCount: 6, seated: [0, 1], stack: 100 });
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let told = 0;
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HoldemState.onSaveFailed = () => { told++; };
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for (let i = 0; i < 20; i++) HoldemState.save(state);
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assert.equal(told, 1);
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});
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test("the failure is handed the error, so the reason can be reported later", () => {
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withStorage("throw");
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const state = makeTable({ seatCount: 6, seated: [0, 1], stack: 100 });
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let seen = null;
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HoldemState.onSaveFailed = error => { seen = error; };
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HoldemState.save(state);
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assert.equal(seen && seen.name, "QuotaExceededError");
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});
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test("a failing save still doesn't stop the table", () => {
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// The chips have already moved in memory; refusing to continue would be worse
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// than not persisting.
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withStorage("throw");
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[0].stack = 175;
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assert.doesNotThrow(() => HoldemState.save(state));
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assert.equal(state.seats[0].stack, 175);
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});
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test("no listener is not an error", () => {
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withStorage("throw");
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const state = makeTable({ seatCount: 6, seated: [0, 1], stack: 100 });
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HoldemState.onSaveFailed = null;
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assert.doesNotThrow(() => HoldemState.save(state));
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assert.equal(HoldemState.saveFailed, true);
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||||
});
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@@ -180,6 +180,12 @@ const LayoutAudit = {
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||||
collapsedColumns() {
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const offenders = [];
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||||
[...document.querySelectorAll("[class*='Row'], [class*='row']")].forEach(row => {
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||||
// Nothing inside something the page has hidden. A hidden element's children
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||||
// all measure zero wide, so the standings header — which is hidden along
|
||||
// with its table until somebody has bought in — was reported as three
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||||
// collapsed columns on every empty table. A column nobody can see hasn't
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// collapsed; it isn't there.
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||||
if (row.closest("[hidden]")) return;
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||||
if (getComputedStyle(row).display !== "grid") return;
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[...row.children].forEach(cell => {
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||||
if (getComputedStyle(cell).display === "none") return;
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||||
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||||
Reference in New Issue
Block a user