Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1af82dfddf | ||
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2cc2c66976 |
@@ -129,8 +129,12 @@ const ActionBar = {
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row.appendChild(pot);
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// How many are still in the hand — part of the standard per-street
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// announcement, and the number a dealer is asked for most often.
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const remaining = Betting.liveSeats(this.state).length;
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// announcement, and the number a dealer is asked for most often. Before the
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// deal it counts the table as it will be dealt, so a busted player waiting on a
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// rebuy isn't announced as one of the players. Read-only: the sitting-out
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// itself happens when the hand is dealt, not while the bar is being drawn.
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const counted = this.state.bettingOpen ? this.state : Betting.tableAsDealt(this.state);
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const remaining = Betting.liveSeats(counted).length;
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const players = document.createElement("span");
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players.className = "actionPlayers";
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players.textContent = `${remaining} ${remaining === 1 ? "player" : "players"}`;
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@@ -341,7 +345,10 @@ const ActionBar = {
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}
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if (stack > owed) {
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row.appendChild(this.button(owed > 0 ? "Raise" : "Bet", "actionRaise", () => {
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// Not "does this player owe anything" — the big blind owes nothing and is
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// still raising. It's whether there is a live bet to raise.
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const raising = Betting.wagerVerb(this.state) === "raise";
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row.appendChild(this.button(raising ? "Raise" : "Bet", "actionRaise", () => {
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this.raiseOpen = true;
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this.raiseDraft = Math.min(Betting.minRaiseTo(this.state), Betting.committed(player) + stack);
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this.render();
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@@ -374,6 +381,7 @@ const ActionBar = {
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// or a player whose whole stack is under a full raise never gets told that.
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const legalMin = Betting.minRaiseTo(this.state);
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const minTo = Math.min(legalMin, maxTo);
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const raising = Betting.wagerVerb(this.state) === "raise";
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const wrap = document.createElement("div");
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wrap.className = "raisePad";
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@@ -406,7 +414,7 @@ const ActionBar = {
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input.inputMode = "decimal";
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input.className = "raiseInput";
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input.value = this.raiseDraft ?? minTo;
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input.setAttribute("aria-label", "Raise to amount");
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input.setAttribute("aria-label", raising ? "Raise to amount" : "Bet amount");
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input.addEventListener("input", () => {
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this.raiseDraft = input.value.replace(/[^0-9.]/g, "");
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this.updateRaiseNote(wrap, legalMin, maxTo);
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@@ -418,11 +426,16 @@ const ActionBar = {
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this.render();
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}));
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entry.appendChild(this.button("Raise to", "raiseConfirm", () => {
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// "Raise to $60" and "Bet $10" — a bet isn't *to* anything, there's nothing
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// under it to raise past.
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entry.appendChild(this.button(raising ? "Raise to" : "Bet", "raiseConfirm", () => {
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const target = Math.max(0, Math.min(Number(this.raiseDraft) || 0, maxTo));
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this.raiseOpen = false;
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const who = HoldemState.displayName(player, index);
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this.commit(`${who}'s raise to ${Money.format(target)}`, () => Betting.raiseTo(this.state, index, target));
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const label = raising
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? `${who}'s raise to ${Money.format(target)}`
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: `${who}'s bet of ${Money.format(target)}`;
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this.commit(label, () => Betting.raiseTo(this.state, index, target));
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}));
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wrap.appendChild(entry);
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@@ -451,6 +464,7 @@ const ActionBar = {
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const typed = Number(this.raiseDraft);
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const current = this.state.currentBet || 0;
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const raising = Betting.wagerVerb(this.state) === "raise";
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if (!Number.isFinite(typed) || typed <= 0) { note.hidden = true; return; }
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@@ -459,16 +473,20 @@ const ActionBar = {
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const isAllIn = Math.abs(typed - maxTo) < Betting.EPSILON_CHIPS;
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if (typed > current && typed < minTo - Betting.EPSILON_CHIPS && !isAllIn) {
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note.textContent =
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`${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal raise is ${Money.format(minTo)} or more — otherwise it's a call, or all-in.`;
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// The way out of an under-minimum differs: with a bet in front of you the
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// alternative is calling it, and with an empty pot there's nothing to call.
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note.textContent = raising
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? `${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal raise is ${Money.format(minTo)} or more — otherwise it's a call, or all-in.`
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: `${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal bet is ${Money.format(minTo)} or more — otherwise it's a check, or all-in.`;
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note.className = "raiseNote raiseNoteWarn";
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note.hidden = false;
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return;
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}
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if (isAllIn && typed > current && typed < minTo - Betting.EPSILON_CHIPS) {
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note.textContent =
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`All-in for less than a full raise. Legal, but it doesn't reopen the betting — anyone who has already acted owes the difference or folds.`;
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note.textContent = raising
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? `All-in for less than a full raise. Legal, but it doesn't reopen the betting — anyone who has already acted owes the difference or folds.`
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: `All-in for less than a full bet. Legal, but it doesn't reopen the betting — anyone who has already checked can call it or fold, not raise.`;
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note.className = "raiseNote raiseNoteInfo";
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note.hidden = false;
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return;
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@@ -503,22 +521,35 @@ const ActionBar = {
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const preview = Betting.blindPreview(this.state);
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const seated = Betting.liveSeats(this.state).length;
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const broke = Betting.brokeSeats(this.state);
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const name = i => HoldemState.displayName(this.state.seats[i], i);
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const listNames = indexes => indexes.length === 1
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? name(indexes[0])
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: `${indexes.slice(0, -1).map(name).join(", ")} and ${name(indexes[indexes.length - 1])}`;
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const line = document.createElement("p");
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line.className = "dealPromptLine";
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if (!preview) {
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// Two players is the least you can deal. Say what's missing rather than
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// offering a button that would quietly do nothing.
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line.textContent = seated === 0
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? "Nobody is dealt in yet. Tap a seat to add a player."
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: "Only one player is dealt in — a hand needs two.";
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// offering a button that would quietly do nothing — and say the *right*
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// thing: "only one player is dealt in" is wrong when four are sitting there
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// and three of them are just out of chips.
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const withChips = seated - broke.length;
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if (broke.length > 0 && withChips < 2) {
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line.textContent = withChips === 1
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? `Only ${listNames(Betting.liveSeats(this.state).map(s => s.index).filter(i => !broke.includes(i)))} has chips — ${listNames(broke)} ${broke.length === 1 ? "needs" : "need"} to buy in.`
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: "Nobody at the table has chips left. Add a buy-in to deal.";
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} else {
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line.textContent = seated === 0
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? "Nobody is dealt in yet. Tap a seat to add a player."
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: "Only one player is dealt in — a hand needs two.";
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}
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line.classList.add("dealPromptBlocked");
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wrap.appendChild(line);
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return wrap;
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}
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const name = i => HoldemState.displayName(this.state.seats[i], i);
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line.textContent =
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`${name(preview.sbIndex)} posts ${Money.format(preview.smallBlind)}, ` +
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`${name(preview.bbIndex)} posts ${Money.format(preview.bigBlind)}` +
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@@ -536,6 +567,16 @@ const ActionBar = {
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wrap.appendChild(moved);
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}
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// Dealing sits out anyone with nothing behind. Said before it happens, for the
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// same reason the button move is: a dealer shouldn't find out from the felt.
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if (preview.satOut.length > 0) {
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const out = document.createElement("p");
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out.className = "dealPromptLine dealPromptAside";
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out.textContent = `${listNames(preview.satOut)} ${preview.satOut.length === 1 ? "has" : "have"} no chips — ` +
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`${preview.satOut.length === 1 ? "sitting" : "they sit"} out this hand.`;
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wrap.appendChild(out);
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}
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const row = document.createElement("div");
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row.className = "actionButtons";
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row.appendChild(this.button("Post blinds & deal", "actionDeal", () => {
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@@ -32,28 +32,80 @@ const Betting = {
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// Who would post if the hand were dealt right now. Used to preview the blinds
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// while the table is still being set, so a dealer can see where they'll land
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// before any money moves.
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// A seat that is dealt in, has nothing in the pot, and has no chips behind.
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//
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// Not the same as all-in: an all-in player has money riding on the hand. This is
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// somebody who busted and hasn't bought back in yet, which a home game produces
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// about once an hour. A seat with no stack *recorded* isn't broke either —
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// stackOf falls back to the table's starting stack for those — only an explicit
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// zero counts.
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brokeSeats(state) {
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const broke = [];
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state.seats.forEach((player, index) => {
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if (!player.inHand) return;
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if (this.handTotal(player) > this.EPSILON_CHIPS) return;
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if (this.stackOf(state, player) > this.EPSILON_CHIPS) return;
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broke.push(index);
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});
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return broke;
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},
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// The table as it will be once the seats that can't post are dealt around. A view,
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// not a change: the preview has to ask the same question the deal will answer, and
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// asking it of a different shape of table is how the two came apart last time.
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tableAsDealt(state) {
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const broke = this.brokeSeats(state);
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if (broke.length === 0) return state;
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const skip = new Set(broke);
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return {
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...state,
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seats: state.seats.map((player, index) =>
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skip.has(index) ? { ...player, inHand: false, folded: false } : player),
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};
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},
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blindPreview(state) {
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// Dealing relocates a button parked on an empty chair before it works out who
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// posts, so the preview has to answer for the button where it *will* be. Asking
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// from where it currently sits gave a different pair of blinds than the deal
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// produced — the preview promising one thing and doing another is exactly the
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// guessing this whole step exists to remove.
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const buttonIndex = HoldemState.buttonSeatForDeal(state);
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const asDealt = buttonIndex === state.dealerSeatIndex
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? state
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: { ...state, dealerSeatIndex: buttonIndex };
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// guessing this whole step exists to remove. Same reason the broke seats come
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// out first: the preview once promised a small blind from a seat with no chips.
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const dealt = this.tableAsDealt(state);
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const buttonIndex = HoldemState.buttonSeatForDeal(dealt);
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const asDealt = buttonIndex === dealt.dealerSeatIndex
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? dealt
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: { ...dealt, dealerSeatIndex: buttonIndex };
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const satOut = this.brokeSeats(state);
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const { sbIndex, bbIndex, headsUp, manual } = HoldemState.getBlindSeats(asDealt);
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if (sbIndex === null || bbIndex === null) return null;
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return {
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sbIndex, bbIndex, headsUp, manual: !!manual,
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buttonIndex,
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buttonMoves: buttonIndex !== state.dealerSeatIndex,
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satOut,
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smallBlind: this.round(state.smallBlind || 0),
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bigBlind: this.round(state.bigBlind || 0),
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};
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},
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// "bet" or "raise" — what putting more in is actually called right now.
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//
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// A wager into a pot nobody has wagered into is a bet; everything after that is a
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// raise. The bar decided this from what the acting player still owes, which gets
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// the big blind's option backwards: they owe nothing, so it offered "Bet", but
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// their own blind is a live bet and putting more in is a raise. It gets the other
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// half wrong too — the raise pad said "Raise to" for an opening bet on the flop,
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// and wrote "Ann's raise to $10" into the undo control for it.
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//
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// The arithmetic was always right (minRaiseTo returns two big blinds for the big
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// blind's option and one for an opening bet). This is only what it's called, which
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// for a tool a dealer announces the action from is not a small thing.
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wagerVerb(state) {
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return (state.currentBet || 0) > this.EPSILON_CHIPS ? "raise" : "bet";
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},
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committed(player) {
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return this.round(player.committed || 0);
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},
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@@ -303,6 +355,11 @@ const Betting = {
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// True when the hand is still live but nobody can bet again — the dealer is just
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// running the board out.
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isRunningOut(state) {
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// Only while a hand is actually being played. Before the deal, a table of
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// busted players who haven't rebought looks exactly like a table of all-ins to
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// this test, and the bar was announcing a run-out over a felt with no cards and
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// no chips on it.
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if (!state.bettingOpen) return false;
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return this.liveSeats(state).length > 1 && !this.canStillBet(state);
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},
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@@ -340,6 +397,21 @@ const Betting = {
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state.currentBet = 0;
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state.lastRaiseSize = 0;
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// Deal around anyone with no chips, before anything else reads the table.
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//
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// A busted player who hasn't rebought used to be dealt in anyway, and the
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// result was a hand nobody could finish: the table promised a small blind from
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// a seat with nothing to post it with, took it from nobody, put the action on
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// the big blind with only their own money in front of them, and announced
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// "3 players — all-in, running out the board" before a card was dealt.
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//
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// Sitting them out is what a dealer does. Seat, name and buy-in record are
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// untouched, so dealing them back in is one tap when they buy chips.
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this.brokeSeats(state).forEach(index => {
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state.seats[index].inHand = false;
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state.seats[index].folded = false;
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});
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// Position is read off the button all through the hand, so it has to be on
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// somebody before the blinds are worked out — not on the empty seat 1 a
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// brand-new table starts on.
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@@ -0,0 +1,148 @@
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// Dealing around a player who busted and hasn't bought back in.
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//
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// A home game produces one of these about once an hour. The table used to deal them
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// in anyway, promise a blind from a seat with nothing to post it with, take it from
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// nobody, and then sit on a hand that could never finish.
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const test = require("node:test");
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const assert = require("node:assert");
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const { Betting, HoldemState, makeTable, chipsOnTable } = require("./load");
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const postedBy = state =>
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state.seats
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.map((player, index) => (player.committed > 0 ? { seat: index + 1, amount: player.committed } : null))
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.filter(Boolean);
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test("a seat with no chips and nothing in the pot is broke", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[2].stack = 0;
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assert.deepEqual(Betting.brokeSeats(state), [2]);
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});
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test("an all-in player is not broke — they have money riding on the hand", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[2].stack = 12;
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Betting.beginHand(state);
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Betting.allIn(state, 2);
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assert.equal(Betting.stackOf(state, state.seats[2]), 0);
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assert.equal(Betting.isAllIn(state, state.seats[2]), true);
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assert.deepEqual(Betting.brokeSeats(state), []);
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});
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test("a seat with no stack recorded falls back to the table's and isn't broke", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.defaultStack = 200;
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state.seats[2].stack = null;
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assert.deepEqual(Betting.brokeSeats(state), []);
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});
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test("a chair nobody is sitting in isn't broke, it's empty", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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assert.deepEqual(Betting.brokeSeats(state), []);
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});
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test("dealing sits the broke seat out and leaves everything else about it alone", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
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state.seats[2].stack = 0;
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state.seats[2].name = "Cal";
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state.seats[2].buyIns = 100;
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Betting.beginHand(state);
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assert.equal(state.seats[2].inHand, false);
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assert.equal(state.seats[2].folded, false, "sat out, not folded — they didn't muck anything");
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assert.equal(state.seats[2].name, "Cal");
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assert.equal(state.seats[2].buyIns, 100);
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});
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test("the blinds skip the broke seat and land on players who can post", () => {
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// Button on seat 1, so the blinds would be seats 2 and 3. Seat 2 is busted.
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
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state.seats[1].stack = 0;
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Betting.beginHand(state);
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assert.deepEqual(postedBy(state), [
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{ seat: 3, amount: state.smallBlind },
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{ seat: 4, amount: state.bigBlind },
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]);
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});
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test("the preview promises what the deal produces", () => {
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// The fault this whole step exists to prevent: the preview once read a table the
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// deal was about to change underneath it.
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
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state.seats[1].stack = 0;
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state.bettingOpen = false;
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const preview = Betting.blindPreview(state);
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assert.deepEqual(preview.satOut, [1]);
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Betting.beginHand(state);
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const posted = postedBy(state);
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assert.equal(posted.find(p => p.amount === state.smallBlind).seat, preview.sbIndex + 1);
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assert.equal(posted.find(p => p.amount === state.bigBlind).seat, preview.bbIndex + 1);
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});
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test("asking for the preview doesn't sit anybody out on its own", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[1].stack = 0;
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Betting.blindPreview(state);
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assert.equal(state.seats[1].inHand, true, "the preview is a view, not a change");
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});
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test("with only one player left holding chips there is nothing to preview", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
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state.seats[1].stack = 0;
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state.seats[2].stack = 0;
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assert.equal(Betting.blindPreview(state), null);
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});
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test("no chips move when the broke seats are dealt around", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
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state.seats[2].stack = 0;
|
||||
const before = chipsOnTable(state);
|
||||
|
||||
Betting.beginHand(state);
|
||||
|
||||
assert.equal(chipsOnTable(state), before);
|
||||
});
|
||||
|
||||
test("the board isn't running out before the hand is dealt", () => {
|
||||
// Two busted players and one with chips looks exactly like a table of all-ins to
|
||||
// the run-out test, and the bar was announcing one over an empty felt.
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
|
||||
state.seats[1].stack = 0;
|
||||
state.seats[2].stack = 0;
|
||||
state.bettingOpen = false;
|
||||
|
||||
assert.equal(Betting.isRunningOut(state), false);
|
||||
});
|
||||
|
||||
test("buying back in puts them in the next hand", () => {
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
|
||||
state.seats[2].stack = 0;
|
||||
Betting.beginHand(state);
|
||||
assert.equal(state.seats[2].inHand, false);
|
||||
|
||||
// What the dealer does when they hand over cash: chips, and back in.
|
||||
state.seats[2].stack = 100;
|
||||
state.seats[2].inHand = true;
|
||||
HoldemState.startNextHand(state);
|
||||
Betting.beginHand(state);
|
||||
|
||||
assert.equal(state.seats[2].inHand, true);
|
||||
assert.equal(Betting.liveSeats(state).length, 3);
|
||||
});
|
||||
|
||||
test("the table dealt around them counts the right number of players", () => {
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
|
||||
state.seats[3].stack = 0;
|
||||
|
||||
assert.equal(Betting.liveSeats(state).length, 4);
|
||||
assert.equal(Betting.liveSeats(Betting.tableAsDealt(state)).length, 3);
|
||||
assert.equal(state.seats[3].inHand, true, "the view didn't touch the table");
|
||||
});
|
||||
@@ -0,0 +1,83 @@
|
||||
// Whether putting more in is called a bet or a raise.
|
||||
//
|
||||
// The arithmetic was always right — minRaiseTo returns two big blinds for the big
|
||||
// blind's option and one for an opening bet. This is only what it's called, which for
|
||||
// a tool a dealer announces the action from is not a small thing.
|
||||
const test = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { Betting, makeTable } = require("./load");
|
||||
|
||||
// Walks the preflop action round to the big blind, who is owed nothing and gets to
|
||||
// choose between checking and putting more in.
|
||||
function toTheBigBlindsOption() {
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
|
||||
Betting.beginHand(state);
|
||||
const bigBlind = state.seats.findIndex(player => Betting.committed(player) === state.bigBlind);
|
||||
while (state.actingSeatIndex !== null && state.actingSeatIndex !== bigBlind) {
|
||||
Betting.call(state, state.actingSeatIndex);
|
||||
}
|
||||
return { state, bigBlind };
|
||||
}
|
||||
|
||||
test("the big blind's option is a raise, not a bet", () => {
|
||||
const { state, bigBlind } = toTheBigBlindsOption();
|
||||
|
||||
assert.equal(state.actingSeatIndex, bigBlind);
|
||||
assert.equal(Betting.toCall(state, state.seats[bigBlind]), 0, "they owe nothing");
|
||||
assert.equal(Betting.wagerVerb(state), "raise", "but their own blind is a live bet");
|
||||
});
|
||||
|
||||
test("and the minimum there is a real raise, not a call of the blind", () => {
|
||||
const { state } = toTheBigBlindsOption();
|
||||
assert.equal(Betting.minRaiseTo(state), state.bigBlind * 2);
|
||||
});
|
||||
|
||||
test("facing the blinds preflop is a raise", () => {
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
|
||||
Betting.beginHand(state);
|
||||
assert.equal(Betting.wagerVerb(state), "raise");
|
||||
});
|
||||
|
||||
test("first in on the flop is a bet", () => {
|
||||
const { state, bigBlind } = toTheBigBlindsOption();
|
||||
Betting.check(state, bigBlind);
|
||||
Betting.closeStreet(state);
|
||||
|
||||
assert.equal(state.street, "flop");
|
||||
assert.equal(Betting.wagerVerb(state), "bet");
|
||||
assert.equal(Betting.minRaiseTo(state), state.bigBlind, "a first bet is one big blind");
|
||||
});
|
||||
|
||||
test("after that bet it's a raise again", () => {
|
||||
const { state, bigBlind } = toTheBigBlindsOption();
|
||||
Betting.check(state, bigBlind);
|
||||
Betting.closeStreet(state);
|
||||
Betting.raiseTo(state, state.actingSeatIndex, 10);
|
||||
|
||||
assert.equal(Betting.wagerVerb(state), "raise");
|
||||
});
|
||||
|
||||
test("and a bet again on the next street once it's checked around", () => {
|
||||
const { state, bigBlind } = toTheBigBlindsOption();
|
||||
Betting.check(state, bigBlind);
|
||||
Betting.closeStreet(state);
|
||||
while (state.actingSeatIndex !== null) Betting.check(state, state.actingSeatIndex);
|
||||
Betting.closeStreet(state);
|
||||
|
||||
assert.equal(state.street, "turn");
|
||||
assert.equal(Betting.wagerVerb(state), "bet");
|
||||
});
|
||||
|
||||
test("a table playing without blinds opens with a bet", () => {
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100, smallBlind: 0, bigBlind: 0 });
|
||||
Betting.beginHand(state);
|
||||
assert.equal(state.currentBet, 0);
|
||||
assert.equal(Betting.wagerVerb(state), "bet");
|
||||
});
|
||||
|
||||
test("asking doesn't change anything", () => {
|
||||
const { state } = toTheBigBlindsOption();
|
||||
const before = JSON.stringify(state);
|
||||
Betting.wagerVerb(state);
|
||||
assert.equal(JSON.stringify(state), before);
|
||||
});
|
||||
Reference in New Issue
Block a user