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Author SHA1 Message Date
jheapsandClaude Opus 5 1af82dfddf Call a bet a bet and a raise a raise
The bar decided which word to use from what the acting player still owes. That gets
the big blind's option backwards -- they owe nothing, so it offered "Bet", but their
own blind is a live bet and putting more in is a raise. And it gets the other half
wrong too: open the pad to make a first bet on the flop and the confirm button said
"Raise to", then wrote "Ann's raise to $10" into the undo control for it.

  preflop, action back to the big blind
    was:  Fold | Check | Bet        pad: "Raise to"
    now:  Fold | Check | Raise      pad: "Raise to"
  flop, nobody has bet
    was:  Fold | Check | Bet        pad: "Raise to"   undo: "Ann's raise to $10"
    now:  Fold | Check | Bet        pad: "Bet"        undo: "Ann's bet of $10"

The arithmetic was always right -- minRaiseTo returns two big blinds for the big
blind's option and one for an opening bet, and I checked both before touching
anything. This is only what it is called. For a tool a dealer announces the action
from, that is not a small thing: a dealer who says "bet" when the big blind puts more
in gets corrected by the table.

The test is whether there is a live bet to raise, not whether this player owes
anything, and it is one helper rather than a condition written out five times.

The warnings follow the same word. Under-minimum with a bet in front of you leaves
you calling it; with an empty pot there is nothing to call:

  "$3 is under the $4 minimum. A legal raise is $4 or more -- otherwise it's a
   call, or all-in."
  "$1 is under the $2 minimum. A legal bet is $2 or more -- otherwise it's a
   check, or all-in."

Also the field's screen-reader label, which announced "Raise to amount" for a bet.

8 tests (206 total), including a table playing without blinds -- which opens with a
bet, and is the one preflop case where the old condition happened to be right.

Driven through the UI at seven viewports in both spots: every label correct, contrast
clean, no console errors.

One thing found and deliberately not touched. Fuzzing 40 hands with random actions
and rebuys -- chips stayed conserved to the cent throughout, no negative stacks, and
the acting seat was always a seat that could act -- turned up one disagreement:
isStreetComplete returns false during an all-in run-out where one player still has
chips and hasn't acted, while actingSeatIndex is correctly null. It has no symptom,
because the bar picks its layout from actingSeatIndex and shows "Deal Turn" as it
should. Changing a betting-round predicate with no observable fault behind it is a
worse trade than leaving it written down.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 13:23:02 -06:00
jheapsandClaude Opus 5 2cc2c66976 Deal around a player who busted and hasn't rebought
The most ordinary thing that happens in a home game: somebody stacks off, and they
don't buy back in that second. The table dealt them in anyway, and the result was a
hand nobody could finish.

Three players, two of them busted:

  bar before dealing:
    "Pot $0 | 3 players | All-in - running out the board (3 players)
     | Cal posts $1, Ann posts $2 | Post blinds & deal"
  after dealing:
    Cal posted nothing -- no chips to post with
    Ann posted $2 and was asked to check or bet against her own money
    liveSeats 3, isStreetComplete false, isHandOver false

Every line of that is wrong. It announced a board being run out over a felt with no
cards on it, promised a small blind from a seat that couldn't post one, took it from
nobody, and then sat on a hand with no way forward.

So a seat with no chips and nothing in the pot is dealt around. Their seat, name and
buy-in record are untouched -- sat out, not folded, because they didn't muck anything
-- and adding chips puts them straight back in the next hand.

  four players, Ben busted, button on Ann:
    "3 players | Cal posts $1, Dee posts $2
     | Ben has no chips - sitting out this hand. | Post blinds & deal"
    -> Ben inHand false, folded false; blinds exactly as promised; Ann to act

Said before it happens, for the same reason the button move is: a dealer shouldn't
find out from the felt. And the preview computes it on a view of the table rather
than by changing it, so the promise and the deal ask the same question -- the fault
these two lines exist to prevent.

When it can't be dealt at all, it says who has to buy in rather than pretending it's
a seating problem:

  "Only Ann has chips - Ben and Cal need to buy in."
  "Nobody at the table has chips left. Add a buy-in to deal."

Two smaller things fall out. The run-out banner is now gated on the betting actually
being open -- before the deal, a table of busted players is indistinguishable from a
table of all-ins to that test. And the bar's player count reads the table as it will
be dealt, so someone waiting on a rebuy isn't announced as one of the players.

Not the same as all-in, and the code says so: an all-in player has money riding on
the hand. A seat with no stack recorded isn't broke either -- those fall back to the
table's starting stack.

13 tests (198 total), and 5 of them fail with the sit-out and the run-out guard taken
back out.

Driven through the UI at seven viewports in both states: layout and contrast clean
everywhere but the landscape phone already known from #63, and no console errors.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 13:08:21 -06:00
4 changed files with 364 additions and 20 deletions
@@ -129,8 +129,12 @@ const ActionBar = {
row.appendChild(pot);
// How many are still in the hand — part of the standard per-street
// announcement, and the number a dealer is asked for most often.
const remaining = Betting.liveSeats(this.state).length;
// announcement, and the number a dealer is asked for most often. Before the
// deal it counts the table as it will be dealt, so a busted player waiting on a
// rebuy isn't announced as one of the players. Read-only: the sitting-out
// itself happens when the hand is dealt, not while the bar is being drawn.
const counted = this.state.bettingOpen ? this.state : Betting.tableAsDealt(this.state);
const remaining = Betting.liveSeats(counted).length;
const players = document.createElement("span");
players.className = "actionPlayers";
players.textContent = `${remaining} ${remaining === 1 ? "player" : "players"}`;
@@ -341,7 +345,10 @@ const ActionBar = {
}
if (stack > owed) {
row.appendChild(this.button(owed > 0 ? "Raise" : "Bet", "actionRaise", () => {
// Not "does this player owe anything" — the big blind owes nothing and is
// still raising. It's whether there is a live bet to raise.
const raising = Betting.wagerVerb(this.state) === "raise";
row.appendChild(this.button(raising ? "Raise" : "Bet", "actionRaise", () => {
this.raiseOpen = true;
this.raiseDraft = Math.min(Betting.minRaiseTo(this.state), Betting.committed(player) + stack);
this.render();
@@ -374,6 +381,7 @@ const ActionBar = {
// or a player whose whole stack is under a full raise never gets told that.
const legalMin = Betting.minRaiseTo(this.state);
const minTo = Math.min(legalMin, maxTo);
const raising = Betting.wagerVerb(this.state) === "raise";
const wrap = document.createElement("div");
wrap.className = "raisePad";
@@ -406,7 +414,7 @@ const ActionBar = {
input.inputMode = "decimal";
input.className = "raiseInput";
input.value = this.raiseDraft ?? minTo;
input.setAttribute("aria-label", "Raise to amount");
input.setAttribute("aria-label", raising ? "Raise to amount" : "Bet amount");
input.addEventListener("input", () => {
this.raiseDraft = input.value.replace(/[^0-9.]/g, "");
this.updateRaiseNote(wrap, legalMin, maxTo);
@@ -418,11 +426,16 @@ const ActionBar = {
this.render();
}));
entry.appendChild(this.button("Raise to", "raiseConfirm", () => {
// "Raise to $60" and "Bet $10" — a bet isn't *to* anything, there's nothing
// under it to raise past.
entry.appendChild(this.button(raising ? "Raise to" : "Bet", "raiseConfirm", () => {
const target = Math.max(0, Math.min(Number(this.raiseDraft) || 0, maxTo));
this.raiseOpen = false;
const who = HoldemState.displayName(player, index);
this.commit(`${who}'s raise to ${Money.format(target)}`, () => Betting.raiseTo(this.state, index, target));
const label = raising
? `${who}'s raise to ${Money.format(target)}`
: `${who}'s bet of ${Money.format(target)}`;
this.commit(label, () => Betting.raiseTo(this.state, index, target));
}));
wrap.appendChild(entry);
@@ -451,6 +464,7 @@ const ActionBar = {
const typed = Number(this.raiseDraft);
const current = this.state.currentBet || 0;
const raising = Betting.wagerVerb(this.state) === "raise";
if (!Number.isFinite(typed) || typed <= 0) { note.hidden = true; return; }
@@ -459,16 +473,20 @@ const ActionBar = {
const isAllIn = Math.abs(typed - maxTo) < Betting.EPSILON_CHIPS;
if (typed > current && typed < minTo - Betting.EPSILON_CHIPS && !isAllIn) {
note.textContent =
`${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal raise is ${Money.format(minTo)} or more — otherwise it's a call, or all-in.`;
// The way out of an under-minimum differs: with a bet in front of you the
// alternative is calling it, and with an empty pot there's nothing to call.
note.textContent = raising
? `${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal raise is ${Money.format(minTo)} or more — otherwise it's a call, or all-in.`
: `${Money.format(typed)} is under the ${Money.format(minTo)} minimum. A legal bet is ${Money.format(minTo)} or more — otherwise it's a check, or all-in.`;
note.className = "raiseNote raiseNoteWarn";
note.hidden = false;
return;
}
if (isAllIn && typed > current && typed < minTo - Betting.EPSILON_CHIPS) {
note.textContent =
`All-in for less than a full raise. Legal, but it doesn't reopen the betting — anyone who has already acted owes the difference or folds.`;
note.textContent = raising
? `All-in for less than a full raise. Legal, but it doesn't reopen the betting — anyone who has already acted owes the difference or folds.`
: `All-in for less than a full bet. Legal, but it doesn't reopen the betting — anyone who has already checked can call it or fold, not raise.`;
note.className = "raiseNote raiseNoteInfo";
note.hidden = false;
return;
@@ -503,22 +521,35 @@ const ActionBar = {
const preview = Betting.blindPreview(this.state);
const seated = Betting.liveSeats(this.state).length;
const broke = Betting.brokeSeats(this.state);
const name = i => HoldemState.displayName(this.state.seats[i], i);
const listNames = indexes => indexes.length === 1
? name(indexes[0])
: `${indexes.slice(0, -1).map(name).join(", ")} and ${name(indexes[indexes.length - 1])}`;
const line = document.createElement("p");
line.className = "dealPromptLine";
if (!preview) {
// Two players is the least you can deal. Say what's missing rather than
// offering a button that would quietly do nothing.
line.textContent = seated === 0
? "Nobody is dealt in yet. Tap a seat to add a player."
: "Only one player is dealt in — a hand needs two.";
// offering a button that would quietly do nothing — and say the *right*
// thing: "only one player is dealt in" is wrong when four are sitting there
// and three of them are just out of chips.
const withChips = seated - broke.length;
if (broke.length > 0 && withChips < 2) {
line.textContent = withChips === 1
? `Only ${listNames(Betting.liveSeats(this.state).map(s => s.index).filter(i => !broke.includes(i)))} has chips — ${listNames(broke)} ${broke.length === 1 ? "needs" : "need"} to buy in.`
: "Nobody at the table has chips left. Add a buy-in to deal.";
} else {
line.textContent = seated === 0
? "Nobody is dealt in yet. Tap a seat to add a player."
: "Only one player is dealt in — a hand needs two.";
}
line.classList.add("dealPromptBlocked");
wrap.appendChild(line);
return wrap;
}
const name = i => HoldemState.displayName(this.state.seats[i], i);
line.textContent =
`${name(preview.sbIndex)} posts ${Money.format(preview.smallBlind)}, ` +
`${name(preview.bbIndex)} posts ${Money.format(preview.bigBlind)}` +
@@ -536,6 +567,16 @@ const ActionBar = {
wrap.appendChild(moved);
}
// Dealing sits out anyone with nothing behind. Said before it happens, for the
// same reason the button move is: a dealer shouldn't find out from the felt.
if (preview.satOut.length > 0) {
const out = document.createElement("p");
out.className = "dealPromptLine dealPromptAside";
out.textContent = `${listNames(preview.satOut)} ${preview.satOut.length === 1 ? "has" : "have"} no chips — ` +
`${preview.satOut.length === 1 ? "sitting" : "they sit"} out this hand.`;
wrap.appendChild(out);
}
const row = document.createElement("div");
row.className = "actionButtons";
row.appendChild(this.button("Post blinds & deal", "actionDeal", () => {
@@ -32,28 +32,80 @@ const Betting = {
// Who would post if the hand were dealt right now. Used to preview the blinds
// while the table is still being set, so a dealer can see where they'll land
// before any money moves.
// A seat that is dealt in, has nothing in the pot, and has no chips behind.
//
// Not the same as all-in: an all-in player has money riding on the hand. This is
// somebody who busted and hasn't bought back in yet, which a home game produces
// about once an hour. A seat with no stack *recorded* isn't broke either —
// stackOf falls back to the table's starting stack for those — only an explicit
// zero counts.
brokeSeats(state) {
const broke = [];
state.seats.forEach((player, index) => {
if (!player.inHand) return;
if (this.handTotal(player) > this.EPSILON_CHIPS) return;
if (this.stackOf(state, player) > this.EPSILON_CHIPS) return;
broke.push(index);
});
return broke;
},
// The table as it will be once the seats that can't post are dealt around. A view,
// not a change: the preview has to ask the same question the deal will answer, and
// asking it of a different shape of table is how the two came apart last time.
tableAsDealt(state) {
const broke = this.brokeSeats(state);
if (broke.length === 0) return state;
const skip = new Set(broke);
return {
...state,
seats: state.seats.map((player, index) =>
skip.has(index) ? { ...player, inHand: false, folded: false } : player),
};
},
blindPreview(state) {
// Dealing relocates a button parked on an empty chair before it works out who
// posts, so the preview has to answer for the button where it *will* be. Asking
// from where it currently sits gave a different pair of blinds than the deal
// produced — the preview promising one thing and doing another is exactly the
// guessing this whole step exists to remove.
const buttonIndex = HoldemState.buttonSeatForDeal(state);
const asDealt = buttonIndex === state.dealerSeatIndex
? state
: { ...state, dealerSeatIndex: buttonIndex };
// guessing this whole step exists to remove. Same reason the broke seats come
// out first: the preview once promised a small blind from a seat with no chips.
const dealt = this.tableAsDealt(state);
const buttonIndex = HoldemState.buttonSeatForDeal(dealt);
const asDealt = buttonIndex === dealt.dealerSeatIndex
? dealt
: { ...dealt, dealerSeatIndex: buttonIndex };
const satOut = this.brokeSeats(state);
const { sbIndex, bbIndex, headsUp, manual } = HoldemState.getBlindSeats(asDealt);
if (sbIndex === null || bbIndex === null) return null;
return {
sbIndex, bbIndex, headsUp, manual: !!manual,
buttonIndex,
buttonMoves: buttonIndex !== state.dealerSeatIndex,
satOut,
smallBlind: this.round(state.smallBlind || 0),
bigBlind: this.round(state.bigBlind || 0),
};
},
// "bet" or "raise" — what putting more in is actually called right now.
//
// A wager into a pot nobody has wagered into is a bet; everything after that is a
// raise. The bar decided this from what the acting player still owes, which gets
// the big blind's option backwards: they owe nothing, so it offered "Bet", but
// their own blind is a live bet and putting more in is a raise. It gets the other
// half wrong too — the raise pad said "Raise to" for an opening bet on the flop,
// and wrote "Ann's raise to $10" into the undo control for it.
//
// The arithmetic was always right (minRaiseTo returns two big blinds for the big
// blind's option and one for an opening bet). This is only what it's called, which
// for a tool a dealer announces the action from is not a small thing.
wagerVerb(state) {
return (state.currentBet || 0) > this.EPSILON_CHIPS ? "raise" : "bet";
},
committed(player) {
return this.round(player.committed || 0);
},
@@ -303,6 +355,11 @@ const Betting = {
// True when the hand is still live but nobody can bet again — the dealer is just
// running the board out.
isRunningOut(state) {
// Only while a hand is actually being played. Before the deal, a table of
// busted players who haven't rebought looks exactly like a table of all-ins to
// this test, and the bar was announcing a run-out over a felt with no cards and
// no chips on it.
if (!state.bettingOpen) return false;
return this.liveSeats(state).length > 1 && !this.canStillBet(state);
},
@@ -340,6 +397,21 @@ const Betting = {
state.currentBet = 0;
state.lastRaiseSize = 0;
// Deal around anyone with no chips, before anything else reads the table.
//
// A busted player who hasn't rebought used to be dealt in anyway, and the
// result was a hand nobody could finish: the table promised a small blind from
// a seat with nothing to post it with, took it from nobody, put the action on
// the big blind with only their own money in front of them, and announced
// "3 players — all-in, running out the board" before a card was dealt.
//
// Sitting them out is what a dealer does. Seat, name and buy-in record are
// untouched, so dealing them back in is one tap when they buy chips.
this.brokeSeats(state).forEach(index => {
state.seats[index].inHand = false;
state.seats[index].folded = false;
});
// Position is read off the button all through the hand, so it has to be on
// somebody before the blinds are worked out — not on the empty seat 1 a
// brand-new table starts on.
+148
View File
@@ -0,0 +1,148 @@
// Dealing around a player who busted and hasn't bought back in.
//
// A home game produces one of these about once an hour. The table used to deal them
// in anyway, promise a blind from a seat with nothing to post it with, take it from
// nobody, and then sit on a hand that could never finish.
const test = require("node:test");
const assert = require("node:assert");
const { Betting, HoldemState, makeTable, chipsOnTable } = require("./load");
const postedBy = state =>
state.seats
.map((player, index) => (player.committed > 0 ? { seat: index + 1, amount: player.committed } : null))
.filter(Boolean);
test("a seat with no chips and nothing in the pot is broke", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
state.seats[2].stack = 0;
assert.deepEqual(Betting.brokeSeats(state), [2]);
});
test("an all-in player is not broke — they have money riding on the hand", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
state.seats[2].stack = 12;
Betting.beginHand(state);
Betting.allIn(state, 2);
assert.equal(Betting.stackOf(state, state.seats[2]), 0);
assert.equal(Betting.isAllIn(state, state.seats[2]), true);
assert.deepEqual(Betting.brokeSeats(state), []);
});
test("a seat with no stack recorded falls back to the table's and isn't broke", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
state.defaultStack = 200;
state.seats[2].stack = null;
assert.deepEqual(Betting.brokeSeats(state), []);
});
test("a chair nobody is sitting in isn't broke, it's empty", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
assert.deepEqual(Betting.brokeSeats(state), []);
});
test("dealing sits the broke seat out and leaves everything else about it alone", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
state.seats[2].stack = 0;
state.seats[2].name = "Cal";
state.seats[2].buyIns = 100;
Betting.beginHand(state);
assert.equal(state.seats[2].inHand, false);
assert.equal(state.seats[2].folded, false, "sat out, not folded — they didn't muck anything");
assert.equal(state.seats[2].name, "Cal");
assert.equal(state.seats[2].buyIns, 100);
});
test("the blinds skip the broke seat and land on players who can post", () => {
// Button on seat 1, so the blinds would be seats 2 and 3. Seat 2 is busted.
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
state.seats[1].stack = 0;
Betting.beginHand(state);
assert.deepEqual(postedBy(state), [
{ seat: 3, amount: state.smallBlind },
{ seat: 4, amount: state.bigBlind },
]);
});
test("the preview promises what the deal produces", () => {
// The fault this whole step exists to prevent: the preview once read a table the
// deal was about to change underneath it.
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
state.seats[1].stack = 0;
state.bettingOpen = false;
const preview = Betting.blindPreview(state);
assert.deepEqual(preview.satOut, [1]);
Betting.beginHand(state);
const posted = postedBy(state);
assert.equal(posted.find(p => p.amount === state.smallBlind).seat, preview.sbIndex + 1);
assert.equal(posted.find(p => p.amount === state.bigBlind).seat, preview.bbIndex + 1);
});
test("asking for the preview doesn't sit anybody out on its own", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
state.seats[1].stack = 0;
Betting.blindPreview(state);
assert.equal(state.seats[1].inHand, true, "the preview is a view, not a change");
});
test("with only one player left holding chips there is nothing to preview", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
state.seats[1].stack = 0;
state.seats[2].stack = 0;
assert.equal(Betting.blindPreview(state), null);
});
test("no chips move when the broke seats are dealt around", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
state.seats[2].stack = 0;
const before = chipsOnTable(state);
Betting.beginHand(state);
assert.equal(chipsOnTable(state), before);
});
test("the board isn't running out before the hand is dealt", () => {
// Two busted players and one with chips looks exactly like a table of all-ins to
// the run-out test, and the bar was announcing one over an empty felt.
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
state.seats[1].stack = 0;
state.seats[2].stack = 0;
state.bettingOpen = false;
assert.equal(Betting.isRunningOut(state), false);
});
test("buying back in puts them in the next hand", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100 });
state.seats[2].stack = 0;
Betting.beginHand(state);
assert.equal(state.seats[2].inHand, false);
// What the dealer does when they hand over cash: chips, and back in.
state.seats[2].stack = 100;
state.seats[2].inHand = true;
HoldemState.startNextHand(state);
Betting.beginHand(state);
assert.equal(state.seats[2].inHand, true);
assert.equal(Betting.liveSeats(state).length, 3);
});
test("the table dealt around them counts the right number of players", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
state.seats[3].stack = 0;
assert.equal(Betting.liveSeats(state).length, 4);
assert.equal(Betting.liveSeats(Betting.tableAsDealt(state)).length, 3);
assert.equal(state.seats[3].inHand, true, "the view didn't touch the table");
});
+83
View File
@@ -0,0 +1,83 @@
// Whether putting more in is called a bet or a raise.
//
// The arithmetic was always right — minRaiseTo returns two big blinds for the big
// blind's option and one for an opening bet. This is only what it's called, which for
// a tool a dealer announces the action from is not a small thing.
const test = require("node:test");
const assert = require("node:assert");
const { Betting, makeTable } = require("./load");
// Walks the preflop action round to the big blind, who is owed nothing and gets to
// choose between checking and putting more in.
function toTheBigBlindsOption() {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100, dealerSeatIndex: 0 });
Betting.beginHand(state);
const bigBlind = state.seats.findIndex(player => Betting.committed(player) === state.bigBlind);
while (state.actingSeatIndex !== null && state.actingSeatIndex !== bigBlind) {
Betting.call(state, state.actingSeatIndex);
}
return { state, bigBlind };
}
test("the big blind's option is a raise, not a bet", () => {
const { state, bigBlind } = toTheBigBlindsOption();
assert.equal(state.actingSeatIndex, bigBlind);
assert.equal(Betting.toCall(state, state.seats[bigBlind]), 0, "they owe nothing");
assert.equal(Betting.wagerVerb(state), "raise", "but their own blind is a live bet");
});
test("and the minimum there is a real raise, not a call of the blind", () => {
const { state } = toTheBigBlindsOption();
assert.equal(Betting.minRaiseTo(state), state.bigBlind * 2);
});
test("facing the blinds preflop is a raise", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 100 });
Betting.beginHand(state);
assert.equal(Betting.wagerVerb(state), "raise");
});
test("first in on the flop is a bet", () => {
const { state, bigBlind } = toTheBigBlindsOption();
Betting.check(state, bigBlind);
Betting.closeStreet(state);
assert.equal(state.street, "flop");
assert.equal(Betting.wagerVerb(state), "bet");
assert.equal(Betting.minRaiseTo(state), state.bigBlind, "a first bet is one big blind");
});
test("after that bet it's a raise again", () => {
const { state, bigBlind } = toTheBigBlindsOption();
Betting.check(state, bigBlind);
Betting.closeStreet(state);
Betting.raiseTo(state, state.actingSeatIndex, 10);
assert.equal(Betting.wagerVerb(state), "raise");
});
test("and a bet again on the next street once it's checked around", () => {
const { state, bigBlind } = toTheBigBlindsOption();
Betting.check(state, bigBlind);
Betting.closeStreet(state);
while (state.actingSeatIndex !== null) Betting.check(state, state.actingSeatIndex);
Betting.closeStreet(state);
assert.equal(state.street, "turn");
assert.equal(Betting.wagerVerb(state), "bet");
});
test("a table playing without blinds opens with a bet", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 100, smallBlind: 0, bigBlind: 0 });
Betting.beginHand(state);
assert.equal(state.currentBet, 0);
assert.equal(Betting.wagerVerb(state), "bet");
});
test("asking doesn't change anything", () => {
const { state } = toTheBigBlindsOption();
const before = JSON.stringify(state);
Betting.wagerVerb(state);
assert.equal(JSON.stringify(state), before);
});