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Author SHA1 Message Date
jheapsandClaude Opus 5 8a2fc3e540 Give undo and the card picker's buttons a fingertip to land on
The first thing the repaired audit found, run on a real touch context at 44px: three
controls a dealer taps on a phone that are too small to tap.

    .actionUndo             145x30   the "I recorded that wrong" pill
    #cardPickerClearBtn      50x40   wipes a player's cards
    #cardPickerCloseBtn      50x40   closes the picker

Undo is the worst of them. It is the control a dealer reaches for having just entered
the wrong action with five people waiting, and it was fourteen pixels short of a
fingertip. The picker's two are short because the touch rule that fixes every other
small button is scoped to .panelBody, and the picker is a sheet — it never reached
them. One of them is destructive.

All three now sit at 44px on touch. Nothing changes on a pointer device.

I tried an invisible hit-area pad on undo first, to avoid spending bar height, and the
measurement said it did nothing: the pill clips its overflow to keep a long label on
one line, and giving it a positioning context made it clip the pad too. Growing the
box is the honest fix, and it turned out to cost nothing anyway — the bar goes from
138px to 152px and the felt stays at 366px, because the felt had slack against its
220px floor rather than sitting on it as I had assumed.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 00:55:56 -06:00
jheapsandClaude Opus 5 b64da7a787 Make the layout audit usable inside modals, and stop it passing what it can't measure
Last round turned up that Quick Split had never been audited. Chasing that, the reason
the dealer table's modals had never been audited either turns out to be the harness,
not neglect: it reported the pot wizard covering the seats as ten faults and the
rulings sheet as seven. A modal covering the page is what a modal is for, and an
instrument that calls that a fault is one nobody can use in those states.

It now finds whatever is open on top and scopes the reachability checks to it — the
overlays, plus the phone seat sheet, which is a body class rather than an element. The
seat-ownership check is skipped outright while a sheet is open: seats behind it aren't
fighting each other for taps, nothing is meant to reach them at all.

Two worse faults came out of proving the fix rather than assuming it. Injecting a 20x14
button into the open wizard, the contrast check caught it and the touch-target check
did not:

  * effectiveTarget returns null when elementFromPoint can't find the control, and the
    check treated that as a pass. Silent skips are how faults hide — the same lesson as
    the aria-hidden and faded-text exemptions before this. Unmeasurable controls are
    now reported as warnings.
  * The probe failed on anything scrolled out of its container. That was hiding a real
    control: "Confirm Winner(s)", the button that pays the pot out, had gone unmeasured
    for thirty-six rounds. It is scrolled into view before probing, and passes.

A checkbox inside a label is now measured by its label, since tapping the label is what
activates it. Without that, the dedicated-dealer toggle read as an unprobeable 24px
target when it has a 335x44 label around it.

The tool itself came out clean: no failures and no warnings across the table, the pot
wizard, the rulings sheet and the seat editor, on a real touch context at 44px. The
value here is that those states can be checked at all from now on — verified by
injection, which the fixed check catches and the old one did not.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 00:37:47 -06:00
2 changed files with 97 additions and 6 deletions
+15 -2
View File
@@ -3138,7 +3138,18 @@ body.hasActionBar #toastHost {
}
.panelBody .holdemBtnSmall,
.handHistoryActions .holdemBtn {
.handHistoryActions .holdemBtn,
/* The card picker's Clear and Done sat at 40px: the touch rule was scoped to
.panelBody and the picker is a sheet, so it never reached them. Clear wipes a
player's cards, which is not a thing to make a dealer aim at. */
.cardPickerHeader .holdemBtn,
/* Undo was 30px, and it is the control a dealer reaches for having just recorded
the wrong thing with five people waiting — the worst place to be fourteen pixels
short of a fingertip. Growing the box costs bar height, which comes out of the
felt, but measured at 390x844 the felt is 366px against a 220px floor, so there
is room for it. A hit-area pad was tried first and does not work here: the pill
clips its overflow to keep a long label on one line, which clips the pad too. */
.actionUndo {
min-height: 44px;
}
@@ -3525,7 +3536,9 @@ textarea:focus-visible {
.panelBody .holdemBtnSmall,
.handHistoryActions .holdemBtn,
.toastAction {
.toastAction,
.cardPickerHeader .holdemBtn,
.actionUndo {
min-height: 44px;
}
+82 -4
View File
@@ -93,10 +93,44 @@ const LayoutAudit = {
return false;
},
// The modal that is currently on top, if any.
//
// Every check below asks "is this thing reachable", and while a sheet or dialog is
// open the answer for everything behind it is legitimately no — that is what a
// modal is for. Without knowing that, the audit reported the pot wizard covering
// the seats as ten faults and the rulings sheet as seven, which is the noise that
// made it useless in exactly the states nobody had audited. Now it scopes to what
// is actually on top and says so.
MODAL_SELECTOR: "#potWizardOverlay, #rulingsOverlay, #seatMenuOverlay, #cardPickerOverlay, " +
"#confirmOverlay, #addChipsOverlay, #seatEditorOverlay",
openModal() {
const open = [...document.querySelectorAll(this.MODAL_SELECTOR)]
.filter(el => !el.hidden && getComputedStyle(el).display !== "none");
// Last in the DOM wins, which is how they stack.
return open.length > 0 ? open[open.length - 1] : null;
},
// A seat sheet on a phone isn't an overlay element, it's a body class — but it
// covers the felt just the same.
modalScope() {
const overlay = this.openModal();
if (overlay) return overlay;
if (document.body.classList.contains("seatSheetOpen")) {
return document.getElementById("seatEditorPanel") || null;
}
return null;
},
occlusion(selector = "#actionBar button, #holdemHeader button, .seat") {
const offenders = [];
const warnings = [];
[...document.querySelectorAll(selector)].forEach(el => {
// While something is open on top, only what is inside it can be judged. The
// rest of the page is meant to be unreachable.
const scope = this.modalScope();
const candidates = [...document.querySelectorAll(selector)]
.filter(el => !scope || scope.contains(el));
candidates.forEach(el => {
const rect = el.getBoundingClientRect();
if (rect.width === 0 || rect.height === 0) return;
@@ -504,10 +538,25 @@ const LayoutAudit = {
if (!enforceOnPointerDevices && matchMedia("(hover: hover)").matches) {
return { name: `touch targets at least ${minimum}px`, offenders, skipped: "pointer device" };
}
const unmeasured = [];
this.visibleControls()
.filter(el => el.type !== "color")
.filter(el => !(exempt && el.matches(exempt)))
.forEach(el => {
// A control inside a scrolling sheet can sit below its container's
// visible area while still having a viewport rect. elementFromPoint at
// its centre then returns the sheet, effectiveTarget gives up, and the
// check used to pass it in silence — which is how "Confirm Winner(s)",
// the button that pays the pot out, went unmeasured for 36 rounds.
// Bring it into view before probing.
const scroller = el.closest("[style*='overflow'], .modalBody, #potWizardBody, #rulingsSheet, #seatEditorPanel");
if (scroller && scroller.scrollHeight > scroller.clientHeight) {
const box = scroller.getBoundingClientRect();
const own = el.getBoundingClientRect();
if (own.bottom > box.bottom || own.top < box.top) {
el.scrollIntoView({ block: "center" });
}
}
const rect = el.getBoundingClientRect();
// Drawn big enough is big enough — no need to probe, and probing wide
// elements is where the cap above used to produce nonsense. Seats sit
@@ -515,15 +564,35 @@ const LayoutAudit = {
// measuring their reach would report the crowding as a fault.
if (rect.width >= minimum - 1 && rect.height >= minimum - 1) return;
// A checkbox inside a label is tapped by tapping the label, so the
// label is the target. Measured rather than probed, because probing
// fails on anything scrolled off the viewport — which is how a 24px
// checkbox with a 335x44 label around it came up as unprobeable
// instead of as the perfectly good target it is.
const label = el.closest("label");
if (label) {
const lr = label.getBoundingClientRect();
if (lr.width >= minimum - 1 && lr.height >= minimum - 1) return;
}
const size = this.effectiveTarget(el);
if (!size) return;
// Still can't measure it. That is not a pass — it is the check failing
// to run, and quietly returning here is exactly the kind of exemption
// that hides real faults. Say so instead.
if (!size) {
unmeasured.push(
`${this.describe(el)} :: could not be probed` +
` (drawn ${Math.round(rect.width)}x${Math.round(rect.height)})`
);
return;
}
if (size.width >= minimum - 1 && size.height >= minimum - 1) return;
offenders.push(
`${this.describe(el)} :: hittable ${size.width}x${size.height}` +
` (drawn ${Math.round(rect.width)}x${Math.round(rect.height)})`
);
});
return { name: `touch targets at least ${minimum}px`, offenders };
return { name: `touch targets at least ${minimum}px`, offenders, unmeasured };
},
// Tapping the middle of a seat must give you that seat.
@@ -537,6 +606,13 @@ const LayoutAudit = {
// Reported separately from occlusion because the cause is different: not an
// overlay on top of the table, but two pieces of the table fighting over a tap.
seatOwnership() {
// Seats behind an open sheet aren't fighting each other for taps — nothing is
// meant to reach them at all. Asking the question there produced six offenders
// per modal, every one of them the modal doing its job.
if (this.modalScope()) {
return { name: "a seat's centre belongs to that seat", offenders: [],
skipped: "a sheet is open over the table" };
}
const seats = [...document.querySelectorAll(".seat")];
const offenders = [];
@@ -617,7 +693,9 @@ const LayoutAudit = {
viewport: `${innerWidth}x${innerHeight}`,
failed: checks.filter(c => c.offenders.length > 0),
// Things worth knowing that aren't faults — see occlusion() on toasts.
warnings: checks.flatMap(c => c.warnings || []),
// Controls a check couldn't probe go here too: not a fault, but not a pass
// either, and a silent skip is how faults hide.
warnings: checks.flatMap(c => [...(c.warnings || []), ...(c.unmeasured || [])]),
passed: checks.filter(c => c.offenders.length === 0).map(c => c.name),
clean: checks.every(c => c.offenders.length === 0),
};