Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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4db6f6e4d3 | ||
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1c2e716508 |
@@ -459,6 +459,47 @@ const Betting = {
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return (state.street || "preflop") === "preflop" && state.seats.every(p => !p.hasActed);
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},
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// Chips the pot has been priced with but nobody has actually paid.
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//
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// Two ways a contribution gets into this tool. Tapping the action moves chips: the
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// bet leaves the stack, sits in front of the player, and is swept into their hand
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// total at the end of the street. The other way is the "without live betting" panel
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// — a base pot amount, or chips counted out on a seat — where the dealer is
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// recording a hand they are watching rather than driving, and nothing ever leaves
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// anybody's stack.
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//
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// The pot wizard prices both the same way, and awarding it credits the winner. So
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// in that second mode the table simply grew: measured at a three-handed table with
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// a $50 base pot, paying the pot took the chips on the table from $600 to $750 and
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// left the bank check blaming a rebuy that never happened.
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//
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// So before the pot is pushed, whatever was assumed rather than taken comes off the
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// stacks that assumed it. Chips already committed or swept are left alone; they
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// have been paid once already, and taking them twice is the same bug the other way
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// round.
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collectAssumedContributions(state) {
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const taken = [];
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state.seats.forEach((player, index) => {
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const priced = HoldemState.computeContribution(player, state.chipLegend, state.basePotAmount);
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const alreadyPaid = this.round(this.committed(player) + (Number(player.amountOverride) || 0));
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const owed = this.round(priced - alreadyPaid);
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if (owed <= this.EPSILON_CHIPS) return;
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// Never more than they are holding. A seat priced above its own stack is a
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// dealer's typo or a player who is short, and inventing the difference is
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// what this whole function exists to stop.
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const moved = this.round(Math.min(owed, this.stackOf(state, player)));
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if (moved <= this.EPSILON_CHIPS) return;
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player.stack = this.round(this.stackOf(state, player) - moved);
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// Recorded where a swept bet lives, so the money is in exactly the place
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// the rest of the tool looks for chips that are in the middle this hand.
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player.amountOverride = this.round((Number(player.amountOverride) || 0) + moved);
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taken.push({ index, name: HoldemState.displayName(player, index), amount: moved });
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});
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return { taken, total: this.round(taken.reduce((sum, row) => sum + row.amount, 0)) };
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},
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// A misdeal: the hand never happened, so every chip goes back where it came from.
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//
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// The rulings sheet in this tool has told dealers to redeal since the day it was
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@@ -69,7 +69,7 @@ document.addEventListener("DOMContentLoaded", () => {
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hooks.rerender();
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return;
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}
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const occupied = (seat.name || "").trim() || Number(seat.buyIns) > 0 || Number(seat.stack) > 0;
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const occupied = HoldemState.seatInPlay(seat);
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if (occupied) {
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Toast.show(`${HoldemState.displayName(seat, index)} is already in that seat.`, { duration: 3500 });
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hooks.rerender();
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@@ -261,6 +261,11 @@ document.addEventListener("DOMContentLoaded", () => {
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if (rake > 0) {
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state.rakeTaken = Money.round((Number(state.rakeTaken) || 0) + rake);
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}
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// Anything the pot was priced with but nobody actually paid — the
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// base pot and counted chips of the no-live-betting flow — comes off
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// the stacks that owe it before the winner is paid. Otherwise the
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// table gains the whole pot out of nowhere.
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Betting.collectAssumedContributions(state);
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if (payouts.length > 0) {
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HoldemState.recordHand(state, payouts, rake);
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// Winnings go straight back in front of the player, so the next
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@@ -366,12 +371,11 @@ document.addEventListener("DOMContentLoaded", () => {
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// in progress. Shrinking the table throws these away permanently, and it also
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// orphans them in the session standings, where they keep their winnings but lose
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// the stack and buy-in the settle-up is worked out from.
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const seatHasSomeoneIn = player =>
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!!(player.name && player.name.trim()) ||
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player.inHand ||
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(Number(player.stack) || 0) > 0 ||
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(Number(player.buyIns) || 0) > 0 ||
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(Number(player.amountOverride) || 0) > 0;
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// One question, asked in one place. This predicate existed here, in the seat menu,
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// in the action bar and twice in the state module, in four slightly different
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// spellings — and a chair that counts as occupied for the waiting list but empty
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// for the seat count is how somebody's chips get thrown away.
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const seatHasSomeoneIn = player => HoldemState.seatInPlay(player);
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document.getElementById("seatCountInput").addEventListener("change", async e => {
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const requested = Math.max(2, Math.min(24, Math.floor(Number(e.target.value)) || state.seatCount));
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@@ -936,14 +936,20 @@ const Render = {
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const list = document.getElementById("colourUpList");
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if (!host || !list) return;
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// What each player is holding, asked the same way the felt asks it — which
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// includes the table's starting stack standing in for a seat that has never
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// been given one. Reading `player.stack` here meant that a table opened the
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// ordinary way, with "everyone starts with 200", showed an empty colour-up
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// panel: nobody to count out, at the table where every single stack is a
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// round number made of the largest chips there are.
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const legend = this.state.chipLegend || [];
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const rows = this.state.seats
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.map((player, index) => ({ player, index }))
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.filter(({ player }) => Betting.round(Number(player.stack) || 0) > 0)
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.map(({ player, index }) => ({
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.map((player, index) => ({ player, index, held: HoldemState.chipsHeldBy(this.state, player) }))
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.filter(({ held }) => held > 0)
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.map(({ player, index, held }) => ({
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name: HoldemState.displayName(player, index),
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stack: Betting.round(Number(player.stack) || 0),
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chips: Money.formatChipBreakdown(Number(player.stack) || 0, legend),
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stack: held,
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chips: Money.formatChipBreakdown(held, legend),
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}))
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.filter(row => row.chips);
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@@ -52,8 +52,7 @@ const SeatMenu = {
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// the queue is offered, for the same reason the panel only offers them — a list
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// that isn't kept in order is just a pile of names.
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const waiting = (this.state.waitingList || [])[0];
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const emptyChair = !(player.name || "").trim() &&
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!(Number(player.buyIns) > 0) && !(Number(player.stack) > 0);
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const emptyChair = !HoldemState.seatInPlay(player);
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if (waiting && emptyChair) {
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actions.push({
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label: `Seat ${waiting.name}`,
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@@ -65,7 +64,7 @@ const SeatMenu = {
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// Leaving for the night, which is a different thing from sitting out a hand:
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// the chips go back over the rail and the chair opens. Offered only for a seat
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// that has somebody in it, since an empty chair has nobody to pay.
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if ((player.name || "").trim() || Number(player.buyIns) > 0 || Number(player.stack) > 0) {
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if (HoldemState.seatInPlay(player)) {
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actions.push({ label: "Cash out…", run: () => this.hooks.cashOut(index) });
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}
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@@ -917,8 +917,7 @@ const HoldemState = {
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openSeats(state) {
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return state.seats
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.map((player, index) => ({ player, index }))
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.filter(({ player }) => !(player.name || "").trim() &&
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!(Number(player.buyIns) > 0) && !(Number(player.stack) > 0))
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.filter(({ player }) => !this.seatInPlay(player))
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.map(({ index }) => index);
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},
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@@ -929,7 +928,7 @@ const HoldemState = {
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seatFromWaitingList(state, id, index) {
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const seat = state.seats[index];
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if (!seat) return { ok: false, reason: "There's no such seat." };
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if ((seat.name || "").trim() || Number(seat.buyIns) > 0 || Number(seat.stack) > 0) {
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if (this.seatInPlay(seat)) {
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return { ok: false, reason: `${this.displayName(seat, index)} is already in that seat.` };
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}
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const entry = this.removeFromWaitingList(state, id);
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@@ -0,0 +1,175 @@
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// Chips the pot was priced with that nobody actually paid.
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//
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// There are two ways a contribution gets into this tool. Tapping the action moves
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// chips: the bet leaves the stack, sits in front of the player, and is swept into their
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// hand total at the end of the street. The other is the "without live betting" panel —
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// a base pot amount, or chips counted out on a seat — where the dealer is recording a
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// hand they are watching rather than driving, and nothing ever leaves a stack.
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//
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// The pot wizard prices both the same way and awarding it credits the winner, so in
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// that second mode the table simply grew.
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const test = require("node:test");
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const { describe } = require("node:test");
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const assert = require("node:assert");
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const { Money, Betting, HoldemState, chipsOnTable } = require("./load");
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const basePotTable = (base = 50, stack = 200) => {
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const state = HoldemState.createDefault();
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HoldemState.resizeSeats(state, 4);
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state.basePotAmount = base;
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["Ann", "Ben", "Cal"].forEach((name, i) => {
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state.seats[i].name = name;
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state.seats[i].inHand = true;
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state.seats[i].stack = stack;
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state.seats[i].buyIns = stack;
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});
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return state;
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};
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const pricedPot = (state) => state.seats.reduce(
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(sum, p) => sum + HoldemState.computeContribution(p, state.chipLegend, state.basePotAmount), 0);
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describe("what nobody paid", () => {
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test("comes off the stacks that owe it", () => {
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const state = basePotTable();
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const collected = Betting.collectAssumedContributions(state);
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assert.equal(collected.total, 150);
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assert.deepEqual(collected.taken.map(row => row.name), ["Ann", "Ben", "Cal"]);
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assert.deepEqual(state.seats.slice(0, 3).map(p => p.stack), [150, 150, 150]);
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});
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test("and lands where the rest of the tool looks for chips in the middle", () => {
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const state = basePotTable();
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Betting.collectAssumedContributions(state);
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assert.deepEqual(state.seats.slice(0, 3).map(p => p.amountOverride), [50, 50, 50]);
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assert.equal(HoldemState.unresolvedContributions(state), 150);
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});
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test("chips counted out on a seat are money too", () => {
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const state = basePotTable(0);
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state.seats[0].chipCounts = { red: 4 }; // four $5 chips
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const collected = Betting.collectAssumedContributions(state);
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assert.equal(collected.total, 20);
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assert.equal(state.seats[0].stack, 180);
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});
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});
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describe("what has already been paid", () => {
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test("a live bet is left exactly alone", () => {
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const state = basePotTable(0);
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state.smallBlind = 5;
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state.bigBlind = 10;
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Betting.beginHand(state);
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const before = state.seats.map(p => Betting.stackOf(state, p));
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const collected = Betting.collectAssumedContributions(state);
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assert.equal(collected.total, 0, "the blinds are already off their stacks");
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assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), before);
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});
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test("nor is a swept street taken a second time", () => {
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const state = basePotTable(0);
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state.smallBlind = 5;
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state.bigBlind = 10;
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Betting.beginHand(state);
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Betting.sweepToHandTotals(state);
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const before = state.seats.map(p => Betting.stackOf(state, p));
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assert.equal(Betting.collectAssumedContributions(state).total, 0);
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assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), before);
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});
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test("a base pot on top of a live bet only collects the difference", () => {
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// The base pot says "assume everyone is in for fifty". Somebody who has already
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// put twenty in owes thirty of it, not fifty.
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const state = basePotTable(50);
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state.seats[0].committed = 20;
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state.seats[0].stack = 180;
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const collected = Betting.collectAssumedContributions(state);
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const ann = collected.taken.find(row => row.name === "Ann");
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assert.equal(ann.amount, 30);
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assert.equal(state.seats[0].stack, 150, "fifty in the middle, either way");
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});
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});
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describe("what it will not do", () => {
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test("take more than a player is holding", () => {
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const state = basePotTable(50);
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state.seats[1].stack = 20;
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Betting.collectAssumedContributions(state);
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assert.equal(state.seats[1].stack, 0, "all of it, and no further");
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assert.equal(state.seats[1].amountOverride, 20);
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});
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test("touch an empty chair", () => {
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const state = basePotTable();
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const before = { ...state.seats[3] };
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Betting.collectAssumedContributions(state);
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assert.equal(state.seats[3].stack, before.stack);
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assert.equal(state.seats[3].amountOverride, before.amountOverride);
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});
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test("or a seat that isn't in the hand", () => {
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// The base pot stands in for "everyone put the same in", and somebody sitting
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// out did not.
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const state = basePotTable();
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state.seats[2].inHand = false;
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const collected = Betting.collectAssumedContributions(state);
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assert.deepEqual(collected.taken.map(row => row.name), ["Ann", "Ben"]);
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assert.equal(state.seats[2].stack, 200);
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});
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});
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describe("the whole hand", () => {
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test("conserves the chips on the table, which it did not before", () => {
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const state = basePotTable();
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const total = chipsOnTable(state);
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const pot = pricedPot(state);
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Betting.collectAssumedContributions(state);
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Betting.creditWinnings(state, [{ id: state.seats[0].id, label: "Ann", amount: pot }]);
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HoldemState.startNextHand(state);
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assert.equal(chipsOnTable(state), total, "six hundred before, six hundred after");
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assert.deepEqual(state.seats.slice(0, 3).map(p => p.stack), [300, 150, 150]);
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assert.equal(HoldemState.bankReconciliation(state).balanced, true);
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});
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test("and the bank check stays balanced all the way through", () => {
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const state = basePotTable();
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assert.equal(HoldemState.bankReconciliation(state).balanced, true);
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Betting.collectAssumedContributions(state);
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assert.equal(HoldemState.bankReconciliation(state).balanced, true, "chips are in the middle, not gone");
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Betting.creditWinnings(state, [{ id: state.seats[0].id, label: "Ann", amount: 150 }]);
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HoldemState.startNextHand(state);
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assert.equal(HoldemState.bankReconciliation(state).balanced, true);
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});
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test("a live-betting hand is unchanged by any of this", () => {
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const state = basePotTable(0);
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state.smallBlind = 5;
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state.bigBlind = 10;
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const total = chipsOnTable(state);
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Betting.beginHand(state);
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[3, 0, 1, 2].forEach(() => { if (state.actingSeatIndex !== null) Betting.call(state, state.actingSeatIndex); });
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Betting.sweepToHandTotals(state);
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const pot = HoldemState.unresolvedContributions(state);
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Betting.collectAssumedContributions(state);
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Betting.creditWinnings(state, [{ id: state.seats[0].id, label: "Ann", amount: pot }]);
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HoldemState.startNextHand(state);
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assert.equal(chipsOnTable(state), total);
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assert.equal(HoldemState.bankReconciliation(state).balanced, true);
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});
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test("collecting twice takes nothing the second time", () => {
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// The pot wizard can be opened, cancelled and opened again.
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const state = basePotTable();
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Betting.collectAssumedContributions(state);
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const stacks = state.seats.map(p => p.stack);
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const again = Betting.collectAssumedContributions(state);
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assert.equal(again.total, 0);
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assert.deepEqual(state.seats.map(p => p.stack), stacks);
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});
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});
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@@ -0,0 +1,133 @@
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// One question, one answer.
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//
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// The round before this found the bank check and the standings reading `seat.stack`
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// where the felt reads the table's starting stack — two parts of the tool disagreeing
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// about how much money is on the table. This is the sweep that followed: everywhere
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// else the same two questions get asked, asked the same way.
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//
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// "What is this seat holding?" -> HoldemState.chipsHeldBy
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// "Is anybody in this chair?" -> HoldemState.seatInPlay
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const test = require("node:test");
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const { describe } = require("node:test");
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const assert = require("node:assert");
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const { HoldemState, Betting, SettleUp } = require("./load");
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const openedOnTheDefault = (stack = 200) => {
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const state = HoldemState.createDefault();
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HoldemState.resizeSeats(state, 6);
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state.defaultStack = stack;
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["Ann", "Ben", "Cal"].forEach((name, i) => {
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state.seats[i].name = name;
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state.seats[i].inHand = true;
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state.seats[i].buyIns = stack;
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});
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return state;
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};
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describe("what a seat is holding", () => {
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test("is the same number the felt plays with", () => {
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const state = openedOnTheDefault();
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state.seats.forEach((player, i) => {
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if (i > 2) return;
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assert.equal(HoldemState.chipsHeldBy(state, player), Betting.stackOf(state, player));
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});
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});
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test("and is nothing at all for an empty chair", () => {
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const state = openedOnTheDefault();
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// Betting's own answer for an empty chair is the table default, because it is
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// only ever asked about seats that are in a hand. The money side has to ask
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// about all ten chairs, so it checks whether anybody is in them first.
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assert.equal(Betting.stackOf(state, state.seats[5]), 200);
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assert.equal(HoldemState.chipsHeldBy(state, state.seats[5]), 0);
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});
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test("counts a stack the dealer typed over the table's default", () => {
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const state = openedOnTheDefault();
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state.seats[0].stack = 75;
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assert.equal(HoldemState.chipsHeldBy(state, state.seats[0]), 75);
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});
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});
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describe("is anybody in this chair", () => {
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const empty = () => HoldemState.createDefault().seats[0];
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test("an untouched chair is empty", () => {
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assert.equal(HoldemState.seatInPlay(empty()), false);
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assert.equal(HoldemState.seatInPlay(null), false);
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});
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|
||||
test("a name, chips, cash, a bet or a dealt hand all count", () => {
|
||||
[
|
||||
["a name", p => { p.name = "Ann"; }],
|
||||
["chips", p => { p.stack = 50; }],
|
||||
["cash taken", p => { p.buyIns = 100; }],
|
||||
["a bet in front of them", p => { p.committed = 5; }],
|
||||
["money already swept in", p => { p.amountOverride = 20; }],
|
||||
["a hand dealt to them", p => { p.inHand = true; }],
|
||||
].forEach(([what, mark]) => {
|
||||
const seat = empty();
|
||||
mark(seat);
|
||||
assert.equal(HoldemState.seatInPlay(seat), true, what);
|
||||
});
|
||||
});
|
||||
|
||||
test("whitespace is not a name", () => {
|
||||
const seat = empty();
|
||||
seat.name = " ";
|
||||
assert.equal(HoldemState.seatInPlay(seat), false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the parts that used to disagree", () => {
|
||||
test("the open seats and the seat count see the same empty chairs", () => {
|
||||
const state = openedOnTheDefault();
|
||||
// Three players, six chairs.
|
||||
assert.deepEqual(HoldemState.openSeats(state), [3, 4, 5]);
|
||||
const occupied = state.seats.filter(p => HoldemState.seatInPlay(p)).length;
|
||||
assert.equal(occupied + HoldemState.openSeats(state).length, state.seats.length);
|
||||
});
|
||||
|
||||
test("a chair holding only a dealt hand is not offered to the waiting list", () => {
|
||||
// The old test looked at name, buy-ins and stack. A seat marked in-hand with
|
||||
// none of those would have been handed to the next person in the queue, on top
|
||||
// of whoever was already playing it.
|
||||
const state = openedOnTheDefault();
|
||||
state.seats[4].inHand = true;
|
||||
assert.deepEqual(HoldemState.openSeats(state), [3, 5]);
|
||||
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
const result = HoldemState.seatFromWaitingList(state, state.waitingList[0].id, 4);
|
||||
assert.equal(result.ok, false);
|
||||
});
|
||||
|
||||
test("the bank, the standings and the settle-up all price the night the same way", () => {
|
||||
const state = openedOnTheDefault();
|
||||
state.seats[0].stack = 320; // Ann is up
|
||||
state.seats[1].stack = 80; // Ben is down
|
||||
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
const standings = HoldemState.sessionStandings(state);
|
||||
const chipsFromStandings = standings
|
||||
.filter(row => !row.cashedOut)
|
||||
.reduce((sum, row) => sum + row.chipsInFront, 0);
|
||||
|
||||
assert.equal(bank.chipsInPlay, chipsFromStandings, "same chips on the table");
|
||||
assert.equal(bank.balanced, true);
|
||||
|
||||
// And the payments the dealer is told to make add up to the same money.
|
||||
const plan = SettleUp.plan(standings);
|
||||
const owed = standings.reduce((sum, row) => sum + Math.max(0, row.cashPosition), 0);
|
||||
const paid = plan.payments.reduce((sum, row) => sum + row.amount, 0);
|
||||
assert.equal(paid + (plan.shortBy || 0) - (plan.overBy || 0), owed);
|
||||
});
|
||||
|
||||
test("a player still holding the table's starting stack is in all three", () => {
|
||||
const state = openedOnTheDefault();
|
||||
const standings = HoldemState.sessionStandings(state);
|
||||
assert.equal(standings.length, 3);
|
||||
assert.deepEqual(standings.map(row => row.chipsInFront), [200, 200, 200]);
|
||||
assert.equal(HoldemState.bankReconciliation(state).chipsInPlay, 600);
|
||||
assert.deepEqual(SettleUp.plan(standings).payments, [], "everyone is even, so nobody pays anybody");
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user