Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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c76ebf4d18 |
@@ -3406,6 +3406,38 @@ textarea:focus-visible {
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color: #9a9a9a;
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}
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/* An aside that has something to press. It wraps rather than squeezing the button:
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on a phone the sentence takes the width it needs and the button drops under it,
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still at full tap size, instead of being crushed to a sliver at the end of a line. */
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.dealPromptLine.dealPromptDebt {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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justify-content: center;
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gap: 0.4rem 0.55rem;
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}
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.dealPromptDebtBtn {
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/* Sized down from a full action button — it's an option beside a sentence, not
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the thing the dealer came here to press. "Post blinds & deal" stays the button
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that looks like the button. */
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flex: 0 0 auto;
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min-height: 32px;
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padding: 0.24rem 0.7rem;
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font-size: 0.72rem;
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background: rgba(245, 213, 71, 0.1);
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border: 1px solid rgba(245, 213, 71, 0.45);
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color: #f0d98c;
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}
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@media (max-width: 700px), (pointer: coarse) {
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/* A fingertip needs 44px, and this one moves money. */
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.dealPromptDebtBtn {
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min-height: 44px;
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padding: 0.4rem 0.9rem;
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}
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}
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/* ---------- Touch targets on a wide touch screen ----------
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Every touch-target rule in this file sits behind `max-width: 700px`, and width was
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@@ -643,6 +643,44 @@ const ActionBar = {
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wrap.appendChild(out);
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}
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// Somebody who has just sat down between the button and the big blind has had
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// the blinds go past them, and dealing them in there is a free hand in late
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// position. At a table the answer is that they post the big blind to come in
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// now, or wait for it to reach them. The tool used to do neither and say
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// nothing: it dealt them in for free, and the dealer had no way to know it had
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// happened. Both answers are offered here; neither is forced, because a home
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// game that doesn't care shouldn't have to argue with its own scoreboard.
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// One line for however many have walked up, not one each. The bar is docked
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// over the felt and the felt has already shrunk as far as it will go on a
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// phone, so every line here is taken out of the ring of seats: measured at
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// 390x844 with two newcomers, a line apiece put the bar over two fifths of the
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// bottom seat. They post together or they wait together, which is what happens
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// at a table anyway when two people sit down at once.
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if (preview.debtors.length > 0) {
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const ids = preview.debtors.map(i => this.state.seats[i].id);
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const posting = ids.every(id => preview.posting.includes(id));
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const who = listNames(preview.debtors);
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const each = preview.debtors.length > 1 ? " each" : "";
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const line = document.createElement("p");
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line.className = "dealPromptLine dealPromptAside dealPromptDebt";
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const text = document.createElement("span");
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text.textContent = posting
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? `${who} posting ${Money.format(preview.bigBlind)}${each} to come in.`
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: `${who} sat down after the blinds — ${preview.debtors.length > 1 ? "free hands" : "a free hand"} unless they post.`;
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line.appendChild(text);
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line.appendChild(this.button(
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posting ? "Don't post" : `Post ${Money.format(preview.bigBlind)}${each}`,
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"dealPromptDebtBtn",
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() => this.commit(
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posting ? `${who} waiting for the blind` : `${who} posting to come in`,
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() => { this.state.postingIn = posting ? [] : ids; })
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));
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wrap.appendChild(line);
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}
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const row = document.createElement("div");
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row.className = "actionButtons";
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row.appendChild(this.button("Post blinds & deal", "actionDeal", () => {
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@@ -83,6 +83,11 @@ const Betting = {
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return {
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sbIndex, bbIndex, headsUp, manual: !!manual, deadSmallBlind: !!deadSmallBlind,
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deadButton: !!asDealt.deadButton && !asDealt.seats[buttonIndex].inHand,
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// Asked of the table as it will be dealt, for the same reason the blinds
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// are: someone sitting out for having no chips isn't owed a blind, and the
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// big blind of the hand about to go out isn't either.
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debtors: HoldemState.blindDebtors(asDealt, bbIndex),
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posting: (state.postingIn || []).slice(),
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buttonIndex,
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buttonMoves: buttonIndex !== state.dealerSeatIndex,
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satOut,
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@@ -462,11 +467,30 @@ const Betting = {
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if (sb > 0 && sbIndex !== null) this.putIn(state, sbIndex, sb);
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if (bb > 0) this.putIn(state, bbIndex, bb);
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// Anyone the dealer said would post to come in past the blinds. It's a big
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// blind like any other — it buys them a hand they'd otherwise have to wait for
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// — so it goes in the middle the same way, before the count below reads it.
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const posting = Array.isArray(state.postingIn) ? state.postingIn : [];
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if (bb > 0) {
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state.seats.forEach((player, index) => {
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if (index === sbIndex || index === bbIndex) return;
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if (player.inHand && posting.includes(player.id)) this.putIn(state, index, bb);
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});
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}
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// Deliberately not cleared here. repostBlinds takes every posted chip back and
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// deals again through this same function, so a post that cleared itself on the
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// way in would be refunded and never retaken — the dealer moves the button and
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// somebody's post quietly vanishes. startNextHand is what ends it.
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// What the next hand's rotation is worked out from. Recorded here, where the
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// blinds are actually posted, because by the time it's needed the seats have
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// moved on and the answer can no longer be read off the table.
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state.postedBlinds = { sbIndex, bbIndex };
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// Who got cards. Read next hand to tell a player who has been here all along
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// from one who has just walked up and had the blinds go past them.
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state.dealtLastHand = state.seats.filter(p => p.inHand).map(p => p.id);
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state.currentBet = this.round(Math.max(
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sbIndex === null ? 0 : this.committed(state.seats[sbIndex]),
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this.committed(state.seats[bbIndex])));
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@@ -86,6 +86,14 @@ const HoldemState = {
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// seating as it stands, because by then the people it needs to know about
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// are exactly the ones who have got up and gone.
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postedBlinds: null,
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// Player ids that were dealt in the last hand actually dealt. What makes a
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// seat recognisable as having *just* joined — new to the table, or back
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// from sitting out — which is the whole question behind owing a blind.
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dealtLastHand: [],
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// Ids the dealer has said will buy in past the blinds this hand, by posting
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// the big blind rather than waiting for it. Cleared every hand: it's a
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// decision about one deal, not a standing arrangement.
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postingIn: [],
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// Set when somebody leaves out of the blinds and the rotation has to hold
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// to the seats to keep the big blind moving one player at a time. The
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// button then sits on the chair they vacated, and no small blind is posted.
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@@ -175,6 +183,12 @@ const HoldemState = {
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// way, which is what that table was already doing.
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parsed.deadButton = parsed.deadButton === true;
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parsed.deadSmallBlind = parsed.deadSmallBlind === true;
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// An old save has no record of who was dealt last hand. Empty is the
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// honest answer — it reads as "this table hasn't played yet", so the first
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// hand after reopening treats nobody as having just walked up, rather than
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// asking the whole table to post.
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if (!Array.isArray(parsed.dealtLastHand)) parsed.dealtLastHand = [];
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if (!Array.isArray(parsed.postingIn)) parsed.postingIn = [];
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// A table saved before dealing and betting were separate has no flag, and
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// guessing false would show "deal the hand" over a hand already in
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@@ -460,6 +474,29 @@ const HoldemState = {
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return { dealerIndex, sbIndex: live[0], bbIndex: live[1], headsUp: false };
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},
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// Seats about to be dealt a hand they haven't paid for.
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//
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// Somebody who walks up and sits down between the button and the big blind has had
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// the blinds go past them. Dealing them in there is a free hand in late position —
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// which is exactly what posting is for, and it comes out of everybody else's night
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// a couple of dollars at a time. At a real table they either post the big blind to
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// come straight in, or they wait for it to reach them.
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//
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// The seat that *is* the big blind this hand isn't owed anything: they're paying.
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// Neither is anyone at a table that hasn't dealt a hand yet, where everybody is new
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// and nobody has been skipped.
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blindDebtors(state, bbIndex) {
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const played = Array.isArray(state.dealtLastHand) && state.dealtLastHand.length > 0;
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if (!played) return [];
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return state.seats
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.map((player, index) => ({ player, index }))
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.filter(({ player, index }) =>
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player.inHand &&
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index !== bbIndex &&
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!state.dealtLastHand.includes(player.id))
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.map(({ index }) => index);
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},
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// Where the button goes for the next hand, and whether anything is left dead.
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//
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// Ordinarily it follows the small blind round — the next player along, which is
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@@ -518,6 +555,9 @@ const HoldemState = {
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// the next one would freeze the blinds on two players for the rest of the
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// night, which is the opposite of what naming them once is for.
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state.blindOverride = null;
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// Posting to come in is a decision about one deal. Carrying it forward would
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// charge somebody an extra big blind every hand for the rest of the night.
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state.postingIn = [];
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state.seats.forEach(p => {
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p.folded = false;
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p.cards = ["", ""];
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@@ -0,0 +1,238 @@
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// Somebody who walks up and sits down after the blinds have gone past them.
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//
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// Dealing them straight in is a free hand in late position — which is what posting
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// exists to stop, and it comes out of everybody else's night a couple of dollars at a
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// time. The tool used to do it silently. It now says so, and takes the post if the
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// dealer says to.
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const test = require("node:test");
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const { describe } = require("node:test");
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const assert = require("node:assert");
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const { HoldemState, Betting, makeTable } = require("./load");
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const NAMES = ["Ann", "Ben", "Cal", "Dee"];
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const table = (dealerSeatIndex = 0) => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 200, dealerSeatIndex });
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NAMES.forEach((name, i) => { state.seats[i].name = name; });
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return state;
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};
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// Eve walks up and takes seat 5 while the table is running.
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const seatEve = state => {
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state.seats[4].name = "Eve";
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state.seats[4].inHand = true;
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state.seats[4].stack = 200;
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state.seats[4].buyIns = 200;
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return 4;
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};
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const debtors = state => {
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const { bbIndex } = HoldemState.getBlindSeats(state);
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return HoldemState.blindDebtors(state, bbIndex).map(i => state.seats[i].name);
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};
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describe("who is owed a blind", () => {
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test("nobody, at a table that hasn't dealt a hand yet", () => {
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// Everyone is new on the first hand. Asking the whole table to post would be
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// the tool mistaking the start of the night for five people walking up late.
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const state = table();
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assert.deepEqual(debtors(state), []);
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});
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test("nobody, on an ordinary hand where the same people are still sitting there", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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assert.deepEqual(debtors(state), []);
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});
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test("the player who has just sat down", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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seatEve(state);
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assert.deepEqual(debtors(state), ["Eve"]);
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});
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test("not once they've been dealt a hand", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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seatEve(state);
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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assert.deepEqual(debtors(state), [], "she's one of the regulars now");
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});
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test("not somebody who is the big blind this hand — they're paying already", () => {
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const state = table(0); // blinds Ben and Cal
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Betting.beginHand(state);
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HoldemState.startNextHand(state); // blinds move to Cal and Dee
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// Dee sits out for a hand and comes straight back into her own big blind.
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state.seats[3].inHand = false;
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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state.seats[3].inHand = true;
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const { bbIndex } = HoldemState.getBlindSeats(state);
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assert.ok(!HoldemState.blindDebtors(state, bbIndex).includes(bbIndex),
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"the big blind is never asked to post on top of their blind");
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});
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test("somebody back from sitting out is owed one just like a newcomer", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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state.seats[3].inHand = false; // Dee stands up for a hand
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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state.seats[3].inHand = true; // and sits back down
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assert.ok(debtors(state).includes("Dee"), "the blinds went past her while she was up");
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});
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test("a seat sat out for having no chips isn't owed anything", () => {
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// They aren't being dealt in, so there's no free hand to charge for.
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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const eve = seatEve(state);
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state.seats[eve].stack = 0;
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const preview = Betting.blindPreview(state);
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assert.ok(!preview.debtors.includes(eve), "she's sitting out until she buys chips");
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});
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});
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describe("posting to come in", () => {
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test("the post goes in the middle and buys a hand", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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const eve = seatEve(state);
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state.postingIn = [state.seats[eve].id];
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const before = Betting.stackOf(state, state.seats[eve]);
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Betting.beginHand(state);
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assert.equal(Betting.committed(state.seats[eve]), state.bigBlind, "she's posted a big blind");
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assert.equal(Betting.stackOf(state, state.seats[eve]), before - state.bigBlind,
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"out of her own stack, not conjured");
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assert.equal(state.currentBet, state.bigBlind, "and it doesn't raise the hand");
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});
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test("not posting leaves her stack alone", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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const eve = seatEve(state);
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const before = Betting.stackOf(state, state.seats[eve]);
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Betting.beginHand(state);
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assert.equal(Betting.committed(state.seats[eve]), 0);
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assert.equal(Betting.stackOf(state, state.seats[eve]), before);
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});
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test("the pot is what the blinds and the post add up to", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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const eve = seatEve(state);
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state.postingIn = [state.seats[eve].id];
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Betting.beginHand(state);
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const middle = state.seats.reduce((sum, p) => sum + Betting.committed(p), 0);
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assert.equal(middle, state.smallBlind + state.bigBlind + state.bigBlind);
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});
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test("it's spent after the hand, not a standing charge", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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const eve = seatEve(state);
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state.postingIn = [state.seats[eve].id];
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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assert.deepEqual(state.postingIn, [], "or she'd pay an extra blind every hand all night");
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Betting.beginHand(state);
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assert.ok(Betting.committed(state.seats[eve]) === 0 ||
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state.seats[eve].id === state.seats[HoldemState.getBlindSeats(state).bbIndex]?.id,
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"she pays nothing extra on the next hand");
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});
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test("moving the button after a post doesn't lose it", () => {
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// repostBlinds takes every posted chip back and deals again. A post that
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// cleared itself on the way in would be refunded and never retaken.
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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const eve = seatEve(state);
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||||
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state.postingIn = [state.seats[eve].id];
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Betting.beginHand(state);
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const chips = () => state.seats.reduce(
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(sum, p) => sum + Betting.stackOf(state, p) + Betting.handTotal(p), 0);
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const before = chips();
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state.dealerSeatIndex = 2;
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Betting.repostBlinds(state);
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assert.equal(Betting.committed(state.seats[eve]), state.bigBlind, "still posted");
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assert.equal(chips(), before, "and no chips made or lost in the shuffle");
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});
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test("a post from somebody who isn't owed one is not taken", () => {
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// Only seats actually being dealt in can post, and only for their own chips.
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const state = table();
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state.postingIn = [state.seats[3].id];
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state.seats[3].inHand = false;
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Betting.beginHand(state);
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assert.equal(Betting.committed(state.seats[3]), 0, "she isn't even in the hand");
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});
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});
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describe("what the dealer is shown", () => {
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test("the prompt has something to say about it, and something to press", () => {
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const state = table();
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Betting.beginHand(state);
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HoldemState.startNextHand(state);
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const eve = seatEve(state);
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||||
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const preview = Betting.blindPreview(state);
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assert.deepEqual(preview.debtors, [eve]);
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assert.deepEqual(preview.posting, [], "not posting until the dealer says so");
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state.postingIn = [state.seats[eve].id];
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assert.deepEqual(Betting.blindPreview(state).posting, [state.seats[eve].id]);
|
||||
});
|
||||
|
||||
test("an old save reads as a table nobody has just walked up to", () => {
|
||||
const state = table();
|
||||
Betting.beginHand(state);
|
||||
const parsed = JSON.parse(JSON.stringify(state));
|
||||
delete parsed.dealtLastHand;
|
||||
delete parsed.postingIn;
|
||||
|
||||
const store = new Map([[HoldemState.STORAGE_KEY, JSON.stringify(parsed)]]);
|
||||
globalThis.localStorage = {
|
||||
getItem: key => (store.has(key) ? store.get(key) : null),
|
||||
setItem: (key, value) => store.set(key, value),
|
||||
removeItem: key => store.delete(key),
|
||||
};
|
||||
|
||||
const loaded = HoldemState.load();
|
||||
assert.deepEqual(loaded.dealtLastHand, []);
|
||||
assert.deepEqual(loaded.postingIn, []);
|
||||
assert.deepEqual(debtors(loaded), [],
|
||||
"reopening the tab doesn't ask the whole table to post");
|
||||
delete globalThis.localStorage;
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user