Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5271d5fbad | ||
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9a5b974fda |
@@ -35,6 +35,9 @@
|
||||
<div id="seatsLayer"></div>
|
||||
</div>
|
||||
<p id="tableHint" class="tableHint"></p>
|
||||
<p class="tableHintActions">
|
||||
<button type="button" id="openRulingsBtn" class="linkBtn">Common rulings</button>
|
||||
</p>
|
||||
</section>
|
||||
|
||||
<aside id="holdemSidebar">
|
||||
@@ -235,6 +238,54 @@
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<div id="rulingsOverlay" hidden>
|
||||
<div id="rulingsSheet" role="dialog" aria-labelledby="rulingsTitle">
|
||||
<div class="seatSheetGrip" aria-hidden="true"></div>
|
||||
<div class="rulingsHeader">
|
||||
<h2 id="rulingsTitle">Common rulings</h2>
|
||||
<button id="closeRulingsBtn" class="holdemBtn holdemBtnSmall holdemBtnGhost" type="button">Done</button>
|
||||
</div>
|
||||
|
||||
<p class="rulingsIntro">
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||||
The conventions most rooms follow, for the calls that come up mid-hand.
|
||||
Your house rules always win — and settle a dispute before the next hand,
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||||
not during it.
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||||
</p>
|
||||
|
||||
<section class="ruling">
|
||||
<h3>Redeal it — misdeal</h3>
|
||||
<ul>
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||||
<li>The first card goes to the wrong seat.</li>
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||||
<li>A seat entitled to a hand gets dealt out, or a seat that isn't entitled gets dealt in.</li>
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||||
<li>Two or more boxed cards turn up on the initial deal.</li>
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||||
<li>Either of the first two cards is exposed by dealer error.</li>
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||||
</ul>
|
||||
</section>
|
||||
|
||||
<section class="ruling">
|
||||
<h3>A board card turned too early</h3>
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||||
<p>
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||||
If the fourth board card gets turned before the betting round is finished,
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||||
that card is out of play for the round. Finish the betting, then burn and
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||||
turn what would have been the fifth card in the fourth card's place.
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||||
</p>
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||||
</section>
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||||
|
||||
<section class="ruling">
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||||
<h3>Acting out of turn</h3>
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<p>
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A one-off is usually just backed up if no one has acted behind them.
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Doing it repeatedly is what earns a penalty.
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</p>
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||||
</section>
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||||
|
||||
<p class="rulingsSource">
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||||
Follows the Tournament Directors Association rules, which most rooms and
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||||
home games take their lead from.
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||||
</p>
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||||
</div>
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||||
</div>
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||||
|
||||
<div id="seatMenuOverlay" hidden>
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||||
<div id="seatMenuSheet" role="dialog" aria-labelledby="seatMenuTitle">
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||||
<div class="seatSheetGrip" aria-hidden="true"></div>
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||||
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@@ -11,11 +11,6 @@
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<p class="splitSubtitle">Chop a pot without setting up a table.</p>
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</header>
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||||
|
||||
<div id="modeToggle" class="chipRow" role="group" aria-label="How the money went in">
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||||
<button type="button" id="modeEvenBtn" class="choiceChip selected">Everyone matched</button>
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||||
<button type="button" id="modeUnevenBtn" class="choiceChip">Someone's all-in</button>
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||||
</div>
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||||
|
||||
<div id="splitResult" aria-live="polite">
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<div id="splitResultLabel">Each player gets</div>
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||||
<div id="splitResultAmount">$0.00</div>
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||||
@@ -23,18 +18,7 @@
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<div id="splitDustNote" hidden></div>
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</div>
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|
||||
<div id="unevenResult" hidden aria-live="polite">
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||||
<div id="unevenPots"></div>
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||||
<p id="unevenEmpty" class="unevenEmpty">Enter what each player put in.</p>
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</div>
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|
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<section class="splitField unevenOnly" hidden>
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||||
<span class="splitLabel">What each player put in</span>
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<div id="unevenRows"></div>
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||||
<button type="button" id="addPlayerBtn" class="splitBtn splitBtnGhost">+ Add player</button>
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||||
</section>
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||||
|
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<section class="splitField evenOnly">
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<section class="splitField">
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<label for="potInput" class="splitLabel">Pot</label>
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||||
<div class="potInputWrap">
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<span class="potCurrency">$</span>
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@@ -44,12 +28,12 @@
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</div>
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</section>
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<section class="splitField evenOnly">
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<section class="splitField">
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<span class="splitLabel" id="waysLabel">Split between</span>
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<div id="waysChoices" class="chipRow" role="group" aria-labelledby="waysLabel"></div>
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||||
</section>
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<section class="splitField evenOnly">
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<section class="splitField">
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||||
<span class="splitLabel" id="chipLabel">Smallest chip in play</span>
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<div id="chipChoices" class="chipRow" role="group" aria-labelledby="chipLabel"></div>
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||||
</section>
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||||
@@ -59,30 +43,12 @@
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||||
<a href="/casino/texasholdem" class="splitBtn splitBtnGhost">Full dealer table →</a>
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</div>
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<p class="splitFootnote evenOnly">
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If somebody was all-in for less than the others, switch to
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<strong>Someone's all-in</strong> above.
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||||
</p>
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||||
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||||
<p class="splitFootnote unevenOnly" hidden>
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||||
Pots are listed with who can win each. Award them by hand strength, best hand
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first. Nothing here is saved — the <a href="/casino/texasholdem">full table</a>
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keeps a log.
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<p class="splitFootnote">
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Uneven pots — someone all-in for less — need the side-pot walkthrough on the
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<a href="/casino/texasholdem">full table</a>.
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</p>
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</div>
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<template id="unevenRowTemplate">
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<div class="unevenRow">
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||||
<span class="unevenRowLabel"></span>
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||||
<div class="unevenAmountWrap">
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<span class="unevenCurrency">$</span>
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||||
<input type="text" class="unevenAmount" inputmode="decimal" autocomplete="off" placeholder="0" />
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</div>
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<button type="button" class="unevenFoldBtn" aria-pressed="false">Folded</button>
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||||
<button type="button" class="unevenRemoveBtn" aria-label="Remove player">✕</button>
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||||
</div>
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</template>
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@section Styles {
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<link href="/css/casino/quicksplit.css?v=@ViewData["cssVersion"]" rel="stylesheet" type="text/css" />
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}
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||||
@@ -90,6 +56,5 @@
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||||
@section Scripts {
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<script src="~/js/casino/holdem/money.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/splitCalculator.js?v=@ViewData["cssVersion"]"></script>
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||||
<script src="~/js/casino/holdem/potCalculator.js?v=@ViewData["cssVersion"]"></script>
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||||
<script src="~/js/casino/holdem/quickSplit.js?v=@ViewData["cssVersion"]"></script>
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||||
}
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||||
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||||
@@ -585,6 +585,121 @@ body {
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||||
font-weight: 400;
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||||
}
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||||
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||||
/* ---------- Rulings reference ---------- */
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||||
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||||
.tableHintActions {
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||||
margin: 0.35rem 0 0;
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||||
text-align: center;
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||||
}
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||||
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||||
.linkBtn {
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||||
background: none;
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||||
border: none;
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||||
padding: 0;
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||||
color: #a9782f;
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||||
font-family: inherit;
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||||
font-size: 0.78rem;
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||||
text-decoration: underline;
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||||
text-underline-offset: 2px;
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||||
cursor: pointer;
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||||
}
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||||
|
||||
.linkBtn:hover {
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||||
color: #d8b46a;
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||||
}
|
||||
|
||||
#rulingsOverlay {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.72);
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
justify-content: center;
|
||||
z-index: 97;
|
||||
}
|
||||
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||||
#rulingsOverlay[hidden] {
|
||||
display: none;
|
||||
}
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||||
|
||||
#rulingsSheet {
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||||
width: 100%;
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||||
max-width: 460px;
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||||
max-height: 86vh;
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||||
overflow-y: auto;
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||||
background: linear-gradient(180deg, #242424, #1a1a1a);
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||||
border: 1px solid #3a3a3a;
|
||||
border-bottom: none;
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||||
border-radius: 16px 16px 0 0;
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||||
padding: 0.35rem 1.1rem calc(1.2rem + env(safe-area-inset-bottom, 0px));
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||||
box-shadow: 0 -14px 40px rgba(0, 0, 0, 0.65);
|
||||
}
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||||
|
||||
.rulingsHeader {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.6rem;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.rulingsHeader h2 {
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||||
flex: 1;
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||||
margin: 0;
|
||||
font-size: 1.05rem;
|
||||
font-weight: 500;
|
||||
color: #f5f5f5;
|
||||
}
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||||
|
||||
.rulingsIntro {
|
||||
margin: 0 0 1rem;
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||||
color: #9a9a9a;
|
||||
font-size: 0.8rem;
|
||||
line-height: 1.5;
|
||||
}
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||||
|
||||
.ruling {
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||||
margin-bottom: 1rem;
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||||
padding-left: 0.7rem;
|
||||
border-left: 2px solid rgba(216, 180, 106, 0.4);
|
||||
}
|
||||
|
||||
.ruling h3 {
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||||
margin: 0 0 0.35rem;
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||||
color: #d8b46a;
|
||||
font-size: 0.82rem;
|
||||
font-weight: 600;
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||||
letter-spacing: 0.03em;
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||||
}
|
||||
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||||
.ruling p,
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||||
.ruling li {
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||||
color: #c4c4c4;
|
||||
font-size: 0.82rem;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.ruling p {
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||||
margin: 0;
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||||
}
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||||
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||||
.ruling ul {
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||||
margin: 0;
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||||
padding-left: 1.1rem;
|
||||
}
|
||||
|
||||
.ruling li + li {
|
||||
margin-top: 0.25rem;
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||||
}
|
||||
|
||||
.rulingsSource {
|
||||
margin: 0;
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||||
padding-top: 0.6rem;
|
||||
border-top: 1px solid #2c2c2c;
|
||||
color: #7a7a7a;
|
||||
font-size: 0.72rem;
|
||||
line-height: 1.45;
|
||||
}
|
||||
|
||||
/* ---------- Seat long-press menu ---------- */
|
||||
|
||||
/* Held down, before the menu opens — the only feedback that a press is being
|
||||
|
||||
@@ -45,171 +45,6 @@ body {
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
/* ---------- Mode toggle ---------- */
|
||||
|
||||
#modeToggle {
|
||||
margin-bottom: 1.1rem;
|
||||
}
|
||||
|
||||
/* ---------- Uneven amounts ---------- */
|
||||
|
||||
#unevenRows {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.45rem;
|
||||
margin-bottom: 0.6rem;
|
||||
}
|
||||
|
||||
.unevenRow {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.45rem;
|
||||
}
|
||||
|
||||
.unevenRowLabel {
|
||||
flex: none;
|
||||
width: 2rem;
|
||||
color: #8f8f8f;
|
||||
font-size: 0.8rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.unevenAmountWrap {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
background: #141414;
|
||||
border: 1px solid #3a3a3a;
|
||||
border-radius: 10px;
|
||||
padding: 0 0.6rem;
|
||||
}
|
||||
|
||||
.unevenAmountWrap:focus-within {
|
||||
border-color: #d8b46a;
|
||||
}
|
||||
|
||||
.unevenCurrency {
|
||||
color: #777;
|
||||
}
|
||||
|
||||
.unevenAmount {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
background: none;
|
||||
border: none;
|
||||
outline: none;
|
||||
color: #f2f2f2;
|
||||
font-family: inherit;
|
||||
font-size: 16px;
|
||||
font-variant-numeric: tabular-nums;
|
||||
padding: 0.6rem 0;
|
||||
}
|
||||
|
||||
.unevenFoldBtn {
|
||||
flex: none;
|
||||
min-height: 44px;
|
||||
padding: 0 0.6rem;
|
||||
border-radius: 9px;
|
||||
border: 1px solid #3a3a3a;
|
||||
background: #232323;
|
||||
color: #8f8f8f;
|
||||
font-family: inherit;
|
||||
font-size: 0.72rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.unevenFoldBtn.selected {
|
||||
background: linear-gradient(180deg, #3d1f1f, #2c1515);
|
||||
border-color: #5b2626;
|
||||
color: #ffd6d6;
|
||||
}
|
||||
|
||||
.unevenRemoveBtn {
|
||||
flex: none;
|
||||
width: 30px;
|
||||
height: 44px;
|
||||
border: none;
|
||||
background: none;
|
||||
color: #6a6a6a;
|
||||
font-size: 0.85rem;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.unevenRemoveBtn:disabled {
|
||||
opacity: 0.3;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
#unevenResult {
|
||||
background: linear-gradient(160deg, #1f2a21, #161c17);
|
||||
border: 1px solid #2c3a2f;
|
||||
border-radius: 14px;
|
||||
padding: 0.9rem 1rem;
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
#unevenResult[hidden] {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.unevenPot {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
gap: 0.6rem;
|
||||
padding: 0.3rem 0;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
|
||||
.unevenPot + .unevenPot {
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.06);
|
||||
}
|
||||
|
||||
.unevenPotLabel {
|
||||
flex: none;
|
||||
color: #d8b46a;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.unevenPotAmount {
|
||||
flex: none;
|
||||
color: #f2f2f2;
|
||||
font-weight: 600;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.unevenPotWho {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
text-align: right;
|
||||
color: #9a9a9a;
|
||||
font-size: 0.78rem;
|
||||
}
|
||||
|
||||
.unevenPotReturn .unevenPotLabel,
|
||||
.unevenPotReturn .unevenPotAmount {
|
||||
color: #9a9a9a;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.unevenPotTotal {
|
||||
margin-top: 0.15rem;
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.14) !important;
|
||||
}
|
||||
|
||||
.unevenPotTotal .unevenPotLabel {
|
||||
color: #8f9d92;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.unevenEmpty {
|
||||
margin: 0;
|
||||
color: #8f9d92;
|
||||
font-size: 0.82rem;
|
||||
line-height: 1.45;
|
||||
}
|
||||
|
||||
/* ---------- The answer ---------- */
|
||||
|
||||
#splitResult {
|
||||
@@ -269,12 +104,6 @@ body {
|
||||
margin-bottom: 1.35rem;
|
||||
}
|
||||
|
||||
/* A `display` declaration outranks the browser's own [hidden] rule, so anything
|
||||
given one has to opt back out explicitly or toggling `hidden` does nothing. */
|
||||
[hidden] {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
.splitLabel {
|
||||
display: block;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
@@ -260,6 +260,17 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
|
||||
document.getElementById("closeSeatEditorBtn").addEventListener("click", () => Render.closeSeatEditor());
|
||||
|
||||
const rulingsOverlay = document.getElementById("rulingsOverlay");
|
||||
const closeRulings = () => { rulingsOverlay.hidden = true; };
|
||||
document.getElementById("openRulingsBtn").addEventListener("click", () => { rulingsOverlay.hidden = false; });
|
||||
document.getElementById("closeRulingsBtn").addEventListener("click", closeRulings);
|
||||
rulingsOverlay.addEventListener("click", e => {
|
||||
if (e.target === rulingsOverlay) closeRulings();
|
||||
});
|
||||
document.addEventListener("keydown", e => {
|
||||
if (e.key === "Escape" && !rulingsOverlay.hidden) closeRulings();
|
||||
});
|
||||
|
||||
document.getElementById("seatMenuCancelBtn").addEventListener("click", () => SeatMenu.close());
|
||||
document.getElementById("seatMenuOverlay").addEventListener("click", e => {
|
||||
if (e.target.id === "seatMenuOverlay") SeatMenu.close();
|
||||
|
||||
@@ -15,28 +15,12 @@ const QuickSplit = {
|
||||
ways: 2,
|
||||
chip: 1,
|
||||
|
||||
// "even" is the common case — one pot, everyone matched. "uneven" is the one this
|
||||
// screen used to send people back to the full table for: somebody all-in for less,
|
||||
// so the money splits into a main pot and side pots.
|
||||
mode: "even",
|
||||
entries: [],
|
||||
|
||||
mount() {
|
||||
this.potInput = document.getElementById("potInput");
|
||||
this.clearPotBtn = document.getElementById("clearPotBtn");
|
||||
this.entries = [{ amount: "", folded: false }, { amount: "", folded: false }, { amount: "", folded: false }];
|
||||
|
||||
this.renderWayChoices();
|
||||
this.renderChipChoices();
|
||||
this.renderUnevenRows();
|
||||
|
||||
document.getElementById("modeEvenBtn").addEventListener("click", () => this.setMode("even"));
|
||||
document.getElementById("modeUnevenBtn").addEventListener("click", () => this.setMode("uneven"));
|
||||
document.getElementById("addPlayerBtn").addEventListener("click", () => {
|
||||
this.entries.push({ amount: "", folded: false });
|
||||
this.renderUnevenRows();
|
||||
this.update();
|
||||
});
|
||||
|
||||
this.potInput.addEventListener("input", () => {
|
||||
this.sanitizePotInput();
|
||||
@@ -143,112 +127,7 @@ const QuickSplit = {
|
||||
});
|
||||
},
|
||||
|
||||
setMode(mode) {
|
||||
this.mode = mode;
|
||||
document.getElementById("modeEvenBtn").classList.toggle("selected", mode === "even");
|
||||
document.getElementById("modeUnevenBtn").classList.toggle("selected", mode === "uneven");
|
||||
|
||||
document.querySelectorAll(".evenOnly").forEach(el => { el.hidden = mode !== "even"; });
|
||||
document.querySelectorAll(".unevenOnly").forEach(el => { el.hidden = mode !== "uneven"; });
|
||||
document.getElementById("splitResult").hidden = mode !== "even";
|
||||
document.getElementById("unevenResult").hidden = mode !== "uneven";
|
||||
|
||||
this.update();
|
||||
},
|
||||
|
||||
renderUnevenRows() {
|
||||
const host = document.getElementById("unevenRows");
|
||||
const template = document.getElementById("unevenRowTemplate");
|
||||
host.innerHTML = "";
|
||||
|
||||
this.entries.forEach((entry, index) => {
|
||||
const row = template.content.firstElementChild.cloneNode(true);
|
||||
row.querySelector(".unevenRowLabel").textContent = `P${index + 1}`;
|
||||
|
||||
const amount = row.querySelector(".unevenAmount");
|
||||
amount.value = entry.amount;
|
||||
amount.setAttribute("aria-label", `Player ${index + 1} amount`);
|
||||
amount.addEventListener("input", () => {
|
||||
entry.amount = amount.value.replace(/[^0-9.]/g, "").replace(/(\..*)\./g, "$1");
|
||||
if (entry.amount !== amount.value) amount.value = entry.amount;
|
||||
this.update();
|
||||
});
|
||||
|
||||
// Folded money stays in the pot as dead money, but its owner can't win any
|
||||
// of it — which is exactly the distinction that makes side pots tricky.
|
||||
const fold = row.querySelector(".unevenFoldBtn");
|
||||
fold.classList.toggle("selected", entry.folded);
|
||||
fold.setAttribute("aria-pressed", String(entry.folded));
|
||||
fold.addEventListener("click", () => {
|
||||
entry.folded = !entry.folded;
|
||||
this.renderUnevenRows();
|
||||
this.update();
|
||||
});
|
||||
|
||||
const remove = row.querySelector(".unevenRemoveBtn");
|
||||
remove.disabled = this.entries.length <= 2;
|
||||
remove.addEventListener("click", () => {
|
||||
this.entries.splice(index, 1);
|
||||
this.renderUnevenRows();
|
||||
this.update();
|
||||
});
|
||||
|
||||
host.appendChild(row);
|
||||
});
|
||||
},
|
||||
|
||||
updateUneven() {
|
||||
const players = this.entries
|
||||
.map((entry, index) => ({ id: `P${index + 1}`, contribution: Number(entry.amount) || 0, folded: entry.folded }))
|
||||
.filter(p => p.contribution > 0);
|
||||
|
||||
const pots = PotCalculator.layers(players);
|
||||
const returns = PotCalculator.uncalledReturns(players);
|
||||
|
||||
const host = document.getElementById("unevenPots");
|
||||
const empty = document.getElementById("unevenEmpty");
|
||||
host.innerHTML = "";
|
||||
|
||||
if (pots.length === 0 && returns.length === 0) {
|
||||
empty.hidden = false;
|
||||
empty.textContent = players.length === 0
|
||||
? "Enter what each player put in."
|
||||
: "Nobody left who can win — un-fold whoever should take it.";
|
||||
return;
|
||||
}
|
||||
empty.hidden = true;
|
||||
|
||||
const addRow = (label, amount, who, className) => {
|
||||
const row = document.createElement("div");
|
||||
row.className = `unevenPot ${className || ""}`;
|
||||
const name = document.createElement("span");
|
||||
name.className = "unevenPotLabel";
|
||||
name.textContent = label;
|
||||
const value = document.createElement("span");
|
||||
value.className = "unevenPotAmount";
|
||||
value.textContent = Money.format(amount);
|
||||
const eligible = document.createElement("span");
|
||||
eligible.className = "unevenPotWho";
|
||||
eligible.textContent = who;
|
||||
row.appendChild(name);
|
||||
row.appendChild(value);
|
||||
row.appendChild(eligible);
|
||||
host.appendChild(row);
|
||||
};
|
||||
|
||||
pots.forEach(pot => addRow(pot.label, pot.amount, pot.eligible.join(", ")));
|
||||
returns.forEach(ret => addRow("Uncalled", ret.amount, `back to ${ret.id}`, "unevenPotReturn"));
|
||||
|
||||
const total = players.reduce((sum, p) => sum + p.contribution, 0);
|
||||
addRow("On the table", Math.round(total * 100) / 100, "", "unevenPotTotal");
|
||||
},
|
||||
|
||||
update() {
|
||||
if (this.mode === "uneven") {
|
||||
this.updateUneven();
|
||||
return;
|
||||
}
|
||||
|
||||
const potValue = Number(this.potInput.value);
|
||||
const pot = Number.isNaN(potValue) ? 0 : potValue;
|
||||
this.clearPotBtn.hidden = this.potInput.value === "";
|
||||
|
||||
@@ -35,7 +35,7 @@ const Shortcuts = {
|
||||
// An overlay owns the keyboard while it's up: the confirm dialog already binds
|
||||
// Enter and Escape, and the card picker and seat menu are modal.
|
||||
overlayOpen() {
|
||||
return ["confirmOverlay", "potWizardOverlay", "cardPickerOverlay", "seatMenuOverlay"]
|
||||
return ["confirmOverlay", "potWizardOverlay", "cardPickerOverlay", "seatMenuOverlay", "rulingsOverlay"]
|
||||
.some(id => {
|
||||
const el = document.getElementById(id);
|
||||
return el && !el.hidden;
|
||||
|
||||
Reference in New Issue
Block a user