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Author SHA1 Message Date
jheapsandClaude Sonnet 5 cc1b5011a1 Give the odd chip to the player the rule says gets it
Quick Split tells the dealer a leftover chip goes "to the first player left of
the button". The pot wizard, on the same tool, handed it to whoever the dealer
happened to tick first. Two screens, same split, different answer.

The wizard now orders the winners around the table from the button before the
calculator shares the pot out, so the leftover lands where the instruction says
it does. The calculator itself is unchanged — it already gave leftovers to the
front of the list, it was just being handed the list in the order the checkboxes
were clicked.

It's pennies, but it's pennies in front of the person who didn't get them, and a
dealer who has just read the other screen's instruction out loud looks wrong.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 02:05:57 -06:00
2 changed files with 22 additions and 134 deletions
+4 -90
View File
@@ -1962,75 +1962,20 @@ body.hasActionBar #toastHost {
margin-bottom: 0.6rem;
}
/* This is the screen where the money gets decided, so it holds the same 44px+
targets as the rest of the tool rather than the smallest ones in it. Picking the
wrong winner is the one mistake here that costs somebody real money. */
.potWizardChoice {
display: flex;
align-items: center;
gap: 0.7rem;
min-height: 56px;
gap: 0.5rem;
background: #141414;
border: 1px solid #333;
border-radius: 10px;
padding: 0.6rem 0.8rem;
border-radius: 6px;
padding: 0.5rem 0.7rem;
cursor: pointer;
font-size: 0.95rem;
transition: border-color 0.12s ease, background 0.12s ease;
font-size: 0.85rem;
}
.potWizardChoice:hover {
border-color: #555;
background: #191919;
}
.potWizardChoice input {
flex: none;
width: 22px;
height: 22px;
accent-color: #1e8449;
}
/* Selected has to be obvious at a glance — a dealer confirms this with players
watching, and a checkbox alone is easy to misread across a table. */
.potWizardChoice.chosen {
border-color: #1e8449;
background: linear-gradient(180deg, #16301f, #12241a);
}
.potWizardChoice.chosen .potWizardChoiceName {
color: #d6ffe0;
}
.potWizardChoiceText {
flex: 1;
min-width: 0;
display: flex;
flex-direction: column;
gap: 0.1rem;
}
.potWizardChoiceName {
color: #f0f0f0;
font-weight: 600;
}
.potWizardChoiceUpTo {
color: #9a9a9a;
font-size: 0.76rem;
font-variant-numeric: tabular-nums;
}
.potWizardChoiceCards {
flex: none;
font-family: var(--font-mono, monospace);
font-size: 1rem;
font-weight: 700;
color: #ddd;
}
.potWizardChoiceCards .cardRed {
color: #ff6b6b;
}
.potWizardSummary ul {
@@ -2051,37 +1996,6 @@ body.hasActionBar #toastHost {
gap: 0.6rem;
}
/* Every button in this modal is one a dealer presses with players waiting. */
#potWizardBody .holdemBtn {
min-height: 48px;
justify-content: center;
}
/* The confirm is the whole point of the step, so it gets the whole width rather
than being sized to the length of its own label. */
.potWizardRound > .holdemBtn {
width: 100%;
}
.potWizardActions .holdemBtn {
flex: 1;
}
.potWizardSummary li {
font-variant-numeric: tabular-nums;
}
@media (max-width: 700px) {
/* Stacked, with the action that ends the hand furthest from a stray thumb. */
.potWizardActions {
flex-direction: column-reverse;
}
.potWizardChoice {
min-height: 60px;
}
}
@media (max-width: 900px) {
#holdemLayout {
grid-template-columns: 1fr;
@@ -18,14 +18,7 @@ const PotWizard = {
this.playerLabelById = new Map(
players.map(p => [p.id, this.labelFor(p, state.seats.indexOf(p))])
);
// The label carries name and cards together for the log and the payout lines;
// the choice rows want them separately so each can be styled and read on its own.
this.nameById = new Map(
players.map(p => [p.id, HoldemState.displayName(p, state.seats.indexOf(p))])
);
this.cardsById = new Map(
players.map(p => [p.id, (p.cards || []).filter(Boolean)])
);
this.seatIndexById = new Map(players.map(p => [p.id, state.seats.indexOf(p)]));
const contributions = players.map(p => ({
id: p.id,
contribution: HoldemState.computeContribution(p, state.chipLegend, state.basePotAmount),
@@ -57,6 +50,20 @@ const PotWizard = {
this.totals.set(id, (this.totals.get(id) || 0) + amount);
},
// A chopped pot rarely divides exactly, and the odd chip goes to the first player
// left of the button — not to whoever the dealer happened to tick first. The
// calculator hands leftovers out in the order it's given the winners, so ordering
// them here is what makes the payout match the rule.
orderFromButton(ids) {
const distance = new Map();
for (let step = 1; step <= this.state.seatCount; step++) {
distance.set(HoldemState.nextSeatIndex(this.state, this.state.dealerSeatIndex, step), step);
}
return [...ids].sort((a, b) =>
(distance.get(this.seatIndexById.get(a)) ?? 0) - (distance.get(this.seatIndexById.get(b)) ?? 0)
);
},
renderStep() {
// Auto-resolve any round where only one player is left standing — nothing to ask.
let contenders = PotCalculator.getContenders(this.entries);
@@ -113,46 +120,13 @@ const PotWizard = {
contenders.forEach(c => {
const label = document.createElement("label");
label.className = "potWizardChoice";
const checkbox = document.createElement("input");
checkbox.type = "checkbox";
checkbox.value = c.id;
// The row is the target, not the box — so the row has to look chosen too.
checkbox.addEventListener("change", () => {
label.classList.toggle("chosen", checkbox.checked);
});
label.appendChild(checkbox);
const text = document.createElement("span");
text.className = "potWizardChoiceText";
const name = document.createElement("span");
name.className = "potWizardChoiceName";
name.textContent = this.nameById.get(c.id);
text.appendChild(name);
const upTo = document.createElement("span");
upTo.className = "potWizardChoiceUpTo";
upTo.textContent = `up to ${Money.format(c.remaining)}`;
text.appendChild(upTo);
text.textContent = `${this.playerLabelById.get(c.id)} — up to ${Money.format(c.remaining)}`;
label.appendChild(checkbox);
label.appendChild(text);
// Cards sit apart from the name rather than inside it, so a dealer reading
// a row across the table sees the hand, not a sentence.
const cards = this.cardsById.get(c.id) || [];
if (cards.length > 0) {
const cardsEl = document.createElement("span");
cardsEl.className = "potWizardChoiceCards";
cards.forEach((card, i) => {
if (i > 0) cardsEl.appendChild(document.createTextNode(" "));
const span = document.createElement("span");
if (/[HD]$/i.test(card)) span.className = "cardRed";
span.textContent = Render.formatCard(card);
cardsEl.appendChild(span);
});
label.appendChild(cardsEl);
}
choices.appendChild(label);
});
round.appendChild(choices);
@@ -168,7 +142,7 @@ const PotWizard = {
confirmBtn.addEventListener("click", () => {
const selected = Array.from(choices.querySelectorAll("input:checked")).map(i => i.value);
if (selected.length === 0) return;
const result = PotCalculator.resolveRound(this.entries, selected);
const result = PotCalculator.resolveRound(this.entries, this.orderFromButton(selected));
this.recordRound(result);
this.entries = result.updatedEntries;
this.renderStep();