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Author SHA1 Message Date
jheaps a5b9c26902 Merge branch 'master' into feature/casino-holdem-sidebar-polish 2026-08-31 23:36:37 -06:00
jheaps b563a56563 Merge pull request 'Put bets on the felt as chips instead of numbers in a box' (#29) from feature/casino-holdem-bet-chips into feature/casino-holdem-sidebar-polish
Reviewed-on: #29
2026-08-31 23:35:28 -06:00
jheapsandClaude Sonnet 5 72ee2fb2b7 Put bets on the felt as chips instead of numbers in a box
The seat puck showed a green figure that meant "what this player just bet"
during a street and "what they've put in this hand" between streets — two
different numbers wearing the same badge, sitting directly above their stack
size. Easy to misread, and nothing on the table looked like money.

Bets now sit on the felt between their player and the pot, as a chip coloured
by the largest denomination in the chip legend that fits the amount: a $30 bet
shows green against a $25 chip, a $2 bet shows white. When a street closes the
chips come off the felt and the pot badge keeps the money, the way they'd be
swept in. The puck's figure now always means the same thing — this player's
total for the hand.

On a phone the bet clings to its own puck instead of sitting on its own ring.
That isn't a preference: sweeping every radius between the seat ring and the
pot badge at 390px showed each one collides with either the pucks or the pot,
because the felt has no room for a third ring at that size.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 23:24:39 -06:00
jheapsandClaude Sonnet 5 ae927983e7 Tidy the sidebar down from five panels to four
Each round added a panel, and the sidebar became five identical dark accordions
with no hierarchy between them — which is the polish debt I've been pointing at
for a while without paying it down.

Session Standings and Hand History were always two views of the same log, so
they're one Session panel now, with subheads and the export and clear buttons
at the bottom where they act on both. Base pot amount is the pre-live-betting
way of working, so it moves into a "Without live betting" disclosure inside
Table Setup rather than sitting between two settings a dealer actually touches.
Panels are ordered by how often they're opened, and the hints are shorter.

Also stops "Small blind" wrapping onto two lines beside its input, which made
the pair look like a mistake rather than a pair.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 23:06:30 -06:00
jheapsandClaude Sonnet 5 4ceeed71a2 Add keyboard control for a dealer working on a laptop
The phone got gestures a few rounds back; the desktop still had a mouse and
nothing else. On a bar that gets tapped thirty times a hand, moving a hand to
the trackpad between every decision is the slow part.

F folds, C checks or calls, R opens the raise pad, A shoves, Enter confirms a
raise or moves the hand on, Esc backs out, U takes the last action back. Each
button wears its key in the corner, hidden on touch devices where it would just
be clutter on a button being tapped anyway.

The shortcuts press the same buttons a dealer would tap rather than calling the
betting engine themselves, so there's no second code path to drift out of step
with what the bar is actually offering — if a button isn't on screen, its key
does nothing.

Nothing fires while a name, amount or note is being typed, or while an overlay
owns the keyboard. Typing "Francesca" into a seat name must not fold the table.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 22:52:52 -06:00
jheapsandClaude Sonnet 5 95c523738c Let the dealer take back an action from the bar
An audit of what's accumulated turned up an inconsistency worth fixing: double-
tapping a seat to fold someone was undoable, but tapping Fold in the action bar
— the button a dealer actually uses all hand — was not. Nor was Call, Raise, or
dealing a street. The safest path through the tool was the shortcut, and the
main one had no way back.

Every action taken from the bar now goes through one place that records it
first, and the bar carries a standing Undo naming what it will take back:
"Ben's fold", "dealing the flop". Twelve steps deep, because a misclick usually
gets noticed a beat late and one level of undo would only cover the luckiest
case.

It's a control rather than a toast per action. A dealer taps this bar
constantly, and a toast after every fold is noise they'd learn to ignore —
which is precisely when they'd miss the one that mattered.

The history is discarded whenever a hand starts or settles, because those
snapshots describe a hand that no longer exists. The whole-hand Undo on the
toast already covers that boundary.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-08-31 22:37:03 -06:00
jheaps 01a1728971 Merge pull request 'Live betting: tap the action instead of typing totals' (#21) from feature/casino-holdem-live-betting into master
Build and Deploy / build-deploy (push) Successful in 1m11s
Reviewed-on: #21
2026-08-31 19:19:16 -06:00
6 changed files with 458 additions and 49 deletions
+35 -29
View File
@@ -31,6 +31,7 @@
<span id="potBadgeAmount">$0</span>
</div>
</div>
<div id="betsLayer" aria-hidden="true"></div>
<div id="seatsLayer"></div>
</div>
<p id="tableHint" class="tableHint"></p>
@@ -81,34 +82,25 @@
<span>Starting stack ($)</span>
<input type="number" id="defaultStackInput" min="0" step="1" placeholder="e.g. 200" />
</label>
<p class="fieldHint">Blinds post themselves each hand, and every seat without its own stack starts here. Set a seat's own stack in its editor.</p>
<label class="fieldRow">
<span>Base pot amount ($)</span>
<input type="number" id="basePotInput" min="0" step="1" placeholder="e.g. 500" />
</label>
<p class="fieldHint">Every player who didn't go all-in short is assumed to have put in this amount. Enter a smaller amount on a seat only if that player is all-in for less.</p>
<p class="fieldHint">Blinds post themselves each hand. Seats without their own stack start here.</p>
<details class="subPanel">
<summary>Without live betting</summary>
<div class="subPanelBody">
<label class="fieldRow">
<span>Base pot amount ($)</span>
<input type="number" id="basePotInput" min="0" step="1" placeholder="e.g. 500" />
</label>
<p class="fieldHint">For tracking a hand by hand instead of tapping the action: everyone is assumed to have put in this much, unless their seat says otherwise.</p>
</div>
</details>
</div>
</details>
<details class="sidebarPanel">
<summary>Chip Legend</summary>
<div class="panelBody">
<div id="chipLegendList"></div>
<button id="addChipColorBtn" class="holdemBtn holdemBtnSmall">+ Add chip color</button>
<p class="fieldHint">Give each chip color a dollar value, then count chips per seat instead of typing a total.</p>
</div>
</details>
<details class="sidebarPanel">
<summary>Table Notes</summary>
<div class="panelBody">
<textarea id="tableNotes" rows="4" placeholder="Anything else worth tracking — side bets, IOUs, running totals..."></textarea>
</div>
</details>
<details class="sidebarPanel">
<summary>Session Standings</summary>
<summary>Session</summary>
<div class="panelBody">
<h3 class="panelSubhead">Standings</h3>
<div id="standingsTable">
<div class="standingsRow standingsHeader">
<span>Player</span>
@@ -119,20 +111,33 @@
<div id="standingsList"></div>
</div>
<p id="standingsEmptyHint" class="fieldHint">Once you resolve a pot, everyone's running total for the night shows up here.</p>
</div>
</details>
<details class="sidebarPanel">
<summary>Hand History</summary>
<div class="panelBody">
<h3 class="panelSubhead">Hands</h3>
<div id="handHistoryList"></div>
<p id="handHistoryEmptyHint" class="fieldHint">Resolved pots show up here as you play, in case a chip count is disputed later.</p>
<p id="handHistoryEmptyHint" class="fieldHint">Resolved pots are logged here, in case a chip count is disputed later.</p>
<div class="handHistoryActions">
<button id="exportHistoryBtn" class="holdemBtn holdemBtnSmall">Export CSV</button>
<button id="clearHistoryBtn" class="holdemBtn holdemBtnSmall holdemBtnDanger">Clear history</button>
</div>
</div>
</details>
<details class="sidebarPanel">
<summary>Chip Legend</summary>
<div class="panelBody">
<div id="chipLegendList"></div>
<button id="addChipColorBtn" class="holdemBtn holdemBtnSmall">+ Add chip color</button>
<p class="fieldHint">Give each chip color a value, then count chips on a seat instead of typing a total.</p>
</div>
</details>
<details class="sidebarPanel">
<summary>Table Notes</summary>
<div class="panelBody">
<textarea id="tableNotes" rows="4" placeholder="Anything else worth tracking — side bets, IOUs, running totals..."></textarea>
</div>
</details>
</aside>
</div>
</div>
@@ -294,6 +299,7 @@
<script src="~/js/casino/holdem/seatMenu.js?v=@ViewData["cssVersion"]"></script>
<script src="~/js/casino/holdem/betting.js?v=@ViewData["cssVersion"]"></script>
<script src="~/js/casino/holdem/actionBar.js?v=@ViewData["cssVersion"]"></script>
<script src="~/js/casino/holdem/shortcuts.js?v=@ViewData["cssVersion"]"></script>
<script src="~/js/casino/holdem/potWizard.js?v=@ViewData["cssVersion"]"></script>
<script src="~/js/casino/holdem/handHistoryExport.js?v=@ViewData["cssVersion"]"></script>
<script src="~/js/casino/holdem/main.js?v=@ViewData["cssVersion"]"></script>
+162 -3
View File
@@ -223,6 +223,68 @@ body {
inset: 0;
}
/* ---------- Bets on the felt ---------- */
/* Shares the seat ring's box exactly, so a bet always lands on the spoke between its
player and the pot. When the seat ring gets inset on a phone, this moves with it —
measured the alternative, and a bets ring on its own geometry ends up either behind
the pucks or on top of the pot badge. */
#betsLayer {
position: absolute;
inset: 0;
pointer-events: none;
}
.betChip {
position: absolute;
transform: translate(-50%, -50%);
display: flex;
align-items: center;
gap: 0.28rem;
padding: 0.1rem 0.42rem 0.1rem 0.2rem;
background: rgba(0, 0, 0, 0.55);
border: 1px solid rgba(255, 255, 255, 0.14);
border-radius: 999px;
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.5);
white-space: nowrap;
}
/* Reads as a chip seen from above: a lighter top-left, a rim, and the notches a
casino chip has around its edge. */
.betChipDisc {
width: 13px;
height: 13px;
border-radius: 50%;
border: 1px solid rgba(255, 255, 255, 0.45);
box-shadow:
inset 0 1px 1px rgba(255, 255, 255, 0.45),
inset 0 -1px 2px rgba(0, 0, 0, 0.45);
}
.betChipAmount {
font-size: 0.62rem;
font-weight: 700;
color: #f0f0f0;
font-variant-numeric: tabular-nums;
}
/* Clinging to a puck rather than sitting on its own ring — the phone layout. */
.betChipAnchored {
left: 50%;
z-index: 3;
}
.betChipAbove {
top: -11px;
transform: translate(-50%, -50%);
}
.betChipBelow {
top: auto;
bottom: -11px;
transform: translate(-50%, 50%);
}
/* ---------- Seats (compact pucks on the table) ---------- */
.seat {
@@ -872,6 +934,46 @@ body {
gap: 0.7rem;
}
/* A heading inside a panel, so one panel can hold two related things — the
standings and the hand log are two views of the same session — without needing
two identical-looking accordions to say so. */
.panelSubhead {
margin: 0.2rem 0 0;
color: #d8b46a;
font-size: 0.68rem;
font-weight: 600;
letter-spacing: 0.09em;
text-transform: uppercase;
}
.panelSubhead + * {
margin-top: -0.2rem;
}
/* Nested disclosure for the things a dealer sets once and then forgets, kept out
of the way of the settings they actually touch. */
.subPanel {
border-top: 1px solid #2c2c2c;
padding-top: 0.5rem;
}
.subPanel summary {
cursor: pointer;
color: #8f8f8f;
font-size: 0.78rem;
}
.subPanel summary:hover {
color: #c5c5c5;
}
.subPanelBody {
display: flex;
flex-direction: column;
gap: 0.5rem;
padding-top: 0.6rem;
}
.fieldRow {
display: flex;
align-items: center;
@@ -1075,12 +1177,37 @@ body.hasActionBar #holdemSidebar {
.actionStatus {
display: flex;
flex-wrap: wrap;
align-items: baseline;
gap: 0.6rem;
gap: 0.4rem 0.6rem;
margin-bottom: 0.55rem;
font-size: 0.78rem;
}
/* Always there while there's something to take back, rather than a toast per tap. */
.actionUndo {
flex: none;
min-height: 30px;
max-width: 100%;
padding: 0.15rem 0.6rem;
border-radius: 999px;
border: 1px solid #414141;
background: #262626;
color: #bdbdbd;
font-family: inherit;
font-size: 0.72rem;
cursor: pointer;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.actionUndo:hover {
background: #333;
border-color: #4f4f4f;
color: #eee;
}
.actionStreet {
color: #d8b46a;
font-weight: 600;
@@ -1194,6 +1321,7 @@ body.hasActionBar #holdemSidebar {
}
.actionBtn {
position: relative;
flex: 1;
display: flex;
flex-direction: column;
@@ -1231,6 +1359,29 @@ body.hasActionBar #holdemSidebar {
font-variant-numeric: tabular-nums;
}
.actionKey {
position: absolute;
top: 5px;
right: 7px;
padding: 0 0.25rem;
border-radius: 4px;
border: 1px solid currentColor;
opacity: 0.4;
font-family: inherit;
font-size: 0.6rem;
line-height: 1.4;
text-transform: uppercase;
pointer-events: none;
}
/* No keyboard, no key badges — on a phone they'd just be clutter on the buttons
the dealer is already tapping. */
@media (hover: none) {
.actionKey {
display: none;
}
}
.actionFold {
background: linear-gradient(180deg, #3d1f1f, #2c1515);
border-color: #5b2626;
@@ -1341,11 +1492,18 @@ body.hasActionBar #holdemSidebar {
.blindsRow .fieldRow {
flex: 1 1 120px;
min-width: 0;
gap: 0.4rem;
}
/* "Small blind" broke onto two lines beside its input, which made the pair look
like a mistake rather than a pair. */
.blindsRow .fieldRow > span {
white-space: nowrap;
}
.blindsRow input {
min-width: 0;
width: 5rem;
width: 3.4rem;
}
/* ---------- Toasts ---------- */
@@ -1638,7 +1796,8 @@ body.hasActionBar #toastHost {
/* Keeps every puck inside the viewport: the ring is drawn within this box,
so half a puck of padding is exactly enough to stop the overhang. */
#seatsLayer {
#seatsLayer,
#betsLayer {
inset: 26px 44px;
}
@@ -90,6 +90,20 @@ const ActionBar = {
row.appendChild(tank);
}
// A standing control rather than a toast per action: a dealer taps this bar
// constantly, and a toast after every fold would be noise they'd learn to
// ignore — which is exactly when they'd miss the one that mattered.
const undoLabel = this.hooks.lastActionLabel();
if (undoLabel) {
const undo = document.createElement("button");
undo.type = "button";
undo.className = "actionUndo";
undo.title = `Undo ${undoLabel}`;
undo.textContent = `↶ ${undoLabel}`;
undo.addEventListener("click", () => this.hooks.undoLast());
row.appendChild(undo);
}
return row;
},
@@ -180,6 +194,19 @@ const ActionBar = {
);
},
// Which key presses each button. Shown on the button itself and hidden on touch
// devices — a shortcut nobody can discover may as well not exist, and a key badge
// on a phone is just clutter.
KEY_HINTS: {
actionFold: "F",
actionCheck: "C",
actionCall: "C",
actionRaise: "R",
actionAdvance: "↵",
raiseConfirm: "↵",
raiseCancel: "esc",
},
button(label, className, onClick, sublabel) {
const btn = document.createElement("button");
btn.type = "button";
@@ -190,6 +217,14 @@ const ActionBar = {
main.textContent = label;
btn.appendChild(main);
const hint = this.KEY_HINTS[className];
if (hint) {
const kbd = document.createElement("kbd");
kbd.className = "actionKey";
kbd.textContent = hint;
btn.appendChild(kbd);
}
if (sublabel) {
const sub = document.createElement("span");
sub.className = "actionBtnSub";
@@ -201,7 +236,11 @@ const ActionBar = {
return btn;
},
commit(mutate) {
// Every action taken from the bar goes through here, which is also where it gets
// recorded so it can be taken back. A misclick on Fold is the one mistake in this
// tool a dealer can't talk their way out of.
commit(label, mutate) {
this.hooks.beginAction(label);
mutate();
this.hooks.save(this.state);
this.hooks.rerender();
@@ -212,20 +251,21 @@ const ActionBar = {
const player = this.state.seats[index];
const owed = Betting.toCall(this.state, player);
const stack = Betting.stackOf(this.state, player);
const who = HoldemState.displayName(player, index);
const row = document.createElement("div");
row.className = "actionButtons";
row.appendChild(this.button("Fold", "actionFold", () => this.commit(() => Betting.fold(this.state, index))));
row.appendChild(this.button("Fold", "actionFold", () => this.commit(`${who}'s fold`, () => Betting.fold(this.state, index))));
if (owed <= 0) {
row.appendChild(this.button("Check", "actionCheck", () => this.commit(() => Betting.check(this.state, index))));
row.appendChild(this.button("Check", "actionCheck", () => this.commit(`${who}'s check`, () => Betting.check(this.state, index))));
} else if (owed >= stack) {
// Calling would put them all-in, so say that rather than quoting a number
// they can't cover.
row.appendChild(this.button("Call all-in", "actionCall", () => this.commit(() => Betting.allIn(this.state, index)), Money.format(stack)));
row.appendChild(this.button("Call all-in", "actionCall", () => this.commit(`${who}'s all-in`, () => Betting.allIn(this.state, index)), Money.format(stack)));
} else {
row.appendChild(this.button("Call", "actionCall", () => this.commit(() => Betting.call(this.state, index)), Money.format(owed)));
row.appendChild(this.button("Call", "actionCall", () => this.commit(`${who}'s call`, () => Betting.call(this.state, index)), Money.format(owed)));
}
if (stack > owed) {
@@ -294,7 +334,8 @@ const ActionBar = {
entry.appendChild(this.button("Raise to", "raiseConfirm", () => {
const target = Math.max(0, Math.min(Number(this.raiseDraft) || 0, maxTo));
this.raiseOpen = false;
this.commit(() => Betting.raiseTo(this.state, index, target));
const who = HoldemState.displayName(player, index);
this.commit(`${who}'s raise to ${Money.format(target)}`, () => Betting.raiseTo(this.state, index, target));
}));
wrap.appendChild(entry);
@@ -313,7 +354,7 @@ const ActionBar = {
this.hooks.resolvePot();
return;
}
this.commit(() => Betting.closeStreet(this.state));
this.commit(`dealing the ${Betting.streetLabel(Betting.STREETS[Betting.STREETS.indexOf(this.state.street) + 1]).toLowerCase()}`, () => Betting.closeStreet(this.state));
}));
return row;
@@ -83,10 +83,69 @@ document.addEventListener("DOMContentLoaded", () => {
});
};
// A short history of actions taken from the bar, so a misclicked Fold can be taken
// back — and the one before it, since a dealer usually notices a beat late. Kept in
// memory only: this is for the mistake you just made, not last night's hand.
const MAX_UNDO_STEPS = 12;
const actionHistory = [];
ActionBar.mount(state, {
save: hooks.save,
rerender: hooks.rerender,
resolvePot: openPotWizard,
beginAction: label => {
actionHistory.push({ label, snapshot: JSON.parse(JSON.stringify(state)) });
if (actionHistory.length > MAX_UNDO_STEPS) actionHistory.shift();
},
lastActionLabel: () => (actionHistory.length ? actionHistory[actionHistory.length - 1].label : null),
undoLast: () => {
const step = actionHistory.pop();
if (!step) return;
Object.keys(state).forEach(key => delete state[key]);
Object.assign(state, step.snapshot);
hooks.save(state);
Render.renderAll();
Toast.show(`Took back ${step.label}.`, { duration: 2500 });
},
});
// Anything that ends the hand makes the per-action history meaningless — the
// snapshots refer to a hand that no longer exists.
const clearActionHistory = () => { actionHistory.length = 0; };
// Keyboard shortcuts press the very same buttons a dealer would tap, rather than
// calling the betting engine themselves — there's no second code path to drift out
// of step with what the bar is actually offering right now.
const pressInBar = selector => {
const btn = document.querySelector(`#actionBar ${selector}`);
if (!btn || btn.disabled) return false;
btn.click();
return true;
};
const quickRaiseButton = label =>
[...document.querySelectorAll("#actionBar .raiseQuickBtn")]
.find(b => b.querySelector(".actionBtnLabel").textContent === label);
Shortcuts.mount({
fold: () => pressInBar(".actionFold"),
checkOrCall: () => pressInBar(".actionCheck") || pressInBar(".actionCall"),
raise: () => pressInBar(".actionRaise"),
allIn: () => {
// Open the raise pad first if it isn't already, then take its All-in amount.
if (!document.querySelector("#actionBar .raisePad") && !pressInBar(".actionRaise")) return false;
const quick = quickRaiseButton("All-in");
if (!quick) return false;
quick.click();
return true;
},
// Enter confirms a raise if one is being entered, otherwise moves the hand on.
advance: () => pressInBar(".raiseConfirm") || pressInBar(".actionAdvance"),
undo: () => pressInBar(".actionUndo"),
cancel: () => pressInBar(".raiseCancel"),
});
// Moving to the next hand used to ask "are you sure?" every single time —
@@ -97,6 +156,9 @@ document.addEventListener("DOMContentLoaded", () => {
const runUndoable = (message, mutate) => {
const snapshot = JSON.parse(JSON.stringify(state));
mutate();
// Starting or settling a hand invalidates the per-action history: those
// snapshots describe a hand that's over. The whole-step Undo below replaces it.
clearActionHistory();
hooks.save(state);
Render.renderAll();
@@ -177,6 +239,7 @@ document.addEventListener("DOMContentLoaded", () => {
HoldemState.clear();
Object.assign(state, HoldemState.createDefault());
clearActionHistory();
Render.mount(state, hooks);
Toast.show("Table reset.", { duration: 2500 });
});
@@ -69,13 +69,85 @@ const Render = {
// ---- Seats around the table (compact pucks) ----
seatPosition(index, count) {
return this.positionOnRing(index, count, 44, 42);
},
// Bets sit on the felt between their player and the pot, the way chips actually
// do — closer in than the seats, on the same spoke. The bets layer is inset to
// match the seat ring (see the CSS), so this one radius holds at every size.
betPosition(index, count) {
return this.positionOnRing(index, count, 27, 25);
},
positionOnRing(index, count, rx, ry) {
const angle = -90 + (360 / count) * index;
const radians = (angle * Math.PI) / 180;
const rx = 44;
const ry = 42;
const left = 50 + rx * Math.cos(radians);
const top = 50 + ry * Math.sin(radians);
return { left, top };
return {
left: 50 + rx * Math.cos(radians),
top: 50 + ry * Math.sin(radians),
};
},
// Colour a bet by the biggest chip that fits it, so a table with a chip legend
// gets bets that look like the chips actually being pushed out.
chipColorFor(amount) {
const legend = [...(this.state.chipLegend || [])]
.filter(chip => Number(chip.value) > 0)
.sort((a, b) => Number(b.value) - Number(a.value));
const match = legend.find(chip => amount >= Number(chip.value));
return (match || legend[legend.length - 1] || {}).color || "#8a8a8a";
},
// ---- Bets on the felt ----
makeBetChip(bet) {
const chip = document.createElement("div");
chip.className = "betChip";
const disc = document.createElement("span");
disc.className = "betChipDisc";
disc.style.background = this.chipColorFor(bet);
const amount = document.createElement("span");
amount.className = "betChipAmount";
amount.textContent = Money.format(bet);
chip.appendChild(disc);
chip.appendChild(amount);
return chip;
},
// A phone's felt has no room for a third ring: measured every radius between the
// seats and the pot badge and each one collides with one or the other. So on a
// narrow screen the bet clings to its own puck instead — same chip, no ring —
// sitting on whichever side faces the middle of the table.
renderBets() {
const layer = document.getElementById("betsLayer");
if (!layer) return;
layer.innerHTML = "";
const anchorToSeat = window.matchMedia("(max-width: 700px)").matches;
this.state.seats.forEach((player, index) => {
const bet = Betting.committed(player);
if (bet <= 0) return;
const chip = this.makeBetChip(bet);
const pos = this.betPosition(index, this.state.seatCount);
if (anchorToSeat) {
const seat = document.querySelector(`.seat[data-seat-index="${index}"]`);
if (!seat) return;
const seatPos = this.seatPosition(index, this.state.seatCount);
chip.classList.add("betChipAnchored", seatPos.top > 50 ? "betChipAbove" : "betChipBelow");
seat.appendChild(chip);
return;
}
chip.style.left = `${pos.left}%`;
chip.style.top = `${pos.top}%`;
layer.appendChild(chip);
});
},
puckLabel(player, seatIndex) {
@@ -118,6 +190,8 @@ const Render = {
layer.appendChild(node);
});
this.renderBets();
},
isRedSuit(card) {
@@ -168,11 +242,13 @@ const Render = {
span.textContent = this.formatCard(card);
cardsEl.appendChild(span);
});
// What's in front of them this street reads as the live number during betting;
// between hands it falls back to their total for the hand.
const streetBet = Betting.committed(player);
const total = streetBet > 0
? streetBet
// Always this player's total for the hand. What they've just pushed out on this
// street is shown as a chip on the felt instead — the puck used to flip between
// the two meanings depending on the moment, which is a bad thing for a number
// sitting next to a stack size to do.
const handTotal = Betting.handTotal(player);
const total = handTotal > 0
? handTotal
: HoldemState.computeContribution(player, this.state.chipLegend, this.state.basePotAmount);
node.querySelector(".seatPuckTotal").textContent = total > 0 ? Money.format(total) : "";
@@ -0,0 +1,64 @@
// Keyboard control for a dealer running this on a laptop.
//
// The phone has gestures; the desktop had a mouse and nothing else. These are the
// same actions the bar already offers, reachable without moving a hand to the
// trackpad between every decision — which is the whole point when the bar is being
// tapped thirty times a hand.
const Shortcuts = {
// Deliberately single letters with no modifier: a dealer's spare hand rests on
// the keyboard, and a chord is slower than reaching for the button would be.
KEYS: {
f: "fold",
c: "checkOrCall",
r: "raise",
a: "allIn",
" ": "advance",
enter: "advance",
u: "undo",
escape: "cancel",
},
mount(handlers) {
this.handlers = handlers;
document.addEventListener("keydown", e => this.onKey(e));
},
// Nothing fires while the dealer is typing a name, an amount, or a note — the
// "c" in "Cass" must not fold the table.
isTyping() {
const el = document.activeElement;
if (!el) return false;
const tag = el.tagName;
return tag === "INPUT" || tag === "TEXTAREA" || tag === "SELECT" || el.isContentEditable;
},
// An overlay owns the keyboard while it's up: the confirm dialog already binds
// Enter and Escape, and the card picker and seat menu are modal.
overlayOpen() {
return ["confirmOverlay", "potWizardOverlay", "cardPickerOverlay", "seatMenuOverlay"]
.some(id => {
const el = document.getElementById(id);
return el && !el.hidden;
});
},
onKey(e) {
if (e.metaKey || e.ctrlKey || e.altKey) return;
const key = e.key.length === 1 ? e.key.toLowerCase() : e.key.toLowerCase();
const action = this.KEYS[key];
if (!action) return;
// Escape is the exception: it should still close the raise pad even if focus
// happens to be sitting in its amount field.
if (this.isTyping() && !(action === "cancel")) return;
if (this.overlayOpen()) return;
const handled = this.handlers[action] && this.handlers[action]();
if (handled) e.preventDefault();
},
};
if (typeof module !== "undefined" && module.exports) {
module.exports = Shortcuts;
}