Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1f1b7e840d |
@@ -31,13 +31,9 @@
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<span id="potBadgeAmount">$0</span>
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</div>
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</div>
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<div id="betsLayer" aria-hidden="true"></div>
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<div id="seatsLayer"></div>
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</div>
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<p id="tableHint" class="tableHint"></p>
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<p class="tableHintActions">
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<button type="button" id="openRulingsBtn" class="linkBtn">Common rulings</button>
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</p>
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</section>
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<aside id="holdemSidebar">
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@@ -85,25 +81,34 @@
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<span>Starting stack ($)</span>
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<input type="number" id="defaultStackInput" min="0" step="1" placeholder="e.g. 200" />
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</label>
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<p class="fieldHint">Blinds post themselves each hand. Seats without their own stack start here.</p>
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<details class="subPanel">
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<summary>Without live betting</summary>
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<div class="subPanelBody">
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<label class="fieldRow">
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<span>Base pot amount ($)</span>
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<input type="number" id="basePotInput" min="0" step="1" placeholder="e.g. 500" />
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</label>
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<p class="fieldHint">For tracking a hand by hand instead of tapping the action: everyone is assumed to have put in this much, unless their seat says otherwise.</p>
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</div>
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</details>
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<p class="fieldHint">Blinds post themselves each hand, and every seat without its own stack starts here. Set a seat's own stack in its editor.</p>
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<label class="fieldRow">
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<span>Base pot amount ($)</span>
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<input type="number" id="basePotInput" min="0" step="1" placeholder="e.g. 500" />
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</label>
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<p class="fieldHint">Every player who didn't go all-in short is assumed to have put in this amount. Enter a smaller amount on a seat only if that player is all-in for less.</p>
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</div>
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</details>
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<details class="sidebarPanel">
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<summary>Session</summary>
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<summary>Chip Legend</summary>
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<div class="panelBody">
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<div id="chipLegendList"></div>
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<button id="addChipColorBtn" class="holdemBtn holdemBtnSmall">+ Add chip color</button>
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<p class="fieldHint">Give each chip color a dollar value, then count chips per seat instead of typing a total.</p>
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</div>
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</details>
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<details class="sidebarPanel">
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<summary>Table Notes</summary>
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<div class="panelBody">
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<textarea id="tableNotes" rows="4" placeholder="Anything else worth tracking — side bets, IOUs, running totals..."></textarea>
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</div>
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</details>
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<details class="sidebarPanel">
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<summary>Session Standings</summary>
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<div class="panelBody">
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<h3 class="panelSubhead">Standings</h3>
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<div id="standingsTable">
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<div class="standingsRow standingsHeader">
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<span>Player</span>
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@@ -114,33 +119,20 @@
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<div id="standingsList"></div>
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</div>
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<p id="standingsEmptyHint" class="fieldHint">Once you resolve a pot, everyone's running total for the night shows up here.</p>
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</div>
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</details>
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<h3 class="panelSubhead">Hands</h3>
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<details class="sidebarPanel">
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<summary>Hand History</summary>
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<div class="panelBody">
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<div id="handHistoryList"></div>
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<p id="handHistoryEmptyHint" class="fieldHint">Resolved pots are logged here, in case a chip count is disputed later.</p>
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<p id="handHistoryEmptyHint" class="fieldHint">Resolved pots show up here as you play, in case a chip count is disputed later.</p>
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<div class="handHistoryActions">
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<button id="exportHistoryBtn" class="holdemBtn holdemBtnSmall">Export CSV</button>
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<button id="clearHistoryBtn" class="holdemBtn holdemBtnSmall holdemBtnDanger">Clear history</button>
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</div>
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</div>
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</details>
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<details class="sidebarPanel">
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<summary>Chip Legend</summary>
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<div class="panelBody">
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<div id="chipLegendList"></div>
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<button id="addChipColorBtn" class="holdemBtn holdemBtnSmall">+ Add chip color</button>
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<p class="fieldHint">Give each chip color a value, then count chips on a seat instead of typing a total.</p>
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</div>
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</details>
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<details class="sidebarPanel">
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<summary>Table Notes</summary>
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<div class="panelBody">
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<textarea id="tableNotes" rows="4" placeholder="Anything else worth tracking — side bets, IOUs, running totals..."></textarea>
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</div>
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</details>
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</aside>
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</div>
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</div>
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@@ -238,54 +230,6 @@
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</div>
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</template>
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<div id="rulingsOverlay" hidden>
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<div id="rulingsSheet" role="dialog" aria-labelledby="rulingsTitle">
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<div class="seatSheetGrip" aria-hidden="true"></div>
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<div class="rulingsHeader">
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<h2 id="rulingsTitle">Common rulings</h2>
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<button id="closeRulingsBtn" class="holdemBtn holdemBtnSmall holdemBtnGhost" type="button">Done</button>
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</div>
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<p class="rulingsIntro">
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The conventions most rooms follow, for the calls that come up mid-hand.
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Your house rules always win — and settle a dispute before the next hand,
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not during it.
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</p>
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<section class="ruling">
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<h3>Redeal it — misdeal</h3>
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<ul>
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<li>The first card goes to the wrong seat.</li>
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<li>A seat entitled to a hand gets dealt out, or a seat that isn't entitled gets dealt in.</li>
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<li>Two or more boxed cards turn up on the initial deal.</li>
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<li>Either of the first two cards is exposed by dealer error.</li>
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</ul>
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</section>
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<section class="ruling">
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<h3>A board card turned too early</h3>
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<p>
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If the fourth board card gets turned before the betting round is finished,
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that card is out of play for the round. Finish the betting, then burn and
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turn what would have been the fifth card in the fourth card's place.
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</p>
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</section>
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<section class="ruling">
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<h3>Acting out of turn</h3>
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<p>
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A one-off is usually just backed up if no one has acted behind them.
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Doing it repeatedly is what earns a penalty.
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</p>
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</section>
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<p class="rulingsSource">
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Follows the Tournament Directors Association rules, which most rooms and
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home games take their lead from.
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</p>
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</div>
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</div>
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<div id="seatMenuOverlay" hidden>
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<div id="seatMenuSheet" role="dialog" aria-labelledby="seatMenuTitle">
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<div class="seatSheetGrip" aria-hidden="true"></div>
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@@ -223,68 +223,6 @@ body {
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inset: 0;
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}
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/* ---------- Bets on the felt ---------- */
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/* Shares the seat ring's box exactly, so a bet always lands on the spoke between its
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player and the pot. When the seat ring gets inset on a phone, this moves with it —
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measured the alternative, and a bets ring on its own geometry ends up either behind
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the pucks or on top of the pot badge. */
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#betsLayer {
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position: absolute;
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inset: 0;
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pointer-events: none;
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}
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.betChip {
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position: absolute;
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transform: translate(-50%, -50%);
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display: flex;
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align-items: center;
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gap: 0.28rem;
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padding: 0.1rem 0.42rem 0.1rem 0.2rem;
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background: rgba(0, 0, 0, 0.55);
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border: 1px solid rgba(255, 255, 255, 0.14);
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border-radius: 999px;
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.5);
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white-space: nowrap;
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}
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/* Reads as a chip seen from above: a lighter top-left, a rim, and the notches a
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casino chip has around its edge. */
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.betChipDisc {
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width: 13px;
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height: 13px;
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border-radius: 50%;
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border: 1px solid rgba(255, 255, 255, 0.45);
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box-shadow:
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inset 0 1px 1px rgba(255, 255, 255, 0.45),
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inset 0 -1px 2px rgba(0, 0, 0, 0.45);
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}
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.betChipAmount {
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font-size: 0.62rem;
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font-weight: 700;
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color: #f0f0f0;
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font-variant-numeric: tabular-nums;
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}
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/* Clinging to a puck rather than sitting on its own ring — the phone layout. */
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.betChipAnchored {
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left: 50%;
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z-index: 3;
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}
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.betChipAbove {
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top: -11px;
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transform: translate(-50%, -50%);
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}
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.betChipBelow {
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top: auto;
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bottom: -11px;
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transform: translate(-50%, 50%);
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}
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/* ---------- Seats (compact pucks on the table) ---------- */
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.seat {
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@@ -585,121 +523,6 @@ body {
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font-weight: 400;
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}
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/* ---------- Rulings reference ---------- */
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.tableHintActions {
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margin: 0.35rem 0 0;
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text-align: center;
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}
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.linkBtn {
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background: none;
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border: none;
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padding: 0;
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color: #a9782f;
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font-family: inherit;
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font-size: 0.78rem;
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text-decoration: underline;
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text-underline-offset: 2px;
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cursor: pointer;
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}
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.linkBtn:hover {
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color: #d8b46a;
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}
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#rulingsOverlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.72);
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display: flex;
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align-items: flex-end;
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justify-content: center;
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z-index: 97;
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}
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#rulingsOverlay[hidden] {
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display: none;
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}
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#rulingsSheet {
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width: 100%;
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max-width: 460px;
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max-height: 86vh;
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overflow-y: auto;
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background: linear-gradient(180deg, #242424, #1a1a1a);
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border: 1px solid #3a3a3a;
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border-bottom: none;
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border-radius: 16px 16px 0 0;
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padding: 0.35rem 1.1rem calc(1.2rem + env(safe-area-inset-bottom, 0px));
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box-shadow: 0 -14px 40px rgba(0, 0, 0, 0.65);
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}
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.rulingsHeader {
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display: flex;
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align-items: center;
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gap: 0.6rem;
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margin-bottom: 0.5rem;
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}
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.rulingsHeader h2 {
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flex: 1;
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margin: 0;
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font-size: 1.05rem;
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font-weight: 500;
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color: #f5f5f5;
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}
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.rulingsIntro {
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margin: 0 0 1rem;
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color: #9a9a9a;
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font-size: 0.8rem;
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line-height: 1.5;
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}
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.ruling {
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margin-bottom: 1rem;
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padding-left: 0.7rem;
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border-left: 2px solid rgba(216, 180, 106, 0.4);
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}
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.ruling h3 {
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margin: 0 0 0.35rem;
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color: #d8b46a;
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font-size: 0.82rem;
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||||
font-weight: 600;
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||||
letter-spacing: 0.03em;
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}
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.ruling p,
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.ruling li {
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color: #c4c4c4;
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font-size: 0.82rem;
|
||||
line-height: 1.5;
|
||||
}
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||||
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||||
.ruling p {
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||||
margin: 0;
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||||
}
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||||
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.ruling ul {
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margin: 0;
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||||
padding-left: 1.1rem;
|
||||
}
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||||
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||||
.ruling li + li {
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||||
margin-top: 0.25rem;
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||||
}
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||||
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||||
.rulingsSource {
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||||
margin: 0;
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||||
padding-top: 0.6rem;
|
||||
border-top: 1px solid #2c2c2c;
|
||||
color: #7a7a7a;
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||||
font-size: 0.72rem;
|
||||
line-height: 1.45;
|
||||
}
|
||||
|
||||
/* ---------- Seat long-press menu ---------- */
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||||
|
||||
/* Held down, before the menu opens — the only feedback that a press is being
|
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@@ -1049,46 +872,6 @@ body {
|
||||
gap: 0.7rem;
|
||||
}
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||||
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/* A heading inside a panel, so one panel can hold two related things — the
|
||||
standings and the hand log are two views of the same session — without needing
|
||||
two identical-looking accordions to say so. */
|
||||
.panelSubhead {
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||||
margin: 0.2rem 0 0;
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||||
color: #d8b46a;
|
||||
font-size: 0.68rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.09em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.panelSubhead + * {
|
||||
margin-top: -0.2rem;
|
||||
}
|
||||
|
||||
/* Nested disclosure for the things a dealer sets once and then forgets, kept out
|
||||
of the way of the settings they actually touch. */
|
||||
.subPanel {
|
||||
border-top: 1px solid #2c2c2c;
|
||||
padding-top: 0.5rem;
|
||||
}
|
||||
|
||||
.subPanel summary {
|
||||
cursor: pointer;
|
||||
color: #8f8f8f;
|
||||
font-size: 0.78rem;
|
||||
}
|
||||
|
||||
.subPanel summary:hover {
|
||||
color: #c5c5c5;
|
||||
}
|
||||
|
||||
.subPanelBody {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
padding-top: 0.6rem;
|
||||
}
|
||||
|
||||
.fieldRow {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -1607,18 +1390,11 @@ body.hasActionBar #holdemSidebar {
|
||||
.blindsRow .fieldRow {
|
||||
flex: 1 1 120px;
|
||||
min-width: 0;
|
||||
gap: 0.4rem;
|
||||
}
|
||||
|
||||
/* "Small blind" broke onto two lines beside its input, which made the pair look
|
||||
like a mistake rather than a pair. */
|
||||
.blindsRow .fieldRow > span {
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.blindsRow input {
|
||||
min-width: 0;
|
||||
width: 3.4rem;
|
||||
width: 5rem;
|
||||
}
|
||||
|
||||
/* ---------- Toasts ---------- */
|
||||
@@ -1911,8 +1687,7 @@ body.hasActionBar #toastHost {
|
||||
|
||||
/* Keeps every puck inside the viewport: the ring is drawn within this box,
|
||||
so half a puck of padding is exactly enough to stop the overhang. */
|
||||
#seatsLayer,
|
||||
#betsLayer {
|
||||
#seatsLayer {
|
||||
inset: 26px 44px;
|
||||
}
|
||||
|
||||
|
||||
@@ -260,17 +260,6 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
|
||||
document.getElementById("closeSeatEditorBtn").addEventListener("click", () => Render.closeSeatEditor());
|
||||
|
||||
const rulingsOverlay = document.getElementById("rulingsOverlay");
|
||||
const closeRulings = () => { rulingsOverlay.hidden = true; };
|
||||
document.getElementById("openRulingsBtn").addEventListener("click", () => { rulingsOverlay.hidden = false; });
|
||||
document.getElementById("closeRulingsBtn").addEventListener("click", closeRulings);
|
||||
rulingsOverlay.addEventListener("click", e => {
|
||||
if (e.target === rulingsOverlay) closeRulings();
|
||||
});
|
||||
document.addEventListener("keydown", e => {
|
||||
if (e.key === "Escape" && !rulingsOverlay.hidden) closeRulings();
|
||||
});
|
||||
|
||||
document.getElementById("seatMenuCancelBtn").addEventListener("click", () => SeatMenu.close());
|
||||
document.getElementById("seatMenuOverlay").addEventListener("click", e => {
|
||||
if (e.target.id === "seatMenuOverlay") SeatMenu.close();
|
||||
|
||||
@@ -69,85 +69,13 @@ const Render = {
|
||||
// ---- Seats around the table (compact pucks) ----
|
||||
|
||||
seatPosition(index, count) {
|
||||
return this.positionOnRing(index, count, 44, 42);
|
||||
},
|
||||
|
||||
// Bets sit on the felt between their player and the pot, the way chips actually
|
||||
// do — closer in than the seats, on the same spoke. The bets layer is inset to
|
||||
// match the seat ring (see the CSS), so this one radius holds at every size.
|
||||
betPosition(index, count) {
|
||||
return this.positionOnRing(index, count, 27, 25);
|
||||
},
|
||||
|
||||
positionOnRing(index, count, rx, ry) {
|
||||
const angle = -90 + (360 / count) * index;
|
||||
const radians = (angle * Math.PI) / 180;
|
||||
return {
|
||||
left: 50 + rx * Math.cos(radians),
|
||||
top: 50 + ry * Math.sin(radians),
|
||||
};
|
||||
},
|
||||
|
||||
// Colour a bet by the biggest chip that fits it, so a table with a chip legend
|
||||
// gets bets that look like the chips actually being pushed out.
|
||||
chipColorFor(amount) {
|
||||
const legend = [...(this.state.chipLegend || [])]
|
||||
.filter(chip => Number(chip.value) > 0)
|
||||
.sort((a, b) => Number(b.value) - Number(a.value));
|
||||
const match = legend.find(chip => amount >= Number(chip.value));
|
||||
return (match || legend[legend.length - 1] || {}).color || "#8a8a8a";
|
||||
},
|
||||
|
||||
// ---- Bets on the felt ----
|
||||
|
||||
makeBetChip(bet) {
|
||||
const chip = document.createElement("div");
|
||||
chip.className = "betChip";
|
||||
|
||||
const disc = document.createElement("span");
|
||||
disc.className = "betChipDisc";
|
||||
disc.style.background = this.chipColorFor(bet);
|
||||
|
||||
const amount = document.createElement("span");
|
||||
amount.className = "betChipAmount";
|
||||
amount.textContent = Money.format(bet);
|
||||
|
||||
chip.appendChild(disc);
|
||||
chip.appendChild(amount);
|
||||
return chip;
|
||||
},
|
||||
|
||||
// A phone's felt has no room for a third ring: measured every radius between the
|
||||
// seats and the pot badge and each one collides with one or the other. So on a
|
||||
// narrow screen the bet clings to its own puck instead — same chip, no ring —
|
||||
// sitting on whichever side faces the middle of the table.
|
||||
renderBets() {
|
||||
const layer = document.getElementById("betsLayer");
|
||||
if (!layer) return;
|
||||
layer.innerHTML = "";
|
||||
|
||||
const anchorToSeat = window.matchMedia("(max-width: 700px)").matches;
|
||||
|
||||
this.state.seats.forEach((player, index) => {
|
||||
const bet = Betting.committed(player);
|
||||
if (bet <= 0) return;
|
||||
|
||||
const chip = this.makeBetChip(bet);
|
||||
const pos = this.betPosition(index, this.state.seatCount);
|
||||
|
||||
if (anchorToSeat) {
|
||||
const seat = document.querySelector(`.seat[data-seat-index="${index}"]`);
|
||||
if (!seat) return;
|
||||
const seatPos = this.seatPosition(index, this.state.seatCount);
|
||||
chip.classList.add("betChipAnchored", seatPos.top > 50 ? "betChipAbove" : "betChipBelow");
|
||||
seat.appendChild(chip);
|
||||
return;
|
||||
}
|
||||
|
||||
chip.style.left = `${pos.left}%`;
|
||||
chip.style.top = `${pos.top}%`;
|
||||
layer.appendChild(chip);
|
||||
});
|
||||
const rx = 44;
|
||||
const ry = 42;
|
||||
const left = 50 + rx * Math.cos(radians);
|
||||
const top = 50 + ry * Math.sin(radians);
|
||||
return { left, top };
|
||||
},
|
||||
|
||||
puckLabel(player, seatIndex) {
|
||||
@@ -190,8 +118,6 @@ const Render = {
|
||||
|
||||
layer.appendChild(node);
|
||||
});
|
||||
|
||||
this.renderBets();
|
||||
},
|
||||
|
||||
isRedSuit(card) {
|
||||
@@ -242,13 +168,11 @@ const Render = {
|
||||
span.textContent = this.formatCard(card);
|
||||
cardsEl.appendChild(span);
|
||||
});
|
||||
// Always this player's total for the hand. What they've just pushed out on this
|
||||
// street is shown as a chip on the felt instead — the puck used to flip between
|
||||
// the two meanings depending on the moment, which is a bad thing for a number
|
||||
// sitting next to a stack size to do.
|
||||
const handTotal = Betting.handTotal(player);
|
||||
const total = handTotal > 0
|
||||
? handTotal
|
||||
// What's in front of them this street reads as the live number during betting;
|
||||
// between hands it falls back to their total for the hand.
|
||||
const streetBet = Betting.committed(player);
|
||||
const total = streetBet > 0
|
||||
? streetBet
|
||||
: HoldemState.computeContribution(player, this.state.chipLegend, this.state.basePotAmount);
|
||||
node.querySelector(".seatPuckTotal").textContent = total > 0 ? Money.format(total) : "";
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ const Shortcuts = {
|
||||
// An overlay owns the keyboard while it's up: the confirm dialog already binds
|
||||
// Enter and Escape, and the card picker and seat menu are modal.
|
||||
overlayOpen() {
|
||||
return ["confirmOverlay", "potWizardOverlay", "cardPickerOverlay", "seatMenuOverlay", "rulingsOverlay"]
|
||||
return ["confirmOverlay", "potWizardOverlay", "cardPickerOverlay", "seatMenuOverlay"]
|
||||
.some(id => {
|
||||
const el = document.getElementById(id);
|
||||
return el && !el.hidden;
|
||||
|
||||
Reference in New Issue
Block a user