Compare commits
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cc6a1902bc |
@@ -318,15 +318,34 @@ document.addEventListener("DOMContentLoaded", () => {
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Render.renderAll();
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});
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document.getElementById("nextHandBtn").addEventListener("click", () => {
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document.getElementById("nextHandBtn").addEventListener("click", async () => {
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// Moving on wipes every seat's contribution, so an unresolved pot is simply
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// destroyed — measured at a four-handed table, pressing this with $8 in the
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// middle took the table from 800 chips to 792, and the toast said nothing
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// about it. Chips only ever leave this tool because a dealer meant them to.
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const unresolved = HoldemState.unresolvedContributions(state);
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if (unresolved > Betting.EPSILON_CHIPS) {
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const ok = await Dialog.confirm({
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title: `Throw away ${Money.format(unresolved)}?`,
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message: "There's still money in the middle from this hand. Starting the next one takes it off the table without paying anybody — use Resolve Pot if somebody won it.",
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confirmLabel: "Throw it away",
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danger: true,
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});
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if (!ok) return;
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}
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// startNextHand moves the button on by one; say where it landed so the
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// dealer can confirm the rotation without hunting for the badge.
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const nextDealer = HoldemState.nextSeatIndex(state, state.dealerSeatIndex, 1);
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const where = state.dedicatedDealer
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? `small blind on seat ${HoldemState.nextSeatIndex(state, nextDealer, 1) + 1}`
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: `button on seat ${nextDealer + 1}`;
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const discarded = unresolved > Betting.EPSILON_CHIPS
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? ` ${Money.format(unresolved)} taken off the table.`
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: "";
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runUndoable(`Next hand — ${where}. Blinds posted.`, () => {
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runUndoable(`Next hand — ${where}. Blinds posted.${discarded}`, () => {
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HoldemState.startNextHand(state);
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Betting.beginHand(state);
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});
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@@ -272,11 +272,25 @@ const PotWizard = {
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});
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actions.appendChild(applyBtn);
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const closeBtn = document.createElement("button");
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closeBtn.className = "holdemBtn holdemBtnGhost";
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closeBtn.textContent = "Close";
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closeBtn.addEventListener("click", () => this.close());
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actions.appendChild(closeBtn);
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// This button cancels — it does not pay anybody. Under a heading reading
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// "Final Payouts" with an amount beside a name, "Close" reads like dismissing
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// something already done, and a dealer who taps it walks away believing the
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// pot has been pushed. It hasn't: the chips are still in the middle and the
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// hand isn't logged. So it says what it does.
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const cancelBtn = document.createElement("button");
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cancelBtn.className = "holdemBtn holdemBtnGhost";
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cancelBtn.textContent = "Cancel — don't pay yet";
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cancelBtn.addEventListener("click", () => this.close());
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actions.appendChild(cancelBtn);
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if (this.totals.size > 0) {
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const note = document.createElement("p");
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note.className = "fieldHint potWizardPendingNote";
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note.textContent = "Nothing has been paid out yet. Start Next Hand pushes the pot and logs the hand.";
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wrap.appendChild(actions);
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wrap.appendChild(note);
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return wrap;
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}
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wrap.appendChild(actions);
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return wrap;
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@@ -167,6 +167,38 @@ const HoldemState = {
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return !player.inHand;
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},
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// What starting the next hand would take off the table for good: exactly the
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// fields startNextHand clears.
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//
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// Deliberately not totalPot(). The table-wide base pot is a standing ante — a
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// stand-in for "everyone puts the same in every hand", used by a dealer who
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// isn't tracking stacks — so it re-applies to the next hand rather than being
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// lost with this one. Counting it would mean warning about money that isn't
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// going anywhere, on every single hand, for exactly the dealers who chose the
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// simplest way to run the table.
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unresolvedContributions(state) {
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const total = state.seats.reduce((sum, player) => {
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const override = player.amountOverride;
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let banked = 0;
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if (override !== null && override !== undefined && String(override).trim() !== "") {
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const parsed = Number(override);
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if (!Number.isNaN(parsed)) banked = Math.max(0, parsed);
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}
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if (banked === 0) {
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banked = (state.chipLegend || []).reduce((chips, chip) => {
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const count = Number(player.chipCounts[chip.id]) || 0;
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return chips + count * Number(chip.value || 0);
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}, 0);
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}
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return sum + banked + Math.max(0, Number(player.committed) || 0);
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}, 0);
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return Money.round(total);
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},
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totalPot(state) {
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return state.seats.reduce(
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(sum, p) => sum + this.computeContribution(p, state.chipLegend, state.basePotAmount),
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@@ -0,0 +1,103 @@
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// Chips only ever leave this tool because a dealer meant them to. Starting the next
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// hand clears every seat's contribution, so an unresolved pot is simply destroyed —
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// the UI now asks first, and the number it quotes has to be exactly what goes.
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const { test, describe } = require("node:test");
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const assert = require("node:assert/strict");
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const { Betting, HoldemState, Money, makeTable, chipsOnTable } = require("./load");
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// The same measure the confirmation uses.
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const unresolvedPot = state => HoldemState.unresolvedContributions(state);
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describe("what starting the next hand destroys", () => {
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test("the quoted amount is exactly what leaves the table", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], dealerSeatIndex: 0 });
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Betting.beginHand(state);
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Betting.call(state, 3); Betting.call(state, 0); Betting.call(state, 1); Betting.check(state, 2);
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Betting.sweepToHandTotals(state);
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const before = chipsOnTable(state);
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const quoted = unresolvedPot(state);
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assert.ok(quoted > 0, "there is a pot to warn about");
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HoldemState.startNextHand(state);
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assert.equal(
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Money.toCents(chipsOnTable(state)),
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Money.toCents(before - quoted),
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"the dealer must be told the real number, not an approximation"
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);
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});
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test("chips still in front of players on the current street are counted too", () => {
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const state = makeTable({ seatCount: 4, seated: [0, 1, 2], dealerSeatIndex: 0 });
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Betting.beginHand(state); // blinds are `committed`, not yet banked
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Betting.raiseTo(state, 0, 25); // and so is a raise mid-street
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const before = chipsOnTable(state);
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const quoted = unresolvedPot(state);
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HoldemState.startNextHand(state);
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assert.equal(Money.toCents(chipsOnTable(state)), Money.toCents(before - quoted));
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assert.ok(quoted >= 25, `a live raise has to be included; quoted ${quoted}`);
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});
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test("a hand that was paid out properly leaves nothing to warn about", () => {
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const state = makeTable({ seatCount: 4, seated: [0, 1, 2], dealerSeatIndex: 0 });
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Betting.beginHand(state);
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Betting.call(state, 0); Betting.call(state, 1); Betting.check(state, 2);
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Betting.sweepToHandTotals(state);
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const pot = HoldemState.totalPot(state);
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const payouts = [{ id: state.seats[0].id, label: "Ann", amount: pot }];
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HoldemState.recordHand(state, payouts);
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Betting.creditWinnings(state, payouts);
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HoldemState.startNextHand(state);
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assert.equal(unresolvedPot(state), 0, "nothing left over after a settled hand");
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});
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test("settling then dealing on conserves every chip", () => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], dealerSeatIndex: 0 });
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const start = chipsOnTable(state);
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for (let hand = 0; hand < 5; hand++) {
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Betting.beginHand(state);
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const live = Betting.liveSeats(state);
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live.forEach(s => { if (Betting.toCall(state, s.player) > 0) Betting.call(state, s.index); });
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Betting.sweepToHandTotals(state);
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const pot = HoldemState.totalPot(state);
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const winner = Betting.liveSeats(state)[0];
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const payouts = [{ id: winner.player.id, label: "w", amount: pot }];
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HoldemState.recordHand(state, payouts);
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Betting.creditWinnings(state, payouts);
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HoldemState.startNextHand(state);
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assert.equal(chipsOnTable(state), start, `chips drifted on hand ${hand + 1}`);
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}
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});
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test("an empty table has no phantom pot to warn about", () => {
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const state = makeTable({ seatCount: 6, seated: [] });
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assert.equal(unresolvedPot(state), 0);
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});
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test("a standing ante is never warned about, because it isn't lost", () => {
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// The table default is a stand-in for "everyone puts the same in every hand",
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// used by a dealer not tracking stacks at all. It re-applies to the next hand
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// rather than going anywhere, so counting it would nag this dealer before
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// every single hand — which is why the warning measures the fields
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// startNextHand actually clears rather than the pot badge.
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const state = makeTable({ seatCount: 9, seated: [0, 1] });
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state.basePotAmount = 25;
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state.seats.forEach(p => { p.amountOverride = null; });
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// The base pot carries into the next hand, so nothing is being thrown away
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// and the dealer must not be asked to confirm anything.
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assert.equal(HoldemState.totalPot(state), 50, "the badge still shows a pot");
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assert.equal(unresolvedPot(state), 0, "but none of it is at risk, so no warning");
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HoldemState.startNextHand(state);
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assert.equal(HoldemState.totalPot(state), 50, "the standing ante applies to the new hand too");
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});
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});
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Block a user