Compare commits
| Author | SHA1 | Date | |
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d66abda05a | ||
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6fa4532781 | ||
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2f6d63400a |
@@ -25,7 +25,7 @@
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<section id="tableSection">
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<div id="pokerTableWrap">
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<div id="pokerTable">
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<div id="tableWatermark">Texas Hold'em</div>
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<div id="tableWatermark" aria-hidden="true">Texas Hold'em</div>
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<div id="potBadge">
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<span id="potBadgeLabel">Pot</span>
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<span id="potBadgeAmount">$0</span>
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@@ -582,6 +582,23 @@ button,
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z-index: 2;
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opacity: 0.32;
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transition: opacity 0.15s ease;
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/* A dealer puck should look like a puck — small, sitting on the rim of its seat.
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But tapping it hands the button to that seat and re-posts the blinds, and 22px
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is half the 44px a fingertip needs. The hit area grows without the chip doing
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so: the visual stays 22px and an invisible pad around it catches the tap.
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Deliberately not centred on the chip — it's pushed down and left, away from the
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neighbouring seat the chip juts towards, so the bigger target can't start
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stealing taps meant for the seat next door. */
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isolation: isolate;
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}
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.dealerChip::after {
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content: "";
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position: absolute;
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top: -9px;
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right: -7px;
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bottom: -15px;
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left: -14px;
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}
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.dealerChip:focus-visible {
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@@ -621,16 +638,25 @@ button,
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display: inline-block;
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}
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/* Both badges failed WCAG AA against their own gradients — measured at the worst
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stop, the small blind was 3.52:1 and the big blind 2.15:1, in 9px bold text a
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dealer is meant to read at a glance across a table.
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The small blind keeps its blue and just darkens (4.77:1 at its worst stop). The
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big blind flips to dark text on brighter gold (5.84:1), which is how a gold chip
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is marked anyway and has the side benefit of making the two badges far easier to
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tell apart at speed — light-on-blue against dark-on-gold, rather than two pale
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labels differing only in hue. */
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.sbBadge {
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left: -6px;
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background: linear-gradient(180deg, #3f82d1, #2b5fa0);
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background: linear-gradient(180deg, #2f6cb5, #22508c);
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color: #eaf3ff;
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}
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.bbBadge {
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left: 22px;
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background: linear-gradient(180deg, #dba13f, #b7791f);
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color: #fff7e6;
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background: linear-gradient(180deg, #e6ad4d, #c98a2a);
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color: #241a05;
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}
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/* A blind the dealer named by hand rather than one the button handed out. Without
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@@ -1040,6 +1066,13 @@ button,
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border-radius: 16px 16px 0 0;
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padding: 0.35rem 0.9rem calc(1rem + env(safe-area-inset-bottom, 0px));
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box-shadow: 0 -14px 40px rgba(0, 0, 0, 0.65);
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/* This sheet had no height limit and didn't scroll, so on a phone held sideways
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its first two actions — Fold and All-in, the two that matter — sat below the
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bottom of the screen with no way to reach them. A dealer in landscape could
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long-press a seat and then not fold it. */
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max-height: 85vh;
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overflow-y: auto;
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overscroll-behavior: contain;
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}
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.seatMenuHeader {
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@@ -2139,6 +2172,10 @@ body.hasActionBar #toastHost {
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font-size: 0.8rem;
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font-family: inherit;
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cursor: pointer;
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/* Same treatment as the dealer puck: a 30px dismiss button in a toast a dealer is
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swatting away mid-hand, given a fingertip's worth of hit area without becoming
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a bigger piece of furniture. */
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position: relative;
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}
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@media (hover: hover) {
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@@ -2207,7 +2244,12 @@ body.hasActionBar #toastHost {
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 50;
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/* Every other sheet in here sits at 90-98; this one was at 50, underneath both
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the action bar (55) and the toast (80). So the bar drew on top of the dialog
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that pays people — in landscape one of its inputs was completely covered by
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the Fold button — and a toast could sit over "Confirm Winner(s)". It's the odd
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one out rather than a deliberate choice, and it joins the others. */
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z-index: 95;
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padding: 1.5rem;
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}
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@@ -2221,8 +2263,13 @@ body.hasActionBar #toastHost {
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border-radius: 10px;
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width: 100%;
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max-width: 480px;
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max-height: 85vh;
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/* 85vh is most of a 390px-tall landscape window, and the action bar is fixed over
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the bottom of it — so the last of the wizard sat underneath the bar and its
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controls couldn't be tapped. Leaving the bar's own height out of the budget
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keeps the whole dialog above it. */
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max-height: calc(85vh - var(--actionBarHeight, 0px));
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overflow-y: auto;
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overscroll-behavior: contain;
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padding: 1.2rem 1.4rem 1.6rem;
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}
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@@ -2816,3 +2863,39 @@ textarea:focus-visible {
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[role="alertdialog"]:focus {
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outline: none;
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}
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/* ---------- Fields on a tablet ----------
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The 16px minimum and the 44px touch targets were both written into the phone
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media query, so every iPad size missed them — measured at 768, 834 and 1024 wide,
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where all ten setup fields sat at 13.3px. iOS zooms the page whenever a field
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under 16px takes focus, so a dealer on an iPad was getting the table zoomed every
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time they touched the blind amount, then pinching back out. The reason for the
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rule was never "narrow screen", it was "iOS", and an iPad is iOS.
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Font size applies everywhere now — 13.3px was small for a settings field on a
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desktop anyway. The touch sizing keys off `hover: none`, which is what actually
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distinguishes a finger from a mouse; a tablet gets thumb-sized controls and a
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desktop keeps its compact sidebar. */
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.seatEditorForm input:not([type="checkbox"]):not([type="color"]),
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.panelBody input:not([type="checkbox"]):not([type="color"]),
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.subPanelBody input:not([type="checkbox"]):not([type="color"]),
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.panelBody select,
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.panelBody textarea {
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font-size: 16px;
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}
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@media (hover: none) {
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.seatEditorForm input:not([type="checkbox"]):not([type="color"]),
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.panelBody input:not([type="checkbox"]):not([type="color"]),
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.subPanelBody input:not([type="checkbox"]):not([type="color"]),
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.panelBody select {
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min-height: 44px;
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padding: 0.4rem 0.6rem;
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}
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}
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.toastClose::after {
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content: "";
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position: absolute;
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inset: -7px;
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}
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@@ -516,6 +516,15 @@ button,
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text-align: center;
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}
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/* This footnote names a control the dealer is being told to reach for, so the name
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itself has to be readable — it was 3.39:1 at its worst, inheriting the muted grey
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the surrounding sentence is deliberately set in. Emphasised text carrying the
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instruction gets its own colour rather than the aside's. */
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.splitFootnote strong {
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color: #a8a8a8;
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font-weight: 600;
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}
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.splitFootnote a {
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color: #a9782f;
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}
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@@ -22,6 +22,46 @@ other in the page, in the load order from `TexasHoldem.cshtml`.
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| `splitCalculator.test.js` | Chopped pots, odd chips, unmakeable denominations |
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| `invariants.test.js` | 1000 randomised hands per property (see below) |
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## The layout audit
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The unit tests above cover the money. `uiAudit.js` covers the thing you can only see
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in a browser: whether a dealer can actually reach every control.
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```bash
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node tests/holdem/runUiAudit.js # needs Playwright and the site running
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```
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It checks WCAG AA contrast, touch target sizes, touch-action and tap highlights, that fields stay selectable and are large
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enough not to trigger iOS zoom, that nothing important is covered or off-screen with
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no way to scroll to it, that no grid column has collapsed to nothing, and that no
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text is painted outside its box. It runs over the table, all five overlays and Quick
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Split, at thirteen viewports from a 360px phone to a 1600px desktop and the same
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phones on their side.
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Deliberately not in CI: the unit suite is dependency-free and runs in a second, while
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this one needs a browser and a running site. Run it after any change that adds or
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resizes a control. With no Playwright to hand, paste `uiAudit.js` into devtools and
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call `LayoutAudit.runAll()`.
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The contrast check is built so it cannot report a false positive: backgrounds
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composite through alpha, and where a gradient is involved every colour stop is tried
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and the most flattering one used. A finding means the text fails even under the
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reading most generous to it. Two earlier attempts at this got it wrong in both
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directions — one read only `background-color` and scored text on a gradient against
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nothing, the other treated low-alpha stops as opaque — so `uiAudit.js` is checked
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against known-answer cases before it is believed.
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Touch targets are measured by probing outward with `elementFromPoint` rather than by
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reading the element box, because the box lies in both directions: a small control can
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be padded out with a transparent `::after` and respond well beyond its painted size,
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and a checkbox inside a label is hit by tapping the label. The 44px rule is only
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enforced where `hover: none` says there's no mouse.
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It exists because these checks were being re-typed into a console every time
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something changed, and each time they only covered whatever had just been touched.
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That is how the standings table shipped with a player-name column zero pixels wide
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and kept it for two rounds.
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## Why the randomised suite exists
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Every correctness bug found in this tool so far has been shape-dependent: blinds posted
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@@ -0,0 +1,134 @@
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// Drives uiAudit.js over the dealer's surfaces at every viewport worth caring about.
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//
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// node tests/holdem/runUiAudit.js [baseUrl]
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//
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// Needs Playwright available (`npx playwright install chromium` once). It is
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// deliberately NOT wired into the unit-test suite or CI, because that suite is
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// dependency-free and runs in a second — this one needs a browser and a running
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// site. Run it after any change that adds or resizes a control.
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//
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// No Playwright to hand? Open the page, paste tests/holdem/uiAudit.js into devtools,
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// and call LayoutAudit.runAll(). Same checks, one viewport.
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const path = require("path");
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const BASE = process.argv[2] || "http://localhost:5299";
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const AUDIT = path.join(__dirname, "uiAudit.js");
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// Portrait phones, tablets, desktops, then the same phones on their side — landscape
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// is where this layout has broken most often, because the table is sized from width
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// and the action bar is fixed to a very short viewport.
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const VIEWPORTS = [
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[360, 640, "Galaxy S8"], [375, 667, "iPhone SE"], [390, 844, "iPhone 14"],
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[412, 915, "Pixel 7"], [430, 932, "iPhone Pro Max"],
|
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[768, 1024, "iPad"], [834, 1112, "iPad Air"], [1024, 1366, "iPad Pro"],
|
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[1280, 900, "desktop"], [1600, 1000, "wide desktop"],
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[640, 360, "S8 landscape"], [667, 375, "SE landscape"], [844, 390, "iPhone landscape"],
|
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];
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const OVERLAYS = [
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["rulings", () => document.getElementById("openRulingsBtn").click()],
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["seat menu", () => SeatMenu.open(HoldemState.load(), {}, 0)],
|
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["card picker", () => { document.getElementById("cardPickerOverlay").hidden = false; }],
|
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["add chips", () => AddChips.open(HoldemState.load(), 0, () => {})],
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["pot wizard", () => document.getElementById("resolvePotBtn").click()],
|
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];
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|
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// A table part-way through a real night: long names, uneven stacks, a hand log.
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function seedTable() {
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const state = HoldemState.createDefault();
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HoldemState.resizeSeats(state, 9);
|
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[["Christopher", 1200], ["Mike from work", 800], ["Alexandra", 1500], ["Bob", 250], ["Dee", 600]]
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.forEach(([name, cash], i) => {
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state.seats[i].name = name;
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state.seats[i].inHand = true;
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state.seats[i].buyIns = cash;
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state.seats[i].stack = cash;
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});
|
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state.smallBlind = 5;
|
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state.bigBlind = 10;
|
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for (let hand = 1; hand <= 4; hand++) {
|
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state.handHistory.push({
|
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handNumber: hand, timestamp: Date.now(), pot: 120,
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payouts: [{ id: state.seats[hand % 5].id, label: "P", amount: 120 }],
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ledger: state.seats.slice(0, 5).map(p => ({ id: p.id, name: p.name, in: 30, won: 0 })),
|
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});
|
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}
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state.handNumber = 5;
|
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HoldemState.save(state);
|
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}
|
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|
||||
async function main() {
|
||||
let chromium;
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try {
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({ chromium } = require("playwright"));
|
||||
} catch {
|
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console.error("This script needs Playwright: npm i -D playwright && npx playwright install chromium");
|
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console.error("Or paste tests/holdem/uiAudit.js into devtools and call LayoutAudit.runAll().");
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process.exit(2);
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}
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|
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const browser = await chromium.launch();
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const page = await browser.newPage();
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const failures = [];
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const warnings = [];
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let checks = 0;
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|
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for (const [width, height, label] of VIEWPORTS) {
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await page.setViewportSize({ width, height });
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|
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await page.goto(`${BASE}/Casino/TexasHoldem`);
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await page.evaluate(seedTable);
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await page.goto(`${BASE}/Casino/TexasHoldem`);
|
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await page.click("#nextHandBtn");
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await page.waitForTimeout(300);
|
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await page.evaluate(() => document.querySelectorAll("details.sidebarPanel").forEach(d => { d.open = true; }));
|
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await page.addScriptTag({ path: AUDIT });
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const table = await page.evaluate(() => LayoutAudit.runAll());
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checks++;
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if (!table.clean) failures.push({ where: `table · ${label} ${width}x${height}`, offenders: table.failed.flatMap(f => f.offenders) });
|
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table.warnings.forEach(w => warnings.push(`${label}: ${w}`));
|
||||
|
||||
for (const [name, open] of OVERLAYS) {
|
||||
await page.evaluate(open);
|
||||
await page.waitForTimeout(180);
|
||||
checks++;
|
||||
const result = await page.evaluate(() => {
|
||||
const overlay = [...document.querySelectorAll("[id$='Overlay']")].find(o => !o.hidden);
|
||||
if (!overlay) return { offenders: [] };
|
||||
return LayoutAudit.occlusion(`#${overlay.id} button, #${overlay.id} a, #${overlay.id} input`);
|
||||
});
|
||||
await page.evaluate(() => document.querySelectorAll("[id$='Overlay']").forEach(o => { o.hidden = true; }));
|
||||
if (result.offenders.length) failures.push({ where: `${name} · ${label} ${width}x${height}`, offenders: result.offenders });
|
||||
}
|
||||
}
|
||||
|
||||
for (const [width, height, label] of VIEWPORTS.filter((_, i) => i % 4 === 0)) {
|
||||
await page.setViewportSize({ width, height });
|
||||
await page.goto(`${BASE}/Casino/TexasHoldem/QuickSplit`);
|
||||
await page.evaluate(() => {
|
||||
const button = [...document.querySelectorAll("button")].find(b => /all.?in/i.test(b.textContent));
|
||||
if (button) button.click();
|
||||
});
|
||||
await page.addScriptTag({ path: AUDIT });
|
||||
checks++;
|
||||
const result = await page.evaluate(() => LayoutAudit.runAll({ occlusionSelector: "main button, main a, main input" }));
|
||||
if (!result.clean) failures.push({ where: `quick split · ${label} ${width}x${height}`, offenders: result.failed.flatMap(f => f.offenders) });
|
||||
}
|
||||
|
||||
await browser.close();
|
||||
|
||||
console.log(`${checks} audits across ${VIEWPORTS.length} viewports`);
|
||||
warnings.forEach(w => console.log(` note: ${w}`));
|
||||
if (failures.length === 0) {
|
||||
console.log("clean");
|
||||
return;
|
||||
}
|
||||
failures.forEach(f => {
|
||||
console.log(`\nFAIL ${f.where}`);
|
||||
f.offenders.forEach(o => console.log(` ${o}`));
|
||||
});
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
main();
|
||||
@@ -0,0 +1,499 @@
|
||||
// Layout and touch audits for the dealer, written once so they stop being written
|
||||
// again every round.
|
||||
//
|
||||
// These checks have been re-typed into a browser console at least six times over
|
||||
// the course of building this thing, and each time they only covered whatever had
|
||||
// just been changed. That is exactly how the standings table shipped with a
|
||||
// zero-pixel player-name column and survived two rounds: the audit that would have
|
||||
// caught it existed only in a previous session's scrollback.
|
||||
//
|
||||
// This file is deliberately dependency-free and browser-side. It is injected into
|
||||
// the page (see runUiAudit.js) rather than imported, so it needs no build step, no
|
||||
// package.json, and no browser automation of its own — anyone can also paste it
|
||||
// into devtools and call LayoutAudit.runAll().
|
||||
const LayoutAudit = {
|
||||
// Everything a dealer has to be able to hit.
|
||||
CONTROL_SELECTOR: "button, a, input, select, textarea, [role='button'], .seat",
|
||||
|
||||
describe(el) {
|
||||
if (!el) return "(nothing)";
|
||||
const id = el.id ? `#${el.id}` : "";
|
||||
const cls = (el.className || "").toString().trim().split(/\s+/).filter(Boolean).slice(0, 2).join(".");
|
||||
const text = (el.textContent || "").replace(/\s+/g, " ").trim().slice(0, 24);
|
||||
return `${el.tagName.toLowerCase()}${id}${cls ? "." + cls : ""}${text ? ` "${text}"` : ""}`;
|
||||
},
|
||||
|
||||
visibleControls() {
|
||||
return [...document.querySelectorAll(this.CONTROL_SELECTOR)].filter(el => {
|
||||
const rect = el.getBoundingClientRect();
|
||||
if (rect.width === 0 || rect.height === 0) return false;
|
||||
const style = getComputedStyle(el);
|
||||
return style.visibility !== "hidden" && style.display !== "none";
|
||||
});
|
||||
},
|
||||
|
||||
// ---- Touch (see the mobile round) ----
|
||||
|
||||
// Without touch-action: manipulation a mobile browser holds every tap for ~300ms
|
||||
// deciding whether it was a double-tap-to-zoom. This tool uses double-tap on a
|
||||
// seat as its fold shortcut, so that wait is on the critical path.
|
||||
touchAction() {
|
||||
const offenders = this.visibleControls()
|
||||
.filter(el => getComputedStyle(el).touchAction === "auto")
|
||||
.map(el => this.describe(el));
|
||||
return { name: "touch-action", offenders, checked: this.visibleControls().length };
|
||||
},
|
||||
|
||||
tapHighlight() {
|
||||
const offenders = this.visibleControls()
|
||||
.filter(el => {
|
||||
const colour = getComputedStyle(el).webkitTapHighlightColor;
|
||||
return colour && !/rgba\(0,\s*0,\s*0,\s*0\)|transparent/.test(colour);
|
||||
})
|
||||
.map(el => this.describe(el));
|
||||
return { name: "tap-highlight", offenders, checked: this.visibleControls().length };
|
||||
},
|
||||
|
||||
// Text selection must stay ON for anything a dealer types into.
|
||||
textSelectable() {
|
||||
const offenders = [...document.querySelectorAll("input[type='text'], input[type='number'], textarea")]
|
||||
.filter(el => el.offsetParent !== null)
|
||||
.filter(el => {
|
||||
const style = getComputedStyle(el);
|
||||
return (style.webkitUserSelect || style.userSelect) === "none";
|
||||
})
|
||||
.map(el => this.describe(el));
|
||||
return { name: "fields stay selectable", offenders };
|
||||
},
|
||||
|
||||
// ---- Reachability (see the occlusion round) ----
|
||||
|
||||
// A control covered by something else is unreachable however good it looks.
|
||||
// Sampling several points matters: a button you can only hit in one corner is
|
||||
// covered for practical purposes.
|
||||
// Can this element be brought into view by scrolling? Something below the fold on
|
||||
// a page that scrolls is perfectly reachable; something below the fold in a panel
|
||||
// that *doesn't* scroll is lost. The first version of this check didn't make the
|
||||
// distinction and reported every link under the fold as a fault.
|
||||
reachableByScrolling(el) {
|
||||
const rect = el.getBoundingClientRect();
|
||||
if (getComputedStyle(el).position === "fixed") return false;
|
||||
|
||||
for (let node = el.parentElement; node; node = node.parentElement) {
|
||||
const style = getComputedStyle(node);
|
||||
const scrolls = /auto|scroll|overlay/.test(style.overflowY) || node === document.body;
|
||||
if (!scrolls) continue;
|
||||
const box = node === document.body ? { top: 0, bottom: innerHeight } : node.getBoundingClientRect();
|
||||
const room = node === document.body
|
||||
? document.documentElement.scrollHeight - innerHeight - scrollY
|
||||
: node.scrollHeight - node.clientHeight - node.scrollTop;
|
||||
if (rect.top >= box.bottom && room > 0) return true;
|
||||
if (rect.bottom <= box.top && (node === document.body ? scrollY > 0 : node.scrollTop > 0)) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
|
||||
occlusion(selector = "#actionBar button, #holdemHeader button, .seat") {
|
||||
const offenders = [];
|
||||
const warnings = [];
|
||||
[...document.querySelectorAll(selector)].forEach(el => {
|
||||
const rect = el.getBoundingClientRect();
|
||||
if (rect.width === 0 || rect.height === 0) return;
|
||||
|
||||
const outsideViewport = rect.bottom <= 0 || rect.top >= innerHeight ||
|
||||
rect.right <= 0 || rect.left >= innerWidth;
|
||||
if (outsideViewport) {
|
||||
if (!this.reachableByScrolling(el)) {
|
||||
offenders.push(`${this.describe(el)} :: off-screen and cannot be scrolled to`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const points = [
|
||||
[rect.left + rect.width / 2, rect.top + rect.height / 2],
|
||||
[rect.left + rect.width * 0.25, rect.top + rect.height * 0.3],
|
||||
[rect.left + rect.width * 0.75, rect.top + rect.height * 0.3],
|
||||
[rect.left + rect.width * 0.25, rect.top + rect.height * 0.7],
|
||||
[rect.left + rect.width * 0.75, rect.top + rect.height * 0.7],
|
||||
].filter(([x, y]) => x >= 0 && y >= 0 && x < innerWidth && y < innerHeight);
|
||||
if (points.length === 0) return;
|
||||
|
||||
let blocked = 0;
|
||||
let testable = 0;
|
||||
let blockedBy = null;
|
||||
points.forEach(([x, y]) => {
|
||||
const top = document.elementFromPoint(x, y);
|
||||
// A null result means the point isn't hit-testable — typically it sits
|
||||
// inside the element but outside a scrollable ancestor's clip, i.e. the
|
||||
// control is scrolled out of view rather than covered by anything.
|
||||
// Counting that as "covered by null" was reporting a perfectly
|
||||
// reachable button in a sheet that scrolls.
|
||||
if (!top) return;
|
||||
testable++;
|
||||
if (el.contains(top) || top === el || top.contains(el)) return;
|
||||
// Seats ring a round table and overlap each other at the rim by
|
||||
// design; that is crowding, not an overlay hiding a control.
|
||||
if (top.closest && top.closest(".seat")) return;
|
||||
blocked++;
|
||||
if (!blockedBy) blockedBy = this.describe(top);
|
||||
});
|
||||
|
||||
if (testable === 0) {
|
||||
if (!this.reachableByScrolling(el)) {
|
||||
offenders.push(`${this.describe(el)} :: not hit-testable anywhere and cannot be scrolled to`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (blocked === 0) return;
|
||||
|
||||
const note = `${this.describe(el)} :: ${blocked === testable ? "fully" : `${blocked}/${testable}`} covered by ${blockedBy}`;
|
||||
|
||||
// A toast is transient by design: it dismisses itself and carries a close
|
||||
// button, and on a desktop it necessarily lands over a table that fills the
|
||||
// content column. Partial overlap from one is a fact of the layout, not a
|
||||
// fault. Being *fully* covered by a toast is still a failure though — that
|
||||
// was a real bug once, where a seat sat exactly under the Undo button and a
|
||||
// tap meant for a player took back the last action instead.
|
||||
const transient = blockedBy && /toast/i.test(blockedBy);
|
||||
if (transient && blocked < testable) warnings.push(note);
|
||||
else offenders.push(note);
|
||||
});
|
||||
return { name: "nothing important is covered", offenders, warnings };
|
||||
},
|
||||
|
||||
// ---- Layout (the check that would have caught the standings regression) ----
|
||||
|
||||
// A grid column squeezed to nothing doesn't truncate its text, it erases it.
|
||||
// This is the one that was missing: the player-name column sat at 0px through
|
||||
// two rounds because nothing ever asked whether a column had survived.
|
||||
collapsedColumns() {
|
||||
const offenders = [];
|
||||
[...document.querySelectorAll("[class*='Row'], [class*='row']")].forEach(row => {
|
||||
if (getComputedStyle(row).display !== "grid") return;
|
||||
[...row.children].forEach(cell => {
|
||||
if (getComputedStyle(cell).display === "none") return;
|
||||
const hasText = (cell.textContent || "").trim().length > 0;
|
||||
if (hasText && cell.getBoundingClientRect().width < 4) {
|
||||
offenders.push(`${this.describe(row)} > ${this.describe(cell)} :: ${Math.round(cell.getBoundingClientRect().width)}px wide`);
|
||||
}
|
||||
});
|
||||
});
|
||||
return { name: "no column collapsed to nothing", offenders };
|
||||
},
|
||||
|
||||
// Text actually painted outside the box meant to contain it — which on a table of
|
||||
// overlapping seats means painted on top of a neighbour.
|
||||
//
|
||||
// The clipping check is the whole subtlety, and the first version of this got it
|
||||
// wrong. A Range's bounding rect measures the *laid out* text, which happily runs
|
||||
// past the element when `overflow: hidden` is quietly clipping it — so an
|
||||
// ellipsised name was reported as spilling when nothing was drawn outside at all.
|
||||
// Only overflow that is actually visible can paint over a neighbour.
|
||||
textSpill(selector = ".seatPuckStack, .seatPuckTotal, .seatPuckName") {
|
||||
const offenders = [];
|
||||
[...document.querySelectorAll(selector)].forEach(el => {
|
||||
const text = (el.textContent || "").trim();
|
||||
if (!text) return;
|
||||
|
||||
const style = getComputedStyle(el);
|
||||
const clipsItself = style.overflow !== "visible" || style.overflowX !== "visible";
|
||||
if (clipsItself) return;
|
||||
|
||||
const container = el.closest(".seat") || el.parentElement;
|
||||
if (!container) return;
|
||||
|
||||
const range = document.createRange();
|
||||
range.selectNodeContents(el);
|
||||
const drawn = range.getBoundingClientRect();
|
||||
const bounds = container.getBoundingClientRect();
|
||||
if (drawn.left < bounds.left - 1 || drawn.right > bounds.right + 1) {
|
||||
offenders.push(`${this.describe(el)} "${text}" paints outside ${this.describe(container)}`);
|
||||
}
|
||||
});
|
||||
return { name: "no text painted outside its box", offenders };
|
||||
},
|
||||
|
||||
horizontalOverflow() {
|
||||
const offenders = document.documentElement.scrollWidth > innerWidth + 1
|
||||
? [`page scrolls sideways: ${document.documentElement.scrollWidth}px in a ${innerWidth}px viewport`]
|
||||
: [];
|
||||
return { name: "page never scrolls sideways", offenders };
|
||||
},
|
||||
|
||||
// iOS zooms the whole page when a field under 16px takes focus, and the dealer
|
||||
// is then pinching back out mid-hand.
|
||||
fieldFontSize() {
|
||||
const offenders = [...document.querySelectorAll("input, textarea, select")]
|
||||
.filter(el => el.offsetParent !== null)
|
||||
.filter(el => ["text", "number", "search", "tel", "url", "email", "password", ""].includes(el.type || ""))
|
||||
.filter(el => parseFloat(getComputedStyle(el).fontSize) < 16)
|
||||
.map(el => `${this.describe(el)} at ${getComputedStyle(el).fontSize}`);
|
||||
return { name: "no field small enough to trigger iOS zoom", offenders };
|
||||
},
|
||||
|
||||
// ---- Contrast ----
|
||||
//
|
||||
// This check has been got wrong twice before, both times by being too clever about
|
||||
// backgrounds. The first version read only `background-color`, so every sheet
|
||||
// painted with a gradient was measured against transparency and the dealer puck's
|
||||
// dark "D" was reported at 1.2:1 against nothing. The second over-corrected and
|
||||
// treated low-alpha gradient stops as opaque, scoring white-on-dark at 1.0:1.
|
||||
//
|
||||
// So it is built to be incapable of false positives instead of trying to be exact.
|
||||
// Backgrounds composite properly through alpha, and where a gradient is involved
|
||||
// every one of its colour stops is tried and the *most flattering* one is used. A
|
||||
// finding therefore means the text fails even under the reading most generous to
|
||||
// it, which is a claim worth making. Text that can't be resolved to any opaque
|
||||
// background is reported separately as unmeasured rather than guessed at.
|
||||
|
||||
parseColour(value) {
|
||||
const match = String(value).match(/rgba?\(([^)]+)\)/);
|
||||
if (!match) return null;
|
||||
const parts = match[1].split(/[,\s/]+/).filter(Boolean).map(Number);
|
||||
if (parts.length < 3 || parts.some(Number.isNaN)) return null;
|
||||
return { r: parts[0], g: parts[1], b: parts[2], a: parts.length > 3 ? parts[3] : 1 };
|
||||
},
|
||||
|
||||
// Colour stops out of any gradient in a background-image.
|
||||
gradientStops(backgroundImage) {
|
||||
if (!backgroundImage || backgroundImage === "none") return [];
|
||||
return (backgroundImage.match(/rgba?\([^)]+\)/g) || [])
|
||||
.map(c => this.parseColour(c))
|
||||
.filter(Boolean);
|
||||
},
|
||||
|
||||
over(top, bottom) {
|
||||
const a = top.a;
|
||||
return {
|
||||
r: top.r * a + bottom.r * (1 - a),
|
||||
g: top.g * a + bottom.g * (1 - a),
|
||||
b: top.b * a + bottom.b * (1 - a),
|
||||
a: 1,
|
||||
};
|
||||
},
|
||||
|
||||
relativeLuminance({ r, g, b }) {
|
||||
const channel = v => {
|
||||
const s = v / 255;
|
||||
return s <= 0.03928 ? s / 12.92 : Math.pow((s + 0.055) / 1.055, 2.4);
|
||||
};
|
||||
return 0.2126 * channel(r) + 0.7152 * channel(g) + 0.0722 * channel(b);
|
||||
},
|
||||
|
||||
contrastRatio(fg, bg) {
|
||||
const a = this.relativeLuminance(fg);
|
||||
const b = this.relativeLuminance(bg);
|
||||
return (Math.max(a, b) + 0.05) / (Math.min(a, b) + 0.05);
|
||||
},
|
||||
|
||||
// Every background this text could actually be sitting on.
|
||||
//
|
||||
// Layers are collected from the element outwards and stop at the first fully
|
||||
// opaque one, because nothing behind that is visible. Getting this wrong in the
|
||||
// lenient direction is just as bad as the old false positives: an earlier version
|
||||
// kept walking past an opaque gradient and offered the page background as a
|
||||
// candidate, which scored white-on-a-mid-grey-panel as though it were
|
||||
// white-on-near-black and would have waved real problems through.
|
||||
//
|
||||
// A gradient contributes one candidate per colour stop; translucent layers above
|
||||
// the opaque one are composited onto each candidate in order.
|
||||
backgroundCandidates(el) {
|
||||
const translucent = []; // top-down, above the opaque layer
|
||||
let base = null; // candidate colours for the first opaque layer
|
||||
|
||||
for (let node = el; node && !base; node = node.parentElement) {
|
||||
const style = getComputedStyle(node);
|
||||
const stops = this.gradientStops(style.backgroundImage);
|
||||
const colour = this.parseColour(style.backgroundColor);
|
||||
|
||||
// A gradient whose stops are all opaque hides everything behind it.
|
||||
if (stops.length > 0 && stops.every(s => s.a === 1)) {
|
||||
base = stops;
|
||||
break;
|
||||
}
|
||||
stops.forEach(s => { if (s.a > 0) translucent.push(s); });
|
||||
|
||||
if (colour && colour.a === 1) { base = [colour]; break; }
|
||||
if (colour && colour.a > 0) translucent.push(colour);
|
||||
}
|
||||
|
||||
if (!base) {
|
||||
// Nothing opaque anywhere up the tree — fall back to the page's own colour
|
||||
// so a finding is still measured against something real.
|
||||
const page = this.parseColour(getComputedStyle(document.documentElement).backgroundColor);
|
||||
base = [page && page.a === 1 ? page : { r: 10, g: 10, b: 10, a: 1 }];
|
||||
}
|
||||
|
||||
// Fold the translucent layers back on, innermost last so it lands on top.
|
||||
return base.map(candidate => {
|
||||
let composed = candidate;
|
||||
for (let i = translucent.length - 1; i >= 0; i--) composed = this.over(translucent[i], composed);
|
||||
return composed;
|
||||
});
|
||||
},
|
||||
|
||||
contrast({ minimum = 4.5, largeMinimum = 3, selector = null } = {}) {
|
||||
const offenders = [];
|
||||
const unmeasured = [];
|
||||
|
||||
const nodes = selector
|
||||
? [...document.querySelectorAll(selector)]
|
||||
: [...document.querySelectorAll("*")];
|
||||
|
||||
nodes.forEach(el => {
|
||||
if (el.children.length > 0) return; // leaf text only
|
||||
const text = (el.textContent || "").trim();
|
||||
if (!text) return;
|
||||
const rect = el.getBoundingClientRect();
|
||||
if (rect.width === 0 || rect.height === 0) return;
|
||||
const style = getComputedStyle(el);
|
||||
if (style.visibility === "hidden" || style.display === "none") return;
|
||||
if (parseFloat(style.opacity) < 0.99) return; // faded on purpose
|
||||
// Decoration is exempt by definition: the watermark on the felt is meant
|
||||
// to be barely there, and holding it to a reading threshold would mean
|
||||
// making it not a watermark. Marked aria-hidden so screen readers skip it
|
||||
// too, which is the same claim expressed where it also does some good.
|
||||
if (el.closest("[aria-hidden='true']")) return;
|
||||
|
||||
const fgRaw = this.parseColour(style.color);
|
||||
if (!fgRaw) return;
|
||||
|
||||
const candidates = this.backgroundCandidates(el);
|
||||
if (candidates.length === 0) {
|
||||
unmeasured.push(`${this.describe(el)} :: no opaque background found`);
|
||||
return;
|
||||
}
|
||||
|
||||
// The kindest reading available: best contrast across every candidate.
|
||||
let best = 0;
|
||||
candidates.forEach(bg => {
|
||||
const fg = fgRaw.a === 1 ? fgRaw : this.over(fgRaw, bg);
|
||||
best = Math.max(best, this.contrastRatio(fg, bg));
|
||||
});
|
||||
|
||||
const sizePx = parseFloat(style.fontSize);
|
||||
const weight = parseInt(style.fontWeight, 10) || 400;
|
||||
const isLarge = sizePx >= 24 || (sizePx >= 18.66 && weight >= 700);
|
||||
const required = isLarge ? largeMinimum : minimum;
|
||||
|
||||
if (best + 0.05 < required) {
|
||||
offenders.push(`${this.describe(el)} :: ${best.toFixed(2)}:1 (needs ${required}:1) at ${Math.round(sizePx)}px`);
|
||||
}
|
||||
});
|
||||
|
||||
return { name: "text meets WCAG AA contrast", offenders, unmeasured };
|
||||
},
|
||||
|
||||
// ---- Reach (touch target sizes) ----
|
||||
|
||||
// What a fingertip can actually hit, which is not the same as the element's box.
|
||||
//
|
||||
// Two things make the box misleading, and the first version of this check was
|
||||
// fooled by both. A control can be padded out with a transparent ::after, so it
|
||||
// responds well beyond its painted size — that's how a 22px dealer puck should
|
||||
// stay 22px and still take a thumb. And a checkbox wrapped in a label is hit by
|
||||
// tapping anywhere on the label, so a 24px box inside a 320x44 label is a
|
||||
// perfectly good target. Measuring the box reported both as faults.
|
||||
//
|
||||
// So it probes outwards with elementFromPoint until the point stops landing on the
|
||||
// control, which is the thing a finger actually experiences.
|
||||
effectiveTarget(el, limit = 48) {
|
||||
const rect = el.getBoundingClientRect();
|
||||
const cx = rect.left + rect.width / 2;
|
||||
const cy = rect.top + rect.height / 2;
|
||||
// The probe walks outward a fixed distance, so it can only ever report
|
||||
// 2 x limit. Anything already drawn larger than that reads as exactly the cap
|
||||
// — which had every header button reporting a suspiciously round 80px. Give
|
||||
// the reach room for the element itself plus the padding being looked for.
|
||||
limit = Math.max(limit, rect.width / 2 + 24, rect.height / 2 + 24);
|
||||
|
||||
// A wrapping or associated label forwards the tap, so it counts as the target.
|
||||
const label = el.closest("label") || (el.labels && el.labels[0]);
|
||||
const lands = (x, y) => {
|
||||
if (x < 0 || y < 0 || x >= innerWidth || y >= innerHeight) return false;
|
||||
const hit = document.elementFromPoint(x, y);
|
||||
if (!hit) return false;
|
||||
if (hit === el || el.contains(hit)) return true;
|
||||
return !!(label && (hit === label || label.contains(hit)));
|
||||
};
|
||||
|
||||
if (!lands(cx, cy)) return null; // centre isn't even hittable; occlusion's problem
|
||||
|
||||
const reach = (dx, dy) => {
|
||||
let far = 0;
|
||||
for (let d = 1; d <= limit; d++) {
|
||||
if (!lands(cx + dx * d, cy + dy * d)) break;
|
||||
far = d;
|
||||
}
|
||||
return far;
|
||||
};
|
||||
return { width: reach(-1, 0) + reach(1, 0), height: reach(0, -1) + reach(0, 1) };
|
||||
},
|
||||
|
||||
// The 44px guideline is about fingertips, so it only bites where there's no mouse.
|
||||
// Enforcing it everywhere flagged the header buttons at 42px tall on a desktop,
|
||||
// which is not a defect — the same buttons are 64px tall on a phone, where it
|
||||
// matters. Same reasoning as the field sizing: `hover: none` is what actually
|
||||
// distinguishes a finger from a pointer, not viewport width.
|
||||
//
|
||||
// `exempt` is for controls that are deliberately small *and* have a full-size path
|
||||
// to the same action. The dealer puck is the only one: it's a 22px chip sitting on
|
||||
// the rim of a seat, and growing it to 44px would take that area from the seat
|
||||
// itself — which a dealer taps far more often. "Give the button" is in the seat
|
||||
// menu at full size, so the puck is a shortcut, not the only way through.
|
||||
touchTargets(minimum = 44, { exempt = ".dealerChip", enforceOnPointerDevices = false } = {}) {
|
||||
const offenders = [];
|
||||
if (!enforceOnPointerDevices && matchMedia("(hover: hover)").matches) {
|
||||
return { name: `touch targets at least ${minimum}px`, offenders, skipped: "pointer device" };
|
||||
}
|
||||
this.visibleControls()
|
||||
.filter(el => el.type !== "color")
|
||||
.filter(el => !(exempt && el.matches(exempt)))
|
||||
.forEach(el => {
|
||||
const rect = el.getBoundingClientRect();
|
||||
// Drawn big enough is big enough — no need to probe, and probing wide
|
||||
// elements is where the cap above used to produce nonsense. Seats sit
|
||||
// here: they're 76x72 and overlap each other at the rim by design, so
|
||||
// measuring their reach would report the crowding as a fault.
|
||||
if (rect.width >= minimum - 1 && rect.height >= minimum - 1) return;
|
||||
|
||||
const size = this.effectiveTarget(el);
|
||||
if (!size) return;
|
||||
if (size.width >= minimum - 1 && size.height >= minimum - 1) return;
|
||||
offenders.push(
|
||||
`${this.describe(el)} :: hittable ${size.width}x${size.height}` +
|
||||
` (drawn ${Math.round(rect.width)}x${Math.round(rect.height)})`
|
||||
);
|
||||
});
|
||||
return { name: `touch targets at least ${minimum}px`, offenders };
|
||||
},
|
||||
|
||||
// ---- Runner ----
|
||||
|
||||
runAll(options = {}) {
|
||||
const checks = [
|
||||
this.touchAction(),
|
||||
this.tapHighlight(),
|
||||
this.textSelectable(),
|
||||
this.occlusion(options.occlusionSelector),
|
||||
this.collapsedColumns(),
|
||||
this.textSpill(),
|
||||
this.horizontalOverflow(),
|
||||
this.fieldFontSize(),
|
||||
];
|
||||
if (options.includeTouchTargets) checks.push(this.touchTargets(options.minimumTarget));
|
||||
|
||||
return {
|
||||
viewport: `${innerWidth}x${innerHeight}`,
|
||||
failed: checks.filter(c => c.offenders.length > 0),
|
||||
// Things worth knowing that aren't faults — see occlusion() on toasts.
|
||||
warnings: checks.flatMap(c => c.warnings || []),
|
||||
passed: checks.filter(c => c.offenders.length === 0).map(c => c.name),
|
||||
clean: checks.every(c => c.offenders.length === 0),
|
||||
};
|
||||
},
|
||||
};
|
||||
|
||||
if (typeof module !== "undefined" && module.exports) {
|
||||
module.exports = LayoutAudit;
|
||||
}
|
||||
Reference in New Issue
Block a user