Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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1c2e716508 | ||
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1689ecb4f0 | ||
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55eb569d3b | ||
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86886ac126 | ||
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f966d8c340 |
@@ -14,6 +14,7 @@
|
||||
</div>
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||||
<div id="holdemHeaderActions">
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||||
<a href="/casino/texasholdem/quicksplit" class="holdemBtn" title="Chop a pot without setting up a table">Quick Split</a>
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||||
<button id="misdealBtn" class="holdemBtn" title="Take this hand back — every chip returns to the player who put it in, and the same button deals again" hidden>Misdeal</button>
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||||
<button id="nextHandBtn" class="holdemBtn" title="Move the button, small blind and big blind to the next occupied seat">Next Hand ⟳</button>
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||||
<button id="resolvePotBtn" class="holdemBtn holdemBtnAccent">Resolve Pot</button>
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||||
<button id="resetTableBtn" class="holdemBtn holdemBtnDanger">Reset Table</button>
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||||
@@ -145,6 +146,14 @@
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</div>
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<p id="standingsEmptyHint" class="fieldHint">Everyone who has bought in shows up here, with what they'd be owed if the night ended now.</p>
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<h3 class="panelSubhead">Waiting list</h3>
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<form id="waitingListForm" class="waitingAdd">
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<input type="text" id="waitingNameInput" maxlength="24" placeholder="Who's waiting?" autocomplete="off" />
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||||
<button type="submit" id="waitingAddBtn" class="holdemBtn holdemBtnSmall">Add</button>
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||||
</form>
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||||
<ol id="waitingList" class="waitingList"></ol>
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||||
<p id="waitingEmptyHint" class="fieldHint">Nobody waiting. Add the people standing behind the chairs, and the tool will offer them the next seat that opens.</p>
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||||
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||||
<div id="bankReconcile" class="bankReconcile" hidden>
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||||
<div class="bankReconcileRow">
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<span>Cash taken</span>
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||||
@@ -162,7 +171,12 @@
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||||
<span>House take</span>
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||||
<span id="bankRaked"></span>
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</div>
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<div class="bankReconcileRow" id="bankPaidOutRow" hidden>
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<span>Paid out</span>
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<span id="bankPaidOut"></span>
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||||
</div>
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<p id="bankReconcileVerdict" class="bankReconcileVerdict"></p>
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<button type="button" id="bankRecordBuyInsBtn" class="holdemBtn holdemBtnSmall" hidden></button>
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||||
</div>
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||||
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<div id="settleUp" hidden>
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@@ -2294,6 +2294,104 @@ body.hasActionBar #holdemSidebar {
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||||
font-weight: 600;
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}
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||||
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/* A player who has taken their chips and gone. Still on the list, because the box took
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their cash and the night's record has to say so, but set apart so nobody counts money
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||||
out to them twice at 2am.
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||||
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Set apart by a stripe rather than by fading the row, which is what this first did:
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at 0.72 the contrast check measured the In and Won cells at 3.83:1, under AA, on the
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list a dealer settles the night from. The row says "paid out" in words next to the
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name — it doesn't need to be hard to read as well. */
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.standingsRow.standingsGone {
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background: rgba(255, 255, 255, 0.04);
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border-left: 2px solid #4a4a4a;
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padding-left: 0.35rem;
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||||
}
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||||
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.standingsRow.standingsGone .standingsName {
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||||
font-style: italic;
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}
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||||
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/* The people standing behind the chairs. A short list in a panel that already has a
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lot in it, so it is built from rows rather than a table: a name, the seat it can go
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in, and a way off the list. */
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||||
.waitingAdd {
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||||
display: flex;
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||||
gap: 0.4rem;
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||||
margin-bottom: 0.5rem;
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||||
}
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||||
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.waitingAdd input {
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flex: 1;
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min-width: 0;
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||||
min-height: 44px;
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||||
background: #141414;
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||||
border: 1px solid #3a3a3a;
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||||
border-radius: 8px;
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||||
color: #eee;
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||||
font-family: inherit;
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||||
/* 16px, or iOS zooms the whole page in when it takes focus. */
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||||
font-size: 16px;
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padding: 0.35rem 0.6rem;
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||||
}
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||||
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.waitingAdd .holdemBtn {
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||||
flex: none;
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||||
min-height: 44px;
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||||
}
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||||
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||||
.waitingList {
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||||
list-style: none;
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counter-reset: waiting;
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margin: 0 0 0.5rem;
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padding: 0;
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display: flex;
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flex-direction: column;
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gap: 0.35rem;
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||||
}
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||||
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.waitingRow {
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display: flex;
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align-items: center;
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gap: 0.4rem;
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counter-increment: waiting;
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||||
}
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||||
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/* The position in the queue, which is the whole point of the list. */
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.waitingRow::before {
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content: counter(waiting) ".";
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||||
flex: none;
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||||
min-width: 1.2rem;
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||||
color: #9a9a9a;
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||||
font-size: 0.78rem;
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||||
font-variant-numeric: tabular-nums;
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||||
}
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||||
|
||||
.waitingName {
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flex: 1;
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min-width: 0;
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overflow: hidden;
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||||
text-overflow: ellipsis;
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||||
white-space: nowrap;
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||||
color: #e8e8e8;
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font-size: 0.85rem;
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||||
}
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||||
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||||
.waitingNote {
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flex: none;
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color: #9a9a9a;
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font-size: 0.75rem;
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}
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.waitingRow .holdemBtn {
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flex: none;
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min-height: 44px;
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||||
}
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||||
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.waitingDropBtn {
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||||
min-width: 44px;
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||||
}
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||||
|
||||
/* ---------- Side-pot breakdown ---------- */
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.potBreakdown {
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||||
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@@ -459,6 +459,55 @@ const Betting = {
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return (state.street || "preflop") === "preflop" && state.seats.every(p => !p.hasActed);
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},
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// A misdeal: the hand never happened, so every chip goes back where it came from.
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//
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// The rulings sheet in this tool has told dealers to redeal since the day it was
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// written — first card to the wrong seat, a seat entitled to a hand dealt out, one
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// of the first two cards exposed — and the tool had no way to do it. The only
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// control that ended a live hand was Next Hand, which says out loud that it takes
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||||
// the money off the table without paying anybody. That is right for an abandoned
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// pot and wrong for a misdeal, where the blinds and any calls belong to the people
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||||
// who put them in.
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||||
//
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||||
// Undo covers the first second of it — "↶ dealing the hand" is one tap — but only
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// while the action history is still there. It lives in memory, so a dealer who
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||||
// refreshes the page mid-hand, or who is three calls in, has nothing.
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||||
//
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||||
// What is deliberately kept: the button, the blinds, the straddle and anyone
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||||
// posting in. A misdeal is the *same* hand dealt again, not the next one.
|
||||
takeHandBack(state) {
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||||
const returned = [];
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||||
state.seats.forEach((player, index) => {
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const back = this.round(this.committed(player) + (Number(player.amountOverride) || 0));
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||||
if (back > 0) {
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player.stack = this.round(this.stackOf(state, player) + back);
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returned.push({ index, name: HoldemState.displayName(player, index), amount: back });
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||||
}
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||||
player.committed = 0;
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||||
player.amountOverride = null;
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||||
player.hasActed = false;
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player.folded = false;
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||||
player.cards = ["", ""];
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||||
});
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||||
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||||
state.bettingOpen = false;
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||||
state.street = "preflop";
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||||
state.currentBet = 0;
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||||
state.lastRaiseSize = 0;
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||||
state.actingSeatIndex = null;
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||||
state.streetAggressorIndex = null;
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||||
state.handAggressorIndex = null;
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// Nothing was posted, as far as the next rotation is concerned: the hand this
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// would have counted as is being dealt again from the same button.
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state.postedBlinds = null;
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state.postedStraddles = [];
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||||
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return {
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returned,
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||||
total: this.round(returned.reduce((sum, row) => sum + row.amount, 0)),
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||||
};
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||||
},
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||||
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||||
// Pulls the blinds back off the table and posts them again from wherever the
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||||
// button and the blind assignment now say they belong. Refunding first is what
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||||
// keeps the chip count straight when the button gets passed round three or four
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||||
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||||
@@ -54,7 +54,10 @@ const HandHistoryExport = {
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||||
rows.push(["Player", "Paid In", "Won", "Net", "Bought In", "Chips Now", "Up/Down", "Notes"]);
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||||
standings.forEach(row => {
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rows.push([
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||||
row.name,
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||||
// Somebody who has gone home is marked in the file the same way the
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||||
// panel marks them, because this is the copy that gets read at the
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// end of the night when nobody remembers who has already been paid.
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row.cashedOut ? `${row.name} (paid out)` : row.name,
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||||
Money.forSheet(row.in),
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Money.forSheet(row.won),
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Money.forSheet(row.net),
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||||
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||||
@@ -56,6 +56,35 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
},
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||||
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||||
onSeatLongPress: index => SeatMenu.open(state, seatMenuHooks, index),
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||||
|
||||
// The waiting list, from the Session panel and from an empty chair's menu.
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||||
// The state change goes inside runUndoable, not before it: the snapshot is
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||||
// taken as the first thing that happens, so anything done ahead of it is
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||||
// already baked into what Undo would restore.
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||||
seatWaiting: (id, index) => {
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||||
const entry = (state.waitingList || []).find(row => row.id === id);
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||||
const seat = state.seats[index];
|
||||
if (!entry || !seat) {
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||||
Toast.show("They aren't on the list any more.", { duration: 3000 });
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||||
hooks.rerender();
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||||
return;
|
||||
}
|
||||
const occupied = HoldemState.seatInPlay(seat);
|
||||
if (occupied) {
|
||||
Toast.show(`${HoldemState.displayName(seat, index)} is already in that seat.`, { duration: 3500 });
|
||||
hooks.rerender();
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||||
return;
|
||||
}
|
||||
runUndoable(`${entry.name} takes seat ${index + 1}. Add their chips when they buy in.`,
|
||||
() => HoldemState.seatFromWaitingList(state, id, index));
|
||||
},
|
||||
|
||||
dropWaiting: id => {
|
||||
const entry = (state.waitingList || []).find(row => row.id === id);
|
||||
if (!entry) return;
|
||||
runUndoable(`${entry.name} taken off the waiting list.`,
|
||||
() => HoldemState.removeFromWaitingList(state, id));
|
||||
},
|
||||
onGiveButton: index => seatMenuHooks.makeDealer(index),
|
||||
};
|
||||
|
||||
@@ -96,6 +125,39 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
});
|
||||
},
|
||||
|
||||
// Somebody is done for the night. The dealer counts their chips out, the chair
|
||||
// opens, and both halves of what happened stay on the record — the cash the box
|
||||
// took from them, and the chips it handed back. Wiping the seat by hand did
|
||||
// neither: it left the bank check declaring their whole stack missing for the
|
||||
// rest of the night.
|
||||
cashOut: async index => {
|
||||
const allowed = HoldemState.canCashOut(state, index);
|
||||
if (!allowed.ok) {
|
||||
Toast.show(allowed.reason, { duration: 4000 });
|
||||
return;
|
||||
}
|
||||
|
||||
const preview = HoldemState.cashOutPreview(state, index);
|
||||
const result = preview.net === 0
|
||||
? "even for the night"
|
||||
: preview.net > 0
|
||||
? `up ${Money.format(preview.net)}`
|
||||
: `down ${Money.format(Math.abs(preview.net))}`;
|
||||
const chips = preview.breakdown ? ` — ${preview.breakdown}` : "";
|
||||
|
||||
const ok = await Dialog.confirm({
|
||||
title: `Cash out ${preview.name}?`,
|
||||
message: `Count out ${Money.format(preview.chips)}${chips}. They bought in for ` +
|
||||
`${Money.format(preview.boughtIn)}, so they leave ${result}. The chair opens up, and the ` +
|
||||
`night's record keeps both their buy-in and this payout so the bank still balances.`,
|
||||
confirmLabel: `Pay ${Money.format(preview.chips)}`,
|
||||
});
|
||||
if (!ok) return;
|
||||
|
||||
runUndoable(`${preview.name} cashed out for ${Money.format(preview.chips)}.`,
|
||||
() => HoldemState.cashOut(state, index));
|
||||
},
|
||||
|
||||
// Two players change chairs. Undoable like every other seat action, because a
|
||||
// swap is easy to aim wrong and the seats look alike at a glance.
|
||||
swapSeats: (from, to) => {
|
||||
@@ -304,12 +366,11 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
// in progress. Shrinking the table throws these away permanently, and it also
|
||||
// orphans them in the session standings, where they keep their winnings but lose
|
||||
// the stack and buy-in the settle-up is worked out from.
|
||||
const seatHasSomeoneIn = player =>
|
||||
!!(player.name && player.name.trim()) ||
|
||||
player.inHand ||
|
||||
(Number(player.stack) || 0) > 0 ||
|
||||
(Number(player.buyIns) || 0) > 0 ||
|
||||
(Number(player.amountOverride) || 0) > 0;
|
||||
// One question, asked in one place. This predicate existed here, in the seat menu,
|
||||
// in the action bar and twice in the state module, in four slightly different
|
||||
// spellings — and a chair that counts as occupied for the waiting list but empty
|
||||
// for the seat count is how somebody's chips get thrown away.
|
||||
const seatHasSomeoneIn = player => HoldemState.seatInPlay(player);
|
||||
|
||||
document.getElementById("seatCountInput").addEventListener("change", async e => {
|
||||
const requested = Math.max(2, Math.min(24, Math.floor(Number(e.target.value)) || state.seatCount));
|
||||
@@ -368,6 +429,59 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
Render.renderAll();
|
||||
});
|
||||
|
||||
// A misdeal. Everything in the middle goes back to whoever put it there, and the
|
||||
// same button deals the same hand again.
|
||||
// The seats holding the table's starting stack, written down as cash taken.
|
||||
document.getElementById("bankRecordBuyInsBtn").addEventListener("click", async () => {
|
||||
const starting = HoldemState.seatsOwingCash(state).filter(row => row.fromStartingStack);
|
||||
if (starting.length === 0) return;
|
||||
const total = Money.round(starting.reduce((sum, row) => sum + row.chips, 0));
|
||||
|
||||
const ok = await Dialog.confirm({
|
||||
title: `Write down ${Money.format(total)} taken?`,
|
||||
message: `${starting.map(row => `${row.name} ${Money.format(row.chips)}`).join(", ")} — the starting stack ` +
|
||||
`each of them is playing with. Only do this if the cash is actually in the box.`,
|
||||
confirmLabel: "Write it down",
|
||||
});
|
||||
if (!ok) return;
|
||||
|
||||
runUndoable(`${Money.format(total)} recorded from ${starting.length} ${starting.length === 1 ? "player" : "players"}.`,
|
||||
() => HoldemState.recordStartingBuyIns(state));
|
||||
});
|
||||
|
||||
document.getElementById("waitingListForm").addEventListener("submit", e => {
|
||||
e.preventDefault();
|
||||
const field = document.getElementById("waitingNameInput");
|
||||
const name = field.value.trim();
|
||||
if (!name) return;
|
||||
field.value = "";
|
||||
runUndoable(`${name} added to the waiting list.`, () => HoldemState.addToWaitingList(state, name));
|
||||
field.focus();
|
||||
});
|
||||
|
||||
document.getElementById("misdealBtn").addEventListener("click", async () => {
|
||||
const inPlay = HoldemState.unresolvedContributions(state);
|
||||
const acted = state.seats.filter(p => p.hasActed).length;
|
||||
|
||||
const ok = await Dialog.confirm({
|
||||
title: "Misdeal — take the hand back?",
|
||||
message: inPlay > Betting.EPSILON_CHIPS
|
||||
? `${Money.format(inPlay)} goes back to the players who put it in, cards are cleared, and the same ` +
|
||||
`button deals again.${acted > 1 ? " Note that most rooms let a deal stand once two players have acted." : ""}`
|
||||
: "Cards are cleared and the same button deals again. Nothing has been put in yet, so no chips move.",
|
||||
confirmLabel: "Take it back",
|
||||
});
|
||||
if (!ok) return;
|
||||
|
||||
// The label is both the toast a dealer reads now and the words on the undo
|
||||
// control afterwards, so it says what happened to the money rather than naming
|
||||
// the ruling: "the misdeal" told a table nothing about where their chips went.
|
||||
const label = inPlay > Betting.EPSILON_CHIPS
|
||||
? `Misdeal — ${Money.format(inPlay)} returned, same button deals again.`
|
||||
: "Misdeal — nothing was in yet, same button deals again.";
|
||||
runUndoable(label, () => Betting.takeHandBack(state));
|
||||
});
|
||||
|
||||
document.getElementById("nextHandBtn").addEventListener("click", async () => {
|
||||
// Moving on wipes every seat's contribution, so an unresolved pot is simply
|
||||
// destroyed — measured at a four-handed table, pressing this with $8 in the
|
||||
|
||||
@@ -33,6 +33,7 @@ const Render = {
|
||||
this.renderNotes();
|
||||
this.updatePotBadge();
|
||||
this.renderSetupFields();
|
||||
this.renderHeaderActions();
|
||||
this.renderTableHint();
|
||||
this.renderStandings();
|
||||
this.renderHandHistory();
|
||||
@@ -62,6 +63,16 @@ const Render = {
|
||||
if (taken > 0) hint.textContent = `Taken so far tonight: ${Money.format(taken)}.`;
|
||||
},
|
||||
|
||||
// Misdeal is only a thing you can call on a hand that is out. Before the deal there
|
||||
// is nothing to take back, and afterwards the header would be offering to unwind a
|
||||
// hand that has already been paid — so the button comes and goes with the hand
|
||||
// rather than sitting there all night waiting to be pressed by accident.
|
||||
renderHeaderActions() {
|
||||
const misdeal = document.getElementById("misdealBtn");
|
||||
if (!misdeal) return;
|
||||
misdeal.hidden = !this.state.bettingOpen;
|
||||
},
|
||||
|
||||
// Whether this device can actually drag a seat. HTML5 drag events are never
|
||||
// generated from a touch screen, so on a phone the last clause of the hint below
|
||||
// described something impossible — on the device the rest of the sentence was
|
||||
@@ -925,14 +936,20 @@ const Render = {
|
||||
const list = document.getElementById("colourUpList");
|
||||
if (!host || !list) return;
|
||||
|
||||
// What each player is holding, asked the same way the felt asks it — which
|
||||
// includes the table's starting stack standing in for a seat that has never
|
||||
// been given one. Reading `player.stack` here meant that a table opened the
|
||||
// ordinary way, with "everyone starts with 200", showed an empty colour-up
|
||||
// panel: nobody to count out, at the table where every single stack is a
|
||||
// round number made of the largest chips there are.
|
||||
const legend = this.state.chipLegend || [];
|
||||
const rows = this.state.seats
|
||||
.map((player, index) => ({ player, index }))
|
||||
.filter(({ player }) => Betting.round(Number(player.stack) || 0) > 0)
|
||||
.map(({ player, index }) => ({
|
||||
.map((player, index) => ({ player, index, held: HoldemState.chipsHeldBy(this.state, player) }))
|
||||
.filter(({ held }) => held > 0)
|
||||
.map(({ player, index, held }) => ({
|
||||
name: HoldemState.displayName(player, index),
|
||||
stack: Betting.round(Number(player.stack) || 0),
|
||||
chips: Money.formatChipBreakdown(Number(player.stack) || 0, legend),
|
||||
stack: held,
|
||||
chips: Money.formatChipBreakdown(held, legend),
|
||||
}))
|
||||
.filter(row => row.chips);
|
||||
|
||||
@@ -1012,7 +1029,14 @@ const Render = {
|
||||
const template = document.getElementById("standingsRowTemplate");
|
||||
standings.forEach(row => {
|
||||
const node = template.content.firstElementChild.cloneNode(true);
|
||||
node.querySelector(".standingsName").textContent = row.name;
|
||||
// Somebody who has gone home is still on the list — they played, and the
|
||||
// box took their cash — but the number beside them is money already handed
|
||||
// over, not chips waiting to be counted. Marked, or a dealer settling up at
|
||||
// 2am pays them twice.
|
||||
node.classList.toggle("standingsGone", !!row.cashedOut);
|
||||
node.querySelector(".standingsName").textContent = row.cashedOut
|
||||
? `${row.name} · paid out`
|
||||
: row.name;
|
||||
node.querySelector(".standingsIn").textContent = Money.format(row.in);
|
||||
node.querySelector(".standingsWon").textContent = Money.format(row.won);
|
||||
|
||||
@@ -1040,9 +1064,63 @@ const Render = {
|
||||
|
||||
this.renderBankReconciliation();
|
||||
this.renderSettleUp(standings);
|
||||
this.renderWaitingList();
|
||||
this.renderStorageWarning();
|
||||
},
|
||||
|
||||
// Who is standing behind the chairs, in the order they turned up. Each one carries
|
||||
// the two things a dealer does with them: sit them down, or take them off the list
|
||||
// because they've gone to the bar.
|
||||
renderWaitingList() {
|
||||
const list = document.getElementById("waitingList");
|
||||
const hint = document.getElementById("waitingEmptyHint");
|
||||
if (!list) return;
|
||||
|
||||
const waiting = this.state.waitingList || [];
|
||||
const open = HoldemState.openSeats(this.state);
|
||||
list.innerHTML = "";
|
||||
hint.hidden = waiting.length > 0;
|
||||
|
||||
waiting.forEach((entry, position) => {
|
||||
const row = document.createElement("li");
|
||||
row.className = "waitingRow";
|
||||
|
||||
const name = document.createElement("span");
|
||||
name.className = "waitingName";
|
||||
name.textContent = entry.name;
|
||||
row.appendChild(name);
|
||||
|
||||
// Only the person at the front is offered a seat, because a list nobody
|
||||
// keeps in order is just a pile of names — and jumping the queue is the
|
||||
// thing the dealer gets shouted at for.
|
||||
if (position === 0 && open.length > 0) {
|
||||
const seat = document.createElement("button");
|
||||
seat.type = "button";
|
||||
seat.className = "holdemBtn holdemBtnSmall waitingSeatBtn";
|
||||
seat.textContent = `Seat ${open[0] + 1}`;
|
||||
seat.title = `Sit ${entry.name} in seat ${open[0] + 1}`;
|
||||
seat.addEventListener("click", () => this.hooks.seatWaiting(entry.id, open[0]));
|
||||
row.appendChild(seat);
|
||||
} else if (position === 0) {
|
||||
const full = document.createElement("span");
|
||||
full.className = "waitingNote";
|
||||
full.textContent = "table full";
|
||||
row.appendChild(full);
|
||||
}
|
||||
|
||||
const drop = document.createElement("button");
|
||||
drop.type = "button";
|
||||
drop.className = "holdemBtn holdemBtnSmall holdemBtnGhost waitingDropBtn";
|
||||
drop.textContent = "✕";
|
||||
drop.setAttribute("aria-label", `Take ${entry.name} off the waiting list`);
|
||||
drop.title = `Take ${entry.name} off the list`;
|
||||
drop.addEventListener("click", () => this.hooks.dropWaiting(entry.id));
|
||||
row.appendChild(drop);
|
||||
|
||||
list.appendChild(row);
|
||||
});
|
||||
},
|
||||
|
||||
// A toast is a moment; this table not being saved is a fact about the rest of the
|
||||
// night. It sits at the top of the panel a dealer opens to check the money, and it
|
||||
// stays there, because the raise pad dismisses toasts and the one time this warning
|
||||
@@ -1169,25 +1247,66 @@ const Render = {
|
||||
}
|
||||
}
|
||||
|
||||
// Chips handed back to people who have gone home. The third way money leaves
|
||||
// this table on purpose, and the one a dealer is asked about most: "where did
|
||||
// Ann's four hundred go?"
|
||||
const paidRow = document.getElementById("bankPaidOutRow");
|
||||
if (paidRow) {
|
||||
paidRow.hidden = !(bank.paidOut > 0);
|
||||
if (bank.paidOut > 0) {
|
||||
document.getElementById("bankPaidOut").textContent = Money.format(bank.paidOut);
|
||||
}
|
||||
}
|
||||
|
||||
const verdict = document.getElementById("bankReconcileVerdict");
|
||||
// What has left the table on purpose, whichever way it went.
|
||||
const accountedFor = [
|
||||
bank.discarded > 0 ? `${Money.format(bank.discarded)} taken off it` : null,
|
||||
bank.raked > 0 ? `${Money.format(bank.raked)} in the house's cut` : null,
|
||||
bank.paidOut > 0 ? `${Money.format(bank.paidOut)} paid out to players who have left` : null,
|
||||
].filter(Boolean);
|
||||
if (bank.balanced) {
|
||||
verdict.textContent = accountedFor.length > 0
|
||||
? `Balanced — the cash covers every chip on the table, once the ${accountedFor.join(" and the ")} is counted.`
|
||||
: "Balanced — the cash covers every chip on the table.";
|
||||
} else if (bank.difference > 0) {
|
||||
verdict.textContent =
|
||||
`${Money.format(bank.difference)} more in chips than cash taken. Someone's rebuy probably wasn't recorded — the box will be short at cash-out.`;
|
||||
// Name them. "Somebody's rebuy wasn't recorded" is true and useless; the
|
||||
// dealer's next move is to go to a particular seat, and the tool knows
|
||||
// which. The commonest cause by far is the table's own starting stack:
|
||||
// seats holding chips that were never bought, because "everyone starts
|
||||
// with 200" is how a night opens.
|
||||
const owing = HoldemState.seatsOwingCash(this.state);
|
||||
const names = owing.map(row => row.name);
|
||||
const who = names.length === 1
|
||||
? names[0]
|
||||
: `${names.slice(0, -1).join(", ")} and ${names[names.length - 1]}`;
|
||||
verdict.textContent = owing.length > 0
|
||||
? `${Money.format(bank.difference)} more in chips than cash taken. ${who} ` +
|
||||
`${owing.length === 1 ? "is" : "are"} holding chips with no buy-in written down.`
|
||||
: `${Money.format(bank.difference)} more in chips than cash taken. Someone's rebuy probably wasn't recorded — the box will be short at cash-out.`;
|
||||
} else {
|
||||
verdict.textContent =
|
||||
`${Money.format(Math.abs(bank.difference))} more cash than chips in play. Someone has paid for chips they haven't been given.`;
|
||||
}
|
||||
verdict.classList.toggle("bankBalanced", bank.balanced);
|
||||
verdict.classList.toggle("bankOff", !bank.balanced);
|
||||
|
||||
// One tap for the seats that are only holding the table's starting stack —
|
||||
// which is the dealer's own instruction, said once in the setup panel, rather
|
||||
// than the tool inventing cash. Anybody else's unrecorded rebuy is named in the
|
||||
// sentence above and left to them, because only they know what it was.
|
||||
const record = document.getElementById("bankRecordBuyInsBtn");
|
||||
if (record) {
|
||||
const starting = HoldemState.seatsOwingCash(this.state).filter(row => row.fromStartingStack);
|
||||
const total = Money.round(starting.reduce((sum, row) => sum + row.chips, 0));
|
||||
record.hidden = starting.length === 0;
|
||||
if (starting.length > 0) {
|
||||
record.textContent = `Take ${Money.format(total)} from ${starting.length} ${starting.length === 1 ? "player" : "players"}`;
|
||||
record.title = starting.length === 1
|
||||
? `Write down ${Money.format(total)} taken from ${starting[0].name}`
|
||||
: `Write down the starting stack as cash taken from ${starting.map(row => row.name).join(", ")}`;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// ---- Hand counter + history ----
|
||||
|
||||
@@ -47,6 +47,27 @@ const SeatMenu = {
|
||||
run: () => this.hooks.toggleDealtIn(index),
|
||||
});
|
||||
|
||||
// An empty chair with people waiting: the dealer taps the chair somebody is
|
||||
// about to sit in, which is what their hand is doing anyway. Only the front of
|
||||
// the queue is offered, for the same reason the panel only offers them — a list
|
||||
// that isn't kept in order is just a pile of names.
|
||||
const waiting = (this.state.waitingList || [])[0];
|
||||
const emptyChair = !HoldemState.seatInPlay(player);
|
||||
if (waiting && emptyChair) {
|
||||
actions.push({
|
||||
label: `Seat ${waiting.name}`,
|
||||
className: "menuAccent",
|
||||
run: () => this.hooks.seatWaiting(waiting.id, index),
|
||||
});
|
||||
}
|
||||
|
||||
// Leaving for the night, which is a different thing from sitting out a hand:
|
||||
// the chips go back over the rail and the chair opens. Offered only for a seat
|
||||
// that has somebody in it, since an empty chair has nobody to pay.
|
||||
if (HoldemState.seatInPlay(player)) {
|
||||
actions.push({ label: "Cash out…", run: () => this.hooks.cashOut(index) });
|
||||
}
|
||||
|
||||
if (!this.state.dedicatedDealer && index !== this.state.dealerSeatIndex) {
|
||||
actions.push({ label: "Give the button", run: () => this.hooks.makeDealer(index) });
|
||||
}
|
||||
|
||||
@@ -110,6 +110,15 @@ const HoldemState = {
|
||||
// What it has taken so far tonight. A session total, not a per-hand one:
|
||||
// it is the number the box is checked against at the end.
|
||||
rakeTaken: 0,
|
||||
// People who have taken their chips and gone. Kept for the night rather
|
||||
// than forgotten with the seat: the box took their cash and paid it back
|
||||
// out, and both halves have to stay on the record or the bank check reads
|
||||
// as a shortfall for the rest of the evening.
|
||||
cashedOut: [],
|
||||
// People standing behind the chairs. A dealer at a full table keeps this
|
||||
// list on a napkin; keeping it here means the tool can offer the next seat
|
||||
// that opens to whoever has been waiting longest.
|
||||
waitingList: [],
|
||||
// Which seats actually put a straddle out when the hand was dealt, so the
|
||||
// felt can badge them. Read off the deal rather than worked out again
|
||||
// later, the same way the posted blinds are.
|
||||
@@ -228,6 +237,27 @@ const HoldemState = {
|
||||
noFlopNoDrop: rake.noFlopNoDrop !== false,
|
||||
};
|
||||
parsed.rakeTaken = Math.max(0, Money.round(Number(parsed.rakeTaken) || 0));
|
||||
parsed.waitingList = Array.isArray(parsed.waitingList)
|
||||
? parsed.waitingList
|
||||
.map(row => (typeof row === "string" ? { id: null, name: row } : row))
|
||||
.filter(row => row && String(row.name || "").trim())
|
||||
.map(row => ({
|
||||
id: row.id || this.makeId("waiting"),
|
||||
name: String(row.name).trim().slice(0, 24),
|
||||
addedAt: Number(row.addedAt) || 0,
|
||||
}))
|
||||
: [];
|
||||
parsed.cashedOut = Array.isArray(parsed.cashedOut)
|
||||
? parsed.cashedOut
|
||||
.filter(row => row && row.id)
|
||||
.map(row => ({
|
||||
id: row.id,
|
||||
name: String(row.name || "").slice(0, 40),
|
||||
buyIns: Math.max(0, Money.round(Number(row.buyIns) || 0)),
|
||||
chips: Math.max(0, Money.round(Number(row.chips) || 0)),
|
||||
at: Number(row.at) || 0,
|
||||
}))
|
||||
: [];
|
||||
if (!Array.isArray(parsed.postedStraddles)) parsed.postedStraddles = [];
|
||||
|
||||
// A table saved before dealing and betting were separate has no flag, and
|
||||
@@ -753,6 +783,15 @@ const HoldemState = {
|
||||
// Cash bought in and chips currently in front don't come from the hand log at
|
||||
// all, so they're read off the seat rather than summed — a rebuy isn't a hand.
|
||||
const seatById = new Map(state.seats.map(p => [p.id, p]));
|
||||
// And for anyone who has gone home, off the record their cash-out left behind.
|
||||
// Without this they read as a player who bought in for nothing and is holding
|
||||
// nothing, in the very list the dealer settles the night from.
|
||||
const goneById = new Map((state.cashedOut || []).map(row => [row.id, row]));
|
||||
|
||||
goneById.forEach((row, id) => {
|
||||
if (totals.has(id)) return;
|
||||
totals.set(id, { id, name: row.name, in: 0, won: 0 });
|
||||
});
|
||||
|
||||
// Anyone who has money in the game belongs in the settle-up, whether or not
|
||||
// they've been in a logged hand yet. Building the list from the hand log alone
|
||||
@@ -764,7 +803,7 @@ const HoldemState = {
|
||||
if (totals.has(player.id)) return;
|
||||
const hasMoneyInPlay =
|
||||
(Number(player.buyIns) || 0) > 0 ||
|
||||
(Number(player.stack) || 0) > 0 ||
|
||||
this.chipsHeldBy(state, player) > 0 ||
|
||||
(Number(player.amountOverride) || 0) > 0 ||
|
||||
(Number(player.committed) || 0) > 0;
|
||||
if (!hasMoneyInPlay) return;
|
||||
@@ -774,8 +813,16 @@ const HoldemState = {
|
||||
return Array.from(totals.values())
|
||||
.map(t => {
|
||||
const seat = seatById.get(t.id);
|
||||
const boughtIn = seat ? Money.round(Number(seat.buyIns) || 0) : 0;
|
||||
const chipsNow = seat ? Money.round(Number(seat.stack) || 0) : 0;
|
||||
const gone = goneById.get(t.id);
|
||||
const boughtIn = seat
|
||||
? Money.round(Number(seat.buyIns) || 0)
|
||||
: (gone ? gone.buyIns : 0);
|
||||
// What a departed player is "holding" is what the box handed them on
|
||||
// the way out. It is no longer on the table, so it is marked as paid
|
||||
// rather than counted again at the end of the night.
|
||||
const chipsNow = seat
|
||||
? this.chipsHeldBy(state, seat)
|
||||
: (gone ? gone.chips : 0);
|
||||
// Chips already pushed into the hand in progress are still this
|
||||
// player's money until it's won. Leaving them out makes the cash
|
||||
// position disagree with the hand log for as long as a hand is open —
|
||||
@@ -806,6 +853,10 @@ const HoldemState = {
|
||||
// a $340 stack read as "$140" at the exact moment cash changed
|
||||
// hands.
|
||||
chipsInFront: Money.round(chipsNow + inFrontOfThem),
|
||||
// Set once they have taken their chips and left, so the panel and
|
||||
// the export can say so rather than showing a player still sitting
|
||||
// there with a stack.
|
||||
cashedOut: !!gone && !seat,
|
||||
cashPosition: Money.round(chipsNow + inFrontOfThem - boughtIn),
|
||||
notes,
|
||||
};
|
||||
@@ -838,6 +889,136 @@ const HoldemState = {
|
||||
//
|
||||
// Chips in play counts everything a player could hand back: what's in front of
|
||||
// them and what's in the middle waiting to be won.
|
||||
// ---- The people standing behind the chairs ----
|
||||
//
|
||||
// A full home game always has a couple of them, and the list lives on a napkin or
|
||||
// in the dealer's head — which is where the argument comes from an hour later about
|
||||
// who said they were next. Kept in order of arrival, because that is the only
|
||||
// ordering anybody has ever agreed to.
|
||||
|
||||
addToWaitingList(state, name) {
|
||||
const trimmed = String(name || "").trim().slice(0, 24);
|
||||
if (!trimmed) return null;
|
||||
if (!Array.isArray(state.waitingList)) state.waitingList = [];
|
||||
const entry = { id: this.makeId("waiting"), name: trimmed, addedAt: Date.now() };
|
||||
state.waitingList.push(entry);
|
||||
return entry;
|
||||
},
|
||||
|
||||
removeFromWaitingList(state, id) {
|
||||
if (!Array.isArray(state.waitingList)) return null;
|
||||
const index = state.waitingList.findIndex(row => row.id === id);
|
||||
if (index < 0) return null;
|
||||
return state.waitingList.splice(index, 1)[0];
|
||||
},
|
||||
|
||||
// Chairs with nobody in them, in seat order. What "a seat has opened" means, and
|
||||
// the same question the deal prompt answers when it counts the players.
|
||||
openSeats(state) {
|
||||
return state.seats
|
||||
.map((player, index) => ({ player, index }))
|
||||
.filter(({ player }) => !this.seatInPlay(player))
|
||||
.map(({ index }) => index);
|
||||
},
|
||||
|
||||
// Sit the next person down. Their name goes on the chair and nothing else does:
|
||||
// they haven't bought in yet, and guessing a stack for them would put chips on the
|
||||
// table that nobody has paid for — which is the one thing the bank check exists to
|
||||
// catch.
|
||||
seatFromWaitingList(state, id, index) {
|
||||
const seat = state.seats[index];
|
||||
if (!seat) return { ok: false, reason: "There's no such seat." };
|
||||
if (this.seatInPlay(seat)) {
|
||||
return { ok: false, reason: `${this.displayName(seat, index)} is already in that seat.` };
|
||||
}
|
||||
const entry = this.removeFromWaitingList(state, id);
|
||||
if (!entry) return { ok: false, reason: "They aren't on the list any more." };
|
||||
|
||||
seat.name = entry.name;
|
||||
// Not dealt in and holding nothing: the next thing that happens is the dealer
|
||||
// taking their money, and Add chips is what says so.
|
||||
seat.inHand = false;
|
||||
return { ok: true, name: entry.name, index };
|
||||
},
|
||||
|
||||
// ---- Somebody leaving with their chips ----
|
||||
//
|
||||
// The most ordinary thing that happens at a home game after midnight, and the tool
|
||||
// had nothing for it. A dealer's only way to free the chair was to wipe the seat by
|
||||
// hand, and then the bank check — which adds up cash taken against chips on the
|
||||
// table — declared the departing player's whole stack missing: "someone has paid
|
||||
// for chips they haven't been given", for the rest of the night. Wiping their
|
||||
// buy-in as well silenced it, at the price of losing their night from the standings
|
||||
// and the file the dealer hands over.
|
||||
//
|
||||
// Cashing out is two facts, and both have to survive the empty chair: the box took
|
||||
// their cash, and the box paid their chips back out.
|
||||
|
||||
// Can this seat be cashed out right now?
|
||||
canCashOut(state, index) {
|
||||
const player = state.seats[index];
|
||||
if (!player) return { ok: false, reason: "There's nobody in that seat." };
|
||||
const inPot = Money.round((Number(player.committed) || 0) + (Number(player.amountOverride) || 0));
|
||||
if (inPot > 0) {
|
||||
return {
|
||||
ok: false,
|
||||
// Paying someone out with money still in the middle would either take
|
||||
// chips out of a pot other people can win, or hand them chips twice.
|
||||
reason: `${this.displayName(player, index)} has ${Money.format(inPot)} in the pot. Finish the hand first.`,
|
||||
};
|
||||
}
|
||||
return { ok: true };
|
||||
},
|
||||
|
||||
// What the dealer counts out, and what the seat's night comes to.
|
||||
cashOutPreview(state, index) {
|
||||
const player = state.seats[index];
|
||||
if (!player) return null;
|
||||
// Betting owns the answer to "what is this seat holding" — including the rule
|
||||
// that a seat which has never been given a stack is holding the table's
|
||||
// starting one. Asking it rather than working it out again here: the first
|
||||
// draft of this did, read `Number(null)` as a perfectly good zero, and offered
|
||||
// to pay a player nothing.
|
||||
const chips = Money.round(Math.max(0, Betting.stackOf(state, player)));
|
||||
const boughtIn = Money.round(Math.max(0, Number(player.buyIns) || 0));
|
||||
return {
|
||||
index,
|
||||
name: this.displayName(player, index),
|
||||
chips,
|
||||
boughtIn,
|
||||
// Their result for the night, in the direction a banker says it: positive
|
||||
// means the box is paying out more than it took from them.
|
||||
net: Money.round(chips - boughtIn),
|
||||
breakdown: Money.formatChipBreakdown(chips, state.chipLegend),
|
||||
};
|
||||
},
|
||||
|
||||
// Hand them their chips and free the chair, keeping both halves on the record.
|
||||
cashOut(state, index) {
|
||||
const allowed = this.canCashOut(state, index);
|
||||
if (!allowed.ok) return allowed;
|
||||
|
||||
const preview = this.cashOutPreview(state, index);
|
||||
const leavingId = state.seats[index].id;
|
||||
if (!Array.isArray(state.cashedOut)) state.cashedOut = [];
|
||||
state.cashedOut.push({
|
||||
id: leavingId,
|
||||
name: preview.name,
|
||||
buyIns: preview.boughtIn,
|
||||
chips: preview.chips,
|
||||
at: Date.now(),
|
||||
});
|
||||
|
||||
// The chair opens for the next player. A fresh id, because the person who had
|
||||
// it has gone and their night is now filed under the old one — reusing it would
|
||||
// merge two people's results the moment somebody new sits down.
|
||||
const seat = this.makePlayer();
|
||||
state.seats[index] = seat;
|
||||
// Anyone owed a hand by this seat is no longer owed one.
|
||||
state.postingIn = (state.postingIn || []).filter(id => id !== leavingId);
|
||||
return { ok: true, ...preview };
|
||||
},
|
||||
|
||||
// ---- The house's cut ----
|
||||
//
|
||||
// A game that takes a rake or a time charge has chips leaving the table every hand,
|
||||
@@ -899,12 +1080,82 @@ const HoldemState = {
|
||||
};
|
||||
},
|
||||
|
||||
// Is anybody actually in this chair? A seat with a name on it, chips in front of
|
||||
// it, cash against it or a hand dealt to it. Empty chairs are not players, which
|
||||
// matters the moment the table's starting stack starts standing in for a seat that
|
||||
// has never been given one — every empty chair would otherwise look like somebody
|
||||
// holding two hundred dollars.
|
||||
seatInPlay(player) {
|
||||
if (!player) return false;
|
||||
return !!(player.name || "").trim() ||
|
||||
(Number(player.buyIns) || 0) > 0 ||
|
||||
(Number(player.stack) || 0) > 0 ||
|
||||
(Number(player.committed) || 0) > 0 ||
|
||||
(Number(player.amountOverride) || 0) > 0 ||
|
||||
player.inHand === true;
|
||||
},
|
||||
|
||||
// What a seat is holding, the way the felt and the betting see it — which includes
|
||||
// the table's starting stack standing in for a seat that has never been given one.
|
||||
//
|
||||
// This is the number the money side of the tool was missing. "Starting stack" is
|
||||
// offered in the setup panel as the ordinary way to open a table, and everything a
|
||||
// dealer looks at — the puck, the bar, what a player can bet — reads it. The bank
|
||||
// check and the standings read `seat.stack` directly instead, which is null for
|
||||
// exactly those seats: measured on a three-handed table with a $200 starting stack
|
||||
// and nobody's own stack set, the felt played for $600 while the bank check said
|
||||
// "no chips in play, balanced" and the standings listed nobody at all.
|
||||
chipsHeldBy(state, player) {
|
||||
if (!this.seatInPlay(player)) return 0;
|
||||
return Math.max(0, Money.round(Betting.stackOf(state, player)));
|
||||
},
|
||||
|
||||
// Seats playing with chips the box has no cash against.
|
||||
//
|
||||
// Two kinds, and they are not the same problem. A seat holding the table's starting
|
||||
// stack has never been given chips of its own — the dealer set "everyone starts
|
||||
// with 200" and sat people down, which is the ordinary way to open a table and the
|
||||
// reason this whole gap existed. A seat with its own stack and no buy-in is a
|
||||
// rebuy somebody forgot to write down, and only the dealer knows what it was.
|
||||
seatsOwingCash(state) {
|
||||
return state.seats
|
||||
.map((player, index) => ({ player, index }))
|
||||
.filter(({ player }) => this.chipsHeldBy(state, player) > 0 &&
|
||||
!((Number(player.buyIns) || 0) > 0))
|
||||
.map(({ player, index }) => ({
|
||||
index,
|
||||
name: this.displayName(player, index),
|
||||
chips: this.chipsHeldBy(state, player),
|
||||
// True when they are holding the table's starting stack rather than one
|
||||
// the dealer typed for them.
|
||||
fromStartingStack: player.stack === null || player.stack === undefined ||
|
||||
String(player.stack).trim() === "",
|
||||
}));
|
||||
},
|
||||
|
||||
// Write down the cash for the seats that are holding the table's starting stack.
|
||||
// Only those: what somebody else's unrecorded rebuy was is a question only the
|
||||
// dealer can answer, and guessing it would be the tool inventing money.
|
||||
recordStartingBuyIns(state) {
|
||||
const owed = this.seatsOwingCash(state).filter(row => row.fromStartingStack);
|
||||
owed.forEach(row => { state.seats[row.index].buyIns = row.chips; });
|
||||
return {
|
||||
seats: owed.length,
|
||||
total: Money.round(owed.reduce((sum, row) => sum + row.chips, 0)),
|
||||
};
|
||||
},
|
||||
|
||||
bankReconciliation(state) {
|
||||
const cashIn = state.seats.reduce((sum, p) => sum + Math.max(0, Number(p.buyIns) || 0), 0);
|
||||
const gone = Array.isArray(state.cashedOut) ? state.cashedOut : [];
|
||||
// Cash the box took from people who have since left counts as taken: it is in
|
||||
// the box, and forgetting it with the seat is what used to make a cash-out read
|
||||
// as a shortfall all night.
|
||||
const cashIn = state.seats.reduce((sum, p) => sum + Math.max(0, Number(p.buyIns) || 0), 0) +
|
||||
gone.reduce((sum, row) => sum + Math.max(0, Number(row.buyIns) || 0), 0);
|
||||
const chipsInPlay = state.seats.reduce(
|
||||
(sum, p) =>
|
||||
sum +
|
||||
Math.max(0, Number(p.stack) || 0) +
|
||||
this.chipsHeldBy(state, p) +
|
||||
Math.max(0, Number(p.committed) || 0) +
|
||||
Math.max(0, Number(p.amountOverride) || 0),
|
||||
0
|
||||
@@ -922,12 +1173,17 @@ const HoldemState = {
|
||||
// for a better reason: the box is supposed to have them.
|
||||
const raked = Math.max(0, Money.round(Number(state.rakeTaken) || 0));
|
||||
|
||||
const difference = Money.round(chipsInPlay + discarded + raked - cashIn);
|
||||
// Chips handed back over the rail. Off the table like the other two, and the
|
||||
// one the dealer can point at when somebody asks where the money went.
|
||||
const paidOut = Money.round(gone.reduce((sum, row) => sum + Math.max(0, Number(row.chips) || 0), 0));
|
||||
|
||||
const difference = Money.round(chipsInPlay + discarded + raked + paidOut - cashIn);
|
||||
return {
|
||||
cashIn: Money.round(cashIn),
|
||||
chipsInPlay: Money.round(chipsInPlay),
|
||||
discarded,
|
||||
raked,
|
||||
paidOut,
|
||||
difference,
|
||||
// Half a cent of float dust isn't a discrepancy worth alarming anyone over.
|
||||
balanced: Math.abs(difference) <= Money.EPSILON,
|
||||
|
||||
@@ -0,0 +1,229 @@
|
||||
// Somebody leaving with their chips.
|
||||
//
|
||||
// The most ordinary thing that happens at a home game after midnight, and the tool had
|
||||
// nothing for it. Freeing the chair meant wiping the seat by hand, and then the bank
|
||||
// check — cash taken against chips on the table — declared the departing player's whole
|
||||
// stack missing for the rest of the night. Wiping their buy-in too silenced it, at the
|
||||
// price of losing their night from the standings and the file the dealer hands over.
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { Money, HoldemState, Betting, makeTable } = require("./load");
|
||||
|
||||
const table = () => {
|
||||
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 200 });
|
||||
["Ann", "Ben", "Cal", "Dee"].forEach((name, i) => {
|
||||
state.seats[i].name = name;
|
||||
state.seats[i].buyIns = 200;
|
||||
});
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("counting them out", () => {
|
||||
test("the preview is what the dealer's hands follow", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
const preview = HoldemState.cashOutPreview(state, 0);
|
||||
assert.equal(preview.name, "Ann");
|
||||
assert.equal(preview.chips, 350, "what they are holding");
|
||||
assert.equal(preview.boughtIn, 200);
|
||||
assert.equal(preview.net, 150, "up for the night");
|
||||
assert.match(preview.breakdown, /\d+×\$\d+/, "and the chips that make it");
|
||||
});
|
||||
|
||||
test("a player who is down reads as down, not as a smaller stack", () => {
|
||||
const state = table();
|
||||
state.seats[1].stack = 60;
|
||||
assert.equal(HoldemState.cashOutPreview(state, 1).net, -140);
|
||||
});
|
||||
|
||||
test("a seat that never set a stack is holding the table's starting stack", () => {
|
||||
const state = table();
|
||||
state.defaultStack = 200;
|
||||
state.seats[2].stack = null;
|
||||
assert.equal(HoldemState.cashOutPreview(state, 2).chips, 200);
|
||||
});
|
||||
});
|
||||
|
||||
describe("what it refuses", () => {
|
||||
test("paying somebody with money still in the middle", () => {
|
||||
const state = table();
|
||||
Betting.beginHand(state);
|
||||
const bb = state.seats.findIndex(p => (Number(p.committed) || 0) > 0);
|
||||
const refusal = HoldemState.canCashOut(state, bb);
|
||||
assert.equal(refusal.ok, false);
|
||||
assert.match(refusal.reason, /in the pot/);
|
||||
// And the refusal is the whole story: nothing moved.
|
||||
assert.equal(HoldemState.cashOut(state, bb).ok, false);
|
||||
assert.equal((state.cashedOut || []).length, 0);
|
||||
assert.ok(state.seats[bb].name, "the seat is untouched");
|
||||
});
|
||||
|
||||
test("an empty chair, which has nobody to pay", () => {
|
||||
const state = table();
|
||||
const refusal = HoldemState.canCashOut(state, 99);
|
||||
assert.equal(refusal.ok, false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the chair afterwards", () => {
|
||||
test("is empty and ready for the next player", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
HoldemState.cashOut(state, 0);
|
||||
const seat = state.seats[0];
|
||||
assert.equal(seat.name, "");
|
||||
assert.equal(seat.stack, null);
|
||||
assert.equal(seat.buyIns, 0);
|
||||
assert.equal(seat.inHand, false);
|
||||
});
|
||||
|
||||
test("belongs to somebody new, so two people's nights can't merge", () => {
|
||||
const state = table();
|
||||
const wasId = state.seats[0].id;
|
||||
HoldemState.cashOut(state, 0);
|
||||
assert.notEqual(state.seats[0].id, wasId);
|
||||
});
|
||||
|
||||
test("and isn't owed the blind the person before them was posting", () => {
|
||||
const state = table();
|
||||
state.postingIn = [state.seats[0].id, state.seats[1].id];
|
||||
HoldemState.cashOut(state, 0);
|
||||
assert.deepEqual(state.postingIn, [state.seats[1].id]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the bank check", () => {
|
||||
test("balanced before, balanced after — the chips went somewhere known", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50;
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
|
||||
HoldemState.cashOut(state, 0);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.paidOut, 350);
|
||||
assert.equal(bank.cashIn, 800, "their buy-in is still cash the box took");
|
||||
assert.equal(bank.chipsInPlay, 450);
|
||||
assert.equal(bank.balanced, true);
|
||||
});
|
||||
|
||||
test("this is the fault it fixes: wiping the seat by hand loses $350", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50; // so the table starts out balanced
|
||||
// What a dealer had to do before: empty the chair themselves.
|
||||
state.seats[0].name = "";
|
||||
state.seats[0].stack = null;
|
||||
state.seats[0].inHand = false;
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.balanced, false);
|
||||
assert.equal(bank.difference, -350, "the tool called it missing money");
|
||||
});
|
||||
|
||||
test("chips that really are missing still show as missing", () => {
|
||||
// Counting a cash-out must not become a way of swallowing a genuine shortfall.
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50; // balanced to start with
|
||||
HoldemState.cashOut(state, 0);
|
||||
state.seats[2].stack = 150; // and now fifty chips have gone astray
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.balanced, false);
|
||||
assert.equal(bank.difference, -50);
|
||||
});
|
||||
|
||||
test("a rake and a cash-out are counted apart", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.rakeTaken = 12;
|
||||
state.seats[1].stack = 38; // the rake came out of Ben's stack
|
||||
HoldemState.cashOut(state, 0);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.raked, 12);
|
||||
assert.equal(bank.paidOut, 350);
|
||||
assert.equal(bank.balanced, true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the record of their night", () => {
|
||||
test("they stay in the standings with what they bought and what they left with", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "Ann", amount: 150 }]);
|
||||
HoldemState.cashOut(state, 0);
|
||||
|
||||
const ann = HoldemState.sessionStandings(state).find(row => row.name === "Ann");
|
||||
assert.ok(ann, "still on the list");
|
||||
assert.equal(ann.boughtIn, 200);
|
||||
assert.equal(ann.chipsInFront, 350, "what the box handed over");
|
||||
assert.equal(ann.cashPosition, 150);
|
||||
assert.equal(ann.cashedOut, true, "and marked, so nobody pays them twice");
|
||||
});
|
||||
|
||||
test("somebody still sitting there is not marked", () => {
|
||||
const state = table();
|
||||
HoldemState.cashOut(state, 0);
|
||||
const ben = HoldemState.sessionStandings(state).find(row => row.name === "Ben");
|
||||
assert.equal(ben.cashedOut, false);
|
||||
});
|
||||
|
||||
test("two people leaving are both kept", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50;
|
||||
HoldemState.cashOut(state, 0);
|
||||
HoldemState.cashOut(state, 1);
|
||||
assert.equal(state.cashedOut.length, 2);
|
||||
assert.equal(HoldemState.bankReconciliation(state).paidOut, 400);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
|
||||
test("a table saved before any of this existed has nobody cashed out", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(table()));
|
||||
delete parsed.cashedOut;
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.deepEqual(migrated.cashedOut, []);
|
||||
assert.equal(HoldemState.bankReconciliation(migrated).paidOut, 0);
|
||||
});
|
||||
|
||||
test("nonsense in a saved record is cleaned up rather than trusted", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(table()));
|
||||
parsed.cashedOut = [
|
||||
{ id: "a", name: "Ann", buyIns: -5, chips: "350", at: "nope" },
|
||||
{ name: "no id" },
|
||||
null,
|
||||
];
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.equal(migrated.cashedOut.length, 1);
|
||||
assert.equal(migrated.cashedOut[0].buyIns, 0);
|
||||
assert.equal(migrated.cashedOut[0].chips, 350);
|
||||
assert.equal(migrated.cashedOut[0].at, 0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the table carries on", () => {
|
||||
test("the next hand deals round the empty chair", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
HoldemState.cashOut(state, 0);
|
||||
HoldemState.startNextHand(state);
|
||||
Betting.beginHand(state);
|
||||
|
||||
assert.equal(state.seats[0].inHand, false, "nobody is in the empty chair");
|
||||
assert.equal(Betting.liveSeats(state).length, 3);
|
||||
assert.ok(state.actingSeatIndex !== null, "somebody is on the clock");
|
||||
});
|
||||
|
||||
test("and the money still adds up once it has", () => {
|
||||
const state = table();
|
||||
state.seats[0].stack = 350;
|
||||
state.seats[1].stack = 50;
|
||||
HoldemState.cashOut(state, 0);
|
||||
HoldemState.startNextHand(state);
|
||||
Betting.beginHand(state);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(Money.round(bank.chipsInPlay + bank.paidOut), bank.cashIn);
|
||||
assert.equal(bank.balanced, true);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,155 @@
|
||||
// Taking a hand back.
|
||||
//
|
||||
// The rulings sheet in this tool has told dealers to redeal since the day it was
|
||||
// written — first card to the wrong seat, a seat entitled to a hand dealt out, one of
|
||||
// the first two cards exposed — and the tool had no way to do it. The only control that
|
||||
// ended a live hand was Next Hand, which says out loud that it takes the money off the
|
||||
// table without paying anybody. That is right for an abandoned pot and wrong for a
|
||||
// misdeal, where the blinds and the calls belong to the people who put them in.
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { Money, Betting, HoldemState, makeTable, chipsOnTable } = require("./load");
|
||||
|
||||
const dealt = (extra = {}) => {
|
||||
const state = makeTable({ seatCount: 6, stack: 200, smallBlind: 5, bigBlind: 10, dealerSeatIndex: 0, ...extra });
|
||||
Betting.beginHand(state);
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("the money", () => {
|
||||
test("goes back to the people who put it in", () => {
|
||||
const state = dealt();
|
||||
const before = state.seats.map(p => Betting.stackOf(state, p) + Betting.committed(p));
|
||||
Betting.takeHandBack(state);
|
||||
assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), before);
|
||||
});
|
||||
|
||||
test("including calls and raises, not just the blinds", () => {
|
||||
const state = dealt();
|
||||
Betting.raiseTo(state, state.actingSeatIndex, 40);
|
||||
Betting.call(state, state.actingSeatIndex);
|
||||
assert.ok(Betting.potSoFar(state) > 50, "there is real money in the middle");
|
||||
|
||||
const taken = Betting.takeHandBack(state);
|
||||
assert.equal(taken.total, 95, "blinds and both wagers");
|
||||
assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), [200, 200, 200, 200, 200, 200]);
|
||||
});
|
||||
|
||||
test("and across streets, once chips have been swept into hand totals", () => {
|
||||
const state = dealt();
|
||||
[3, 4, 5, 0, 1, 2].forEach(seat => {
|
||||
if (state.actingSeatIndex !== null) Betting.call(state, state.actingSeatIndex);
|
||||
});
|
||||
Betting.closeStreet(state);
|
||||
assert.ok(state.seats.some(p => (Number(p.amountOverride) || 0) > 0), "the flop's money is banked");
|
||||
|
||||
Betting.takeHandBack(state);
|
||||
assert.deepEqual(state.seats.map(p => Betting.stackOf(state, p)), [200, 200, 200, 200, 200, 200]);
|
||||
assert.deepEqual(state.seats.map(p => p.amountOverride), [null, null, null, null, null, null]);
|
||||
});
|
||||
|
||||
test("the table has exactly the chips it started with", () => {
|
||||
const fresh = makeTable({ seatCount: 6, stack: 200, smallBlind: 5, bigBlind: 10 });
|
||||
const total = chipsOnTable(fresh);
|
||||
const state = dealt();
|
||||
Betting.raiseTo(state, state.actingSeatIndex, 40);
|
||||
Betting.takeHandBack(state);
|
||||
assert.equal(chipsOnTable(state), total);
|
||||
});
|
||||
|
||||
test("nothing is thrown away — the discard pile doesn't move", () => {
|
||||
const state = dealt();
|
||||
state.discarded = 8;
|
||||
Betting.takeHandBack(state);
|
||||
assert.equal(state.discarded, 8, "a misdeal is not an abandoned pot");
|
||||
});
|
||||
|
||||
test("it says what went back and to whom", () => {
|
||||
const state = dealt();
|
||||
const taken = Betting.takeHandBack(state);
|
||||
assert.equal(taken.returned.length, 2, "the two blinds");
|
||||
assert.deepEqual(taken.returned.map(r => r.amount).sort((a, b) => a - b), [5, 10]);
|
||||
assert.ok(taken.returned.every(r => r.name), "named, because the dealer says it out loud");
|
||||
});
|
||||
});
|
||||
|
||||
describe("the table afterwards", () => {
|
||||
test("is waiting to deal the same hand again", () => {
|
||||
const state = dealt();
|
||||
Betting.takeHandBack(state);
|
||||
assert.equal(state.bettingOpen, false, "the dealer says when");
|
||||
assert.equal(state.street, "preflop");
|
||||
assert.equal(state.actingSeatIndex, null);
|
||||
assert.equal(state.currentBet, 0);
|
||||
});
|
||||
|
||||
test("keeps the button where it was — a misdeal is not the next hand", () => {
|
||||
const state = dealt({ dealerSeatIndex: 3 });
|
||||
const handNumber = state.handNumber;
|
||||
Betting.takeHandBack(state);
|
||||
assert.equal(state.dealerSeatIndex, 3);
|
||||
assert.equal(state.handNumber, handNumber, "no hand has been played");
|
||||
assert.equal((state.handHistory || []).length, 0, "and none is logged");
|
||||
});
|
||||
|
||||
test("keeps the straddle, which was announced and still stands", () => {
|
||||
const state = makeTable({ seatCount: 6, stack: 200, smallBlind: 5, bigBlind: 10 });
|
||||
state.straddleCount = 1;
|
||||
Betting.beginHand(state);
|
||||
assert.deepEqual(state.postedStraddles, [3]);
|
||||
|
||||
Betting.takeHandBack(state);
|
||||
assert.equal(state.straddleCount, 1, "still on for the redeal");
|
||||
assert.deepEqual(state.postedStraddles, [], "but nothing is out there yet");
|
||||
|
||||
Betting.beginHand(state);
|
||||
assert.deepEqual(state.postedStraddles, [3], "and it goes out again");
|
||||
});
|
||||
|
||||
test("clears the cards and the folds, because none of it happened", () => {
|
||||
const state = dealt();
|
||||
state.seats[3].cards = ["As", "Kd"];
|
||||
Betting.fold(state, 3);
|
||||
Betting.takeHandBack(state);
|
||||
assert.deepEqual(state.seats[3].cards, ["", ""]);
|
||||
assert.equal(state.seats[3].folded, false);
|
||||
assert.ok(state.seats.every(p => !p.hasActed));
|
||||
});
|
||||
|
||||
test("deals again cleanly, with the same blinds on the same players", () => {
|
||||
const state = dealt();
|
||||
const first = state.seats.map(p => Betting.committed(p));
|
||||
Betting.takeHandBack(state);
|
||||
Betting.beginHand(state);
|
||||
assert.deepEqual(state.seats.map(p => Betting.committed(p)), first);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the bank still balances", () => {
|
||||
test("through a misdeal and the redeal after it", () => {
|
||||
const state = dealt();
|
||||
state.seats.forEach(p => { p.buyIns = 200; });
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
|
||||
Betting.raiseTo(state, state.actingSeatIndex, 60);
|
||||
Betting.takeHandBack(state);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
|
||||
Betting.beginHand(state);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.balanced, true);
|
||||
assert.equal(bank.cashIn, 1200);
|
||||
});
|
||||
});
|
||||
|
||||
describe("taking back a hand nobody had money in", () => {
|
||||
test("is harmless: no blinds, nothing moves", () => {
|
||||
const state = makeTable({ seatCount: 6, stack: 200, smallBlind: 0, bigBlind: 0 });
|
||||
Betting.beginHand(state);
|
||||
const taken = Betting.takeHandBack(state);
|
||||
assert.equal(taken.total, 0);
|
||||
assert.deepEqual(taken.returned, []);
|
||||
assert.equal(state.bettingOpen, false);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,133 @@
|
||||
// One question, one answer.
|
||||
//
|
||||
// The round before this found the bank check and the standings reading `seat.stack`
|
||||
// where the felt reads the table's starting stack — two parts of the tool disagreeing
|
||||
// about how much money is on the table. This is the sweep that followed: everywhere
|
||||
// else the same two questions get asked, asked the same way.
|
||||
//
|
||||
// "What is this seat holding?" -> HoldemState.chipsHeldBy
|
||||
// "Is anybody in this chair?" -> HoldemState.seatInPlay
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { HoldemState, Betting, SettleUp } = require("./load");
|
||||
|
||||
const openedOnTheDefault = (stack = 200) => {
|
||||
const state = HoldemState.createDefault();
|
||||
HoldemState.resizeSeats(state, 6);
|
||||
state.defaultStack = stack;
|
||||
["Ann", "Ben", "Cal"].forEach((name, i) => {
|
||||
state.seats[i].name = name;
|
||||
state.seats[i].inHand = true;
|
||||
state.seats[i].buyIns = stack;
|
||||
});
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("what a seat is holding", () => {
|
||||
test("is the same number the felt plays with", () => {
|
||||
const state = openedOnTheDefault();
|
||||
state.seats.forEach((player, i) => {
|
||||
if (i > 2) return;
|
||||
assert.equal(HoldemState.chipsHeldBy(state, player), Betting.stackOf(state, player));
|
||||
});
|
||||
});
|
||||
|
||||
test("and is nothing at all for an empty chair", () => {
|
||||
const state = openedOnTheDefault();
|
||||
// Betting's own answer for an empty chair is the table default, because it is
|
||||
// only ever asked about seats that are in a hand. The money side has to ask
|
||||
// about all ten chairs, so it checks whether anybody is in them first.
|
||||
assert.equal(Betting.stackOf(state, state.seats[5]), 200);
|
||||
assert.equal(HoldemState.chipsHeldBy(state, state.seats[5]), 0);
|
||||
});
|
||||
|
||||
test("counts a stack the dealer typed over the table's default", () => {
|
||||
const state = openedOnTheDefault();
|
||||
state.seats[0].stack = 75;
|
||||
assert.equal(HoldemState.chipsHeldBy(state, state.seats[0]), 75);
|
||||
});
|
||||
});
|
||||
|
||||
describe("is anybody in this chair", () => {
|
||||
const empty = () => HoldemState.createDefault().seats[0];
|
||||
|
||||
test("an untouched chair is empty", () => {
|
||||
assert.equal(HoldemState.seatInPlay(empty()), false);
|
||||
assert.equal(HoldemState.seatInPlay(null), false);
|
||||
});
|
||||
|
||||
test("a name, chips, cash, a bet or a dealt hand all count", () => {
|
||||
[
|
||||
["a name", p => { p.name = "Ann"; }],
|
||||
["chips", p => { p.stack = 50; }],
|
||||
["cash taken", p => { p.buyIns = 100; }],
|
||||
["a bet in front of them", p => { p.committed = 5; }],
|
||||
["money already swept in", p => { p.amountOverride = 20; }],
|
||||
["a hand dealt to them", p => { p.inHand = true; }],
|
||||
].forEach(([what, mark]) => {
|
||||
const seat = empty();
|
||||
mark(seat);
|
||||
assert.equal(HoldemState.seatInPlay(seat), true, what);
|
||||
});
|
||||
});
|
||||
|
||||
test("whitespace is not a name", () => {
|
||||
const seat = empty();
|
||||
seat.name = " ";
|
||||
assert.equal(HoldemState.seatInPlay(seat), false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("the parts that used to disagree", () => {
|
||||
test("the open seats and the seat count see the same empty chairs", () => {
|
||||
const state = openedOnTheDefault();
|
||||
// Three players, six chairs.
|
||||
assert.deepEqual(HoldemState.openSeats(state), [3, 4, 5]);
|
||||
const occupied = state.seats.filter(p => HoldemState.seatInPlay(p)).length;
|
||||
assert.equal(occupied + HoldemState.openSeats(state).length, state.seats.length);
|
||||
});
|
||||
|
||||
test("a chair holding only a dealt hand is not offered to the waiting list", () => {
|
||||
// The old test looked at name, buy-ins and stack. A seat marked in-hand with
|
||||
// none of those would have been handed to the next person in the queue, on top
|
||||
// of whoever was already playing it.
|
||||
const state = openedOnTheDefault();
|
||||
state.seats[4].inHand = true;
|
||||
assert.deepEqual(HoldemState.openSeats(state), [3, 5]);
|
||||
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
const result = HoldemState.seatFromWaitingList(state, state.waitingList[0].id, 4);
|
||||
assert.equal(result.ok, false);
|
||||
});
|
||||
|
||||
test("the bank, the standings and the settle-up all price the night the same way", () => {
|
||||
const state = openedOnTheDefault();
|
||||
state.seats[0].stack = 320; // Ann is up
|
||||
state.seats[1].stack = 80; // Ben is down
|
||||
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
const standings = HoldemState.sessionStandings(state);
|
||||
const chipsFromStandings = standings
|
||||
.filter(row => !row.cashedOut)
|
||||
.reduce((sum, row) => sum + row.chipsInFront, 0);
|
||||
|
||||
assert.equal(bank.chipsInPlay, chipsFromStandings, "same chips on the table");
|
||||
assert.equal(bank.balanced, true);
|
||||
|
||||
// And the payments the dealer is told to make add up to the same money.
|
||||
const plan = SettleUp.plan(standings);
|
||||
const owed = standings.reduce((sum, row) => sum + Math.max(0, row.cashPosition), 0);
|
||||
const paid = plan.payments.reduce((sum, row) => sum + row.amount, 0);
|
||||
assert.equal(paid + (plan.shortBy || 0) - (plan.overBy || 0), owed);
|
||||
});
|
||||
|
||||
test("a player still holding the table's starting stack is in all three", () => {
|
||||
const state = openedOnTheDefault();
|
||||
const standings = HoldemState.sessionStandings(state);
|
||||
assert.equal(standings.length, 3);
|
||||
assert.deepEqual(standings.map(row => row.chipsInFront), [200, 200, 200]);
|
||||
assert.equal(HoldemState.bankReconciliation(state).chipsInPlay, 600);
|
||||
assert.deepEqual(SettleUp.plan(standings).payments, [], "everyone is even, so nobody pays anybody");
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,166 @@
|
||||
// The chips the felt plays with are the chips the box is checked against.
|
||||
//
|
||||
// "Starting stack" is offered in the setup panel as the ordinary way to open a table —
|
||||
// "seats without their own stack start here" — and everything a dealer looks at reads
|
||||
// it: the puck, the action bar, what a player is allowed to bet. The money side did
|
||||
// not. It read `seat.stack` directly, which is null for exactly those seats, so a
|
||||
// three-handed table playing for $600 reported no chips in play, a balanced bank and a
|
||||
// standings list with nobody on it.
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { Money, HoldemState, Betting } = require("./load");
|
||||
|
||||
const openedWithStartingStack = (stack = 200, names = ["Ann", "Ben", "Cal"]) => {
|
||||
const state = HoldemState.createDefault();
|
||||
HoldemState.resizeSeats(state, 6);
|
||||
state.defaultStack = stack;
|
||||
names.forEach((name, i) => {
|
||||
state.seats[i].name = name;
|
||||
state.seats[i].inHand = true;
|
||||
});
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("what the table is playing for", () => {
|
||||
test("is what the bank counts", () => {
|
||||
const state = openedWithStartingStack();
|
||||
// What the felt says each of them has.
|
||||
assert.deepEqual(state.seats.slice(0, 3).map(p => Betting.stackOf(state, p)), [200, 200, 200]);
|
||||
assert.equal(HoldemState.bankReconciliation(state).chipsInPlay, 600);
|
||||
});
|
||||
|
||||
test("and the box being empty is a problem it now reports", () => {
|
||||
const bank = HoldemState.bankReconciliation(openedWithStartingStack());
|
||||
assert.equal(bank.cashIn, 0);
|
||||
assert.equal(bank.difference, 600);
|
||||
assert.equal(bank.balanced, false, "six hundred dollars of chips nobody paid for");
|
||||
});
|
||||
|
||||
test("empty chairs are not people holding two hundred dollars", () => {
|
||||
// The starting stack stands in for a seat that hasn't been given one, and every
|
||||
// empty chair is such a seat. Counting them would invent $600 of chips at an
|
||||
// empty table.
|
||||
const state = openedWithStartingStack();
|
||||
assert.equal(HoldemState.bankReconciliation(state).chipsInPlay, 600, "three players, not six chairs");
|
||||
|
||||
const empty = HoldemState.createDefault();
|
||||
empty.defaultStack = 200;
|
||||
assert.equal(HoldemState.bankReconciliation(empty).chipsInPlay, 0);
|
||||
assert.equal(HoldemState.bankReconciliation(empty).balanced, true);
|
||||
});
|
||||
|
||||
test("once the cash is written down it balances", () => {
|
||||
const state = openedWithStartingStack();
|
||||
state.seats.slice(0, 3).forEach(p => { p.buyIns = 200; });
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
|
||||
test("a table where everyone has their own stack is unchanged", () => {
|
||||
const state = HoldemState.createDefault();
|
||||
HoldemState.resizeSeats(state, 4);
|
||||
["Ann", "Ben"].forEach((name, i) => {
|
||||
state.seats[i].name = name;
|
||||
state.seats[i].stack = 150;
|
||||
state.seats[i].buyIns = 150;
|
||||
});
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.chipsInPlay, 300);
|
||||
assert.equal(bank.balanced, true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("who is on the settle-up list", () => {
|
||||
test("everyone holding chips, including the ones holding the table's own stack", () => {
|
||||
const rows = HoldemState.sessionStandings(openedWithStartingStack());
|
||||
assert.deepEqual(rows.map(r => r.name), ["Ann", "Ben", "Cal"]);
|
||||
assert.deepEqual(rows.map(r => r.chipsInFront), [200, 200, 200]);
|
||||
});
|
||||
|
||||
test("with nothing bought in yet, which is the thing to notice", () => {
|
||||
const rows = HoldemState.sessionStandings(openedWithStartingStack());
|
||||
assert.deepEqual(rows.map(r => r.boughtIn), [0, 0, 0]);
|
||||
assert.deepEqual(rows.map(r => r.cashPosition), [200, 200, 200]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("naming the seats the cash is missing for", () => {
|
||||
test("says who, and which kind of missing it is", () => {
|
||||
const state = openedWithStartingStack();
|
||||
state.seats[2].stack = 320; // Cal typed his own: an unrecorded rebuy
|
||||
|
||||
const owing = HoldemState.seatsOwingCash(state);
|
||||
assert.deepEqual(owing.map(row => row.name), ["Ann", "Ben", "Cal"]);
|
||||
assert.deepEqual(owing.map(row => row.fromStartingStack), [true, true, false]);
|
||||
assert.deepEqual(owing.map(row => row.chips), [200, 200, 320]);
|
||||
});
|
||||
|
||||
test("a seat whose buy-in is written down isn't on the list", () => {
|
||||
const state = openedWithStartingStack();
|
||||
state.seats[0].buyIns = 200;
|
||||
assert.deepEqual(HoldemState.seatsOwingCash(state).map(row => row.name), ["Ben", "Cal"]);
|
||||
});
|
||||
|
||||
test("and a table where nothing is owed has nobody on it", () => {
|
||||
const state = openedWithStartingStack();
|
||||
state.seats.slice(0, 3).forEach(p => { p.buyIns = 200; });
|
||||
assert.deepEqual(HoldemState.seatsOwingCash(state), []);
|
||||
});
|
||||
});
|
||||
|
||||
describe("writing the starting stacks down", () => {
|
||||
test("records exactly what those seats are holding", () => {
|
||||
const state = openedWithStartingStack();
|
||||
const done = HoldemState.recordStartingBuyIns(state);
|
||||
assert.equal(done.seats, 3);
|
||||
assert.equal(done.total, 600);
|
||||
assert.deepEqual(state.seats.slice(0, 3).map(p => p.buyIns), [200, 200, 200]);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
|
||||
test("and leaves somebody else's forgotten rebuy alone", () => {
|
||||
// Only the dealer knows what that was. Guessing would be the tool inventing
|
||||
// money, which is the fault this whole round is about.
|
||||
const state = openedWithStartingStack();
|
||||
state.seats[2].stack = 320;
|
||||
HoldemState.recordStartingBuyIns(state);
|
||||
|
||||
assert.deepEqual(state.seats.slice(0, 3).map(p => p.buyIns), [200, 200, 0]);
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.balanced, false);
|
||||
assert.equal(bank.difference, 320, "still exactly Cal's chips, and still reported");
|
||||
});
|
||||
|
||||
test("does nothing on a table that doesn't need it", () => {
|
||||
const state = openedWithStartingStack();
|
||||
state.seats.slice(0, 3).forEach(p => { p.buyIns = 200; });
|
||||
const done = HoldemState.recordStartingBuyIns(state);
|
||||
assert.equal(done.seats, 0);
|
||||
assert.equal(done.total, 0);
|
||||
assert.deepEqual(state.seats.slice(0, 3).map(p => p.buyIns), [200, 200, 200]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("through a hand", () => {
|
||||
test("the money adds up from the deal to the payout", () => {
|
||||
const state = openedWithStartingStack(200, ["Ann", "Ben", "Cal", "Dee"]);
|
||||
HoldemState.recordStartingBuyIns(state);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
|
||||
Betting.beginHand(state);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true, "blinds are still on the table");
|
||||
|
||||
[3, 0, 1].forEach(() => { if (state.actingSeatIndex !== null) Betting.call(state, state.actingSeatIndex); });
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
|
||||
const pot = Betting.potSoFar(state);
|
||||
Betting.sweepToHandTotals(state);
|
||||
Betting.creditWinnings(state, [{ id: state.seats[0].id, label: "Ann", amount: pot }]);
|
||||
HoldemState.startNextHand(state);
|
||||
|
||||
const bank = HoldemState.bankReconciliation(state);
|
||||
assert.equal(bank.balanced, true);
|
||||
assert.equal(bank.chipsInPlay, 800, "four buy-ins of two hundred, wherever they have moved to");
|
||||
assert.ok(state.seats[0].stack > 200, "and the winner is holding more than they sat down with");
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,167 @@
|
||||
// The people standing behind the chairs.
|
||||
//
|
||||
// A full home game always has a couple of them, and the list lives on a napkin or in
|
||||
// the dealer's head — which is where the argument comes from an hour later about who
|
||||
// said they were next. Order of arrival, because it is the only ordering anybody has
|
||||
// ever agreed to.
|
||||
const test = require("node:test");
|
||||
const { describe } = require("node:test");
|
||||
const assert = require("node:assert");
|
||||
const { HoldemState } = require("./load");
|
||||
|
||||
const table = (seated = 2, seats = 4) => {
|
||||
const state = HoldemState.createDefault();
|
||||
HoldemState.resizeSeats(state, seats);
|
||||
["Ann", "Ben", "Cal", "Dee"].slice(0, seated).forEach((name, i) => {
|
||||
state.seats[i].name = name;
|
||||
state.seats[i].stack = 200;
|
||||
state.seats[i].buyIns = 200;
|
||||
});
|
||||
return state;
|
||||
};
|
||||
|
||||
describe("keeping the list", () => {
|
||||
test("names go on in the order they arrive", () => {
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
HoldemState.addToWaitingList(state, "Sam");
|
||||
assert.deepEqual(state.waitingList.map(row => row.name), ["Priya", "Sam"]);
|
||||
});
|
||||
|
||||
test("whitespace is trimmed and nothing empty gets on", () => {
|
||||
const state = table();
|
||||
assert.ok(HoldemState.addToWaitingList(state, " Priya "));
|
||||
assert.equal(HoldemState.addToWaitingList(state, " "), null);
|
||||
assert.equal(HoldemState.addToWaitingList(state, ""), null);
|
||||
assert.deepEqual(state.waitingList.map(row => row.name), ["Priya"]);
|
||||
});
|
||||
|
||||
test("two people with the same name are two people", () => {
|
||||
// Home games have two Mikes. The list is keyed by id, not by name.
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Mike");
|
||||
HoldemState.addToWaitingList(state, "Mike");
|
||||
assert.equal(state.waitingList.length, 2);
|
||||
assert.notEqual(state.waitingList[0].id, state.waitingList[1].id);
|
||||
|
||||
HoldemState.removeFromWaitingList(state, state.waitingList[0].id);
|
||||
assert.equal(state.waitingList.length, 1, "only one of them leaves");
|
||||
});
|
||||
|
||||
test("taking somebody off gives them back, so the toast can name them", () => {
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
const gone = HoldemState.removeFromWaitingList(state, state.waitingList[0].id);
|
||||
assert.equal(gone.name, "Priya");
|
||||
assert.deepEqual(state.waitingList, []);
|
||||
assert.equal(HoldemState.removeFromWaitingList(state, "not-a-real-id"), null);
|
||||
});
|
||||
});
|
||||
|
||||
describe("which chairs are open", () => {
|
||||
test("the ones with nobody in them, in seat order", () => {
|
||||
assert.deepEqual(HoldemState.openSeats(table(2, 4)), [2, 3]);
|
||||
assert.deepEqual(HoldemState.openSeats(table(4, 4)), []);
|
||||
});
|
||||
|
||||
test("a chair with chips or a buy-in on it is not open", () => {
|
||||
// Somebody who has stepped away from the table still owns their seat.
|
||||
const state = table(2, 4);
|
||||
state.seats[2].stack = 120;
|
||||
state.seats[3].buyIns = 100;
|
||||
assert.deepEqual(HoldemState.openSeats(state), []);
|
||||
});
|
||||
});
|
||||
|
||||
describe("sitting somebody down", () => {
|
||||
test("their name goes on the chair and they come off the list", () => {
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
HoldemState.addToWaitingList(state, "Sam");
|
||||
const result = HoldemState.seatFromWaitingList(state, state.waitingList[0].id, 2);
|
||||
|
||||
assert.equal(result.ok, true);
|
||||
assert.equal(state.seats[2].name, "Priya");
|
||||
assert.deepEqual(state.waitingList.map(row => row.name), ["Sam"]);
|
||||
});
|
||||
|
||||
test("with nothing in front of them, because they haven't bought in yet", () => {
|
||||
// Guessing a stack would put chips on the table nobody has paid for, which is
|
||||
// the one thing the bank check exists to catch.
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
HoldemState.seatFromWaitingList(state, state.waitingList[0].id, 2);
|
||||
|
||||
assert.equal(state.seats[2].stack, null);
|
||||
assert.equal(state.seats[2].buyIns, 0);
|
||||
assert.equal(state.seats[2].inHand, false, "they're in the next hand, not this one");
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
|
||||
test("never into a chair somebody is already in", () => {
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
const result = HoldemState.seatFromWaitingList(state, state.waitingList[0].id, 0);
|
||||
assert.equal(result.ok, false);
|
||||
assert.match(result.reason, /Ann is already/);
|
||||
assert.equal(state.waitingList.length, 1, "and they keep their place in the queue");
|
||||
});
|
||||
|
||||
test("nor from a name that has already been seated", () => {
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
const id = state.waitingList[0].id;
|
||||
HoldemState.seatFromWaitingList(state, id, 2);
|
||||
const again = HoldemState.seatFromWaitingList(state, id, 3);
|
||||
assert.equal(again.ok, false);
|
||||
assert.equal(state.seats[3].name, "", "the second chair is untouched");
|
||||
});
|
||||
|
||||
test("a seat that doesn't exist is refused rather than invented", () => {
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
assert.equal(HoldemState.seatFromWaitingList(state, state.waitingList[0].id, 99).ok, false);
|
||||
assert.equal(state.waitingList.length, 1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("a seat opening up", () => {
|
||||
test("cashing somebody out is what makes room for the next one", () => {
|
||||
const state = table(4, 4);
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
assert.deepEqual(HoldemState.openSeats(state), [], "the table is full");
|
||||
|
||||
HoldemState.cashOut(state, 1);
|
||||
assert.deepEqual(HoldemState.openSeats(state), [1]);
|
||||
|
||||
const seated = HoldemState.seatFromWaitingList(state, state.waitingList[0].id, 1);
|
||||
assert.equal(seated.ok, true);
|
||||
assert.equal(state.seats[1].name, "Priya");
|
||||
// Ben's night is still on the record, and the money still adds up.
|
||||
assert.equal(state.cashedOut.length, 1);
|
||||
assert.equal(HoldemState.bankReconciliation(state).balanced, true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("what a saved table remembers", () => {
|
||||
test("the list survives a reload", () => {
|
||||
const state = table();
|
||||
HoldemState.addToWaitingList(state, "Priya");
|
||||
const migrated = HoldemState.migrate(JSON.parse(JSON.stringify(state)));
|
||||
assert.deepEqual(migrated.waitingList.map(row => row.name), ["Priya"]);
|
||||
});
|
||||
|
||||
test("a table saved before the list existed has nobody waiting", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(table()));
|
||||
delete parsed.waitingList;
|
||||
assert.deepEqual(HoldemState.migrate(parsed).waitingList, []);
|
||||
});
|
||||
|
||||
test("junk in a saved list is cleaned up rather than trusted", () => {
|
||||
const parsed = JSON.parse(JSON.stringify(table()));
|
||||
parsed.waitingList = [{ name: " Priya " }, { name: "" }, null, "Sam"];
|
||||
const migrated = HoldemState.migrate(parsed);
|
||||
assert.deepEqual(migrated.waitingList.map(row => row.name), ["Priya", "Sam"]);
|
||||
assert.ok(migrated.waitingList.every(row => row.id), "and everybody gets an id");
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user