Merge pull request 'Stop rebuilding the hand log after every fold, call and raise' (#48) from feature/casino-holdem-render-perf into master
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This commit was merged in pull request #48.
This commit is contained in:
2026-09-01 09:30:13 -06:00
3 changed files with 167 additions and 5 deletions
@@ -16,6 +16,10 @@ const Render = {
this.state = state;
this.hooks = hooks;
this.selectedSeatIndex = null;
// A reset hands over a different table entirely, so nothing cached about the
// last one still applies.
this.lastHistorySignature = null;
this.handTimeCache.clear();
this.renderAll();
},
@@ -703,24 +707,57 @@ const Render = {
// ---- Hand counter + history ----
// toLocaleTimeString is the single most expensive call in the history panel, and a
// logged hand's timestamp never changes, so the answer is worth keeping.
handTimeCache: new Map(),
formatHandTime(timestamp) {
if (this.handTimeCache.has(timestamp)) return this.handTimeCache.get(timestamp);
let formatted = "";
try {
return new Date(timestamp).toLocaleTimeString(undefined, { hour: "2-digit", minute: "2-digit" });
formatted = new Date(timestamp).toLocaleTimeString(undefined, { hour: "2-digit", minute: "2-digit" });
} catch {
return "";
formatted = "";
}
this.handTimeCache.set(timestamp, formatted);
return formatted;
},
renderHandHistory() {
// Cheap stand-in for "has the log changed". Entries are immutable once written and
// only ever added at the front, so the length, the counter and the newest row
// between them catch a recorded hand, a cleared history and an undo.
historySignature() {
const history = this.state.handHistory || [];
const newest = history[0];
return [
history.length,
this.state.handNumber || 1,
newest ? newest.handNumber : "",
newest ? newest.timestamp : "",
newest ? newest.pot : "",
].join("|");
},
// Rebuilding this panel measured 25.7ms of the 30ms a full re-render costs — and a
// full re-render runs after every fold, call and raise. The log only changes when a
// hand is settled or the history is cleared, perhaps once every thirty taps, so it
// is skipped unless it actually did change. Everything else on the table reflects
// the current hand and still redraws every time.
renderHandHistory(force = false) {
const signature = this.historySignature();
if (!force && signature === this.lastHistorySignature) return;
this.lastHistorySignature = signature;
document.getElementById("handCounterBadge").textContent = `Hand #${this.state.handNumber || 1}`;
const list = document.getElementById("handHistoryList");
const emptyHint = document.getElementById("handHistoryEmptyHint");
const history = this.state.handHistory || [];
list.innerHTML = "";
emptyHint.hidden = history.length > 0;
document.getElementById("exportHistoryBtn").disabled = history.length === 0;
// Built off-document so the panel is laid out once instead of once per row.
const fragment = document.createDocumentFragment();
const template = document.getElementById("handHistoryRowTemplate");
history.forEach(entry => {
const row = template.content.firstElementChild.cloneNode(true);
@@ -731,8 +768,10 @@ const Render = {
const payoutsEl = row.querySelector(".handHistoryPayouts");
payoutsEl.textContent = entry.payouts.map(p => `${p.label} ${Money.format(p.amount)}`).join(", ");
list.appendChild(row);
fragment.appendChild(row);
});
list.innerHTML = "";
list.appendChild(fragment);
},
};
+118
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@@ -0,0 +1,118 @@
// The hand-history panel is only rebuilt when its signature changes, which takes a
// full re-render from ~30ms to ~3ms. The whole saving depends on that signature
// noticing every way the log can actually change — a stale panel would have the
// dealer reading last hand's payouts while settling this one.
const { test, describe } = require("node:test");
const assert = require("node:assert/strict");
const { Render, HoldemState, makeTable } = require("./load");
// historySignature() reads Render.state, so point it at a table for each case.
const signatureOf = state => {
Render.state = state;
return Render.historySignature();
};
const tableWithHands = (count) => {
const state = makeTable({ seatCount: 4, seated: [0, 1, 2] });
for (let i = 0; i < count; i++) {
state.seats[0].amountOverride = 2;
state.seats[1].amountOverride = 2;
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "Ann", amount: 4 }]);
}
return state;
};
describe("the history panel knows when to redraw", () => {
test("nothing changes while a hand is being played", () => {
const state = tableWithHands(3);
const before = signatureOf(state);
// A whole street of betting touches no part of the log.
state.seats[0].committed = 5;
state.seats[1].folded = true;
state.actingSeatIndex = 2;
state.street = "flop";
assert.equal(signatureOf(state), before, "betting must not force a rebuild");
});
test("settling a hand changes it", () => {
const state = tableWithHands(3);
const before = signatureOf(state);
HoldemState.recordHand(state, [{ id: state.seats[1].id, label: "Ben", amount: 12 }]);
assert.notEqual(signatureOf(state), before);
});
test("clearing the history changes it", () => {
const state = tableWithHands(5);
const before = signatureOf(state);
HoldemState.clearHistory(state);
assert.notEqual(signatureOf(state), before);
});
test("undoing back to a shorter log changes it", () => {
const state = tableWithHands(2);
const snapshot = JSON.parse(JSON.stringify(state));
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "Ann", amount: 30 }]);
const afterRecord = signatureOf(state);
// The undo path swaps the state's contents in place.
Object.keys(state).forEach(k => delete state[k]);
Object.assign(state, snapshot);
assert.notEqual(signatureOf(state), afterRecord, "an undone hand must disappear from the panel");
});
test("two hands that differ only in payout are told apart", () => {
const a = tableWithHands(1);
const b = tableWithHands(1);
// Same count and hand number; different pot.
b.handHistory[0].pot = a.handHistory[0].pot + 25;
assert.notEqual(signatureOf(a), signatureOf(b));
});
test("the hand counter moving on changes it", () => {
// The counter badge is drawn by the same function, so a new hand number has
// to invalidate even when the log itself is untouched.
const state = tableWithHands(2);
const before = signatureOf(state);
state.handNumber += 1;
assert.notEqual(signatureOf(state), before);
});
test("an empty log has a stable signature of its own", () => {
const state = makeTable({ seatCount: 4, seated: [0, 1] });
const first = signatureOf(state);
assert.equal(signatureOf(state), first);
HoldemState.recordHand(state, [{ id: state.seats[0].id, label: "Ann", amount: 4 }]);
assert.notEqual(signatureOf(state), first, "the first hand ever must draw the panel");
});
});
describe("the hand-time cache", () => {
test("the same timestamp is only formatted once, and formats the same", () => {
Render.handTimeCache.clear();
const stamp = Date.UTC(2026, 8, 1, 15, 4);
const first = Render.formatHandTime(stamp);
assert.equal(Render.handTimeCache.size, 1);
const second = Render.formatHandTime(stamp);
assert.equal(second, first);
assert.equal(Render.handTimeCache.size, 1, "not re-formatted");
});
test("different timestamps still format differently", () => {
Render.handTimeCache.clear();
const a = Render.formatHandTime(Date.UTC(2026, 8, 1, 15, 4));
const b = Render.formatHandTime(Date.UTC(2026, 8, 1, 18, 47));
assert.notEqual(a, b);
assert.equal(Render.handTimeCache.size, 2);
});
test("a nonsense timestamp doesn't throw", () => {
Render.handTimeCache.clear();
assert.doesNotThrow(() => Render.formatHandTime(undefined));
assert.doesNotThrow(() => Render.formatHandTime("not a date"));
});
});
+5
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@@ -20,6 +20,10 @@ const SplitCalculator = load("splitCalculator");
const Betting = load("betting");
const HandHistoryExport = load("handHistoryExport");
// render.js exports { Render } rather than the namespace directly.
const Render = require(path.join(SRC, "render.js")).Render;
globalThis.Render = Render;
// state.js exports `HoldemState`, which doesn't match its filename.
const HoldemState = require(path.join(SRC, "state.js"));
globalThis.HoldemState = HoldemState;
@@ -69,6 +73,7 @@ function contributions(state) {
module.exports = {
Money,
Render,
HandHistoryExport,
PotCalculator,
SplitCalculator,