Give a phone on its side the table shape it needs

The last two rounds left one thing failing and said so: a landscape phone with
six or twelve seats stacked two of them 25px apart at each end of the felt, with
pucks 64px tall. It has been there since seats were first spaced by distance
rather than by angle. Three things were wrong at once, and it needed all three.

The rim is the wrong shape when the table is very flat. An ellipse 616px wide and
96px tall has nowhere to put the seats near its ends: the curve doubles back on
itself, so two seats a long walk apart come out one above the other. Past two and
a half times wider than tall the rim is now a stadium — two straight rails with a
half-round cap at each end, which is how a real poker table is built and exactly
why it is built that way. A cap is a half-circle of the felt's own height, so an
end takes one seat and the rest is rail. Only past that ratio: measured, the
cut-off lands between a landscape phone at 4.4 and every other layout the tool
has, 1.45 at 1280x900 and 1.0 to 1.4 upright, so no working table changes shape.

The ring had less height than the felt did. The seat layer is inset by half a
puck to keep the outermost seats on screen, and 26px off the top and bottom of a
96px felt left 44px to work with — less than half the table, which is why no rim
shape could have fixed it alone. The inset is a percentage where the felt is
short. The landscape branch never had that rule at all, because it is matched on
height while the inset lives in a width query, so an 844px-wide phone on its side
drew its ring against the felt's whole box; with a flat-topped stadium rail that
put a dealer button over Resolve Pot in the header.

And the puck was a line too tall. In the tight state the hole cards give up their
row: of the four things on a puck, the cards are the one the dealer is holding in
their other hand, and the seat editor still shows them. That took the puck from
64px to 55px, which is what finally cleared the ends.

Measured across 36 combinations of nine viewports and 2, 6, 9 and 12 seats: the
closest two seats at 640x360 go from 25px apart to 55px, and every combination is
clean. Then 216 audits across thirteen viewports, three seat counts and both a
mouse and a thumb: no failures, no console errors.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
This commit is contained in:
2026-09-02 04:58:59 -06:00
co-authored by Claude Opus 5
parent dc5db16ffd
commit 8aa90e90a4
3 changed files with 167 additions and 17 deletions
+68 -4
View File
@@ -99,10 +99,27 @@ describe("how close the closest two seats come", () => {
// apart end up stacked one above the other.
const gap = (count, width, height) => Render.closestSeatGapPx(count, { width, height });
test("a flat table's ends are far closer than its rim suggests", () => {
// 616x96: the landscape felt on a 640x360 phone once the bar has grown.
const rim = Math.PI * (3 * (271 + 40) - Math.sqrt((3 * 271 + 40) * (271 + 3 * 40))) / 6;
assert.ok(gap(6, 616, 96) < rim / 3, `${gap(6, 616, 96).toFixed(0)}px apart, ${rim.toFixed(0)}px of rim each`);
test("a flat table no longer stacks two seats at each end", () => {
// 616x96: the landscape felt on a 640x360 phone once the bar has grown. On an
// ellipse that flat the end pair came out 25px apart with 64px pucks. The rim
// is a stadium at this shape, so an end holds one seat.
assert.ok(gap(6, 616, 96) > 70, `${gap(6, 616, 96).toFixed(0)}px apart`);
assert.ok(gap(12, 616, 96) > 40, `${gap(12, 616, 96).toFixed(0)}px apart at twelve seats`);
});
test("an ellipse's ends are still closer than its rim suggests, which is why the shape changes", () => {
// Same felt, forced through the ellipse the tool uses for rounder tables.
const asEllipse = Render.ringAngles(6, 44, 42, 616 / 96).map(angle => ({
x: ((50 + 44 * Math.cos(angle)) / 100) * 616,
y: ((50 + 42 * Math.sin(angle)) / 100) * 96,
}));
const closest = asEllipse.reduce((least, point, i) => {
const next = asEllipse[(i + 1) % asEllipse.length];
return Math.min(least, Math.hypot(point.x - next.x, point.y - next.y));
}, Infinity);
assert.ok(closest < 70, `${closest.toFixed(0)}px`);
assert.ok(gap(6, 616, 96) > closest * 1.3,
`stadium ${gap(6, 616, 96).toFixed(0)}px against ellipse ${closest.toFixed(0)}px`);
});
test("a round table's neighbours are about as far apart as the rim says", () => {
@@ -122,6 +139,53 @@ describe("how close the closest two seats come", () => {
});
});
describe("which rim a table gets", () => {
// An ellipse until the table is much wider than tall, then a stadium: two rails
// and a half-round cap at each end, which is how a real poker table is built.
const shape = (width, height) => {
const aspect = width / height;
return 44 * aspect > 42 * Render.STADIUM_RATIO ? "stadium" : "ellipse";
};
test("every layout the tool had keeps the ellipse", () => {
assert.equal(shape(844, 608), "ellipse", "desktop");
assert.equal(shape(600, 600), "ellipse", "tablet");
assert.equal(shape(278, 314), "ellipse", "phone upright");
assert.equal(shape(336, 240), "ellipse", "short phone upright");
});
test("a phone on its side gets the stadium", () => {
assert.equal(shape(528, 73), "stadium");
assert.equal(shape(780, 113), "stadium");
});
test("the cap holds one seat instead of stacking two", () => {
// Six seats on a 616x96 rim: the walk between neighbours has to be longer than
// the cap, or two of them end up on the same half-circle.
const halfWidth = 44 * (616 / 96), halfHeight = 42;
const perimeter = 4 * (halfWidth - halfHeight) + 2 * Math.PI * halfHeight;
assert.ok(perimeter / 6 > Math.PI * halfHeight, "one seat per cap at six-handed");
});
test("seat one is still at the top centre, and the ring still mirrors", () => {
const seats = Array.from({ length: 8 }, (_, i) => Render.positionOnRing(i, 8, 44, 42, 616 / 96));
assert.ok(Math.abs(seats[0].left - 50) < 0.01);
assert.ok(seats[0].top < 50);
for (let seat = 1; seat < 4; seat++) {
const mirrored = seats[8 - seat];
assert.ok(Math.abs((seats[seat].left - 50) + (mirrored.left - 50)) < 0.01, `seat ${seat} across`);
assert.ok(Math.abs(seats[seat].top - mirrored.top) < 0.01, `seat ${seat} down`);
}
});
test("nobody is drawn off the felt", () => {
Array.from({ length: 12 }, (_, i) => Render.positionOnRing(i, 12, 44, 42, 616 / 96)).forEach((seat, i) => {
assert.ok(seat.left >= 5 && seat.left <= 95, `seat ${i + 1} across at ${seat.left.toFixed(1)}%`);
assert.ok(seat.top >= 7 && seat.top <= 93, `seat ${i + 1} down at ${seat.top.toFixed(1)}%`);
});
});
});
describe("the shape of the ring", () => {
test("is a mirror image left to right", () => {
const seats = ringPixels(10, 601, 126);