Merge remote-tracking branch 'origin/feature/casino-holdem-allin-runout' into feature/casino-holdem-dealer-batch
# Conflicts: # JoshHeaps.Net/wwwroot/js/casino/holdem/betting.js
This commit is contained in:
@@ -1480,6 +1480,12 @@ body.hasActionBar #holdemSidebar {
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font-variant-numeric: tabular-nums;
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}
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.actionRunout {
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margin-left: auto;
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color: #d8b46a;
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font-size: 0.74rem;
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}
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.actionWho {
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margin-left: auto;
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color: #9c9c9c;
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@@ -74,6 +74,16 @@ const ActionBar = {
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players.textContent = `${remaining} ${remaining === 1 ? "player" : "players"}`;
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row.appendChild(players);
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// Nobody is being asked to act because nobody can — say so, or the bar just
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// looks like it's waiting for something.
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if (Betting.isRunningOut(this.state) && !Betting.isHandOver(this.state)) {
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const runout = document.createElement("span");
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runout.className = "actionRunout";
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const stillIn = Betting.liveSeats(this.state).length;
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runout.textContent = `All-in — running out the board (${stillIn} players)`;
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row.appendChild(runout);
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}
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const index = this.state.actingSeatIndex;
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if (index !== null && index !== undefined && !Betting.isHandOver(this.state)) {
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const player = this.state.seats[index];
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@@ -70,7 +70,19 @@ const Betting = {
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for (let step = 1; step <= count; step++) {
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const index = this.seatAt(state, fromIndex, step);
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const player = state.seats[index];
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if (player.inHand && !player.folded && this.stackOf(state, player) >= 0) return index;
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if (player.inHand && !player.folded) return index;
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}
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return null;
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},
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// Who the dealer asks next. A player who is all-in is still in the hand and still
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// wins pots, but has no decision left, so the action passes over them.
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nextToAct(state, fromIndex) {
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const count = state.seatCount;
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for (let step = 1; step <= count; step++) {
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const index = this.seatAt(state, fromIndex, step);
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const player = state.seats[index];
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if (player.inHand && !player.folded && this.stackOf(state, player) > this.EPSILON_CHIPS) return index;
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}
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return null;
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},
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@@ -156,7 +168,7 @@ const Betting = {
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},
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passAction(state, index) {
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state.actingSeatIndex = this.isStreetComplete(state) ? null : this.nextLiveIndex(state, index);
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state.actingSeatIndex = this.isStreetComplete(state) ? null : this.nextToAct(state, index);
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},
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// ---- Street and hand boundaries ----
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@@ -185,24 +197,51 @@ const Betting = {
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const nextStreetIndex = this.STREETS.indexOf(state.street || "preflop") + 1;
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state.street = this.STREETS[nextStreetIndex] || "river";
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if (this.liveSeats(state).length <= 1) {
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// It takes two players with chips to have a bet. Once everyone left is all-in
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// the rest of the board is just dealt out.
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if (!this.canStillBet(state)) {
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state.actingSeatIndex = null;
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return;
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}
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// After the flop the first live player left of the button acts — which heads-up
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// is the big blind, since the button is the small blind. Naming the big blind
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// directly also covers a button parked on a seat nobody is sitting in.
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// directly also covers a button parked on a seat nobody is sitting in, and it
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// still has to be someone with chips left to bet.
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const { bbIndex, headsUp } = HoldemState.getBlindSeats(state);
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state.actingSeatIndex = headsUp && bbIndex !== null && !state.seats[bbIndex].folded
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const bigBlindCanAct =
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headsUp &&
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bbIndex !== null &&
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!state.seats[bbIndex].folded &&
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this.stackOf(state, state.seats[bbIndex]) > this.EPSILON_CHIPS;
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state.actingSeatIndex = bigBlindCanAct
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? bbIndex
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: this.nextLiveIndex(state, state.dealerSeatIndex);
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: this.nextToAct(state, state.dealerSeatIndex);
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},
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isHandOver(state) {
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return this.liveSeats(state).length <= 1;
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},
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// Players still in the hand who have chips left to put in. Fewer than two of them
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// means the betting is finished even though the hand isn't.
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seatsWithChips(state) {
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return this.liveSeats(state).filter(s => this.stackOf(state, s.player) > this.EPSILON_CHIPS);
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},
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EPSILON_CHIPS: 0.004,
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canStillBet(state) {
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return this.liveSeats(state).length > 1 && this.seatsWithChips(state).length > 1;
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},
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// True when the hand is still live but nobody can bet again — the dealer is just
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// running the board out.
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isRunningOut(state) {
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return this.liveSeats(state).length > 1 && !this.canStillBet(state);
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},
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// Deals a fresh betting round: blinds posted, action to the seat after the big
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// blind, which is where a dealer expects to be looking when the cards go out.
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beginHand(state) {
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@@ -232,8 +271,11 @@ const Betting = {
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state.lastRaiseSize = bb || 0;
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// Heads-up the button is the small blind and acts first before the flop; with
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// three or more it's the seat after the big blind.
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state.actingSeatIndex = headsUp ? sbIndex : this.nextLiveIndex(state, bbIndex);
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// three or more it's the seat after the big blind. Either way, a blind big
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// enough to put that player all-in leaves them nothing to decide.
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state.actingSeatIndex = headsUp
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? (this.stackOf(state, state.seats[sbIndex]) > this.EPSILON_CHIPS ? sbIndex : this.nextToAct(state, sbIndex))
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: this.nextToAct(state, bbIndex);
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},
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// Winners get their share put back in front of them.
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