Merge pull request 'Announce the side-pot breakdown before the showdown' (#24) from feature/casino-holdem-side-pot-breakdown into feature/casino-holdem-gestures
Reviewed-on: #24
This commit was merged in pull request #24.
This commit is contained in:
@@ -1102,6 +1102,67 @@ body.hasActionBar #holdemSidebar {
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white-space: nowrap;
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}
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/* ---------- Side-pot breakdown ---------- */
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.potBreakdown {
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display: flex;
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flex-direction: column;
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gap: 0.2rem;
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margin-bottom: 0.55rem;
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padding: 0.4rem 0.55rem;
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background: rgba(216, 180, 106, 0.07);
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border: 1px solid rgba(216, 180, 106, 0.25);
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border-radius: 8px;
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}
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.potBreakdownHeading {
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margin: 0 0 0.35rem;
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color: #d8b46a;
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font-size: 0.68rem;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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}
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.potLayer {
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display: flex;
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align-items: baseline;
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gap: 0.5rem;
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font-size: 0.76rem;
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}
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.potLayerLabel {
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color: #d8b46a;
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font-weight: 600;
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flex: none;
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}
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.potLayerAmount {
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color: #f2f2f2;
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font-variant-numeric: tabular-nums;
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font-weight: 600;
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flex: none;
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}
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.potLayerWho {
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color: #9a9a9a;
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flex: 1;
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min-width: 0;
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text-align: right;
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overflow: hidden;
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text-overflow: ellipsis;
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white-space: nowrap;
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}
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.potBreakdownWizard {
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margin-bottom: 1rem;
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}
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.potLayerReturn .potLayerLabel,
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.potLayerReturn .potLayerAmount {
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color: #9a9a9a;
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font-weight: 500;
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}
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.actionButtons {
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display: flex;
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gap: 0.5rem;
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@@ -34,6 +34,9 @@ const ActionBar = {
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host.appendChild(this.renderStatus());
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const breakdown = this.renderPotBreakdown();
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if (breakdown) host.appendChild(breakdown);
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if (Betting.isHandOver(this.state)) {
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host.appendChild(this.renderHandOver());
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} else if (this.state.actingSeatIndex === null || this.state.actingSeatIndex === undefined) {
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@@ -71,6 +74,28 @@ const ActionBar = {
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return row;
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},
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// Shown only once someone is all-in and the money has actually split — a single
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// undivided pot needs no announcement, and a line that's always there stops being
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// read.
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renderPotBreakdown() {
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const contributions = this.state.seats.map((player, index) => ({
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id: player.id,
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index,
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contribution: Betting.handTotal(player),
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folded: player.folded,
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}));
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const nameById = new Map(
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this.state.seats.map((player, index) => [player.id, HoldemState.displayName(player, index)])
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);
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return Render.buildPotBreakdown(
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PotCalculator.layers(contributions),
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PotCalculator.uncalledReturns(contributions),
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id => nameById.get(id)
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);
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},
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button(label, className, onClick, sublabel) {
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const btn = document.createElement("button");
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btn.type = "button";
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@@ -24,6 +24,79 @@ const PotCalculator = {
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return entries.filter(e => !e.folded && e.remaining > this.EPSILON);
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},
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// Splits the money on the table into the main pot and any side pots, with who can
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// win each. Read-only — this is what a dealer says out loud before the showdown
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// ("main pot four-eighty, side pot ninety between seats 3 and 5"), which is the
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// announcement that goes missing far more often than the arithmetic goes wrong.
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//
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// Every distinct all-in amount opens a new layer: each player pays into a layer up
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// to their own contribution, and only players who reached that height can win it.
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// Folded money stays in — it's dead money owed to whoever wins the layer it fell in.
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layers(players) {
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const live = players.filter(p => p.contribution > this.EPSILON);
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if (live.length === 0) return [];
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const heights = [...new Set(live.map(p => Math.round(p.contribution * 100)))].sort((a, b) => a - b);
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const layers = [];
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let floor = 0;
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heights.forEach(height => {
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const band = height - floor;
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const payers = live.filter(p => Math.round(p.contribution * 100) >= height);
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const amount = band * payers.length;
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const eligible = payers.filter(p => !p.folded).map(p => p.id);
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// A band nobody can win isn't a pot — it's an overbet that never got
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// called, and it goes back to whoever put it in. Announcing it as a side
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// pot would overstate what's actually being played for.
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if (amount > 0 && eligible.length > 0) {
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layers.push({ amount: amount / 100, eligible });
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}
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floor = height;
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});
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// Consecutive layers with the same set of eligible players are one pot to a
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// dealer — nobody announces two side pots between the same two people.
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const merged = [];
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layers.forEach(layer => {
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const previous = merged[merged.length - 1];
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const sameEligibility =
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previous &&
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previous.eligible.length === layer.eligible.length &&
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previous.eligible.every(id => layer.eligible.includes(id));
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if (sameEligibility) {
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previous.amount = Math.round((previous.amount + layer.amount) * 100) / 100;
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} else {
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merged.push({ ...layer });
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}
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});
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return merged.map((layer, index) => ({
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...layer,
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label: index === 0 ? "Main pot" : `Side pot ${index}`,
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}));
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},
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// Chips nobody could call, which the dealer pushes back rather than into the pot.
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// Anything above the biggest live contribution was never contested — most often an
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// overbet by someone who then folded.
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uncalledReturns(players) {
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const contributing = players.filter(p => p.contribution > this.EPSILON);
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const liveCents = contributing.filter(p => !p.folded).map(p => Math.round(p.contribution * 100));
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// Nobody live at all means the fold flags are wrong, not that every chip on
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// the table was uncalled. That's a correction for the dealer to make, so say
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// nothing here and let the wizard ask them to fix it.
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if (liveCents.length === 0) return [];
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const cap = Math.max(...liveCents);
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return contributing
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.map(p => ({ id: p.id, amount: (Math.round(p.contribution * 100) - cap) / 100 }))
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.filter(r => r.amount > this.EPSILON);
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},
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// Awards the current pot layer to `winnerIds` (one id, or several for a split/tie).
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// The payout is capped at the smallest remaining contribution among the winners —
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// that's the classic side-pot rule: an all-in player can only win what everyone at
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@@ -18,13 +18,16 @@ const PotWizard = {
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this.playerLabelById = new Map(
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players.map(p => [p.id, this.labelFor(p, state.seats.indexOf(p))])
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);
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this.entries = PotCalculator.buildEntries(
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players.map(p => ({
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id: p.id,
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contribution: HoldemState.computeContribution(p, state.chipLegend, state.basePotAmount),
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folded: p.folded,
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}))
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);
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const contributions = players.map(p => ({
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id: p.id,
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contribution: HoldemState.computeContribution(p, state.chipLegend, state.basePotAmount),
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folded: p.folded,
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}));
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this.entries = PotCalculator.buildEntries(contributions);
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// Kept so the wizard can show the whole breakdown up front, not just the layer
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// it happens to be asking about.
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this.layers = PotCalculator.layers(contributions);
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this.returns = PotCalculator.uncalledReturns(contributions);
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this.log = [];
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this.totals = new Map();
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@@ -58,6 +61,7 @@ const PotWizard = {
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const body = document.getElementById("potWizardBody");
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body.innerHTML = "";
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if (this.log.length === 0) body.appendChild(this.renderBreakdown());
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body.appendChild(this.renderLog());
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const remaining = PotCalculator.totalPot(this.entries.filter(e => e.remaining > PotCalculator.EPSILON));
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@@ -65,7 +69,17 @@ const PotWizard = {
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if (contenders.length === 0 && remaining > PotCalculator.EPSILON) {
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const warning = document.createElement("p");
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warning.className = "potWizardPrompt";
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warning.textContent = `${Money.format(remaining)} is still unassigned, but every remaining player is marked Folded. Uncheck Fold on whoever should win it.`;
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// Money left over because nobody could call it isn't a pot anyone won —
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// it goes back to whoever put it in. Telling the dealer to un-fold someone
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// to "win" it would be wrong.
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const returned = (this.returns || []).reduce((sum, r) => sum + r.amount, 0);
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if (Math.abs(returned - remaining) <= PotCalculator.EPSILON && returned > 0) {
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const who = this.returns.map(r => this.playerLabelById.get(r.id)).join(", ");
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warning.textContent = `${Money.format(remaining)} was never called — push it back to ${who} rather than paying it out.`;
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} else {
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warning.textContent = `${Money.format(remaining)} is still unassigned, but every remaining player is marked Folded. Uncheck Fold on whoever should win it.`;
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}
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body.appendChild(warning);
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body.appendChild(this.renderSummary());
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return;
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@@ -131,6 +145,20 @@ const PotWizard = {
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});
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},
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// The announcement, spelled out before anyone is asked to pick a winner: what the
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// main pot is worth, what each side pot is worth, and who can win each.
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renderBreakdown() {
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const node = Render.buildPotBreakdown(
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this.layers || [],
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this.returns || [],
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id => this.playerLabelById.get(id),
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"Announce before the showdown"
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);
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if (!node) return document.createDocumentFragment();
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node.classList.add("potBreakdownWizard");
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return node;
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},
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renderLog() {
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const wrap = document.createElement("div");
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wrap.className = "potWizardLog";
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@@ -520,6 +520,51 @@ const Render = {
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});
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},
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// ---- Pot breakdown ----
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// Shared by the action bar (live, mid-hand) and the pot wizard (before winners are
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// picked), because both are showing the dealer the same announcement.
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buildPotBreakdown(pots, returns, nameFor, heading) {
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if (pots.length < 2 && returns.length === 0) return null;
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const wrap = document.createElement("div");
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wrap.className = "potBreakdown";
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if (heading) {
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const title = document.createElement("p");
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title.className = "potBreakdownHeading";
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title.textContent = heading;
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wrap.appendChild(title);
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}
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const addRow = (label, amount, who, className) => {
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const row = document.createElement("div");
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row.className = `potLayer ${className || ""}`;
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const labelEl = document.createElement("span");
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labelEl.className = "potLayerLabel";
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labelEl.textContent = label;
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const amountEl = document.createElement("span");
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amountEl.className = "potLayerAmount";
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amountEl.textContent = Money.format(amount);
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const whoEl = document.createElement("span");
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whoEl.className = "potLayerWho";
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whoEl.textContent = who;
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row.appendChild(labelEl);
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row.appendChild(amountEl);
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row.appendChild(whoEl);
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wrap.appendChild(row);
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};
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pots.forEach(pot => addRow(pot.label, pot.amount, pot.eligible.map(nameFor).join(", ")));
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returns.forEach(ret => addRow("Uncalled", ret.amount, `back to ${nameFor(ret.id)}`, "potLayerReturn"));
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return wrap;
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},
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// ---- Session standings ----
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renderStandings() {
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