Files
JoshHeaps.Net/tests/holdem
jheapsandClaude Opus 5 f93e0935ef Give every seat its own pixels
Six players at a nine-handed table is the most ordinary table this tool draws, and on
every phone in the sweep one of them had their stack painted under the player next to
them. Measured across nine viewports and six table sizes: seventeen of fifty-four
tables hid a name or a stack behind something belonging to another seat.

Two causes, and the layout only knew about a third of one of them.

The felt decided how big a puck could be from a single number — the straight-line
distance between the closest two *neighbouring* seats, judged against a fraction of a
puck's width. Distance has one number in it and a puck is half again as wide as it is
tall, so the same 84px was generous side by side and nowhere near enough on the
diagonal. And neighbours are the wrong pairs to ask about: on a phone held sideways the
felt is 528x87, the ring is very nearly a straight line, and the seat that lands on top
of you is the one across the table. Ten of the tables in the sweep had a collision that
a neighbours-only check cannot see — seats 1 and 7, overlapping by 68px, while every
adjacent pair had room.

seatsCollide() asks the real question instead: do any two of these boxes want the same
pixels. Two equal axis-aligned boxes overlap exactly when their centres are closer than
one box in both axes, so it is an answer rather than a proxy, and it looks at every
pair.

The second cause was the small blind badge, sitting at `left: -6px` — hanging off its
own puck's left corner onto whatever was beside it. On an iPhone Pro Max at six seats,
with the pucks not touching at all, "SB" was painted across the next player's $1,137.
All three badges now sit inside the puck's width, and in the same place as each other:
a seat only ever wears one, so two positions bought nothing except making the dealer's
eye find which of two spots this seat was using before it could read which blind it is.

Then the layout had to be able to act on the answer, and it couldn't. It chose between
two widths — 96px or 58px — and if neither fitted it widened the ring and let the seats
overlap, on the reasoning that a dealer can see an overhang but cannot see a tap landing
on the wrong player. That trade is real; it was also a false choice, because the tables
that overlapped did not want either number. At nine seats a Galaxy S8 had room for a
61px puck, an iPhone 14 for 68, a Pixel 7 for 74, an iPhone Pro Max for 79. Three media
queries declared three more of these numbers — 78px, 64px, 62px — at three breakpoints,
guessing at something a media query cannot see: the same 390px phone has room for a 90px
puck at four seats and 61 at nine.

So the width is searched for now, not chosen. render.js walks candidates from the top,
applies each one, measures what the browser actually drew, and takes the widest that
leaves every seat its own box. There was a width that worked on every table in the
sweep; the code was never asking for it. Ten candidates is ten forced layouts, so the
result is cached against the felt's size, the seat count and the names — measured 12.5ms
cold, 0.8ms warm, and renderSeats runs after every tap.

Three things this got wrong on the way, all caught by measuring rather than reading:

  The badge overhang was folded into the space between two seats. That collapsed the
  ring on a phone held sideways — 87px of height, and 18px of badge is most of the room
  the ring has to move in — until a six-handed landscape table was unsatisfiable at any
  width. It didn't belong there: the badge points *away* from the table at both ends, so
  two seats facing each other across the felt wear them back to back.

  box-sizing: border-box, which the puck needed so the searched number means the width
  it is drawn at, quietly turned every min-height from a content height into a drawn one.
  An empty chair went from a 52px tap target to a 42px one on every phone in the sweep.
  The audit found it; the four min-heights have each gained the padding and border they
  used to be quoted without.

  The new audit check reported a name under a neighbour on a table whose seats were 9px
  apart. A puck's name is a `-webkit-box` with `line-clamp`, and getClientRects() hands
  back a rect for every line the text *would* have taken, including the ones the clamp
  throws away — so the probe was hit-testing 30px below the puck, where nothing is
  painted. It clips to what is painted now.

uiAudit gains "no seat covers another seat's writing", the complement of the check
already there for a puck's own decoration on its own name — which is why nothing caught
this: seatLabelsClear() only ever looked inside one seat. Fault-injected against the
previous version: eighteen configurations, naming both causes.

And the sweep itself now runs two table shapes. It had run one for its whole life —
five players at a nine-handed table — and how crowded the felt is depends on how many
people are sitting down far more than on anything a viewport can report. A full table
was never once looked at.

632 tests, 0 failures. 190 audits across thirteen viewports at two table shapes, with a
mouse and with a thumb. Every table from two seats to twelve now keeps its own text on
every viewport in the sweep. One configuration still reports: a dozen players on a
640x360 phone, where the felt is 87px tall and two rows of 55px pucks cannot both fit
and stay on the rail — the ring grows 8px past the edge to keep the seats off each
other, which is the trade the old code named and got right. Left reported rather than
tuned away.

Names on a crowded phone table truncate harder than they did, because the puck is now
sized to fit instead of allowed to overlap: "Christopher" is "Christ…" at nine seats on
an iPhone 14. The full name is in the DOM, in the seat's form and in the sidebar. The
next lever on that is the seat layer's inset, which is still a fixed 44px of "half a
puck" for a puck that is no longer 96px wide — worth 54px to 60px where it was measured.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-03 13:23:31 -06:00
..
2026-09-01 12:34:53 -06:00
2026-09-03 13:23:31 -06:00
2026-09-03 13:23:31 -06:00
2026-09-01 12:52:56 -06:00
2026-09-03 13:23:31 -06:00

Hold'em dealer tests

Unit tests for the money logic behind /Casino/TexasHoldem — the betting engine, the side-pot calculator, the split calculator and the table state.

node --test tests/holdem/*.test.js

No install step, no package.json, no dependencies. The browser modules are plain script-tag files that each end with a module.exports guard, so Node can require them as-is; load.js puts them on globalThis under the same names they use to find each other in the page, in the load order from TexasHoldem.cshtml.

What's covered

File Covers
potCalculator.test.js Main and side pots, dead money, uncalled bets, odd-cent distribution
betting.test.js Blinds, street completion, raises reopening the action, all-in run-outs
state.test.js Button rotation, which seats post blinds, session standings
splitCalculator.test.js Chopped pots, odd chips, unmakeable denominations
invariants.test.js 1000 randomised hands per property (see below)

The layout audit

The unit tests above cover the money. uiAudit.js covers the thing you can only see in a browser: whether a dealer can actually reach every control.

node tests/holdem/runUiAudit.js          # needs Playwright and the site running

It checks WCAG AA contrast, touch target sizes, touch-action and tap highlights, that fields stay selectable and are large enough not to trigger iOS zoom, that nothing important is covered or off-screen with no way to scroll to it, that no grid column has collapsed to nothing, that no text is painted outside its box, and that no seat covers another seat's writing. It runs over the table, all five overlays and Quick Split, at thirteen viewports from a 360px phone to a 1600px desktop and the same phones on their side — each viewport twice, once with a mouse and once with a thumb, and at two table shapes.

Two table shapes is also newer than it sounds. The sweep ran on one — five players at a nine-handed table — for its whole life, and how much room the felt has depends on how many people are sitting down far more than on anything a viewport can report. A full table is where the seats crowd and it had never been looked at: the first sweep that did found one player's name or stack painted under another on eighteen of the configurations, on every phone in the list.

That last part, and two of those checks, are newer than this paragraph claiming them. runAll() did not include the contrast check at all, and touch targets sat behind an opt-in flag nothing passed, so "the audit is clean" meant nine checks rather than eleven for a long run of rounds. Both were written and tested and simply never called. The mouse/thumb pair matters for the same reason: the 44px rule stands itself down where hover: hover says there is a pointer, and a headless desktop browser is a pointer, so a single pass had never measured a touch target at any viewport. Between them they found a 9px seat label at 3.39:1, a 37px-tall amount field and a 30px delete button on Quick Split.

A check that decides it doesn't apply says so in the output rather than reporting no offenders, which reads identically to a pass. The same goes for the two exemptions that exist: a disabled control, which WCAG itself excuses, and a link inside a sentence, whose size is set by the line it sits in.

Deliberately not in CI: the unit suite is dependency-free and runs in a second, while this one needs a browser and a running site. Run it after any change that adds or resizes a control. With no Playwright to hand, paste uiAudit.js into devtools and call LayoutAudit.runAll().

The contrast check is built so it cannot report a false positive: backgrounds composite through alpha, and where a gradient is involved every colour stop is tried and the most flattering one used. A finding means the text fails even under the reading most generous to it. Two earlier attempts at this got it wrong in both directions — one read only background-color and scored text on a gradient against nothing, the other treated low-alpha stops as opaque — so uiAudit.js is checked against known-answer cases before it is believed.

Touch targets are measured by probing outward with elementFromPoint rather than by reading the element box, because the box lies in both directions: a small control can be padded out with a transparent ::after and respond well beyond its painted size, and a checkbox inside a label is hit by tapping the label. The 44px rule is only enforced where hover: none says there's no mouse.

It exists because these checks were being re-typed into a console every time something changed, and each time they only covered whatever had just been touched. That is how the standings table shipped with a player-name column zero pixels wide and kept it for two rounds.

Why the randomised suite exists

Every correctness bug found in this tool so far has been shape-dependent: blinds posted to empty chairs, the button skipping past players, heads-up acting out of order, an overbet announced as a side pot. None of them show up on a full six-handed table with equal stacks, which is the table anyone writes a fixed example for.

invariants.test.js deals a thousand hands across random seat counts, random empty chairs, random stack depths and random dealer input, and checks the things a dealer would notice being wrong:

  • chips are never created or destroyed during play
  • the pot breakdown plus the uncalled returns always equal the money that went in
  • paying the pot out settles it to the cent
  • once uncalled chips are handed back, nobody is still betting above the whole table
  • the button and both blinds always land on players who are actually in the hand

The generator is seeded, so a failure reproduces from the seed printed in the message rather than being a flake to re-run.