Files
JoshHeaps.Net/tests/holdem/seatRing.test.js
T
jheapsandClaude Opus 5 dc5db16ffd Let the phone table use the width it has
Last round capped the felt so the ring would clear the action bar, and capped the
wrong dimension. The wide layout sizes the felt from its width, so capping the
width is how you shorten it there — on a phone the felt is already the full width
of the column, and capping that threw away 96px of a 360px screen: a 240x240
table inside a 336px space, with nine pucks crowding it.

A max-height instead leaves the width alone and lets the aspect ratio give way,
which turns a short screen into a wide oval — the shape a poker table is. At
360x640: 336x240 rather than 240x240, same clearance over the bar, and the
twelve-seat ring that was crowded at 240 comes out clean, which closes the one
combination left failing last round. Where the room isn't the binding constraint,
390x844 and up, nothing changes and the table stays round. The landscape branch
now says max-height: none, because it already spends the same measured room on
its own height and applying it twice took the felt to the floor value.

The measurement that decides whether pucks shrink was also wrong, in a way that
only showed up once it was asked a hard question. Rim length per seat measures
the walk between two seats, not the gap between them, and on a long oval the rim
doubles back at the ends: twelve seats at 640x360 had 193px of rim each and sat
60px apart. It now measures the closest two neighbours directly, off the ring
itself — and off the seat layer rather than the felt, because the layer is inset
by half a puck on a phone and the felt's box put the answer out by 30px.

That makes the rule geometric rather than about screen size, so it is no longer
scoped to a phone media query: a wide landscape felt crowds at its ends while its
rim claims there is room, and now it is told so.

Pucks still touch at nine and twelve seats on a small screen. Tried 46px against
58px: on a roomy phone 46 cleared every overlap where 58 left two, but in a hand
with a side pot, where the bar has grown and the felt has shrunk to suit, 46
overlapped four times and 58 twice. That is the felt being small, not the puck
being wide, and paying for it with an ellipsis on every long name buys nothing.
What has to hold is that each seat keeps its own centre, and that is measured at
every size.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 04:33:25 -06:00

178 lines
8.1 KiB
JavaScript

// Where the seats sit on the rim.
//
// The ring used to space seats by angle, which is only the same as spacing them evenly
// when the felt is a circle. On a phone held sideways the felt is 601x126, and equal
// angles put four seats down each steep end, 20px apart, with pucks 72px tall — so a
// seat's centre belonged to its neighbour and tapping a player got the wrong one.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const { Render } = require("./load");
// The seats as a dealer sees them: pixels on a felt of a given size.
const ringPixels = (count, width, height, rx = 44, ry = 42) => {
const aspect = width / height;
return Array.from({ length: count }, (_, i) => {
const pos = Render.positionOnRing(i, count, rx, ry, aspect);
return { x: (pos.left / 100) * width, y: (pos.top / 100) * height };
});
};
const gaps = (points) => points.map((p, i) => {
const next = points[(i + 1) % points.length];
return Math.hypot(next.x - p.x, next.y - p.y);
});
// What the ring did before: one turn cut into equal angles.
const byAngle = (index, count, rx, ry) => {
const radians = ((-90 + (360 / count) * index) * Math.PI) / 180;
return { left: 50 + rx * Math.cos(radians), top: 50 + ry * Math.sin(radians) };
};
describe("a round table", () => {
test("still spaces seats by angle, because on a circle that is the same thing", () => {
for (let seat = 0; seat < 9; seat++) {
const now = Render.positionOnRing(seat, 9, 40, 40, 1);
const before = byAngle(seat, 9, 40, 40);
assert.ok(Math.abs(now.left - before.left) < 0.2, `seat ${seat} left`);
assert.ok(Math.abs(now.top - before.top) < 0.2, `seat ${seat} top`);
}
});
test("seat one is at the top, whatever shape the felt is", () => {
[[600, 600], [601, 126], [351, 351], [949, 683]].forEach(([w, h]) => {
const first = Render.positionOnRing(0, 10, 44, 42, w / h);
assert.ok(Math.abs(first.left - 50) < 0.01, `${w}x${h} left`);
assert.ok(first.top < 50, `${w}x${h} is above the middle`);
});
});
});
describe("a felt wider than it is tall", () => {
// 640x360 landscape: the size the audit was failing at.
const wide = () => ringPixels(10, 601, 126);
const byAnglePixels = () => Array.from({ length: 10 }, (_, i) => {
const pos = byAngle(i, 10, 44, 42);
return { x: (pos.left / 100) * 601, y: (pos.top / 100) * 126 };
});
// The two seats at the right-hand end, which is where they crowd.
const endPairApart = (seats) => {
const rightmost = [...seats].sort((a, b) => b.x - a.x).slice(0, 2);
return Math.abs(rightmost[0].y - rightmost[1].y);
};
test("pulls the pair at each end apart", () => {
// They still share the end — ten seats on a rim this flat have nowhere else to
// be — but they stop sitting on top of each other.
const now = endPairApart(wide());
const before = endPairApart(byAnglePixels());
assert.ok(now > before * 1.4, `${now.toFixed(1)}px now, ${before.toFixed(1)}px before`);
});
test("nearly doubles the room between the closest two neighbours", () => {
// Not equal spacing in a straight line — at the ends the rim turns back on
// itself, so the same walk along it covers less ground across. Even there the
// gap goes from a third of a puck to most of one.
const now = Math.min(...gaps(wide()));
const before = Math.min(...gaps(byAnglePixels()));
assert.ok(now > before * 1.7, `${now.toFixed(1)}px now, ${before.toFixed(1)}px before`);
assert.ok(now > 55, `${now.toFixed(1)}px`);
});
test("never sits two seats on the same spot", () => {
const seats = wide();
seats.forEach((seat, i) => {
seats.slice(i + 1).forEach((other, j) => {
const apart = Math.hypot(seat.x - other.x, seat.y - other.y);
assert.ok(apart > 50, `seats ${i + 1} and ${i + j + 2} are ${apart.toFixed(1)}px apart`);
});
});
});
});
describe("how close the closest two seats come", () => {
// What decides whether the pucks shrink. Rim length per seat was the first answer
// and it is the wrong question: it measures the walk between two seats, not the
// gap. On a long oval the rim doubles back at the ends, so two seats a long walk
// apart end up stacked one above the other.
const gap = (count, width, height) => Render.closestSeatGapPx(count, { width, height });
test("a flat table's ends are far closer than its rim suggests", () => {
// 616x96: the landscape felt on a 640x360 phone once the bar has grown.
const rim = Math.PI * (3 * (271 + 40) - Math.sqrt((3 * 271 + 40) * (271 + 3 * 40))) / 6;
assert.ok(gap(6, 616, 96) < rim / 3, `${gap(6, 616, 96).toFixed(0)}px apart, ${rim.toFixed(0)}px of rim each`);
});
test("a round table's neighbours are about as far apart as the rim says", () => {
const rim = (Math.PI * 2 * 0.43 * 400) / 9;
assert.ok(Math.abs(gap(9, 400, 400) - rim) < rim * 0.15);
});
test("more seats, less room, in that order", () => {
assert.ok(gap(12, 400, 400) < gap(9, 400, 400));
assert.ok(gap(9, 400, 400) < gap(6, 400, 400));
assert.ok(gap(6, 400, 400) < gap(6, 800, 800), "and a bigger table gives more");
});
test("nothing to measure between fewer than two seats", () => {
assert.equal(gap(1, 400, 400), Infinity);
assert.equal(gap(9, 0, 0), Infinity);
});
});
describe("the shape of the ring", () => {
test("is a mirror image left to right", () => {
const seats = ringPixels(10, 601, 126);
for (let seat = 1; seat < 5; seat++) {
const mirrored = seats[10 - seat];
assert.ok(Math.abs((seats[seat].x - 300.5) + (mirrored.x - 300.5)) < 0.5, `seat ${seat} across`);
assert.ok(Math.abs(seats[seat].y - mirrored.y) < 0.5, `seat ${seat} down`);
}
});
test("holds for the smallest and largest tables the seat count allows", () => {
[2, 3, 4, 9, 12, 24].forEach(count => {
const seats = ringPixels(count, 601, 126);
assert.equal(seats.length, count);
seats.forEach((seat, i) => {
assert.ok(Number.isFinite(seat.x) && Number.isFinite(seat.y), `${count}-handed seat ${i + 1}`);
assert.ok(seat.x >= 0 && seat.x <= 601, `${count}-handed seat ${i + 1} is on the felt`);
});
assert.ok(Math.min(...gaps(seats)) > 0, `${count}-handed seats are distinct`);
});
});
test("shares the rim out equally on a round table at any size", () => {
[3, 6, 9, 10, 24].forEach(count => {
const spacing = gaps(ringPixels(count, 500, 500, 40, 40));
const shortest = Math.min(...spacing);
const longest = Math.max(...spacing);
assert.ok(longest - shortest < 0.5,
`${count}-handed gaps ran ${shortest.toFixed(1)}-${longest.toFixed(1)}px`);
});
});
test("asked for no seats, offers no positions", () => {
assert.deepEqual(Render.ringAngles(0, 44, 42, 1), []);
});
test("puts each bet between its own player and the pot", () => {
// Where a dealer pushes the chips: on that player's line to the middle, short
// of the seat.
const bearing = (point) => Math.atan2(point.top - 50, point.left - 50);
const outFromMiddle = (point) => Math.hypot(point.left - 50, point.top - 50);
[[601, 126], [810, 583], [351, 351]].forEach(([w, h]) => {
for (let seat = 0; seat < 9; seat++) {
const player = Render.seatPosition(seat, 9, w / h);
const bet = Render.betPosition(seat, 9, w / h);
const offBy = Math.abs(bearing(bet) - bearing(player)) * (180 / Math.PI);
assert.ok(offBy < 1, `${w}x${h} seat ${seat + 1} is ${offBy.toFixed(1)}° off its spoke`);
assert.ok(outFromMiddle(bet) < outFromMiddle(player), `${w}x${h} seat ${seat + 1} is short of the seat`);
}
});
});
});