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JoshHeaps.Net/tests/holdem/seatMenuShape.test.js
T
jheapsandClaude Opus 5 9af65a7b82 Sort a seat's eleven actions by when, not draw them all the same
The long-press menu had grown to eleven actions and drew every one of them as
the same full-width bar. On the fullest menu the tool can build — a live seat
that isn't the dealer, blinds still the only money in, an override already set
— that came to 796px and took 85% of the screen on all four viewports measured.
It scrolled on all four, and Cancel was off the bottom of the screen on all
four: 79px past it on a 390px phone, 252px on a 360px one, 448px in landscape.
Apple puts the comfortable number for an action sheet at three to five and says
not to let one scroll at all.

Nothing is cut. Every one of the eleven is the only route to something, and
"Blinds follow the button again" is the only route in the whole tool to
clearing a blind override. They are sorted by *when* instead: a seat action is
either something you do with cards in the air or housekeeping between hands,
and those two want different targets. The hand keeps the full-width bars —
Fold, All-in, Un-fold, and seating the next player off the rail, because a
chair opens between two hands with people watching it. Everything else goes to
a two-column grid of quieter 44px tiles underneath.

The captions are not decoration. A half-width tile reading "Small blind" is a
label, and the puck already wears one of those; under "Give this seat" it is a
verb again. That is what lets three of the longest labels here lose ten
characters each and still fit a half tile on one line, which is the height the
caption pays back. The override reset spans the grid rather than sitting in it
as a fourth position to give, dashed and unfilled — the felt's own word for
"nothing set by hand here" — so it doesn't read as the Cancel below it either.

Same fullest menu afterwards: 650px, 77%, no scroll on a phone or a desktop.
What a dealer actually sees mid-hand is eight actions and 546px, 65%. The move
picker, which was eleven more full-width bars, now fits all eleven chairs of a
twelve-handed table on a 360px phone without scrolling.

Two things the height was hiding, fixed with it:

The header is stuck to the top of the sheet's scrollport and carries a real
close button. NN/g is explicit that a grab handle is not a close affordance,
and this is the sheet that can still outgrow a landscape phone — so the way
out, and whose menu this is, are now in the part that cannot scroll away.

That close button is also the first control in the markup, which is what Modal
focuses. It used to focus Fold. The APG says to keep a dialog's initial focus
off the destructive choice; a close button at the top puts it there without a
special case. Escape finds that one rather than the button at the foot, so
Escape closes the sheet while the foot steps back — and it now has somewhere to
step back to: opening the move picker used to replace the sheet and leave only
a control that threw the whole menu away.

1068 tests pass; the 418-audit sweep is clean.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-11 16:31:57 -06:00

269 lines
13 KiB
JavaScript

// What the long-press menu offers, and in what shape.
//
// It had grown to eleven actions drawn as eleven identical full-width bars. Measured
// on the fullest menu the tool can build — a live seat that isn't the dealer, blinds
// still the only money in, an override already set — the sheet came to 796px and took
// 85% of every viewport in the sweep. It scrolled on all four, and Cancel was off the
// bottom of the screen on all four: 79px past it on a 390px phone, 252px on a 360px
// one, 448px in landscape. Apple puts the comfortable number for an action sheet at
// three to five and says not to let one scroll at all.
//
// Nothing was cut — every one of the eleven is the only route to something, and
// "Blinds follow the button again" is the only route in the whole tool to clearing an
// override. They were sorted by *when* instead: what you tap with cards in the air
// keeps the full-width bars, and the housekeeping goes to a two-column grid under a
// caption. Same fullest menu afterwards: 650px, 77%, no scroll, and the way out is in
// a header that can't scroll away.
//
// Two of these are answered by running the code — which actions a seat is offered,
// and which group each lands in. The rest are layout decisions, checked as text
// against the markup and the stylesheet.
const test = require("node:test");
const { describe } = require("node:test");
const assert = require("node:assert");
const fs = require("fs");
const path = require("path");
const { Betting, HoldemState, SeatMenu, makeTable } = require("./load");
const PAGE = fs.readFileSync(
path.join(__dirname, "..", "..", "JoshHeaps.Net", "Pages", "Casino", "TexasHoldem.cshtml"), "utf8");
const CSS = fs.readFileSync(
path.join(__dirname, "..", "..", "JoshHeaps.Net", "wwwroot", "css", "casino", "holdem.css"), "utf8");
const sheetMarkup = () => {
const at = PAGE.indexOf(`<div id="seatMenuOverlay"`);
assert.ok(at >= 0, "there is no seat menu overlay");
return PAGE.slice(at, PAGE.indexOf("</div>\n\n", at));
};
// The rule block for a selector, so a test asks about one rule rather than about
// whether a string happens to appear anywhere in 6000 lines.
const ruleFor = selector => {
const at = CSS.indexOf(`\n${selector} {`);
assert.ok(at >= 0, `there is no \`${selector}\` rule`);
return CSS.slice(at, CSS.indexOf("}", at));
};
// The fullest menu the tool can build, aimed at seat 3.
function fullestMenu() {
const state = makeTable({ seatCount: 9, seated: [0, 1, 2, 3, 4], stack: 500, dealerSeatIndex: 0 });
Betting.beginHand(state);
state.blindOverride = { sbIndex: 1, bbIndex: 2 };
state.waitingList = [{ id: "w1", name: "Nina" }];
SeatMenu.state = state;
SeatMenu.hooks = {};
return { state, actions: SeatMenu.actionsFor(state.seats[3], 3) };
}
const labels = actions => actions.map(a => a.label);
const inGroup = (actions, group) => labels(actions.filter(a => a.group === group));
// ---------------------------------------------------------------------------
describe("everything the menu used to offer, it still offers", () => {
test("all eleven are there on the fullest menu", () => {
const { actions } = fullestMenu();
assert.deepEqual(labels(actions).sort(), [
"Add chips…",
"All-in",
"Big blind",
"Blinds follow the button again",
"Cash out…",
"Edit seat…",
"Fold",
"Move to…",
"Sit out",
"Small blind",
"The button",
]);
});
// The three that lost words lost them to the caption above them, not to brevity
// for its own sake: "Give this seat" is what makes "Small blind" a verb, and a
// verb that short is what fits a half-width tile on one line.
test("the three that were shortened are the three the caption speaks for", () => {
const { actions } = fullestMenu();
assert.deepEqual(inGroup(actions, "position"), [
"The button", "Small blind", "Big blind", "Blinds follow the button again",
]);
});
// This menu is the only place in the tool that offers it. If it ever stops being
// offered here, a dealer who names a blind by hand can never take it back.
test("the only way out of a blind override is still here", () => {
const { actions } = fullestMenu();
assert.ok(labels(actions).includes("Blinds follow the button again"));
});
});
describe("a group is when you do it, not what it touches", () => {
test("the hand keeps only what a dealer reaches for with cards on the table", () => {
const { actions } = fullestMenu();
assert.deepEqual(inGroup(actions, "hand"), ["Fold", "All-in"]);
});
test("a folded player's one move is in the hand too", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 200 });
Betting.beginHand(state);
state.seats[2].folded = true;
SeatMenu.state = state;
SeatMenu.hooks = {};
const actions = SeatMenu.actionsFor(state.seats[2], 2);
assert.deepEqual(inGroup(actions, "hand"), ["Un-fold"]);
});
// Seating the front of the queue is not housekeeping. A chair opens between two
// hands with people watching it, and the dealer fills it then or not at all.
test("seating the next player off the rail is a hand action", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2], stack: 200 });
// makeTable names every chair; an open one has nobody on it.
state.seats[4].name = "";
state.waitingList = [{ id: "w1", name: "Nina" }];
SeatMenu.state = state;
SeatMenu.hooks = {};
const actions = SeatMenu.actionsFor(state.seats[4], 4);
assert.deepEqual(inGroup(actions, "hand"), ["Seat Nina"]);
});
test("every action lands in a group the sheet knows how to draw", () => {
const { actions } = fullestMenu();
const known = ["hand", ...SeatMenu.GROUPS.map(g => g.name)];
actions.forEach(action => {
assert.ok(known.includes(action.group),
`"${action.label}" is in group "${action.group}", which nothing draws`);
});
});
// A caption for nothing is worse than no caption, and this group empties often:
// past the blinds there is nothing to give a seat but the button.
test("a group that has nothing to say is empty rather than thin", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack: 200, dealerSeatIndex: 0 });
Betting.beginHand(state);
Betting.call(state, 3);
SeatMenu.state = state;
SeatMenu.hooks = {};
const actions = SeatMenu.actionsFor(state.seats[3], 3);
assert.deepEqual(inGroup(actions, "position"), ["The button"]);
});
});
describe("the one action here that is not about this seat", () => {
// It puts the whole table's blinds back on automatic. Spanning the grid is what
// stops it reading as a fourth position to give.
test("the override reset spans the grid and nothing else does", () => {
const { actions } = fullestMenu();
assert.deepEqual(labels(actions.filter(a => a.wide)),
["Blinds follow the button again"]);
});
test("and it is drawn lighter than the Cancel underneath it", () => {
const rule = ruleFor(".seatMenuBtn.menuTileWide");
assert.match(rule, /grid-column:\s*1 \/ -1/);
assert.match(rule, /border-style:\s*dashed/);
// Lighter, not smaller. A thumb does not care how rare an action is, so it
// keeps the 44px every other tile has rather than shrinking out of reach.
assert.ok(!/min-height/.test(rule),
"the wide row sets its own height, which takes it under the touch floor");
});
});
describe("the sheet a dealer reads it in", () => {
test("the header is stuck to the top, so whose menu this is cannot scroll away", () => {
const rule = ruleFor(".seatMenuHeader");
assert.match(rule, /position:\s*sticky/);
assert.match(rule, /top:\s*0/);
// A sticky header inside a padded scroller shows the list sliding through the
// gap either side of it unless it reaches the sheet's own edges.
assert.match(rule, /margin:\s*0 calc\(var\(--sp-4\) \* -1\)/);
assert.match(rule, /background:/);
});
test("and the sheet keeps no padding above it to slide through", () => {
assert.match(ruleFor("#seatMenuSheet"), /padding:\s*0 var\(--sp-4\)/);
});
// NN/g is explicit that a grab handle is not a close affordance. This sheet is the
// one that can outgrow the screen, so it is also the one that most needs a way out
// in the part that cannot leave.
test("there is a real close button, not just a grip", () => {
const markup = sheetMarkup();
assert.match(markup, /id="seatMenuCloseBtn"/);
assert.match(markup, /aria-label="Close this menu"/);
});
// Modal focuses a dialog's first control, and the first control used to be Fold.
// The APG says to keep initial focus off the destructive choice; a close button at
// the top of the markup is what puts it there without a special case.
test("the first control in the sheet is the one that does nothing", () => {
const markup = sheetMarkup();
assert.ok(markup.indexOf("seatMenuCloseBtn") < markup.indexOf("seatMenuActions"),
"the actions come before the close button, so focus opens on Fold again");
});
// Escape finds the first [data-modal-close] in the overlay. That has to be the one
// that shuts the sheet, not the one at the foot that steps back inside it.
test("Escape closes the sheet rather than stepping back inside it", () => {
const markup = sheetMarkup();
const closer = markup.indexOf("data-modal-close");
assert.ok(closer >= 0 && closer < markup.indexOf("seatMenuActions"),
"Escape does not reach a closer above the action list");
assert.ok(!/id="seatMenuCancelBtn"[^>]*data-modal-close/.test(markup),
"the button at the foot still answers Escape, so Escape only goes back");
});
});
describe("two columns, and what they are for", () => {
test("the housekeeping half is a grid", () => {
assert.match(ruleFor(".seatMenuGrid"), /grid-template-columns:\s*repeat\(2, minmax\(0, 1fr\)\)/);
});
// Half the width and a step quieter, but not below the floor a fingertip needs.
test("a tile is quieter than a bar without being smaller than a thumb", () => {
const rule = ruleFor(".seatMenuBtn.menuTile");
assert.match(rule, /min-height:\s*44px/);
assert.match(rule, /font-size:\s*var\(--fs-base\)/);
});
test("a bar is still a bar", () => {
assert.match(ruleFor(".seatMenuBtn"), /min-height:\s*52px/);
});
// The dashed row and the Cancel under it are both full width. Two rows of the same
// size touching, one of which changes the table and one of which changes nothing,
// is a mistake waiting at the end of a scroll.
test("the last action and the way out are not two rows touching", () => {
assert.match(ruleFor("#seatMenuCancelBtn"), /margin-top:\s*var\(--sp-3\)/);
});
});
describe("the move picker is no longer a one-way door", () => {
const MAIN = fs.readFileSync(
path.join(__dirname, "..", "..", "JoshHeaps.Net", "wwwroot", "js", "casino", "holdem", "main.js"), "utf8");
// Opening it used to replace the whole sheet, and the only control left closed the
// menu outright — a dealer who opened the seat list by mistake lost their place.
test("the button at the foot goes back while there is an inside to go back to", () => {
const wiring = MAIN.slice(MAIN.indexOf('getElementById("seatMenuCancelBtn")'));
const body = wiring.slice(0, wiring.indexOf("});"));
assert.match(body, /SeatMenu\.mode === "move"/);
assert.match(body, /SeatMenu\.closeMovePicker\(\)/);
assert.match(body, /SeatMenu\.close\(\)/);
});
test("and the menu knows how to come back", () => {
assert.equal(typeof SeatMenu.closeMovePicker, "function");
SeatMenu.mode = "move";
SeatMenu.state = { seats: [] };
SeatMenu.seatIndex = 0;
// render() needs a document, so the mode change is checked where it is made.
assert.match(SeatMenu.closeMovePicker.toString(), /this\.mode = null/);
});
test("every other chair is a destination, including the empty ones", () => {
const state = makeTable({ seatCount: 6, seated: [0, 1], stack: 100 });
SeatMenu.state = state;
const seats = SeatMenu.destinationsFor(2).map(d => d.seat);
assert.deepEqual(seats, [0, 1, 3, 4, 5]);
});
});