Files
JoshHeaps.Net/tests/holdem
jheapsandClaude Opus 5 8efc14f61f Show the banker the amount to count out, not just whether the player is up
The standings had a column headed "Cash out" and it did not hold an amount to pay.
It held the difference against the player's buy-in. Measured on a table where Ann
bought in for $200 and sits behind $340:

    PLAYER   NET   CASH OUT
    Ann      $0     +$140

She is handed $340. The column called "Cash out" says $140, under a heading that
invites reading it as the payout, at the exact moment somebody is counting money onto
the table. The number a banker's hands actually follow — what the player is holding —
was computed all along and written to the CSV, and never shown on screen.

Three columns now, and they say what they are: Player, Chips, Up/down. Chips is a
plain amount and never signed, because it is a quantity of money to hand over. Up/down
keeps the sign and the colour, because it is a result. The two differ by exactly the
buy-in, which is asserted rather than assumed.

Chips counts what is out in the middle for the hand in progress as still theirs, for
the same reason the up/down figure does: the panel is read mid-hand constantly and a
stack that drops by the size of a bet looks like money going missing.

Net — won less paid in, from the hand log — comes off the screen to make room. It is
the weakest of the three: it only moves when a pot is resolved through the wizard, so
at a table where the dealer settles pots by hand it reads $0 all night beside two
columns that don't, and up/down already answers "how are they doing". It stays in the
CSV export, which loses nothing.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 23:36:14 -06:00
..
2026-09-01 12:34:53 -06:00
2026-09-01 12:52:56 -06:00

Hold'em dealer tests

Unit tests for the money logic behind /Casino/TexasHoldem — the betting engine, the side-pot calculator, the split calculator and the table state.

node --test tests/holdem/*.test.js

No install step, no package.json, no dependencies. The browser modules are plain script-tag files that each end with a module.exports guard, so Node can require them as-is; load.js puts them on globalThis under the same names they use to find each other in the page, in the load order from TexasHoldem.cshtml.

What's covered

File Covers
potCalculator.test.js Main and side pots, dead money, uncalled bets, odd-cent distribution
betting.test.js Blinds, street completion, raises reopening the action, all-in run-outs
state.test.js Button rotation, which seats post blinds, session standings
splitCalculator.test.js Chopped pots, odd chips, unmakeable denominations
invariants.test.js 1000 randomised hands per property (see below)

The layout audit

The unit tests above cover the money. uiAudit.js covers the thing you can only see in a browser: whether a dealer can actually reach every control.

node tests/holdem/runUiAudit.js          # needs Playwright and the site running

It checks WCAG AA contrast, touch target sizes, touch-action and tap highlights, that fields stay selectable and are large enough not to trigger iOS zoom, that nothing important is covered or off-screen with no way to scroll to it, that no grid column has collapsed to nothing, and that no text is painted outside its box. It runs over the table, all five overlays and Quick Split, at thirteen viewports from a 360px phone to a 1600px desktop and the same phones on their side.

Deliberately not in CI: the unit suite is dependency-free and runs in a second, while this one needs a browser and a running site. Run it after any change that adds or resizes a control. With no Playwright to hand, paste uiAudit.js into devtools and call LayoutAudit.runAll().

The contrast check is built so it cannot report a false positive: backgrounds composite through alpha, and where a gradient is involved every colour stop is tried and the most flattering one used. A finding means the text fails even under the reading most generous to it. Two earlier attempts at this got it wrong in both directions — one read only background-color and scored text on a gradient against nothing, the other treated low-alpha stops as opaque — so uiAudit.js is checked against known-answer cases before it is believed.

Touch targets are measured by probing outward with elementFromPoint rather than by reading the element box, because the box lies in both directions: a small control can be padded out with a transparent ::after and respond well beyond its painted size, and a checkbox inside a label is hit by tapping the label. The 44px rule is only enforced where hover: none says there's no mouse.

It exists because these checks were being re-typed into a console every time something changed, and each time they only covered whatever had just been touched. That is how the standings table shipped with a player-name column zero pixels wide and kept it for two rounds.

Why the randomised suite exists

Every correctness bug found in this tool so far has been shape-dependent: blinds posted to empty chairs, the button skipping past players, heads-up acting out of order, an overbet announced as a side pot. None of them show up on a full six-handed table with equal stacks, which is the table anyone writes a fixed example for.

invariants.test.js deals a thousand hands across random seat counts, random empty chairs, random stack depths and random dealer input, and checks the things a dealer would notice being wrong:

  • chips are never created or destroyed during play
  • the pot breakdown plus the uncalled returns always equal the money that went in
  • paying the pot out settles it to the cent
  • once uncalled chips are handed back, nobody is still betting above the whole table
  • the button and both blinds always land on players who are actually in the hand

The generator is seeded, so a failure reproduces from the seed printed in the message rather than being a flake to re-run.