A poker table has one dealer button. This one drew nine.
Every seat carried a puck: the real one in gold, and eight ghosts at 0.32 opacity
that existed to be pressed. Measured on a nine-seat table -- eight pale discs, all
eight showing the letter D, one of them the button. Finding it meant comparing nine
identical shapes for the one that's gold, when it should be the only thing of its
kind on the felt.
The ghosts also sat on their neighbours. Every remaining "something important is
covered" offender on a crowded table was a live seat covered by the seat-next-door's
ghost puck: 844x390, 915x412, 360x640 and 640x360 each reported one, and they were
all the same thing.
And a screen reader heard nine buttons named "D".
So a seat without the button doesn't draw one. Hovering a seat fades its slot in --
a preview of where the button would go, one click as before -- and on touch, where
there is no hover, "Give the button" has been in the seat's long-press menu all
along. Keyboard reaches it by focus, where the slot appears too.
pointer-events matters as much as the opacity: an invisible puck that still took
taps would be worse than a visible one.
visible pucks 9 -> 1 at every size
layout offenders 915x412 1->0, 360x640 1->0, 844x390 3->2, 640x360 3->2
clean viewports 4 of 9 -> 6 of 9
labels nine "D" -> "Ann has the dealer button" and
"Give the dealer button to Ben"
The audit now checks it, because this is a rule about the table rather than about
CSS: one puck drawn, and no two announcing themselves the same way. Verified against
the old behaviour put back -- it reports 9 and 9.
Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
Hold'em dealer tests
Unit tests for the money logic behind /Casino/TexasHoldem — the betting engine, the
side-pot calculator, the split calculator and the table state.
node --test tests/holdem/*.test.js
No install step, no package.json, no dependencies. The browser modules are plain
script-tag files that each end with a module.exports guard, so Node can require them
as-is; load.js puts them on globalThis under the same names they use to find each
other in the page, in the load order from TexasHoldem.cshtml.
What's covered
| File | Covers |
|---|---|
potCalculator.test.js |
Main and side pots, dead money, uncalled bets, odd-cent distribution |
betting.test.js |
Blinds, street completion, raises reopening the action, all-in run-outs |
state.test.js |
Button rotation, which seats post blinds, session standings |
splitCalculator.test.js |
Chopped pots, odd chips, unmakeable denominations |
invariants.test.js |
1000 randomised hands per property (see below) |
The layout audit
The unit tests above cover the money. uiAudit.js covers the thing you can only see
in a browser: whether a dealer can actually reach every control.
node tests/holdem/runUiAudit.js # needs Playwright and the site running
It checks WCAG AA contrast, touch target sizes, touch-action and tap highlights, that fields stay selectable and are large enough not to trigger iOS zoom, that nothing important is covered or off-screen with no way to scroll to it, that no grid column has collapsed to nothing, and that no text is painted outside its box. It runs over the table, all five overlays and Quick Split, at thirteen viewports from a 360px phone to a 1600px desktop and the same phones on their side.
Deliberately not in CI: the unit suite is dependency-free and runs in a second, while
this one needs a browser and a running site. Run it after any change that adds or
resizes a control. With no Playwright to hand, paste uiAudit.js into devtools and
call LayoutAudit.runAll().
The contrast check is built so it cannot report a false positive: backgrounds
composite through alpha, and where a gradient is involved every colour stop is tried
and the most flattering one used. A finding means the text fails even under the
reading most generous to it. Two earlier attempts at this got it wrong in both
directions — one read only background-color and scored text on a gradient against
nothing, the other treated low-alpha stops as opaque — so uiAudit.js is checked
against known-answer cases before it is believed.
Touch targets are measured by probing outward with elementFromPoint rather than by
reading the element box, because the box lies in both directions: a small control can
be padded out with a transparent ::after and respond well beyond its painted size,
and a checkbox inside a label is hit by tapping the label. The 44px rule is only
enforced where hover: none says there's no mouse.
It exists because these checks were being re-typed into a console every time something changed, and each time they only covered whatever had just been touched. That is how the standings table shipped with a player-name column zero pixels wide and kept it for two rounds.
Why the randomised suite exists
Every correctness bug found in this tool so far has been shape-dependent: blinds posted to empty chairs, the button skipping past players, heads-up acting out of order, an overbet announced as a side pot. None of them show up on a full six-handed table with equal stacks, which is the table anyone writes a fixed example for.
invariants.test.js deals a thousand hands across random seat counts, random empty
chairs, random stack depths and random dealer input, and checks the things a dealer
would notice being wrong:
- chips are never created or destroyed during play
- the pot breakdown plus the uncalled returns always equal the money that went in
- paying the pot out settles it to the cent
- once uncalled chips are handed back, nobody is still betting above the whole table
- the button and both blinds always land on players who are actually in the hand
The generator is seeded, so a failure reproduces from the seed printed in the message rather than being a flake to re-run.