Files
JoshHeaps.Net/JoshHeaps.Net/wwwroot/js/ChessScripts/GameState.js
T
Josh-HeapsandClaude Opus 4.8 c92c46e6d4 Render the board from pushed state
Clients now render from the state delivered with each move/update and
drop stale or echoed updates via a ply-version guard, instead of issuing
a full game-state fetch per event. Adds captured-piece trays, a material
advantage badge, a move list, a status line, and the mobile menu toggle.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>
2026-06-10 16:58:22 -06:00

64 lines
1.6 KiB
JavaScript

const GameState = {
currentGameId: null,
currentPlayerId: null,
currentPlayerIsWhite: null,
selectedPiece: null,
legalMoves: [],
previousMoveStart: null,
previousMoveEnd: null,
// Highest ply (move count) already rendered. Lets us ignore stale or
// already-applied updates that arrive out of order, including the echo
// of our own move.
lastVersion: -1,
reset() {
this.currentGameId = null;
this.currentPlayerId = null;
this.currentPlayerIsWhite = null;
this.selectedPiece = null;
this.legalMoves = [];
this.previousMoveStart = null;
this.previousMoveEnd = null;
this.lastVersion = -1;
},
shouldApply(version) {
return typeof version !== "number" || version > this.lastVersion;
},
setVersion(version) {
if (typeof version === "number") this.lastVersion = version;
},
setGameInfo(gameId, playerId, isWhite) {
this.currentGameId = gameId;
this.currentPlayerId = playerId;
this.currentPlayerIsWhite = isWhite;
this.lastVersion = -1;
},
setSelectedPiece(piece) {
this.selectedPiece = piece;
},
clearSelection() {
this.selectedPiece = null;
this.legalMoves = [];
},
setLegalMoves(moves) {
this.legalMoves = moves;
},
setPreviousMove(startPos, endPos) {
this.previousMoveStart = startPos;
this.previousMoveEnd = endPos;
},
clearPreviousMove() {
this.previousMoveStart = null;
this.previousMoveEnd = null;
}
};
console.log("GameState.js loaded");