Modal answers one question for all six overlays — where focus goes and how Tab is held — and this round it was measured as wrong in three directions. Its list of Tab stops could not see a <summary>. The rulings sheet is twelve of them and one Done button, so the trap decided Done was both ends of the ring: eighty Tab presses, one element ever reached, twelve rulings that could not be opened without a mouse. Adding `details > summary` gives the sheet its thirteen stops back. `:not([tabindex="-1"])` moves onto every line while it is open, because a control taken out of the Tab order still matches `button`. "The first control" was the card picker's Clear: the sheet a dealer opens to write a card down opened on the button that rubs one out. A sheet names its own landing spot now, and on five of six it is the heading — which says which seat, which card, which pot. The confirm dialog keeps a control, because a short question with one irreversible answer should land on the answer that leaves the dealer no worse off. And a sheet that redraws itself was deleting the control that held focus. Choosing a buy-in, picking a card, switching slots, confirming a side pot — all four left focus on the document body. Rebuilt controls carry a name now and are handed back to whoever had them; where there is no coming back, the caller says where to go instead. The card grid was fifty-two Tab stops of the fifty-six in that sheet. It is one now, with the arrows moving inside it, stepping over cards already dealt and stopping at the edges rather than wrapping onto a different rank. 1136 tests, 418 audits clean.
118 lines
4.3 KiB
JavaScript
118 lines
4.3 KiB
JavaScript
// Loads the dealer's browser modules into Node so they can be tested directly.
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//
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// The modules are plain script-tag files: each one declares a `const` namespace and
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// ends with a `module.exports` guard. In the browser they find each other as globals,
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// so the same names have to exist on `globalThis` here or `Betting` can't reach
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// `HoldemState`. Load order matches the <script> order in TexasHoldem.cshtml.
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const path = require("path");
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const SRC = path.join(__dirname, "..", "..", "JoshHeaps.Net", "wwwroot", "js", "casino", "holdem");
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function load(name) {
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const mod = require(path.join(SRC, `${name}.js`));
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globalThis[name.charAt(0).toUpperCase() + name.slice(1)] = mod;
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return mod;
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}
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const Money = load("money");
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const HandRank = load("handRank");
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const PotCalculator = load("potCalculator");
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const SplitCalculator = load("splitCalculator");
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const Betting = load("betting");
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const SettleUp = load("settleUp");
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const HandHistoryExport = load("handHistoryExport");
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// render.js exports { Render } rather than the namespace directly.
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const Render = require(path.join(SRC, "render.js")).Render;
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globalThis.Render = Render;
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// state.js exports `HoldemState`, which doesn't match its filename.
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const HoldemState = require(path.join(SRC, "state.js"));
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globalThis.HoldemState = HoldemState;
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// actionBar.js after state, since its own module-level code reaches for neither but
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// its methods reach for both. Loaded last so nothing it touches is still undefined.
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const ActionBar = load("actionBar");
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// The picker's slot bookkeeping — which slots it is filling, what is already dealt —
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// is plain state work and testable here. Only render() and open() touch the DOM.
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const CardPicker = load("cardPicker");
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// The wake lock's rule about when a table needs the screen is plain state work too.
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// Its acquire/release bookkeeping is testable here as well, against a stand-in for
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// navigator.wakeLock — see wakeLock.test.js.
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const WakeLock = load("wakeLock");
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// Modal is DOM behaviour through and through, but two pieces of it answer here: the
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// list of what counts as a Tab stop, which is a string, and preservingFocus, which asks
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// so little of a document that a stand-in can answer it. See theKeyboardInASheet.
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const Modal = load("modal");
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// The seat menu's list — which actions a seat is offered and which group each one
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// lands in — is decided before anything is drawn, so actionsFor() answers here. Only
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// render() and open() touch the DOM.
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const SeatMenu = load("seatMenu");
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// ---- Table builders ----------------------------------------------------------
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// A table with `seatCount` chairs where `seated` (a list of seat indexes) are dealt
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// in with `stack` chips each. Everything else is the app's own defaults, so a test
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// that forgets to set a field gets whatever a real dealer would get.
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function makeTable({ seatCount = 6, seated = null, stack = 100, smallBlind = 1, bigBlind = 2, dealerSeatIndex = 0 } = {}) {
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const state = HoldemState.createDefault();
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HoldemState.resizeSeats(state, seatCount);
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state.smallBlind = smallBlind;
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state.bigBlind = bigBlind;
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state.dealerSeatIndex = dealerSeatIndex;
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const sitting = seated || state.seats.map((_, i) => i);
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state.seats.forEach((player, index) => {
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player.inHand = sitting.includes(index);
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player.stack = sitting.includes(index) ? stack : null;
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player.name = `P${index + 1}`;
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});
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return state;
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}
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// Total chips the table is accountable for: what's in front of everyone, plus what
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// they've pushed in this street, plus what's already banked into the pot.
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function chipsOnTable(state) {
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return Money.round(
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state.seats.reduce(
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(sum, p) => sum + (Number(p.stack) || 0) + (Number(p.committed) || 0) + (Number(p.amountOverride) || 0),
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0
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)
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);
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}
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// Contributions in the shape PotCalculator wants them.
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function contributions(state) {
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return state.seats
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.filter(p => p.inHand)
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.map(p => ({
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id: p.id,
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contribution: Betting.handTotal(p),
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folded: p.folded,
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}));
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}
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module.exports = {
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Money,
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HandRank,
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Render,
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HandHistoryExport,
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PotCalculator,
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SplitCalculator,
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SettleUp,
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Betting,
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HoldemState,
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ActionBar,
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CardPicker,
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WakeLock,
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SeatMenu,
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Modal,
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makeTable,
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chipsOnTable,
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contributions,
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};
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