Files
JoshHeaps.Net/tests/holdem/runUiAudit.js
T
jheapsandClaude Opus 5 942919f3f7 Stop the side-pot list growing the action bar over the felt
The bar is fixed over the table, so its height is the felt's budget — and it
carried a pot breakdown that drew one row per all-in with no ceiling. On a
360x640 phone: five players idle put the bar at 151px, six all-in at 303px,
twelve all-in at 411px. That is 64% of the screen, leaving 96px of felt to draw
twelve seats in, and at that size the seats stop being a table: five pairs
collapse onto each other's centres, ten hang past the rail and a dozen labels
sit completely covered.

Past four layers the bar now draws the main pot, one line for everything
between, and the newest side pot. The two ends are the live ones for the same
reason — side pots are paid from the newest back down to the main pot, so the
top layer is the next thing that happens and the main pot is the last, and
those are the two a dealer says out loud while the chips are stacked. The
middle is the rest of that count-down, wanted at showdown, which is the pot
wizard: same builder, no cap, in a dialog that scrolls. The elided line carries
the count and the money, so the visible rows still add to the announced pot.

Nothing in the sweep could see any of this, and the reason is worth keeping.
Every check asks whether an element is covered or clipped; none asked how much
room the covering element had taken. But the deeper miss was the sweep itself —
all 294 audits drove their table with Call and Check, so no table it ever
measured had a player all-in, and the one thing on the bar whose height depends
on the table was empty in every measurement. There is now a fourth table shape,
twelve players shoved in for twelve different amounts, and furnitureBudget()
measures the fixed band against the window: failing over half of it, warning
over the 30% that persistent chrome is usually held to.

Galaxy S8, twelve all-in: bar 411px -> 267px, felt 96px -> 192px, 91 layout
offenders -> 25. iPhone SE: 73 -> 10. The rest is the seat ring on a short
phone, which the sweep can now see.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-05 23:34:51 -06:00

295 lines
15 KiB
JavaScript

// Drives uiAudit.js over the dealer's surfaces at every viewport worth caring about.
//
// node tests/holdem/runUiAudit.js [baseUrl]
//
// Needs Playwright available (`npx playwright install chromium` once). It is
// deliberately NOT wired into the unit-test suite or CI, because that suite is
// dependency-free and runs in a second — this one needs a browser and a running
// site. Run it after any change that adds or resizes a control.
//
// No Playwright to hand? Open the page, paste tests/holdem/uiAudit.js into devtools,
// and call LayoutAudit.runAll(). Same checks, one viewport.
const path = require("path");
const BASE = process.argv[2] || "http://localhost:5299";
const AUDIT = path.join(__dirname, "uiAudit.js");
// Portrait phones, tablets, desktops, then the same phones on their side — landscape
// is where this layout has broken most often, because the table is sized from width
// and the action bar is fixed to a very short viewport.
const VIEWPORTS = [
[360, 640, "Galaxy S8"], [375, 667, "iPhone SE"], [390, 844, "iPhone 14"],
[412, 915, "Pixel 7"], [430, 932, "iPhone Pro Max"],
[768, 1024, "iPad"], [834, 1112, "iPad Air"], [1024, 1366, "iPad Pro"],
[1280, 900, "desktop"], [1600, 1000, "wide desktop"],
[640, 360, "S8 landscape"], [667, 375, "SE landscape"], [844, 390, "iPhone landscape"],
];
const OVERLAYS = [
["rulings", () => document.getElementById("openRulingsBtn").click()],
["seat menu", () => SeatMenu.open(HoldemState.load(), {}, 0)],
["card picker", () => { document.getElementById("cardPickerOverlay").hidden = false; }],
["add chips", () => AddChips.open(HoldemState.load(), 0, () => {})],
["pot wizard", () => document.getElementById("resolvePotBtn").click()],
];
// A table part-way through a real night: long names, uneven stacks, a hand log.
//
// Two of them. The sweep ran on one table shape for its whole life — five players at a
// nine-handed table — and how much room the felt has depends on how many people are
// sitting down more than on anything a viewport can tell you. A full table is where the
// seats crowd, and it was never once looked at: measured when it finally was, seventeen
// of fifty-four tables had one player's name or stack painted under another.
const PACKED = [["Christopher", 1200], ["Mike from work", 800], ["Alexandra", 1500],
["Bob", 250], ["Dee", 600], ["Sam", 900], ["Priya", 1100], ["Jonathan", 480],
["Al", 2000], ["Katarzyna", 340], ["Ted", 760], ["Wes", 1300]];
const TABLES = [
["half full", 9, [["Christopher", 1200], ["Mike from work", 800], ["Alexandra", 1500],
["Bob", 250], ["Dee", 600]], false],
["packed", 12, PACKED],
// The same twelve, every one of them all-in for a different amount. This is the
// shape that makes a pot layer per player, and the sweep had never reached it:
// every table here was driven with Call and Check, so the side-pot breakdown — the
// one thing on the bar whose height depends on the table — was empty at all 294
// audits. Measured when it finally was: the bar took 411px of a 640px phone and
// left 96px of felt for twelve seats.
["all in", 12, PACKED, false, 12],
// The half-full table again, with the board turned on and five cards on it. The
// board is furniture in the middle of the felt that nothing else was ever measured
// against — and where the middle cannot hold it, it moves to a strip above the
// table and takes the felt's height with it, which is the seats' problem too.
//
// Deliberately the same five players in the same nine chairs as the shape above, so
// the only thing that differs between them is the board. A seventh player would have
// told us that a seven-handed table crowds, which is true, already known, and not
// what this row is here to find out.
["board", 9, [["Christopher", 1200], ["Mike from work", 800], ["Alexandra", 1500],
["Bob", 250], ["Dee", 600]], true],
];
function seedTable([seats, players, board]) {
const state = HoldemState.createDefault();
HoldemState.resizeSeats(state, seats);
players.forEach(([name, cash], i) => {
state.seats[i].name = name;
state.seats[i].inHand = true;
state.seats[i].buyIns = cash;
state.seats[i].stack = cash;
});
state.smallBlind = 5;
state.bigBlind = 10;
for (let hand = 1; hand <= 4; hand++) {
state.handHistory.push({
handNumber: hand, timestamp: Date.now(), pot: 120,
payouts: [{ id: state.seats[hand % players.length].id, label: "P", amount: 120 }],
ledger: state.seats.slice(0, players.length)
.map(p => ({ id: p.id, name: p.name, in: 30, won: 0 })),
});
}
state.handNumber = 5;
if (board) {
state.trackBoard = true;
state.board = ["KD", "9C", "4S", "AH", "2H"];
}
HoldemState.save(state);
}
async function main() {
let chromium;
try {
({ chromium } = require("playwright"));
} catch {
console.error("This script needs Playwright: npm i -D playwright && npx playwright install chromium");
console.error("Or paste tests/holdem/uiAudit.js into devtools and call LayoutAudit.runAll().");
process.exit(2);
}
const browser = await chromium.launch();
const failures = [];
const warnings = [];
let checks = 0;
// Twice over: once with a mouse, once with a thumb. The 44px rule stands itself
// down where `hover: hover` says there's a pointer, and a headless desktop browser
// is a pointer — so a single pass here has never once measured a touch target,
// however many viewports it visited. The phone-sized ones are exactly the pass that
// needs it.
for (const touch of [false, true]) {
const context = await browser.newContext(touch
? { hasTouch: true, isMobile: true, deviceScaleFactor: 3 }
: {});
const page = await context.newPage();
const hand = touch ? "touch" : "mouse";
for (const [width, height, rawLabel] of VIEWPORTS) {
await page.setViewportSize({ width, height });
for (const [shape, seats, players, board, shoves] of TABLES) {
const label = `${rawLabel} · ${shape} · ${hand}`;
await page.goto(`${BASE}/Casino/TexasHoldem`);
await page.evaluate(seedTable, [seats, players, board]);
await page.goto(`${BASE}/Casino/TexasHoldem`);
await page.click("#nextHandBtn");
await page.waitForTimeout(300);
// Deal it, and get chips in front of a few players. The sweep used to
// audit a table that had never had a bet on it, so the bets layer was
// empty at every viewport it visited and nothing it drew was ever looked
// at — which is a third of what is on the felt during a hand.
await page.evaluate(() => {
const deal = [...document.querySelectorAll("#actionBar button")]
.find(b => /post blinds/i.test(b.textContent));
if (deal) deal.click();
});
await page.waitForTimeout(220);
// Everyone's whole stack in, which is what stacks up the side pots.
// There is no one-tap shove: a player who can't cover the bet gets
// "Call all-in", and anyone else has to open the raise pad, take its
// All-in preset and confirm.
for (let i = 0; i < (shoves || 0); i++) {
const step = await page.evaluate(() => {
const find = re => [...document.querySelectorAll("#actionBar button")]
.find(b => !b.disabled && re.test(b.textContent.trim()));
const short = find(/^Call all-in/);
if (short) { short.click(); return "done"; }
const open = find(/^Raise|^Bet/);
if (!open) return null;
open.click();
return "pad";
});
if (!step) break;
await page.waitForTimeout(120);
if (step === "pad") {
await page.evaluate(() => {
const find = re => [...document.querySelectorAll("#actionBar button")]
.find(b => !b.disabled && re.test(b.textContent.trim()));
const max = find(/^All-in/);
if (max) max.click();
const go = find(/^Raise to|^Bet/);
if (go) go.click();
});
await page.waitForTimeout(120);
}
}
for (let i = 0; i < (shoves ? 0 : 3); i++) {
const acted = await page.evaluate(() => {
const btn = [...document.querySelectorAll("#actionBar button")]
.find(b => /^(Call|Check)/.test(b.textContent.trim()) && !b.disabled);
if (!btn) return false;
btn.click();
return true;
});
if (!acted) break;
await page.waitForTimeout(120);
}
if (board) {
await page.evaluate(() => {
const s = HoldemState.load();
s.street = "river";
s.board = ["KD", "9C", "4S", "AH", "2H"];
s.seats.filter(p => p.inHand).forEach((p, i) => {
p.cards = [["AS", "KC"], ["AC", "3D"], ["9H", "9S"],
["7C", "5D"], ["JD", "TS"]][i] || ["", ""];
});
HoldemState.save(s);
});
await page.reload();
await page.waitForTimeout(300);
}
await page.evaluate(() => document.querySelectorAll("details.sidebarPanel").forEach(d => { d.open = true; }));
await page.addScriptTag({ path: AUDIT });
const table = await page.evaluate(() => LayoutAudit.runAll());
checks++;
if (!table.clean) failures.push({ where: `table · ${label} ${width}x${height}`, offenders: table.failed.flatMap(f => f.offenders) });
table.warnings.forEach(w => warnings.push(`${label}: ${w}`));
// The raise pad, which is part of the bar rather than an overlay and so
// was never once measured by any of this. It is the tallest thing the
// bar ever holds and the only place in the tool a dealer types an
// amount, and it had a 36px-tall field on every phone in the list: the
// `hover: none` rule that sizes fields for a thumb names the settings
// panels and the seat form, and the one field on the thumb surface was
// not in the list. Nothing here could see that, because nothing here
// ever opened it.
if (await page.evaluate(() => {
const btn = [...document.querySelectorAll("#actionBar button")]
.find(b => /^Raise|^Bet/.test(b.textContent.trim()) && !b.disabled);
if (!btn) return false;
btn.click();
return true;
})) {
await page.waitForTimeout(200);
checks++;
const pad = await page.evaluate(() => LayoutAudit.runAll({
occlusionSelector: "#actionBar button, #actionBar input",
}));
if (!pad.clean) {
failures.push({
where: `raise pad · ${label} ${width}x${height}`,
offenders: pad.failed.flatMap(f => f.offenders),
});
}
await page.evaluate(() => {
const cancel = [...document.querySelectorAll("#actionBar button")]
.find(b => /^Cancel/.test(b.textContent.trim()));
if (cancel) cancel.click();
});
await page.waitForTimeout(150);
}
// The overlays don't change with the table's shape, so they are only
// opened over the half-full one — twice the viewports is enough time
// spent already.
if (shape !== TABLES[0][0]) continue;
for (const [name, open] of OVERLAYS) {
await page.evaluate(open);
await page.waitForTimeout(180);
checks++;
const result = await page.evaluate(() => {
const overlay = [...document.querySelectorAll("[id$='Overlay']")].find(o => !o.hidden);
if (!overlay) return { offenders: [] };
return LayoutAudit.occlusion(`#${overlay.id} button, #${overlay.id} a, #${overlay.id} input`);
});
await page.evaluate(() => document.querySelectorAll("[id$='Overlay']").forEach(o => { o.hidden = true; }));
if (result.offenders.length) failures.push({ where: `${name} · ${label} ${width}x${height}`, offenders: result.offenders });
}
}
}
for (const [width, height, rawLabel] of VIEWPORTS.filter((_, i) => i % 4 === 0)) {
const label = `${rawLabel} · ${hand}`;
await page.setViewportSize({ width, height });
await page.goto(`${BASE}/Casino/TexasHoldem/QuickSplit`);
await page.evaluate(() => {
const button = [...document.querySelectorAll("button")].find(b => /all.?in/i.test(b.textContent));
if (button) button.click();
});
await page.addScriptTag({ path: AUDIT });
checks++;
const result = await page.evaluate(() => LayoutAudit.runAll({ occlusionSelector: "main button, main a, main input" }));
if (!result.clean) failures.push({ where: `quick split · ${label} ${width}x${height}`, offenders: result.failed.flatMap(f => f.offenders) });
result.warnings.forEach(w => warnings.push(`quick split · ${label}: ${w}`));
}
await context.close();
}
await browser.close();
console.log(`${checks} audits across ${VIEWPORTS.length} viewports, with a mouse and with a thumb`);
warnings.forEach(w => console.log(` note: ${w}`));
if (failures.length === 0) {
console.log("clean");
return;
}
failures.forEach(f => {
console.log(`\nFAIL ${f.where}`);
f.offenders.forEach(o => console.log(` ${o}`));
});
process.exit(1);
}
main();