Files
JoshHeaps.Net/.gitignore
jheapsandClaude Opus 5 f07144acd8 Give the table the screen back when the phone is on its side
A phone held sideways is 640x360: short of height and swimming in width. The layout
spent the whole of that shortage on one column — 70px of header, 85px of felt, 205px
of action bar. Two rows of seat pucks 55px tall have to fit inside 85px of felt, which
they cannot, so seven of nine finished past the rail with up to 17px of puck floating
on the page. That single fault was 96 of the 98 offenders the layout audit could find
anywhere.

No amount of shrinking fixes it, because the shortage was never in the table. The bar
is 205px tall and 529 wide to hold three buttons and a status line, and it was taking
that height from the one element that needed height. So in landscape it moves: the bar
becomes a rail down the right-hand side, the table takes the column beside it, and the
felt goes from 529x85 to 409x205 — an actual oval, with room for two rows of pucks and
a gap between them. It also puts Fold, Call and Raise under the right thumb rather than
along the bottom edge, where a landscape grip has the palm.

Which layout the bar is in is declared by the stylesheet in a custom property and read
back by actionBar.js, because the one thing that must not exist is a second copy of
that media query written in JavaScript.

Then the ring stopped predicting itself. seatRingRadii works out the widest ring whose
outermost puck still finishes inside the rail, and it is right about a puck it measured
before the width search settled and before a name wrapped or was shortened — each worth
up to 15px of height arriving after the answer. Four viewports finished with the top
seat 5-6px over. render.js now checks the drawn result the way the audit judges it: if
the worst puck hangs 6px past the rail, the ring comes in by 6px and they are placed
again. A layout that predicts itself has to be right about the future; one that measures
itself only has to be right about the present.

Also in this round:

- Names shorten at a word instead of being chopped mid-one. "Mike from work" on a
  nine-handed phone was "Mike f…"; he is Mike. A name never ends on a joining word,
  because "Mike from" looks cut off rather than shortened, and the whole name is on the
  tooltip either way.

- The blind badge is counted in what a seat needs. It always points away from the table,
  which was taken to mean it costs nothing between two seats — true of a straight rail
  and false of a ring, where neighbours sit at different heights. Three tables had a
  player's stack painted under the next player's SB or BB, and that badge outranks
  everything else on the felt. It also got shorter, 15px to 12: clearing its own name at
  5px of overhang instead of 9 hands every chair in the ring four pixels back, which at
  640x360 is the difference between a 66px puck and a 48px one.

- Border-box, inherited, for the whole app rather than nine elements opting in one at a
  time. Both elements that hadn't went wrong in the same afternoon: the rail overran the
  page's padding by 25px and put Resolve Pot underneath itself, and the raise pad's
  amount field pushed a horizontal scrollbar across a 640px phone.

- The raise amount field is thumb-sized. The rule that sizes fields for a finger names
  the settings panels and the seat form, so the one field on the one surface built for
  thumbs was 36px on every phone in the list. The sweep never saw it because it had no
  step that opened the raise pad; it has one now, and that step also caught the rail
  squeezing its own status line under the pad.

- mobile-web-app-capable alongside Apple's older name, which Chrome has been calling
  deprecated in this page's console on every load.

The audit goes from 19 failing configurations and 98 offenders to 2 and 3, across 294
audits — thirteen viewports, three table shapes, a mouse and a thumb. What is left is
twelve players on a 360px phone with the raise pad open, where twelve pucks at the 44px
minimum genuinely do not fit on the felt; the search reports that rather than papering
over it. Each new mechanism was checked by breaking it on purpose: removing the settle
pass puts 26 offenders back, dropping the badge from the footprint 5, and un-sizing the
raise field is caught by the step that now opens it.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-04 17:19:11 -06:00

372 lines
6.3 KiB
Plaintext

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# Learned chess engine weights (runtime training output, not source)
chess-data/
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# Native chess engine CMake build output (the compiled .dll/.so are committed under Resources/)
native/**/build/
# Playwright MCP scratch output
.playwright-mcp/