Files
jheapsandClaude Opus 5 e2bb935b43 Be there when the signal, the screen and the storage are not
Three failures that only ever happen at a table, none of which show up on a
desk with a good connection and a plugged-in laptop.

The offline promise depended on how the URL was spelled. Razor Pages routing
is case-insensitive, so /Casino/TexasHoldem serves the identical page; a
service worker's scope is matched as a plain string prefix, so a worker scoped
to /casino/ does not control it. The registration succeeded, the worker
activated, nothing was logged, and the cache stayed completely empty --
because the precache list was handed to navigator.serviceWorker.ready, which
resolves with the registration controlling the page and so never resolves at
all outside its scope. A dealer who opened that URL to load the tool for the
night had loaded nothing.

One spelling wins now, via a 301 scoped to /casino rather than applied
site-wide: every file under wwwroot/casino and wwwroot/images/casino is
already lowercase, so lowercasing there cannot miss a real file on a
case-sensitive filesystem. That guarantee does not hold for the rest of the
site, and /chessHub would break. The handshake is fixed rather than left to be
saved by the redirect -- it takes the worker off the registration itself.

The manifest icons were never cached, because the shell list is read off the
DOM and the DOM never mentions them. They are read out of the manifest now,
cache-first so an offline launch stops logging ERR_INTERNET_DISCONNECTED, and
the link sweep picks up apple-touch-icon, which is the only one iOS reads.

The screen slept mid-hand. A wake lock is held while betting is open and
dropped the moment it is not: through a whole street of renders it takes
exactly one, two syncs in a tick take exactly one, a hand that ends inside the
request leaves nothing held, and the browser taking it back leaves us able to
take it again. Announced once with a Turn off button rather than a permanent
header indicator; a setting after that.

And localStorage is evictable, which the Save & reset panel now says out loud.
persist() is asked for on Post blinds & deal, because every browser wants that
request to come from something the dealer did.

885 tests pass, 18 of them new. Five fault injections into the wake lock are
each caught. One of the new tests was green for the wrong reason first:
globalThis.navigator = fake does nothing, because Node has defined navigator
as a getter since v21.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-09 04:31:45 -06:00

106 lines
3.8 KiB
JavaScript

// Loads the dealer's browser modules into Node so they can be tested directly.
//
// The modules are plain script-tag files: each one declares a `const` namespace and
// ends with a `module.exports` guard. In the browser they find each other as globals,
// so the same names have to exist on `globalThis` here or `Betting` can't reach
// `HoldemState`. Load order matches the <script> order in TexasHoldem.cshtml.
const path = require("path");
const SRC = path.join(__dirname, "..", "..", "JoshHeaps.Net", "wwwroot", "js", "casino", "holdem");
function load(name) {
const mod = require(path.join(SRC, `${name}.js`));
globalThis[name.charAt(0).toUpperCase() + name.slice(1)] = mod;
return mod;
}
const Money = load("money");
const HandRank = load("handRank");
const PotCalculator = load("potCalculator");
const SplitCalculator = load("splitCalculator");
const Betting = load("betting");
const SettleUp = load("settleUp");
const HandHistoryExport = load("handHistoryExport");
// render.js exports { Render } rather than the namespace directly.
const Render = require(path.join(SRC, "render.js")).Render;
globalThis.Render = Render;
// state.js exports `HoldemState`, which doesn't match its filename.
const HoldemState = require(path.join(SRC, "state.js"));
globalThis.HoldemState = HoldemState;
// actionBar.js after state, since its own module-level code reaches for neither but
// its methods reach for both. Loaded last so nothing it touches is still undefined.
const ActionBar = load("actionBar");
// The picker's slot bookkeeping — which slots it is filling, what is already dealt —
// is plain state work and testable here. Only render() and open() touch the DOM.
const CardPicker = load("cardPicker");
// The wake lock's rule about when a table needs the screen is plain state work too.
// Its acquire/release bookkeeping is testable here as well, against a stand-in for
// navigator.wakeLock — see wakeLock.test.js.
const WakeLock = load("wakeLock");
// ---- Table builders ----------------------------------------------------------
// A table with `seatCount` chairs where `seated` (a list of seat indexes) are dealt
// in with `stack` chips each. Everything else is the app's own defaults, so a test
// that forgets to set a field gets whatever a real dealer would get.
function makeTable({ seatCount = 6, seated = null, stack = 100, smallBlind = 1, bigBlind = 2, dealerSeatIndex = 0 } = {}) {
const state = HoldemState.createDefault();
HoldemState.resizeSeats(state, seatCount);
state.smallBlind = smallBlind;
state.bigBlind = bigBlind;
state.dealerSeatIndex = dealerSeatIndex;
const sitting = seated || state.seats.map((_, i) => i);
state.seats.forEach((player, index) => {
player.inHand = sitting.includes(index);
player.stack = sitting.includes(index) ? stack : null;
player.name = `P${index + 1}`;
});
return state;
}
// Total chips the table is accountable for: what's in front of everyone, plus what
// they've pushed in this street, plus what's already banked into the pot.
function chipsOnTable(state) {
return Money.round(
state.seats.reduce(
(sum, p) => sum + (Number(p.stack) || 0) + (Number(p.committed) || 0) + (Number(p.amountOverride) || 0),
0
)
);
}
// Contributions in the shape PotCalculator wants them.
function contributions(state) {
return state.seats
.filter(p => p.inHand)
.map(p => ({
id: p.id,
contribution: Betting.handTotal(p),
folded: p.folded,
}));
}
module.exports = {
Money,
HandRank,
Render,
HandHistoryExport,
PotCalculator,
SplitCalculator,
SettleUp,
Betting,
HoldemState,
ActionBar,
CardPicker,
WakeLock,
makeTable,
chipsOnTable,
contributions,
};