Files
jheapsandClaude Opus 5 c4e842f3e3 Stop the button's chip sitting on top of the name underneath it
A phone screenshot, mid-hand, eight-handed: the seat with the button reads
"Christop" and then a white D. The name is centred across the whole puck and the
chip sits in its top-right corner on a layer above, so a long name runs
underneath and stops — measured, "Christopher" lost 20px of its 64px box.

The bad part is the silence. The text believed it had the room it was being
painted out of, so no ellipsis appeared: nothing on screen said the name went on.
On the one seat at the table a dealer looks at most.

The name now keeps out of the chip's corner on the seat that has the button, so a
long one ends in an ellipsis before it gets there. Only that seat — every other
puck has its full width, because the chip on those is invisible.

And the audit has a check for it now. Nothing it had would have caught this: the
occlusion check is about controls a thumb has to reach, and this is a label a
dealer has to read. The new one measures every seat's name against its own chip
and badges, and the fix was undone by hand to confirm it fires — "20px under
button.dealerChip.active".

182 audits across 13 viewports, both input kinds, plain and straddled tables,
every overlay: clean.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-02 09:52:00 -06:00
..
2026-09-01 12:34:53 -06:00
2026-09-01 12:52:56 -06:00

Hold'em dealer tests

Unit tests for the money logic behind /Casino/TexasHoldem — the betting engine, the side-pot calculator, the split calculator and the table state.

node --test tests/holdem/*.test.js

No install step, no package.json, no dependencies. The browser modules are plain script-tag files that each end with a module.exports guard, so Node can require them as-is; load.js puts them on globalThis under the same names they use to find each other in the page, in the load order from TexasHoldem.cshtml.

What's covered

File Covers
potCalculator.test.js Main and side pots, dead money, uncalled bets, odd-cent distribution
betting.test.js Blinds, street completion, raises reopening the action, all-in run-outs
state.test.js Button rotation, which seats post blinds, session standings
splitCalculator.test.js Chopped pots, odd chips, unmakeable denominations
invariants.test.js 1000 randomised hands per property (see below)

The layout audit

The unit tests above cover the money. uiAudit.js covers the thing you can only see in a browser: whether a dealer can actually reach every control.

node tests/holdem/runUiAudit.js          # needs Playwright and the site running

It checks WCAG AA contrast, touch target sizes, touch-action and tap highlights, that fields stay selectable and are large enough not to trigger iOS zoom, that nothing important is covered or off-screen with no way to scroll to it, that no grid column has collapsed to nothing, and that no text is painted outside its box. It runs over the table, all five overlays and Quick Split, at thirteen viewports from a 360px phone to a 1600px desktop and the same phones on their side — each viewport twice, once with a mouse and once with a thumb.

That last part, and two of those checks, are newer than this paragraph claiming them. runAll() did not include the contrast check at all, and touch targets sat behind an opt-in flag nothing passed, so "the audit is clean" meant nine checks rather than eleven for a long run of rounds. Both were written and tested and simply never called. The mouse/thumb pair matters for the same reason: the 44px rule stands itself down where hover: hover says there is a pointer, and a headless desktop browser is a pointer, so a single pass had never measured a touch target at any viewport. Between them they found a 9px seat label at 3.39:1, a 37px-tall amount field and a 30px delete button on Quick Split.

A check that decides it doesn't apply says so in the output rather than reporting no offenders, which reads identically to a pass. The same goes for the two exemptions that exist: a disabled control, which WCAG itself excuses, and a link inside a sentence, whose size is set by the line it sits in.

Deliberately not in CI: the unit suite is dependency-free and runs in a second, while this one needs a browser and a running site. Run it after any change that adds or resizes a control. With no Playwright to hand, paste uiAudit.js into devtools and call LayoutAudit.runAll().

The contrast check is built so it cannot report a false positive: backgrounds composite through alpha, and where a gradient is involved every colour stop is tried and the most flattering one used. A finding means the text fails even under the reading most generous to it. Two earlier attempts at this got it wrong in both directions — one read only background-color and scored text on a gradient against nothing, the other treated low-alpha stops as opaque — so uiAudit.js is checked against known-answer cases before it is believed.

Touch targets are measured by probing outward with elementFromPoint rather than by reading the element box, because the box lies in both directions: a small control can be padded out with a transparent ::after and respond well beyond its painted size, and a checkbox inside a label is hit by tapping the label. The 44px rule is only enforced where hover: none says there's no mouse.

It exists because these checks were being re-typed into a console every time something changed, and each time they only covered whatever had just been touched. That is how the standings table shipped with a player-name column zero pixels wide and kept it for two rounds.

Why the randomised suite exists

Every correctness bug found in this tool so far has been shape-dependent: blinds posted to empty chairs, the button skipping past players, heads-up acting out of order, an overbet announced as a side pot. None of them show up on a full six-handed table with equal stacks, which is the table anyone writes a fixed example for.

invariants.test.js deals a thousand hands across random seat counts, random empty chairs, random stack depths and random dealer input, and checks the things a dealer would notice being wrong:

  • chips are never created or destroyed during play
  • the pot breakdown plus the uncalled returns always equal the money that went in
  • paying the pot out settles it to the cent
  • once uncalled chips are handed back, nobody is still betting above the whole table
  • the button and both blinds always land on players who are actually in the hand

The generator is seeded, so a failure reproduces from the seed printed in the message rather than being a flake to re-run.