Files
jheapsandClaude Opus 5 f199148046 A pre-filled amount is a suggestion, so reaching for the box replaces it
Every amount box in this tool opens pre-filled: the raise pad offers the minimum, Add
chips offers a buy-in, the seat editor offers the stack a player already has. A dealer
taps one because they want a different number -- and a tap puts the caret after the
suggestion rather than over it.

Driven on an emulated phone:

  raise pad shows 4      tap, type "60"    -> 460
  add chips shows 200    tap, type "50"    -> 20050
  seat stack shows 200   tap, type "175"   -> 200175

The raise pad is the most time-critical control in the tool, and 460 is a number the
dealer never said. The all-in warning happens to catch that one against a $200 stack;
against a deeper stack it is simply accepted, and the pot is wrong from then on.

Number boxes now select what is in them when they take focus, so the first digit
typed replaces the suggestion.

  raise pad     4 -> "60"
  add chips   200 -> "50"
  seat stack  200 -> "175"
  a name      Cal -> "CalX"

That last line is the point of the rule. Only number boxes: type=number, or the
type=text/inputmode=decimal pair the raise pad uses to get a keypad without spinner
arrows. A name or a note is a thing you edit, and selecting all of it on focus would
be the same mistake pointing the other way.

Delegated from the document rather than wired per field. The raise pad, the add-chips
sheet and the seat editor all rebuild their inputs on every render, and a box added
later should not have to remember to ask for this.

The select is deferred a tick. Doing it inside the focus handler loses the race with
the browser placing its own caret, and the selection collapses again the moment the
tap completes.

10 tests (224 total) on the predicate, including the ones that must stay false --
name, note, colour swatch, checkbox, select, and an input with no type stated.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bnp7xKUPFFSpwkYNFaPgb
2026-09-01 14:40:04 -06:00
..
2026-09-01 12:34:53 -06:00
2026-09-01 12:52:56 -06:00
2026-09-01 12:52:56 -06:00
2026-09-01 12:16:00 -06:00

Hold'em dealer tests

Unit tests for the money logic behind /Casino/TexasHoldem — the betting engine, the side-pot calculator, the split calculator and the table state.

node --test tests/holdem/*.test.js

No install step, no package.json, no dependencies. The browser modules are plain script-tag files that each end with a module.exports guard, so Node can require them as-is; load.js puts them on globalThis under the same names they use to find each other in the page, in the load order from TexasHoldem.cshtml.

What's covered

File Covers
potCalculator.test.js Main and side pots, dead money, uncalled bets, odd-cent distribution
betting.test.js Blinds, street completion, raises reopening the action, all-in run-outs
state.test.js Button rotation, which seats post blinds, session standings
splitCalculator.test.js Chopped pots, odd chips, unmakeable denominations
invariants.test.js 1000 randomised hands per property (see below)

The layout audit

The unit tests above cover the money. uiAudit.js covers the thing you can only see in a browser: whether a dealer can actually reach every control.

node tests/holdem/runUiAudit.js          # needs Playwright and the site running

It checks WCAG AA contrast, touch target sizes, touch-action and tap highlights, that fields stay selectable and are large enough not to trigger iOS zoom, that nothing important is covered or off-screen with no way to scroll to it, that no grid column has collapsed to nothing, and that no text is painted outside its box. It runs over the table, all five overlays and Quick Split, at thirteen viewports from a 360px phone to a 1600px desktop and the same phones on their side.

Deliberately not in CI: the unit suite is dependency-free and runs in a second, while this one needs a browser and a running site. Run it after any change that adds or resizes a control. With no Playwright to hand, paste uiAudit.js into devtools and call LayoutAudit.runAll().

The contrast check is built so it cannot report a false positive: backgrounds composite through alpha, and where a gradient is involved every colour stop is tried and the most flattering one used. A finding means the text fails even under the reading most generous to it. Two earlier attempts at this got it wrong in both directions — one read only background-color and scored text on a gradient against nothing, the other treated low-alpha stops as opaque — so uiAudit.js is checked against known-answer cases before it is believed.

Touch targets are measured by probing outward with elementFromPoint rather than by reading the element box, because the box lies in both directions: a small control can be padded out with a transparent ::after and respond well beyond its painted size, and a checkbox inside a label is hit by tapping the label. The 44px rule is only enforced where hover: none says there's no mouse.

It exists because these checks were being re-typed into a console every time something changed, and each time they only covered whatever had just been touched. That is how the standings table shipped with a player-name column zero pixels wide and kept it for two rounds.

Why the randomised suite exists

Every correctness bug found in this tool so far has been shape-dependent: blinds posted to empty chairs, the button skipping past players, heads-up acting out of order, an overbet announced as a side pot. None of them show up on a full six-handed table with equal stacks, which is the table anyone writes a fixed example for.

invariants.test.js deals a thousand hands across random seat counts, random empty chairs, random stack depths and random dealer input, and checks the things a dealer would notice being wrong:

  • chips are never created or destroyed during play
  • the pot breakdown plus the uncalled returns always equal the money that went in
  • paying the pot out settles it to the cent
  • once uncalled chips are handed back, nobody is still betting above the whole table
  • the button and both blinds always land on players who are actually in the hand

The generator is seeded, so a failure reproduces from the seed printed in the message rather than being a flake to re-run.