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The conventions most rooms follow, for the calls that come up mid-hand. Your house rules always win — and settle a dispute before the next hand, not during it.
If the fourth board card gets turned before the betting round is finished, that card is out of play for the round. Finish the betting, then burn and turn what would have been the fifth card in the fourth card's place.
A one-off is usually just backed up if no one has acted behind them. Doing it repeatedly is what earns a penalty.
Any player may ask for a clock once a decision is taking unreasonably long; it is the dealer, not the table, who grants it. The player then gets a set time and a countdown out loud — thirty seconds and ten is the usual form.
If the count reaches zero with no action, the hand is dead if they were facing a bet, and checked if they were not: nobody is folded for slowness when checking was free. The action bar runs the count once you tap Call the clock, and offers the ruling as one button when it ends.
The player left of the big blind may put out twice it before the cards, without looking. It is a blind bet, not a raise made in turn, so it does three things at once: everyone else acts first, the minimum raise becomes twice the straddle, and the straddler still has the option when the action comes back — they may raise even if nobody raised into them.
Re-straddles carry on to the left, each doubling again, and stop before the small blind. Tap Straddle on the deal prompt and the tool posts it, puts the right player on the clock and prices the raise; the seat wears an STR badge for the hand.
Somebody shoving in less than a full raise — say $3 more when the last raise was $8 — does not give the players behind them another go. Anyone who has already acted owes the difference or folds; they don't get to raise again because a short stack happened to land between them.
A player who hadn't acted yet keeps full rights and may still raise, and the minimum raise stays measured off the last full raise, not off the short one. The action bar follows this for you.
Bet more than anyone was able to call and the excess is returned to you before the showdown — it was never contested, so it isn't part of the pot. The pot breakdown shows it as "uncalled" rather than pretending it's a side pot you could win.
The most common argument at a home table. A player facing a bet who pushes out a single oversized chip without saying anything has called — not raised, however big the chip is. To raise with one chip you have to say "raise" before it lands; say it without an amount and the raise is the most that chip allows.
Facing no bet, the same silent chip is a bet of the whole chip. And a clear verbal declaration in turn is binding either way — if words and chips disagree, whichever came first is the action.
At least as much again as the last raise, or the big blind if there hasn't been one. Anything between a call and that minimum isn't a raise a player can make — it's a call, unless they're putting their last chips in. The raise pad says so if you type one, and won't stop you: your ruling beats the arithmetic.
If there was a bet on the river, the last player to bet or raise shows first. If the river was checked all the way round, it's the first live player left of the button. Nobody has to be asked twice — a player may always turn their hand over early if they want to.
When everyone is all-in before the river there was no final round to lead, so it falls to whoever last put money in, on whichever street that was. The action bar names the seat and the reason at every showdown, so the call is already made before anyone asks.
When a chopped pot won't divide evenly, the odd chip goes to the first player left of the button, not to whoever the dealer happened to tick first. Pot payouts here order the winners that way, so the leftover lands on the right seat every time.
A bet is whatever goes in on the first trip to the stack, unless the amount was said out loud first. Reaching back for more chips without having said "raise" is a string bet, and only the first motion stands. Saying the number is always enough on its own: "raise to sixty" binds whatever order the chips arrive in.
It's the rule home games invoke most and enforce least, and both are fine — the point is that a player can't watch the table react and then decide how much to bet. Say it, or push it all at once.
Follows the Tournament Directors Association rules, which most rooms and home games take their lead from.