Light up the seat that's holding the game up #57

Merged
jheaps merged 9 commits from feature/casino-holdem-acting-seat into master 2026-09-01 09:31:52 -06:00
3 changed files with 110 additions and 9 deletions
Showing only changes of commit d66abda05a - Show all commits
@@ -582,6 +582,23 @@ button,
z-index: 2;
opacity: 0.32;
transition: opacity 0.15s ease;
/* A dealer puck should look like a puck — small, sitting on the rim of its seat.
But tapping it hands the button to that seat and re-posts the blinds, and 22px
is half the 44px a fingertip needs. The hit area grows without the chip doing
so: the visual stays 22px and an invisible pad around it catches the tap.
Deliberately not centred on the chip — it's pushed down and left, away from the
neighbouring seat the chip juts towards, so the bigger target can't start
stealing taps meant for the seat next door. */
isolation: isolate;
}
.dealerChip::after {
content: "";
position: absolute;
top: -9px;
right: -7px;
bottom: -15px;
left: -14px;
}
.dealerChip:focus-visible {
@@ -2155,6 +2172,10 @@ body.hasActionBar #toastHost {
font-size: 0.8rem;
font-family: inherit;
cursor: pointer;
/* Same treatment as the dealer puck: a 30px dismiss button in a toast a dealer is
swatting away mid-hand, given a fingertip's worth of hit area without becoming
a bigger piece of furniture. */
position: relative;
}
@media (hover: hover) {
@@ -2872,3 +2893,9 @@ textarea:focus-visible {
padding: 0.4rem 0.6rem;
}
}
.toastClose::after {
content: "";
position: absolute;
inset: -7px;
}
+7 -1
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@@ -31,7 +31,7 @@ in a browser: whether a dealer can actually reach every control.
node tests/holdem/runUiAudit.js # needs Playwright and the site running
```
It checks WCAG AA contrast, touch-action and tap highlights, that fields stay selectable and are large
It checks WCAG AA contrast, touch target sizes, touch-action and tap highlights, that fields stay selectable and are large
enough not to trigger iOS zoom, that nothing important is covered or off-screen with
no way to scroll to it, that no grid column has collapsed to nothing, and that no
text is painted outside its box. It runs over the table, all five overlays and Quick
@@ -51,6 +51,12 @@ directions — one read only `background-color` and scored text on a gradient ag
nothing, the other treated low-alpha stops as opaque — so `uiAudit.js` is checked
against known-answer cases before it is believed.
Touch targets are measured by probing outward with `elementFromPoint` rather than by
reading the element box, because the box lies in both directions: a small control can
be padded out with a transparent `::after` and respond well beyond its painted size,
and a checkbox inside a label is hit by tapping the label. The 44px rule is only
enforced where `hover: none` says there's no mouse.
It exists because these checks were being re-typed into a console every time
something changed, and each time they only covered whatever had just been touched.
That is how the standings table shipped with a player-name column zero pixels wide
+76 -8
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@@ -386,16 +386,84 @@ const LayoutAudit = {
// ---- Reach (touch target sizes) ----
touchTargets(minimum = 44) {
const offenders = this.visibleControls()
// What a fingertip can actually hit, which is not the same as the element's box.
//
// Two things make the box misleading, and the first version of this check was
// fooled by both. A control can be padded out with a transparent ::after, so it
// responds well beyond its painted size — that's how a 22px dealer puck should
// stay 22px and still take a thumb. And a checkbox wrapped in a label is hit by
// tapping anywhere on the label, so a 24px box inside a 320x44 label is a
// perfectly good target. Measuring the box reported both as faults.
//
// So it probes outwards with elementFromPoint until the point stops landing on the
// control, which is the thing a finger actually experiences.
effectiveTarget(el, limit = 48) {
const rect = el.getBoundingClientRect();
const cx = rect.left + rect.width / 2;
const cy = rect.top + rect.height / 2;
// The probe walks outward a fixed distance, so it can only ever report
// 2 x limit. Anything already drawn larger than that reads as exactly the cap
// — which had every header button reporting a suspiciously round 80px. Give
// the reach room for the element itself plus the padding being looked for.
limit = Math.max(limit, rect.width / 2 + 24, rect.height / 2 + 24);
// A wrapping or associated label forwards the tap, so it counts as the target.
const label = el.closest("label") || (el.labels && el.labels[0]);
const lands = (x, y) => {
if (x < 0 || y < 0 || x >= innerWidth || y >= innerHeight) return false;
const hit = document.elementFromPoint(x, y);
if (!hit) return false;
if (hit === el || el.contains(hit)) return true;
return !!(label && (hit === label || label.contains(hit)));
};
if (!lands(cx, cy)) return null; // centre isn't even hittable; occlusion's problem
const reach = (dx, dy) => {
let far = 0;
for (let d = 1; d <= limit; d++) {
if (!lands(cx + dx * d, cy + dy * d)) break;
far = d;
}
return far;
};
return { width: reach(-1, 0) + reach(1, 0), height: reach(0, -1) + reach(0, 1) };
},
// The 44px guideline is about fingertips, so it only bites where there's no mouse.
// Enforcing it everywhere flagged the header buttons at 42px tall on a desktop,
// which is not a defect — the same buttons are 64px tall on a phone, where it
// matters. Same reasoning as the field sizing: `hover: none` is what actually
// distinguishes a finger from a pointer, not viewport width.
//
// `exempt` is for controls that are deliberately small *and* have a full-size path
// to the same action. The dealer puck is the only one: it's a 22px chip sitting on
// the rim of a seat, and growing it to 44px would take that area from the seat
// itself — which a dealer taps far more often. "Give the button" is in the seat
// menu at full size, so the puck is a shortcut, not the only way through.
touchTargets(minimum = 44, { exempt = ".dealerChip", enforceOnPointerDevices = false } = {}) {
const offenders = [];
if (!enforceOnPointerDevices && matchMedia("(hover: hover)").matches) {
return { name: `touch targets at least ${minimum}px`, offenders, skipped: "pointer device" };
}
this.visibleControls()
.filter(el => el.type !== "color")
.filter(el => {
.filter(el => !(exempt && el.matches(exempt)))
.forEach(el => {
const rect = el.getBoundingClientRect();
return rect.height < minimum - 0.5 || rect.width < minimum - 0.5;
})
.map(el => {
const rect = el.getBoundingClientRect();
return `${this.describe(el)} :: ${Math.round(rect.width)}x${Math.round(rect.height)}`;
// Drawn big enough is big enough — no need to probe, and probing wide
// elements is where the cap above used to produce nonsense. Seats sit
// here: they're 76x72 and overlap each other at the rim by design, so
// measuring their reach would report the crowding as a fault.
if (rect.width >= minimum - 1 && rect.height >= minimum - 1) return;
const size = this.effectiveTarget(el);
if (!size) return;
if (size.width >= minimum - 1 && size.height >= minimum - 1) return;
offenders.push(
`${this.describe(el)} :: hittable ${size.width}x${size.height}` +
` (drawn ${Math.round(rect.width)}x${Math.round(rect.height)})`
);
});
return { name: `touch targets at least ${minimum}px`, offenders };
},