Add chips to a seat without leaving the table #32
@@ -182,6 +182,7 @@
|
||||
<span>Stack</span>
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||||
<input type="number" class="stackInput" min="0" step="1" placeholder="table default" />
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||||
</label>
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||||
<div class="seatBuyIns" hidden></div>
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||||
<div class="seatContribution">
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||||
<div class="chipCounts"></div>
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||||
<label class="fieldRow amountOverrideRow">
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||||
@@ -238,6 +239,25 @@
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||||
</div>
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||||
</template>
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||||
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||||
<div id="addChipsOverlay" hidden>
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||||
<div id="addChipsSheet" role="dialog" aria-labelledby="addChipsTitle">
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||||
<div class="seatSheetGrip" aria-hidden="true"></div>
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<div class="addChipsHeader">
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<h2 id="addChipsTitle"></h2>
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<span id="addChipsSubtitle"></span>
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</div>
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<div id="addChipsQuick"></div>
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<div class="addChipsEntry">
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<span class="addChipsCurrency">$</span>
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<input type="text" id="addChipsInput" inputmode="decimal" autocomplete="off" aria-label="Amount to add" />
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</div>
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<div class="addChipsActions">
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<button id="addChipsConfirmBtn" class="holdemBtn holdemBtnAccent" type="button">Add to stack</button>
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<button id="addChipsCancelBtn" class="holdemBtn holdemBtnGhost" type="button">Cancel</button>
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</div>
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</div>
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</div>
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<div id="rulingsOverlay" hidden>
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<div id="rulingsSheet" role="dialog" aria-labelledby="rulingsTitle">
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<div class="seatSheetGrip" aria-hidden="true"></div>
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@@ -348,6 +368,7 @@
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<script src="~/js/casino/holdem/render.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/cardPicker.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/seatMenu.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/addChips.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/betting.js?v=@ViewData["cssVersion"]"></script>
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||||
<script src="~/js/casino/holdem/actionBar.js?v=@ViewData["cssVersion"]"></script>
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<script src="~/js/casino/holdem/shortcuts.js?v=@ViewData["cssVersion"]"></script>
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@@ -585,6 +585,145 @@ body {
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font-weight: 400;
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}
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/* ---------- Add chips ---------- */
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.seatBuyIns {
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margin-top: -0.3rem;
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color: #9a9a9a;
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font-size: 0.75rem;
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font-variant-numeric: tabular-nums;
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}
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#addChipsOverlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.72);
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display: flex;
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align-items: flex-end;
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justify-content: center;
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z-index: 98;
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}
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||||
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#addChipsOverlay[hidden] {
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display: none;
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}
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#addChipsSheet {
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width: 100%;
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max-width: 420px;
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background: linear-gradient(180deg, #242424, #1a1a1a);
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border: 1px solid #3a3a3a;
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border-bottom: none;
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border-radius: 16px 16px 0 0;
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||||
padding: 0.35rem 1rem calc(1.2rem + env(safe-area-inset-bottom, 0px));
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box-shadow: 0 -14px 40px rgba(0, 0, 0, 0.65);
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||||
}
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||||
|
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.addChipsHeader {
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margin-bottom: 0.8rem;
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||||
}
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||||
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||||
.addChipsHeader h2 {
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||||
margin: 0;
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||||
font-size: 1rem;
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||||
font-weight: 500;
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color: #f5f5f5;
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}
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||||
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#addChipsSubtitle {
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color: #9a9a9a;
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font-size: 0.78rem;
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font-variant-numeric: tabular-nums;
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}
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||||
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#addChipsQuick {
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display: flex;
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gap: 0.45rem;
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margin-bottom: 0.7rem;
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}
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.addChipsQuickBtn {
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flex: 1;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.1rem;
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min-height: 52px;
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border-radius: 11px;
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border: 1px solid #3a3a3a;
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background: linear-gradient(180deg, #2e2e2e, #232323);
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color: #ddd;
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font-family: inherit;
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cursor: pointer;
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}
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.addChipsQuickBtn.selected {
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border-color: #d8b46a;
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background: linear-gradient(180deg, #3a2f18, #241d0f);
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color: #f0d9a8;
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}
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.addChipsQuickLabel {
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font-size: 0.78rem;
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font-weight: 600;
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}
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.addChipsQuickAmount {
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font-size: 0.7rem;
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color: #a8a8a8;
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font-variant-numeric: tabular-nums;
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}
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.addChipsQuickBtn.selected .addChipsQuickAmount {
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color: #d8b46a;
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}
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.addChipsEntry {
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display: flex;
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align-items: center;
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gap: 0.4rem;
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background: #141414;
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border: 1px solid #3a3a3a;
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border-radius: 11px;
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padding: 0.2rem 0.8rem;
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margin-bottom: 0.8rem;
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}
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.addChipsEntry:focus-within {
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border-color: #d8b46a;
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}
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.addChipsCurrency {
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color: #777;
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font-size: 1.3rem;
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}
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#addChipsInput {
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flex: 1;
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min-width: 0;
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background: none;
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border: none;
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outline: none;
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color: #f2f2f2;
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font-family: inherit;
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font-size: 1.5rem;
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font-weight: 500;
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font-variant-numeric: tabular-nums;
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padding: 0.4rem 0;
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}
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.addChipsActions {
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display: flex;
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flex-direction: column-reverse;
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gap: 0.5rem;
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}
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.addChipsActions .holdemBtn {
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width: 100%;
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justify-content: center;
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min-height: 48px;
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}
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/* ---------- Rulings reference ---------- */
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.tableHintActions {
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@@ -0,0 +1,92 @@
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// "Add chips" — a rebuy, a top-up, or the first buy-in of the night.
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//
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// Quick amounts come off the table's starting stack, because a rebuy is almost
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// always one buy-in, sometimes half or two. The keypad is there for the times it
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// isn't. Recorded as cash in as well as chips, so at the end of the night the
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// dealer can say what each player actually handed over.
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const AddChips = {
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state: null,
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onConfirm: null,
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seatIndex: null,
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draft: "",
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open(state, seatIndex, onConfirm) {
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this.state = state;
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this.seatIndex = seatIndex;
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this.onConfirm = onConfirm;
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this.draft = String(this.baseAmount());
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this.render();
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document.getElementById("addChipsOverlay").hidden = false;
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},
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close() {
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document.getElementById("addChipsOverlay").hidden = true;
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},
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// The table's starting stack if there is one, otherwise something sane to nudge
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// rather than an empty box.
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baseAmount() {
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const configured = Number(this.state.defaultStack);
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if (!Number.isNaN(configured) && configured > 0) return configured;
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const bb = Number(this.state.bigBlind) || 0;
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return bb > 0 ? bb * 100 : 100;
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},
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quickAmounts() {
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const base = this.baseAmount();
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return [
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{ label: "½ buy-in", value: Math.round(base / 2 * 100) / 100 },
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{ label: "Buy-in", value: base },
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{ label: "2 buy-ins", value: base * 2 },
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];
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},
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render() {
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const player = this.state.seats[this.seatIndex];
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document.getElementById("addChipsTitle").textContent =
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`Add chips — ${HoldemState.displayName(player, this.seatIndex)}`;
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const stack = Betting.stackOf(this.state, player);
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const boughtIn = Number(player.buyIns) || 0;
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document.getElementById("addChipsSubtitle").textContent = boughtIn > 0
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? `${Money.format(stack)} in front · ${Money.format(boughtIn)} in so far`
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: `${Money.format(stack)} in front`;
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const quick = document.getElementById("addChipsQuick");
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quick.innerHTML = "";
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this.quickAmounts().forEach(option => {
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const btn = document.createElement("button");
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btn.type = "button";
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btn.className = "addChipsQuickBtn";
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btn.classList.toggle("selected", Number(this.draft) === option.value);
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const label = document.createElement("span");
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label.className = "addChipsQuickLabel";
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label.textContent = option.label;
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const amount = document.createElement("span");
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amount.className = "addChipsQuickAmount";
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amount.textContent = Money.format(option.value);
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btn.appendChild(label);
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btn.appendChild(amount);
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btn.addEventListener("click", () => {
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this.draft = String(option.value);
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this.render();
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});
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quick.appendChild(btn);
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});
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const input = document.getElementById("addChipsInput");
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input.value = this.draft;
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},
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confirm() {
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const amount = Math.max(0, Number(document.getElementById("addChipsInput").value) || 0);
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this.close();
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if (amount > 0) this.onConfirm(this.seatIndex, Math.round(amount * 100) / 100);
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},
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||||
};
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||||
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if (typeof module !== "undefined" && module.exports) {
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module.exports = AddChips;
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||||
}
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||||
@@ -35,9 +35,19 @@ const HandHistoryExport = {
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||||
if (standings.length > 0) {
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rows.push([]);
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rows.push(["Session Standings"]);
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rows.push(["Player", "Paid In", "Won", "Net"]);
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// Bought in and chips now are what a cash-out is settled from; paid in and
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// won describe the hands. Both belong in the file the dealer hands over.
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rows.push(["Player", "Paid In", "Won", "Net", "Bought In", "Chips Now", "Up/Down"]);
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standings.forEach(row => {
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rows.push([row.name, Money.format(row.in), Money.format(row.won), Money.formatSigned(row.net)]);
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||||
rows.push([
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||||
row.name,
|
||||
Money.format(row.in),
|
||||
Money.format(row.won),
|
||||
Money.formatSigned(row.net),
|
||||
Money.format(row.boughtIn || 0),
|
||||
Money.format(row.chipsNow || 0),
|
||||
Money.formatSigned(row.cashPosition || 0),
|
||||
]);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -57,6 +57,15 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
},
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||||
makeDealer: index => seatAction(index, `Button on ${nameOf(index)}.`, () => { state.dealerSeatIndex = index; }),
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||||
editSeat: index => Render.toggleSeatEditor(index),
|
||||
|
||||
addChips: index => AddChips.open(state, index, (seatIndex, amount) => {
|
||||
seatAction(seatIndex, `${nameOf(seatIndex)} added ${Money.format(amount)}.`, player => {
|
||||
// Chips in front and cash in are different questions — the stack moves
|
||||
// every hand, what they've handed over only moves when they buy.
|
||||
player.stack = Math.round((Betting.stackOf(state, player) + amount) * 100) / 100;
|
||||
player.buyIns = Math.round(((Number(player.buyIns) || 0) + amount) * 100) / 100;
|
||||
});
|
||||
}),
|
||||
};
|
||||
|
||||
Render.mount(state, hooks);
|
||||
@@ -260,6 +269,15 @@ document.addEventListener("DOMContentLoaded", () => {
|
||||
|
||||
document.getElementById("closeSeatEditorBtn").addEventListener("click", () => Render.closeSeatEditor());
|
||||
|
||||
document.getElementById("addChipsConfirmBtn").addEventListener("click", () => AddChips.confirm());
|
||||
document.getElementById("addChipsCancelBtn").addEventListener("click", () => AddChips.close());
|
||||
document.getElementById("addChipsOverlay").addEventListener("click", e => {
|
||||
if (e.target.id === "addChipsOverlay") AddChips.close();
|
||||
});
|
||||
document.getElementById("addChipsInput").addEventListener("keydown", e => {
|
||||
if (e.key === "Enter") AddChips.confirm();
|
||||
});
|
||||
|
||||
const rulingsOverlay = document.getElementById("rulingsOverlay");
|
||||
const closeRulings = () => { rulingsOverlay.hidden = true; };
|
||||
document.getElementById("openRulingsBtn").addEventListener("click", () => { rulingsOverlay.hidden = false; });
|
||||
|
||||
@@ -491,6 +491,13 @@ const Render = {
|
||||
});
|
||||
});
|
||||
|
||||
// What they've handed over tonight, shown next to what's in front of them so a
|
||||
// cash-out is one subtraction rather than a memory test.
|
||||
const boughtIn = Number(player.buyIns) || 0;
|
||||
const boughtInEl = form.querySelector(".seatBuyIns");
|
||||
boughtInEl.textContent = boughtIn > 0 ? `Bought in ${Money.format(boughtIn)}` : "";
|
||||
boughtInEl.hidden = boughtIn <= 0;
|
||||
|
||||
const stackInput = form.querySelector(".stackInput");
|
||||
stackInput.value = player.stack ?? "";
|
||||
stackInput.addEventListener("input", () => {
|
||||
|
||||
@@ -32,6 +32,10 @@ const SeatMenu = {
|
||||
actions.push({ label: "Un-fold", run: () => this.hooks.unfold(index) });
|
||||
}
|
||||
|
||||
// The most common interruption in a cash game, and until now it meant opening
|
||||
// the editor and retyping a stack from memory.
|
||||
actions.push({ label: "Add chips…", run: () => this.hooks.addChips(index) });
|
||||
|
||||
actions.push({
|
||||
label: dealtIn ? "Sit out" : "Deal in",
|
||||
run: () => this.hooks.toggleDealtIn(index),
|
||||
|
||||
@@ -35,7 +35,7 @@ const Shortcuts = {
|
||||
// An overlay owns the keyboard while it's up: the confirm dialog already binds
|
||||
// Enter and Escape, and the card picker and seat menu are modal.
|
||||
overlayOpen() {
|
||||
return ["confirmOverlay", "potWizardOverlay", "cardPickerOverlay", "seatMenuOverlay", "rulingsOverlay"]
|
||||
return ["confirmOverlay", "potWizardOverlay", "cardPickerOverlay", "seatMenuOverlay", "rulingsOverlay", "addChipsOverlay"]
|
||||
.some(id => {
|
||||
const el = document.getElementById(id);
|
||||
return el && !el.hidden;
|
||||
|
||||
@@ -31,6 +31,8 @@ const HoldemState = {
|
||||
stack: null,
|
||||
committed: 0,
|
||||
hasActed: false,
|
||||
// Cash handed over tonight, which only moves when they buy chips.
|
||||
buyIns: 0,
|
||||
};
|
||||
},
|
||||
|
||||
@@ -79,6 +81,7 @@ const HoldemState = {
|
||||
if (player.stack === undefined) player.stack = null;
|
||||
if (player.committed === undefined) player.committed = 0;
|
||||
if (player.hasActed === undefined) player.hasActed = false;
|
||||
if (player.buyIns === undefined) player.buyIns = 0;
|
||||
});
|
||||
|
||||
return parsed;
|
||||
@@ -236,13 +239,32 @@ const HoldemState = {
|
||||
});
|
||||
});
|
||||
|
||||
// Cash bought in and chips currently in front don't come from the hand log at
|
||||
// all, so they're read off the seat rather than summed — a rebuy isn't a hand.
|
||||
const seatById = new Map(state.seats.map(p => [p.id, p]));
|
||||
|
||||
return Array.from(totals.values())
|
||||
.map(t => ({
|
||||
...t,
|
||||
in: Math.round(t.in * 100) / 100,
|
||||
won: Math.round(t.won * 100) / 100,
|
||||
net: Math.round((t.won - t.in) * 100) / 100,
|
||||
}))
|
||||
.map(t => {
|
||||
const seat = seatById.get(t.id);
|
||||
const boughtIn = seat ? Math.round((Number(seat.buyIns) || 0) * 100) / 100 : 0;
|
||||
const chipsNow = seat ? Math.round((Number(seat.stack) || 0) * 100) / 100 : 0;
|
||||
// Chips already pushed into the hand in progress are still this
|
||||
// player's money until it's won. Leaving them out makes the cash
|
||||
// position disagree with the hand log for as long as a hand is open —
|
||||
// and blinds are posted the instant the previous one settles, so that
|
||||
// window is almost always.
|
||||
const inFrontOfThem = seat ? (Number(seat.amountOverride) || 0) + (Number(seat.committed) || 0) : 0;
|
||||
|
||||
return {
|
||||
...t,
|
||||
in: Math.round(t.in * 100) / 100,
|
||||
won: Math.round(t.won * 100) / 100,
|
||||
net: Math.round((t.won - t.in) * 100) / 100,
|
||||
boughtIn,
|
||||
chipsNow,
|
||||
cashPosition: Math.round((chipsNow + inFrontOfThem - boughtIn) * 100) / 100,
|
||||
};
|
||||
})
|
||||
.sort((a, b) => b.net - a.net);
|
||||
},
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user