Hold'em dealer: making the table and the bar fit the screen they are on #119
@@ -3876,9 +3876,57 @@ body.hasActionBar #toastHost {
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max-height leaves the width alone and lets the aspect ratio give way, so a short
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screen gets a wide oval, which is the shape a poker table is anyway. Measured at
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360x640: 336x240 rather than 240x240, same clearance, and the twelve-seat ring
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that was crowded at 240 comes out clean. Where the room isn't the binding
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constraint — 390x844 and up — nothing changes and the table stays round. */
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that was crowded at 240 comes out clean.
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"Where the room isn't the binding constraint — 390x844 and up — nothing changes
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and the table stays round" is what this used to say, and it was true and it was
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the bug. A square felt on a portrait phone can never be taller than it is wide,
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so on every phone with room to spare the surplus was measured, published, and
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dropped: 522px of room under a 366px felt on an iPhone 14, 638 under 406 on a Pro
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Max. Nothing was wrong with the arithmetic. The shape simply refused the answer.
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So the preferred shape is an oval standing up, and the cap above stays to stop it.
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A phone is a portrait screen and this is a table seen from above — the wide layout
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has been an oval lying down (0.72) all along, and the two are the same decision
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made twice. What it buys is rim: twelve seats at 390x844 went from a 44px puck
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with five names clipped to 66px with one, and five seats went from three clipped
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to none.
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1.5 is where the sweep stops paying. 1.6 and 1.7 measured byte-identical to each
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other on every phone, because by then the room is the binding constraint again;
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between 1.35 and 1.5 the twelve-seat ring on a Pixel 7 goes from one clipped name
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to none. The three smaller phones are room-bound at any cap at all and measured
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identical from 1.15 to 1.7, so this cannot regress them.
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It was tempting to pick a lower number and claim it bought stillness — a felt
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whose height *is* --feltRoomPx moves every time the bar does. That claim was
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written here and it was wrong: the bar's growth was measured at 125px resting,
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233px with six players all in, and 341px with twelve and their nine side pots
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listed. 216px of growth is more slack than any phone has at any aspect ratio, so
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there is no number here that buys stillness. renderSeats() is
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already told when the room changes, which is the thing that actually holds the
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chips on their seats, and this rule stops trying to.
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A floor under the max-height was tried here and taken out again, which is worth
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writing down because it looks obviously right. The worry was that max-height has
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no lower bound, so a tall enough bar presses the felt flat; the fix was to floor
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it at 72cqw, the wide layout's own oval, so the worst a phone could do was arrive
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at the shape the desktop already has.
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It made things worse. Twelve players all in with nine side pots is the tallest the
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bar gets — 341px — and at 360x640 that leaves 142px of room. Floored to 242 the
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felt keeps its shape and puts five of the twelve seats behind the bar; unfloored
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at 142 it is a flat table with all twelve of them visible. Same on an iPhone SE,
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three seats against none. A covered seat is the fault this whole measurement
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exists to prevent, and a flat table is only ugly.
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The slit the floor was defending against was never reachable either. It came from
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forcing --feltRoomPx to 10px by hand; the real floor is FELT_FLOOR_PX at 96, and
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the worst any of these phones actually publishes is 142, which lays out fine.
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Landscape overrides all of this outright, further down the file. */
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#pokerTableWrap {
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--feltAspect: 1.5;
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max-width: none;
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max-height: var(--feltRoomPx, 100vh);
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}
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@@ -3898,11 +3946,6 @@ body.hasActionBar #toastHost {
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grid-template-columns: 1fr;
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}
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/* One column, so the table has the full width and can afford to be round. */
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#pokerTableWrap {
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--feltAspect: 1;
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}
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/* No width here any more. This was 78px, and two blocks below it were 64 and 62 —
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three guesses, at three breakpoints, at the one number that depends on something
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a media query cannot see: how many people are sitting down. The same 390px phone
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@@ -3912,6 +3955,17 @@ body.hasActionBar #toastHost {
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}
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}
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/* One column, and still wide enough that a round table fits. Below 701px the block
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further up stands the oval up instead, which is why this has to be written as a
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range rather than as another max-width: both queries match a phone, they set the
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same custom property at the same specificity, and the one lower in the file wins.
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It did win, for a while, and the upright oval above was dead text. */
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@media (min-width: 701px) and (max-width: 900px) {
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#pokerTableWrap {
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--feltAspect: 1;
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}
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}
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/* ---------- Phones ----------
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Two things break on a narrow screen: seat pucks ring the table on a radius
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measured from the wrap, so the left- and right-most ones hang off the edge of
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@@ -23,6 +23,7 @@ other in the page, in the load order from `TexasHoldem.cshtml`.
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| `handRank.test.js` | What beats what: categories, the wheel, kickers, best five of seven |
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| `readingTheShowdown.test.js` | The board, the picker that fills it, and who wins a side pot |
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| `theRail.test.js` | A phone on its side: which shape the bar is in, what it leaves under the felt, how a name is shortened, how the ring is pulled back onto the table |
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| `feltShape.test.js` | What shape the felt is at each phone size, resolved through the media queries in source order (see below) |
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| `invariants.test.js` | 1000 randomised hands per property (see below) |
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## The layout audit
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@@ -155,6 +156,34 @@ something changed, and each time they only covered whatever had just been touche
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That is how the standings table shipped with a player-name column zero pixels wide
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and kept it for two rounds.
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## Which rule wins
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`feltShape.test.js` is here because of a change that measured as correct and was a
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no-op. The felt on a phone was made an upright oval by setting `--feltAspect` inside
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`@media (max-width: 700px)`, and forty lines below it `@media (max-width: 900px)` set
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the same property back to 1. Both queries match a phone, the declarations have the same
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specificity, and the later one wins — so the property was 1 on every phone on the site
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while the rule that was supposed to change it sat there reading perfectly.
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Nothing in the suite could have caught it and nothing in review did. A stylesheet is not
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a list of rules for viewports; it is a list of rules in an order, and the question "what
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does a 390px phone get?" has an answer that no single rule knows. So the test walks the
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media queries the way the cascade does — every declaration of a property on a selector,
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in source order, keeping the last one whose query matches — and asks what each of five
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real phone sizes actually ends up with. It carries just enough of a media-query engine
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for the forms this stylesheet uses, and refuses loudly rather than guessing when it
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meets one it doesn't know.
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The same file records a second thing, which is a floor that was added and removed. The
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`max-height` that keeps the felt above the action bar has no lower bound, so a tall
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enough bar presses the table flat; flooring it at the desktop oval looked obviously
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right. Measured, it was worse: twelve players all in with nine side pots takes the bar
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to 341px, which at 360x640 leaves 142px of room, and a felt floored to 242px keeps its
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shape by putting five of the twelve seats behind the bar. Unfloored it is flat and all
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twelve are visible. The slit the floor defended against turned out to be unreachable —
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it came from forcing the custom property by hand. A test now asserts the floor is
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*absent*, with the numbers, so it doesn't get re-added by someone reasoning the same way.
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## Why the hand evaluator is tested the way it is
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`handRank.js` is the only module here that can pay the wrong person without anybody
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@@ -0,0 +1,165 @@
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// What shape the felt ends up, which is a question about which rule wins.
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//
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// feltRoom.test.js covers how much room there is. This covers what the stylesheet does
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// with it, and it exists because of a bug that no amount of reading caught: the upright
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// oval for phones was written into the `max-width: 700px` block, and the `max-width:
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// 900px` block below it set the same custom property back to 1. Both queries match a
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// phone, the two declarations have identical specificity, and the later one wins. The
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// rule was correct, the arithmetic was correct, and the property was 1 on every phone
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// on the site. It measured as a no-op and would have shipped as one.
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//
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// So this walks the media queries the way the cascade does — in source order, keeping
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// the last one that matches — instead of trusting that a rule written for a viewport is
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// the rule that viewport gets.
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const test = require("node:test");
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const { describe } = require("node:test");
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const assert = require("node:assert");
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const fs = require("fs");
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const path = require("path");
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const CSS = fs.readFileSync(
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path.join(__dirname, "..", "..", "JoshHeaps.Net", "wwwroot", "css", "casino", "holdem.css"), "utf8");
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// Comments carry example numbers and at least one worked-through `--feltAspect: 1`, so
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// they come out before anything here counts declarations.
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const SOURCE = CSS.replace(/\/\*[\s\S]*?\*\//g, "");
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// --- just enough of a media query engine to answer "does this viewport match?" -------
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//
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// Only the forms this stylesheet actually uses: width and height bounds, orientation,
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// and `and` between them. Anything else is refused loudly rather than guessed at, so a
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// new kind of query can't quietly start matching everything.
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const matches = (condition, view) => {
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if (!condition) return true;
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return condition.split(/\s+and\s+/).every(part => {
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const m = part.trim().match(/^\(\s*([a-z-]+)\s*:\s*([^)]+?)\s*\)$/);
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assert.ok(m, `feltShape can't read the query "${part}" — teach it or simplify the CSS`);
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const [, feature, raw] = m;
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const px = parseFloat(raw);
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switch (feature) {
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case "min-width": return view.width >= px;
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case "max-width": return view.width <= px;
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case "min-height": return view.height >= px;
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case "max-height": return view.height <= px;
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case "orientation":
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return raw === (view.width > view.height ? "landscape" : "portrait");
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default:
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assert.fail(`feltShape doesn't know the media feature "${feature}"`);
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}
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});
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};
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// Every style rule in the file, in source order, with the media condition it sits
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// under. Written as a brace walk rather than a regex because a regex for `max-height`
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// also finds it in `@media (orientation: landscape) and (max-height: 560px)`, and a
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// media feature is not a declaration.
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const rules = () => {
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const out = [];
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const open = [];
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let prelude = "", i = 0;
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while (i < SOURCE.length) {
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const c = SOURCE[i];
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if (c === "{") {
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const head = prelude.trim();
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prelude = "";
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if (head.startsWith("@")) { open.push(head); i++; continue; }
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let depth = 1, j = i + 1;
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while (j < SOURCE.length && depth > 0) {
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if (SOURCE[j] === "{") depth++;
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else if (SOURCE[j] === "}") depth--;
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j++;
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}
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const media = open.filter(h => h.startsWith("@media"))
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.map(h => h.replace(/^@media\s*/, "")).join(" and ");
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out.push({ selector: head, condition: media || null, body: SOURCE.slice(i + 1, j - 1) });
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i = j;
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continue;
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}
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if (c === "}") { open.pop(); prelude = ""; i++; continue; }
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prelude += c;
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i++;
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}
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return out;
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};
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const ALL_RULES = rules();
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// The cascade, for equal-specificity declarations of one property on one selector: the
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// last one whose query matches is the one the viewport gets.
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const winnerAt = (selector, prop, view) => {
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const winning = ALL_RULES
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.filter(r => r.selector === selector && matches(r.condition, view))
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.map(r => r.body.match(new RegExp(`(?:^|;)\\s*${prop}\\s*:\\s*([^;]+)`)))
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.filter(Boolean)
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.pop();
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assert.ok(winning, `nothing sets ${prop} on ${selector} at ${view.width}x${view.height}`);
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return winning[1].trim();
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};
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const PHONES = [
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{ width: 360, height: 640, name: "Galaxy S8" },
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{ width: 375, height: 667, name: "iPhone SE" },
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{ width: 390, height: 844, name: "iPhone 14" },
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{ width: 412, height: 915, name: "Pixel 7" },
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{ width: 430, height: 932, name: "Pro Max" },
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];
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// ---------------------------------------------------------------------------
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describe("the shape a phone gets", () => {
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test("is an oval standing up, on every one of them", () => {
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PHONES.forEach(phone => {
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const aspect = parseFloat(winnerAt("#pokerTableWrap", "--feltAspect", phone));
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assert.ok(aspect > 1.2,
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`${phone.name} lands on --feltAspect: ${aspect}. A portrait phone is ` +
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`tall and this is what uses it; anything at or under 1 is the square ` +
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`felt that threw the room away.`);
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});
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});
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test("and a wide screen still gets one lying down", () => {
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// The desktop felt is the shape it always was. Whatever the phones do, this is
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// the one a poker table looks like when there is room for it.
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assert.equal(parseFloat(winnerAt("#pokerTableWrap", "--feltAspect", { width: 1280, height: 900 })), 0.72);
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});
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test("with the middle widths in between left round", () => {
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// 701-900px is one column and wide enough that neither oval is called for. It
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// has to be written as a range: a bare max-width would match the phones too and,
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// sitting lower in the file, would win there.
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[{ width: 768, height: 1024 }, { width: 900, height: 700 }].forEach(view => {
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assert.equal(parseFloat(winnerAt("#pokerTableWrap", "--feltAspect", view)), 1);
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});
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});
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});
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describe("what stops the oval", () => {
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const phoneRule = winnerAt("#pokerTableWrap", "max-height", { width: 390, height: 844 });
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test("is the room and nothing but the room", () => {
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// The oval is a preference and the room is a fact. Whatever shape is asked for
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// above, the felt gives way to the measurement rather than the other way round,
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// because the thing on the other side of the cap is a seat behind the action bar.
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assert.equal(phoneRule, "var(--feltRoomPx, 100vh)");
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});
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test("and it is not floored, however tempting that is", () => {
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// A floor at the desktop oval — max(var(--feltRoomPx), 72cqw) — was written here
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// and measured out again. Twelve players all in with nine side pots is the
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// tallest the bar gets, 341px, and at 360x640 that leaves 142px of room. Floored
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// to 242 the felt keeps its shape and hides five of the twelve seats behind the
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// bar. Unfloored at 142 it is flat and all twelve are visible.
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//
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// The slit it was defending against wasn't reachable: that came from forcing
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// --feltRoomPx to 10px by hand, and the real floor is FELT_FLOOR_PX at 96.
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assert.doesNotMatch(phoneRule, /max\(/,
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"a floor here trades a flat table for a covered seat, which is the worse of " +
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"the two — see the comment above the rule");
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});
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test("and the width is let go of, so the height can be the one that binds", () => {
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// The wide layout sizes the felt from its width and caps that. On a phone the
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// width is the column and the height is what's scarce, so the cap moves.
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assert.equal(winnerAt("#pokerTableWrap", "max-width", { width: 390, height: 844 }), "none");
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});
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});
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Reference in New Issue
Block a user