Hold'em dealer: 55 polish rounds, one merge #101
@@ -532,11 +532,26 @@ const Betting = {
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//
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// Facing no bet this is a plain pot-sized bet — toCall is zero and currentBet is
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// zero, so it comes out as the pot, which is the right answer there too.
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// Rounded up to something the table's chips can actually build. Half the pot is
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// constantly a half-chip amount — pre-flop at 1/2 it is $4.50, and the smallest
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// chip in the default legend is a dollar, so the button offered a number the
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// dealer would have to round themselves every single time.
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//
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// Only when the legend describes this game. A smallest chip *larger* than the big
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// blind means the denominations were never set for these stakes, and rounding a
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// 5c/10c table up to whole dollars would be the tool doing real damage on the
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// strength of a field somebody forgot to fill in. Left exact there, and the wrong
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// legend stays visible rather than being quietly applied.
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potRaiseTo(state, index, fraction = 1) {
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const player = state.seats[index];
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if (!player) return 0;
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const potAfterCall = this.round(this.potSoFar(state) + this.toCall(state, player));
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return this.round((state.currentBet || 0) + potAfterCall * fraction);
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const exact = this.round((state.currentBet || 0) + potAfterCall * fraction);
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const step = Money.fromCents(Money.chipStepCents(state.chipLegend));
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const bigBlind = Number(state.bigBlind) || 0;
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if (step <= 0 || (bigBlind > 0 && step > bigBlind)) return exact;
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return Money.upToChip(exact, state.chipLegend);
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},
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// Who turns their hand over first.
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@@ -63,6 +63,29 @@ const Money = {
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// Anything the smallest chip can't make comes back as `remainder` rather than being
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// rounded away: a 50c share in a game whose smallest chip is a dollar is a real
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// problem for the dealer to solve, not a rounding error to hide.
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// The smallest chip the table has said it plays with, in cents. Zero when no
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// denominations are set, which means the tool has been told nothing about what
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// chips exist and shouldn't pretend otherwise.
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chipStepCents(legend) {
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const values = (legend || [])
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.map(chip => this.toCents(chip.value))
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.filter(cents => cents > 0);
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return values.length > 0 ? Math.min(...values) : 0;
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},
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// Rounds an amount up to something the table can actually build out of its chips.
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//
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// Up rather than down or nearest: these are bet sizes, and a pot-sized bet that
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// has been shaved is no longer a pot-sized bet. Rounding up also can't drop an
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// amount below a legal minimum, which rounding the other way can.
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upToChip(amount, legend) {
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const step = this.chipStepCents(legend);
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if (step <= 0) return this.round(amount);
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const cents = this.toCents(amount);
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if (cents <= 0) return this.round(amount);
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return this.fromCents(Math.ceil(cents / step) * step);
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},
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chipBreakdown(amount, legend) {
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let cents = this.toCents(amount);
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if (cents <= 0) return { chips: [], remainder: 0 };
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@@ -9,7 +9,7 @@
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const test = require("node:test");
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const { describe } = require("node:test");
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const assert = require("node:assert");
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const { Betting, makeTable } = require("./load");
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const { Betting, Money, makeTable } = require("./load");
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describe("pre-flop at 1/2", () => {
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const dealt = () => {
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@@ -25,11 +25,13 @@ describe("pre-flop at 1/2", () => {
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex), 7);
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});
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test("half pot is $4.50, which is above the $4 minimum rather than equal to it", () => {
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test("half pot is $5 — $4.50 rounded up to something the chips can make", () => {
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// The old arithmetic gave $3.50, which clamped up to the minimum and put the
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// same $4 on two buttons side by side.
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// same $4 on two buttons side by side. The honest half-pot is $4.50, and the
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// smallest chip in the default legend is a dollar, so the button would have
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// offered an amount the dealer had to round themselves every single time.
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const state = dealt();
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex, 0.5), 4.5);
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex, 0.5), 5);
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assert.notEqual(Betting.potRaiseTo(state, state.actingSeatIndex, 0.5),
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Betting.minRaiseTo(state), "the two quick buttons say different things");
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});
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@@ -111,3 +113,68 @@ describe("it stays sane at the edges", () => {
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex), 0.35);
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});
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});
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describe("the amounts are ones the table can actually build", () => {
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const CENTS = [{ value: 0.25 }, { value: 0.05 }, { value: 0.01 }];
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const DOLLARS = [{ value: 1 }, { value: 5 }, { value: 25 }, { value: 100 }];
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const table = (legend, smallBlind, bigBlind, stack = 200) => {
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const state = makeTable({ seatCount: 6, seated: [0, 1, 2, 3], stack, smallBlind, bigBlind });
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state.chipLegend = legend;
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Betting.beginHand(state);
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return state;
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};
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test("a half-pot that lands on a half chip is rounded up, not offered as it is", () => {
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const state = table(DOLLARS, 1, 2);
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// Honestly $4.50. No dollar chip makes fifty cents.
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex, 0.5), 5);
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assert.equal(Money.chipBreakdown(5, DOLLARS).remainder, 0);
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});
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test("up rather than down — a shaved pot bet is not a pot bet", () => {
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const state = table(DOLLARS, 1, 2);
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assert.ok(Betting.potRaiseTo(state, state.actingSeatIndex, 0.5) > 4.5);
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});
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test("an amount the chips already make is left exactly alone", () => {
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const state = table(DOLLARS, 1, 2);
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex), 7, "the pot raise was already whole");
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});
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test("a cent table keeps its cents", () => {
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const state = table(CENTS, 0.05, 0.1);
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// Pot $0.15, owes $0.10: call to $0.25, raise $0.25 → $0.35, which cent chips make.
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex), 0.35);
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assert.equal(Money.chipBreakdown(0.35, CENTS).remainder, 0);
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});
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test("a legend that plainly isn't for these stakes is not applied", () => {
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// Dollar chips on a 5c/10c game means somebody never filled the legend in.
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// Rounding those blinds up to whole dollars would be the tool doing real
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// damage on the strength of a stale field, so the amounts stay exact and the
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// wrong legend stays visible.
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const state = table(DOLLARS, 0.05, 0.1);
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex), 0.35);
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});
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test("a table with no legend at all gets exact amounts", () => {
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const state = table([], 1, 2);
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assert.equal(Betting.potRaiseTo(state, state.actingSeatIndex, 0.5), 4.5);
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});
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test("every fraction comes out buildable, and never shaved", () => {
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const state = table(DOLLARS, 1, 2);
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const index = state.actingSeatIndex;
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const potAfterCall = Betting.potSoFar(state) + Betting.toCall(state, state.seats[index]);
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[0.1, 0.25, 0.5, 0.75, 1].forEach(fraction => {
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const value = Betting.potRaiseTo(state, index, fraction);
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const exact = state.currentBet + potAfterCall * fraction;
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assert.ok(value >= exact, `${fraction} of the pot should never be rounded down`);
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assert.ok(value - exact < 1, `${fraction} of the pot should round by less than a chip`);
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assert.equal(Money.chipBreakdown(value, DOLLARS).remainder, 0,
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`${fraction} of the pot should be buildable from the table's chips`);
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});
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});
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});
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